Castlevania

aka: Akumajō Dracula, Arcade Archives: Vs. Castlevania, Castle Vania, Vs. Castlevania
Moby ID: 2062
NES Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 3/18 8:40 PM )
Conversion (official) See Also

Description official descriptions

Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures.

Castlevania is a side-scrolling platform action game. The player takes the role of Simon Belmont, who is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.

Spellings

  • ć‚¢ćƒ¼ć‚±ćƒ¼ćƒ‰ć‚¢ćƒ¼ć‚«ć‚¤ćƒ–ć‚¹ VS. ć‚­ćƒ£ćƒƒć‚¹ćƒ«ćƒ“ć‚”ćƒ‹ć‚¢ - Japanese Nintendo Switch / PS4 spelling
  • ę‚Ŗé­”åŸŽćƒ‰ćƒ©ć‚­ćƒ„ćƒ© - Japanese spelling

Groups +

Screenshots

Promos

Credits (NES version)

17 People

Produced By
  • Konami
Directed By
Screenplay by
Music by
Dracula
  • Christopher Bee
Death
  • Belo Lugosi
Frankenstein
  • Boris Karloffice
Mummy Man
  • Love Chaney Jr.
Medusa
  • Barber Sherry
Vampire Bat
  • Mix Schrecks
Hunch Back
  • Love Chaney
Fish Man
  • Green Stranger
Armor
  • Cafebar Read
Skeleton
  • Andre Moral
Zombie
  • Jone Candies
The Hero
  • Simon Belmondo

Reviews

Critics

Average score: 78% (based on 45 ratings)

Players

Average score: 3.9 out of 5 (based on 233 ratings with 9 reviews)

This port could have been much better...

The Good
This game did have its positives, first and foremost, the graphics. They are very good (as you can see in the screenshots section). The bosses look more weird than normal ports (NES for example.).

The Bad
The big problem with this game is the controls. Your attack is delayed by a second which means you're easy bait for enemies. Also Simon looks a bit to macho looking in this port.

The Bottom Line
This game isn't that bad but could be better. It's fun to see the graphics though.

Amiga · by powerstone05 (344) · 2007

Just leave it to Simon Belmont, vampire hunter!

The Good
Iā€™m just going to put this out there so you know exactly where I stand: I love Castlevania. I donā€™t mean the series, as I havenā€™t played many of the titles. Iā€™m referring to the original Castlevania. It sits quite high on my favourite games on the NES list, though I donā€™t keep track, so I canā€™t say how high exactly. Iā€™m not really sure what it is about the game, I just get sucked into it. Itā€™s an impressively designed game, especially when you take the date it was released into account.

Castlevania, at its core, is a simple side-scrolling action game. You play as Simon Belmont, descendant of a long line of vampire hunters, who must enter Castlevania, armed only with a whip, to defeat Dracula. Along the way, you face off against a large variety of classic movie monsters. You power up, you defeat waves of lesser enemies, you beat the boss, and then you move onto the next level. Itā€™s nothing unique or overly creative, but it doesnā€™t have to be. It does what it does so well, and above all else itā€™s extremely fun.

For an NES game that came out in 1986, Castlevania has excellent graphics. Even more impressive is its outstanding atmosphere, something that is understandably difficult to pull off on the NESā€™s limited hardware. The gameā€™s stages are all wonderfully well done. Iā€™m especially a fan of the third levelā€™s skylines and crumbling walls. Itā€™s especially surprising how well the gameā€™s huge variety of levels flow together. If the boss battles werenā€™t there to bookend each level, they would connect and transition in a way that is very unusual for the console.

Castlevaniaā€™s music is some of the best on the NES. Many of the songs are real standouts. The song that plays over the third level is especially catchy and I found myself humming along and tapping my foot to it, as corny as that sounds. The soundtrack does a lot to compliment the gameplay too, as it makes it easier to get into the role of the heroic Simon Belmont as he trudges along. This is probably the reason that many of the later Castlevania games feature remixed versions of these songs. Itā€™s really quite impressive.

