Fallout Tactics: Brotherhood of Steel

aka: Fallout Tactics: BoS, Fallout Tactics: Bratrstvo oceli, Fallout Tactics: Die stählerne Bruderschaft
Moby ID: 3552
Windows Specs

Description official descriptions

After the great war, the wasteland is inhabited by a wide variety of mutated species... And one force of order and justice: the Brotherhood of Steel. As a new initiate to the Brotherhood, you will undertake different missions to take on Raiders and such as you attempt to protect the fragile respawning of civilization... and discover the new threat to the west...

Fallout Tactics: Brotherhood of Steel is essentially the combat portion of the original Fallout series, with a new campaign, graphical polish, a set of random encounters, and a world map. The emphasis is on squad tactics and tactical combat, though your characters will grow like in any RPG.

Spellings

  • 異塵餘生戰略版:鋼鐵兄弟會 - Traditional Chinese spelling
  • 辐射战略版:钢铁兄弟会 - Simplified Chinese spelling

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Credits (Windows version)

199 People (195 developers, 4 thanks) · View all

Reviews

Critics

Average score: 79% (based on 35 ratings)

Players

Average score: 3.5 out of 5 (based on 93 ratings with 10 reviews)

All combat and tactics, no strategy, some extremely bad interface design... at times tedious

The Good
Plenty of lattitude in character design, almost all the traits, perks, and skills require some sort of tradeoff. The wide variety of weapons and ammo available can be overwhelming... There are DOZENS of weapons in the game... From spears and throwing knifes all the way up to rocket launcher and gauss gatling gun, and each of them have different pros and cons. The graphics are quite detailed and interesting. Availability of both "real-time" vs. "turn-based" combat modes is good.

The Bad
The sheer number of weapons makes choosing the right one quite difficult. Tradeoff among the different character decisions are unclear at times. The bartering interface needs a LOT of work, as it's extremely cumbersome. Inventory management is a REAL PAIN. Graphics have occasional glitches that distracts from the overall detailed look. Random encounters can become quite tedious as it gets extremely repetitive. The plot encounters can be extremely long as you're essentially forced to travel every corner or the map (though the map designers tried their best to provide multiple paths in some of the maps). The story does not really fit into the Fallout universe according to Fallout "purists"

The Bottom Line
Fallout Tactics is essentially The tactical combat of Fallout, strapped to a random mission generator and a overall plot that spans 20 campaign missions, with updated graphics. For those of you who haven't played Fallout, think XCOM with a ton more weapons and no research, with possibility to improve your characters in more detailed manners.

I have NOT played the two Fallout RPGs, so I would not know how faithful the game is to the universe. This review, in any case, is about FOT itself.

The graphics of FOT is quite good... For a 2D isometric viewpoint game. However, it has several glitches here and there that distracts from the details. The nitty-gritty look is good, but then you realize a lot of the maps are identical. It also has problem handling multiple levels, as it struggles to redraw just the objects that are visible from your viewpoint. It has problem handling slopes and how to render vehicles on a slope. The tiled-look is quite obvious on slopes as characters don't walk down smoothly... They walk a bit, fall down a bit, and so on.

The sound and music are average and adequate, nothing special to them.

The tactical missions are quite impressive. The interface is VERY similar to the XCOM, except you can't reserve "action points". Instead, you must reserve ALL action points for "overwatch" mode where the chanacters will shoot if they see a target with good chance of hitting. You can do unarmed, melee (hand-to-hand), small guns, big guns, traps, mines, grenades and thrown weapons, and more.

The tactical approach are varied and is all up to you. Do you do a frontal assault? Sneak through the backdoor? Clear the room with shotgun or go for sniper attack? How about lure enemy into ambush or minefield? There are even some maps where you can sneak through tunnels and perhaps hit the enemy from behind. There are even a mission or two where you need to rescue hostages and defend a town from attack.

A lot of the equipment comes from salvage after battles, and the process can be quite tedious, as you must manually salvage individual bodies for leftover ammo, drugs, weapons, and so on. An "auto-salvage" like XCOM is sorely needed.

