Icewind Dale

aka: Bingfeng zhi Gu, IWD
Moby ID: 1898
Windows Specs
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Description official descriptions

In the Northern parts of Faerûn the winter never ends. In this harsh realm of ice only a few tough survivors live, and nowadays even those hardy few find the conditions a tad tougher. A party of adventurers has just arrived at the small fishing town of Easthaven. Its leader Hrothgar organizes an expedition to help a troubled nearby tree-village, Kuldahar. The party joins the expedition, but an ambush by frost giants causes an avalanche, killing everyone but the heroes themselves. Now they must continue Hrothgar's quest and discover the source of the evil that threatens the land.

Icewind Dale is a party-based role-playing game with real-time combat, very similar in visual style and basic gameplay mechanics to Baldur's Gate. The game utilizes the second edition of the Advanced Dungeons & Dragons rules. As opposed to Baldur's Gate (and similarly to older AD&D RPGs), the player is free to create a party of up to six characters belonging to various races and classes; no characters inhabiting the game world are able to join the party afterwards. Compared to Baldur's Gate and Planescape: Torment by the same developers, Icewind Dale is more combat-oriented; it has a linear plot advancement and focuses on extensive exploration of hostile areas rather than conversations with characters and quests.

Spellings

  • 冰風之谷 - Traditional Chinese spelling
  • 冰风之谷 - Simplified Chinese spelling

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Credits (Windows version)

210 People (153 developers, 57 thanks) · View all

Reviews

Critics

Average score: 81% (based on 47 ratings)

Players

Average score: 4.0 out of 5 (based on 123 ratings with 6 reviews)

Not just another overrated RPG

The Good
The entire reason that I bought this game in the first was that when I looked at the system requirements, I saw that it would not take up my entire hard drive and could be played on my computer rather well, which is more than I can say for most fun-looking RPGs that I find in the computer stores. Such factors led me to severe disappointment with games such as "Ultima IX" and American McGee's "Alice." Also, the fact that it has traditionally gotten good reviews, such as by the cashier who approvingly stated: "Icewind Dale." as I handed him the box. When I got around to actually playing the game, I was impressed with the sharpness and customizability of the graphics (i.e. you characters look different which each different item you equip on them). Also, the combat system, though it may seem rather confusing at first, was to my enjoyment because it is simple enough to get the hand of after a few battles while being complex enough to avoid the monotony of games like "Diablo." The challenge appealed to me as well. This game is a bit more difficult than most other modern RPGs, with enemy ambushes, cleverly placed traps and the like. On a more personal note, I find the game's isometric graphic interface easier to play on.

The Bad
This game, as good as it is, comes with one major catch. It takes FREAKIN' FOREVER to figure out how to play it. It took me nearly 2 hours to read the instruction manual, and starting a new game can take up to an hour as well, which beginners will find themselves doing quite often in order to find a good balance in character creation. Those unfamiliar with Dungeons and Dragons style games (i.e. me) will need a while to get used to it. But hey, if you've got the patience and the time then go for it.

The Bottom Line
While Icewind Dale uses a Dungeons and Dragons style of play, it is not a requirement that you have played D&D before to be able to play Icewind Dale. Players take a highly customizable party (six characters, the player sets everything from gender to occupation to personality) into a cold, icy, northern environment filled with a diverse assortment of locations, characters and enemy creatures. The game will test the player's wit and imagination as well as combat skills, so you won't just go around clicking on stuff (I'm not a big fan of Diablo, in case you can't tell). I definite must-play for the RPG fan.

Windows · by Sam Tinianow (113) · 2001

Ooohh … now I remember this! An adventure gal revisits the RPG genre

The Good
Reading the other reviews here on Moby influenced me to pick this particular game as my first attempt to return to the RPG genre. So, this review of the single-player game is not biased by comparisons to other recent games in its class or genre since I haven’t played any of them … yet!

I haven’t played a “real” role playing game since my old DOS days. Back in the ‘80s, I enjoyed playing AD&Ds during adventure game “dry spells”, usually while waiting for Sierra’s next release. But during the past decade or so, my games of choice have been “adventure” games, thinking that I couldn’t hack it (pardon the pun!) in the role playing genre or that I’d be disappointed because of lack of story. Playing more recent “cross-over” titles like Outcast and Omikron made me braver to try “true” RPGs once more. That said, here’s what this adventure girl discovered …

Icewind Dale has some great features, including:

  • No 3D Video Accelerator required. A really good thing ‘cause I don’t have one.
  • Easy Save and Load. Ample room to type in Saved Game Descriptions; Quick Save and Load hotkeys; Auto Save at predesignated spots.
  • No Disk Swapping. 1 CD is for install only; the other for all gameplay.
  • Well-written, in-depth manual (which I read from cover to cover).
  • Character Creation is intuitive and comprehensive. 9 Races; 18 Classes; Character Import/Export; Attractive Picture choices (and Image Import option); Voice Choices and Biography scripts, etc.
  • Music – Turn up the volume – it’s absolutely wonderful!
  • Voices – The most important NPCs speak out loud. David Ogden Stiers (“Mash”) does a marvelous job as Narrator. Subtitles on or off option.
  • Sound Effects – footsteps, fire crackling, monster roars, bubbling brews
  • Graphics – Atmospheric; enhancements can be adjusted for your system.
  • Maps – self-mapping; An easy travel “World Map”
  • Descriptions of inventory items are very well written and complete. They even tell you what races or classes cannot use a particular piece of equipment.
  • Journal – Written as you play for easy reference.
  • Last but by all means not least – An Actual Story with an engaging plot, interesting conversations and numerous characters.
  • Relearning the Genre (it’s been a long, long time):
    It didn’t take me long to realize just how rusty I was. Two hours into the game and I was still setting up my party! I had forgotten everything about the races and classes, their special abilities as well as limitations. That finally done, I spent the next full day exploring the town of East Haven, where the game starts. (Yes – I sat here in front of this monitor glued to my computer, so engrossed I couldn’t move, all day and half into the night!) I found the overhead view reminiscent of the Ultima games from my past. I had fun poking my Thief into places he shouldn’t be, talking to the townsfolk and filling out the map. I was pleased to discover my Bard was not forgotten with specialized, high class musical objects and NPCs only he could understand. My characters equipped as best I could afford, it was time to see what they were made of.

    Attack!
    My first battle took me several hours and numerous reloads until victory was finally mine. (Whew! And those were little, bitsy goblins!) There are so many choices! Party member order and position, weapons and spell selection, enemy targeting and learning the iconology of the game screen. According to the manual, it’s a mix of both real-time and turn-based combat. Whatever it is, I liked it and got accustomed to the interface pretty quickly. My second conflicts took place inside winding caves full of fearsome giant Orcs. These combat sequences helped me perfect my strategies and I felt triumphant when I emerged from the caves victorious. My confidence high and my appetite sufficiently whetted, I was ready for whatever lie ahead. (Gulp!)

    Onward ho!
    There are so many great spells, scrolls, equipment and magical objects. Somehow or other I must figure out how to spend my money more wisely. At this rate, I’ll never be able to afford the Bardic Horn of Valhalla! Must find more gold … must increase levels … must fight and pilfer … must … must – er, um – I guess I’m hooked. Why have I stayed away so long?

    The Bad
    It would have been nice to have close-up views of NPCs when you meet them, at least the most important ones. When you meet a minor NPC, a member of the town for instance, the majority of them have the same, identical things to say as the previous person you talked to. This could have been varied for more interest and personality.

    While shopping, you can’t switch to and from a character’s inventory screen to see what he/she has already equipped. I found it cumbersome to exit the “buy/sell” screen and then to open the inventory to look at each character’s equipment. I don’t know if this is a common trait of other RPGs.

    The Bottom Line
    Now I remember … This is fun stuff! Since I am so out of practice, I’m sure this will take a long while to finish. Good! Why rush a good thing? The story is leading me along, unfolding a bit at a time, just the way I like it. I’m having a jolly good time combating the various (and numerous) evil meanies, collecting booty and raising my party’s experience levels. I’m glad I picked Icewind Dale for my return to the genre. RPGs .. this adventure girl is back!

    Windows · by Jeanne (75941) · 2011

    Wonderful RPG with a twist

    The Good
    Let me just say that I have finished IWD twice and re-started it about 5 times. I was new to D&D when I started and it while you can get the main concepts easily you gain a lot by understanding the stuff that happens behind the curtains.

    Once you do get to know the mechanics of D&D and the world of IWD, the game really shines. The story is interesting and the fights are fun. There are a lot of treasures to find and bodies to loot. The spells are awesome and the effects are cool as well.

    The game will give you plenty of time to finish as there are many battles and as I said it takes time to learn the world of IWD. If you want to play on the easy level and just hack & slash you way through the game you will miss a lot.

    I strongly advice you plan your party carefully and read all the tips about party creation online. It really makes a difference to have the right party.

    Also the tools from TeamBG for IWD are cool to have, but don't use them to cheat!

    There is an unofficial patch for IWD that removes a lot of the annoying things that I also recommend installing.

    Also, if you get to read the books of R.A Salvatore it also adds whole new depths to the game.

    The Bad
    Well, the game is a few years old and it shows a bit, but don't let it effect you.

    Sometimes through all the battles it is hard to see the "big" picture.

    There is a steep learning curve to fully enjoy and benefit the game.

    When there are many spells effects the game can slow to a crawl. This may be fixable.

    The Bottom Line
    Wonderful that can serve as a way to enter the wonderful of RPG and D&D. Can be finished easily but played again and again once you learn more about how the game works. A real gem!

    Windows · by The Gay Elf (12) · 2005

    [ View all 6 player reviews ]

    Discussion

    Subject By Date
    Icewind Dale + Heart of Winter Edwin Drost (9385) Apr 28, 2017

    Trivia

    Preview version

    In the preview version distributed to gaming magazines the end boss had special dialogue (mostly threats), e.g. "I slaughtered many editors and their families."

    Sales

    Icewind Dale hit the shelves the exact same time as Blizzard's Diablo 2. Despite selling numbers that were below the "Big D", Icewind Dale was a good commercial success.

    Analytics

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    • MobyGames ID: 1898
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    Contributors to this Entry

    Game added by Plix.

    Macintosh added by Kabushi.

    Additional contributors: Xantheous, j. jones, Unicorn Lynx, Jeanne, Zolansilverspear, Paulus18950, Patrick Bregger, Cavalary.

    Game added September 16, 2000. Last modified March 23, 2024.