Castlevania also features that very specific NES brand of difficulty. The kind of difficulty that is more often found in the Ninja Gaiden and Mega Man series. Not unfair, per se, but very, very challenging. It can certainly be frustrating when you find yourself killed instantly simply because you were unable to avoid a medusa head while standing on a ledge. When frustration builds, Castlevania starts to feel cheap. A number of times I found myself cussing at the screen, confounded by my life being whittled away by a hunchback who I just couldnā€™t seem to land a blow on. Donā€™t be surprised if you wind up trying to break your controller, but remember that if you do manage to beat Dracula at the end of the game, victory will taste all the sweeter.

The Bad
Simon Belmont moves very stiffly, itā€™s like he suffers from arthritis. The only pace he can move at throughout the entire game is a slow march. Once he jumps, there is no correcting his course. Stairs are fickle things, once you start up them, you can only get off at the top or bottom. Yet, I wouldnā€™t have it any other way. Maybe itā€™s just me, but I love how Castlevania controls. I think it complements the feel of the game, once you get used to it. It really helps me feel like Iā€™m single-mindedly trudging through the waves of baddies, with no thought of failure in my head. Though, maybe Iā€™m just strange like that. You might just find it feels stiff.

Castlevania has a big reliance on pattern enemies. Youā€™ve probably heard of them: bats, medusa heads, and hunchbacks. Theyā€™re mostly nuisances, but theyā€™re big nuisances. Simon also has this strange habit of leaping back a few feet every time heā€™s hit. This can lead to a lot of frustration when one moment youā€™re standing on a ledge with full health, and the next, youā€™re plummeting to an instant death because you got hit from above by a hunchback. I have to once again say that I feel this adds to the feel of the game. A lot of tense moments are created from the knowledge that at any moment, one of the games easily defeated pattern enemies could zoom in from the side of the screen and kill you in a single hit. However, you may just find it frustrating.

Boss battles are also a minor weak point of the game. There is a large variety of them, and they are all very different, but thereā€™s little strategy involved in defeating them. Many can be vanquished quite easily using holy water. Some of them just require a lot of whipping at the right time. On top of that, a few of them are outrageously cheap. Death, for instance, spawns a room full of homing scythes that deal massive damage. Dracula himself is less cheap, but he does require a great deal of practice to finally overcome.

Lastly and least of all, I hate the secondary item system in this game. More than once I found myself nearing a boss battle with level three holy water in my inventory. I break a candle and what should land on me? A throwing dagger, which instantly replaces my upgraded holy water. I really wish secondary items would stack and could be selected, or at the very least you had an option not to pick it up. Itā€™s very frustrating when something that youā€™ve been cultivating for an entire level gets replaced by an item you didnā€™t want, and indeed never intended to pick up. Of course, being careful about what you pick up is always an option.

The Bottom Line
Castlevania is a remarkable game. All the polish that has gone into it shines brightly, and itā€™s hard not to be charmed by it. Almost everything in the game is completely standout. Itā€™s challenging, atmospheric, and well designed. Sure, the storyline is barely there, but such was the case in most NES games. As I said earlier, I love Castlevania, and it is among my favourite titles for the NES. That said, I havenā€™t spent a lot of time with the third game in the series, but I plan to. For all I know, Iā€™ll enjoy that one more. Also, I havenā€™t played a single port of Castlevania, so for all I know, thereā€™s a more definitive version out there. In any case, in my experience, Castlevania is an AMAZING game, and I recommend it to anyone who owns an NES. Incidentally, Simon Belmont was my favourite character in the cartoon, Captain N: The Game Master. Though, they did take a lot of liberties with his character.

NES · by Adzuken (836) · 2009

its you versus the count in a thrilling duel to the death!

The Good
this is a video game legend. this game is what every platform game should be-entertaining, and enjoyable. you must journey through the counts castle, in a bid to make it to the tower-where the master of the house, the count, awaits you. i find this games level design and overall layout very enjoyable to watch, as the detailed backgrounds and locations really show what the programmers can do. the music is spot on, and you,ll be humming the music from this game long after you have switched the game off. i have completed this game many times, and the playability of this game mean it is worth a re-play every now and then.