Some parts of the game are quite automatic while other parts requires too much hands-on. One of the activity in the game is barter with the various merchants and the BOS Quartermaster (who's in charge of all the equipment), and he drives a VERY hard bargain. To afford some of the fancier items, expect to find and give up a LOT of weapons, and the prices are dependent on the negotiator's bartering skill. So you end up transferring a LOT of equipment around. You basically end up using other characters as mules, as they haul the surplus to the quartermaster's room, then transfer all the equipment to the designated negotiator (who has the highest barter skill), and let the negotiator do the dealing. Then you need to redistribute the equipment (that you choose to buy from the quartermaster). Repeat for the medical officer (who sells drugs and first-aid related supplies)... And perhaps other merchants that you run across. Don't be surprised if you end up spending 30 or more minutes just to manage inventory at every visit back to the bunker. A far more streamlined bargaining process is needed.

The actual combat is quite well done, as the variety of weapons, who can use what, and so on. As new equipment become available (both on the field and in the bunker) and you struggle to afford them, and constantly changing ammo situation forces you to switch weapons, you'll develope a nice stash of weapons and matching ammo. The tactical line of sight is important, as scouts are needed to locate the enemy, and proper tactics used to flush the enemy out of cover. Most enemies use cover effectively, though they don't really attack you. Most of the time you're on the offensive as you simply clear the entire map of enemy presence. This makes a lot of missions quite tedious as you move carefully from corner to corner, maintaining overwatch and firing lanes to prevent friendly fire, only to find nothing there.

Some times the battle sure gives you a great sense of satisfaction. In one engagement, I need to kill three bandits in the first burst without them raising the alarm to the rest of the compound. I decided to sneak three people near them (they're behind a bar), then have all three pop-up, weapons blazing at point-blank range. When your plan unfolds perfectly, and the three bandits fell to the floor, spraying blood all over, perforated with bullets and birdshot, you sure felt as if you accomplished something.

The game also left the final ending up to you... There are actually FOUR different endings, depending on what you chose at the very end.

All in all, Fallout Tactics is NOT a classic. It is a very decent isometric squad tactical combat game with a random mission generator and some plot missions. It reminds me a lot of XCOM, but some of the interface issues needs serious work, and thus, it is only an average title overall. If you need your XCOM fix, give Fallout Tactics a try.

Windows · by Kasey Chang (4598) · 2002

Its good, but not fallout

The Good
(see bellow)

The Bad
(See bellow)

The Bottom Line
Fallout tactics is a good game, let me just say that first.

Now, to the actual review.

Fallout tactics is NOT fallout 3. It is not a RPG. it is a tactics game, based in the fallout universe.

The storyline goes, that at one stage, in order to find other civilisations, stop the eastward-headed mutants, and get rid of some brotherhood members with radically different idealogical ideas, the brotherhood sent a few airships east.

As always, nothing went to plan, and a few went off course, landing near what was once Chicargo.

Cut off from HQ, this allowed the survivors to do what they always wanted to do, radically overhaul the brotherhood into more of a police/defence force, getting fresh recruits in exchange for protection, and trading more strongly, as well as the usual mutant and vault hunting.

If you've played fallout before, the idea of Continous-turned-based may totaly turn you off the game, luckily you can switch to totaly turn-based, as each PC, or Player taking turns. I recomend Individual-turned-based just to start with, and changing modes for special occasions (switch to CTB when you arent in a battle (like when 2 computer opponents are duking it out, and squad when you are only using a couple of your entire squad. to change modes in battle, press "O", change the mode, return to the game, then end-combat if you are in TB, or press "O", change to either squad or individual, return to the gane, then press enter if you are in CTB)

So, is it any good? the answer is, yes and no.

like Fallout 2, Tatics does try and poke fun at the fallout universe, and sci-fi in general, but not nearly as strong as in fo2. Nuka-Cola has branched out into new flavors (Nuka Cola, Classic Nuka Cola, Cherry Nuka Cola, and a yellow one are all that I have found so far).

The Entire Item list has been redone. Instead of running out on a random chance, First aid kits, and Doctors bags now have a set number of uses before they run out. most food heals hitpoints (although some will take away a few attributes temporarily), the list of chems has been expanded, as have the types of stimpacks and books (including "Murdocks Tricks and Traps", and "Zen and the art of Driving").

Weapons are totaly redone. Hunting rifles now use 7.something mm ammo, .303 is now in the game (instead of all .303 weapons being "rechambered" in the other FO games), more guns, hth-weapons (including a HTH weapon that uses shotgun shells, and a whole range of gloves).

It also runs in higher resolutions (either 800x600, or 1024xwhatever), with more colours. Towns now only have one map (for better or worse), with most having many levels.

But, I dunno, it just doesnt have that fallout-rpg style feel.

Windows · by Chad Henshaw (27) · 2002

A fun combination of RPG and strategy that is marred by a general lack of polish

The Good
The strategy and RPG elements of Fallout Tactics are top notch. It is possible to create just about any character or combination of characters you ever wanted to play either single player or multiplayer. The variety of play modes (Continuous Turn-Based, Squad Turn-Based, and Individual Turn-Based) allow you to try out a lot of different playing styles. Finally, the addition of vehicles and better traps (land mines, remote detonation devices) to the game was a great enhancement to an already fun combat system introduced in the RPGs.

The Bad
The Fallout series is known as much for its glitches and bugs as for its engrossing story and distinctive characters. Fallout Tactics is no exception. Unfortunately, random crashes and a lack of polish abound, giving me the impression that the game was released a month too early. Examples of the more glaring problems include: random crashes, misspelled dialogue, and making a mission unsolvable if you don't do objectives in the "correct" order (this happened to me in Junction City).

Finally, the opening movie and cutscenes in Fallout Tactics are not nearly as fun as the movies in the previous Fallout games. This may be a minor point, but it is a shame they didn't continue the great Fallout tradition of having excellent opening movies.

The Bottom Line
Fallout Tactics is an impressive blend of an RPG and turn-based squad warfare that is a fun single or multiplayer game despite its lack of polish.

Windows · by Droog (460) · 2001

[ View all 10 player reviews ]

Discussion

Subject By Date
never played fallout, start with fallout tactics? cow (333) Dec 22, 2007

Trivia

Art

Fallout Tactics did NOT use any of the arts used in previous Fallout games. Interplay was unable to retrieve the archive of previous art on the backup tape. This caused quite a bit of problems for the developer as extra artists had to be hired to redo all the art from scratch.

Corrupt files

Following the tradition of "fatal bugs" that have plagued the Fallout series and which prompt you to get a patch right from the start, Fallout Tactics was initially released with some corrupt files in a batch of "bad" CDs that make it literally impossible to play. The only fix for this is to download a 85MB file from the Interplay's FT:BOS site and replace it following a series of precise instructions. That is in addition to the regular bug patches.

Development

MicroForte was contracted by 14 Degrees East to do Fallout Tactics. They caught Interplay's attention when they demoed a game featuring their isometric game engine. Interplay didn't like the game, but liked the engine well enough they suggested MicroForte to do Fallout Tactics instead.

Endings

There are four different endings, depending on your final choices. Destroy, send someone else, or submit? The last depends on how much karma you got.

Extras

Fallout Tactics had a special bonus mission CD that was available only by pre-ordering the game from Interplay or certain outlets (Amazon, etc).

German version

In the German version all blood and death animations were removed.

GOG release

In December 2013, Fallout, Fallout 2 and Fallout Tactics were given away for free on the download distribution platform GOG. This was the last month Interplay had the distribution rights for the games before they went to Bethesda. The games were pulled from GOG on January 01, 2014. They were readded to the catalogue with Bethesda as publisher on August 26, 2015.

Photoshop

If you try playing Fallout Tactics with Photoshop running, you'll be told Fallout Tactics cannot run "due to Photoshop's evil presence."

References

The "stinky meat platter" you find in various places throughout the game is probably a nod to Mahlon Smith's "StinkyMeat Project". As of 2001 it was available at http://www.thespark.com/science/stinkymeat/

References

  • The game has many pop-culture references that mentions everything from Diablo (the game) and Everquest (the game) to the movies The Terminator, Die Hard, The Sixth Sense, The Space Race, Pitch Black (the character Riddick makes an appearance) and plenty of things in between.
  • Morte from Planescape: Torment, does a little cameo in a special encounter. As you can see in the screenshots section.

Information also contributed by Kasey Chang, kbmb, Kyle Levesque, Zovni and Evolyzer

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Contributors to this Entry

Game added by Kartanym.

Windows Apps added by Koterminus.

Additional contributors: Ye Olde Infocomme Shoppe, Kasey Chang, Unicorn Lynx, Apogee IV, Vaelor, LepricahnsGold, 6⅞ of Nine, Paulus18950, Patrick Bregger, Evolyzer, Đarks!đy ✔.

Game added April 3, 2001. Last modified April 13, 2024.