The Bad
the difficulty level. it is very challenging to the trainee and master alike, and bosses such as the grim reaper and the count himself, will test all of your game playing skill. and if by some stroke of luck you survive the game, a second, tougher quest awaits you, and this is for a master, since enemies appear more, and they get in your way, like in stage 29, you must travel across the outskirts of the castle, whilst killing bats and hunchbacks!

The Bottom Line
if you want a game that gives you a challenge, and takes all of your skill to master, then look no further , since this masterpiece is great fun to play, and offers a memorable game play experience.

NES · by benjamin grimes (9) · 2005

[ View all 9 player reviews ]

Discussion

Subject By Date
Also released May 2019, part of Anniversary Collection, including a Windows version Andrew Fisher (697) Jun 23, 2023

Trivia

Game Boy Advance version

The Game Boy Advance version of the game has some different names for certain items and characters. For instance: * Count Dracula is now simply called "The Count". * The Holy Water item called "Fire Bomb" in the manual. * The Vampire Killer (Simon's whip) is now called a "Magic Whip". * Even though the game takes place in Transylvania, there is no mention of this anywhere in the game or the manual. * There is also no mention of the hero's name, Simon Belmont.

Remake

This game was remade a decade after, but this time for PSX, known as Castlevania Chronicles.

References

Beat the game once and head to the second part of level two. Climb the stairs, get to the top of the screen and jump on the first moving platform. A blinking treasure will come out of the ground. If you examine it closely, it's a Moai head! Devoted Konami fans will recognize this Easter Island statue from the Gradius series, which seems to be obsessed with them for some odd reason.

Translations

Akumajo Dracula means "Demon Castle of Dracula".

Unused sprites

There are a number of unused sprites found in the NES Castlevania ROM, most notably a cross, a cupcake, and a love letter, and a basket with kittens inside(?!).

Version differences

The Famicom version has an optional easy mode which is neither present in the original Disk System release nor the international releases. It features several differences in game balance, for example no knockback and less received damage.

Awards

  • Game Informer
    • August 20012 (Issue #100) ā€“ #48 in the "Top 100 Games of All Time" poll

Information also contributed by CaptainCanuck, Foxhack and MAT

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Castlevania Chronicles
Released 2001 on PlayStation, 2008 on PSP, PlayStation 3...
Super Castlevania IV
Released 1991 on SNES, 2006 on Wii, 2013 on Wii U
Haunted Castle
Released 1988 on Arcade, 2017 on PlayStation 4, Nintendo Switch
Castlevania: Circle of the Moon
Released 2001 on Game Boy Advance, 2014 on Wii U
Castlevania: Harmony of Despair
Released 2010 on Xbox 360, 2011 on PlayStation 3, 2019 on Xbox One
Castlevania: Dracula X
Released 1995 on SNES, 2014 on Wii U, New Nintendo 3DS
Castlevania: Anniversary Collection
Released 2019 on Windows, PlayStation 4, Xbox One...
Vampire Killer
Released 1986 on MSX, 2014 on Wii U

Related Sites +

Identifiers +

  • MobyGames ID: 2062
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Luiz Pacheco.

NES added by PCGamer77. Arcade added by Michael Cassidy. Nintendo 3DS added by CrankyStorming. PlayStation 4, Nintendo Switch added by Kam1Kaz3NL77. J2ME added by chirinea. Wii U added by is_that_rain_or_tears. Wii, Game Boy Advance added by gamewarrior. Amiga, Commodore 64 added by Katakis | ć‚«ć‚æć‚­ć‚¹.

Additional contributors: Terok Nor, PCGamer77, Satoshi Kunsai, Jeanne, Guy Chapman, chirinea, monkeyislandgirl, LepricahnsGold, Zaibatsu, Patrick Bregger, Thomas Thompson, Rik Hideto.

Game added July 23, 2001. Last modified March 3, 2024.