Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

One good example of NOT killing a franchise

The Good
The most noticeable aspect of the game, right from the start, is just how beautiful the game looks. The project took years to finish, and you can tell a good part of the time was spent polishing the character models and making the world feel real. Then again, ever since the games moved to 3D graphics they have always had a very real feel to them... it's something to expect when the name "Final Fantasy" is put on the label. Don't forget how great the video clips are, too.

It is also important to note that, while it has already had nine games before it, not including the handheld incarnations or Tactics, Final Fantasy X still maintains a very fresh and fun feel. Most other franchises that have managed to hit the tenth game have all failed in this aspect considerably, Might and Magic 10 gets an (dis?)honorable mention here. For example, instead of making miniscule or NO changes to game play, Square ditched the Active Time Battle system it has had for the longest time and used a turn-based system instead.

While on the topic of the new battle system it is important to point out that I did not welcome the idea of a turn-based battle system from the start. "Turn-based? How lame!" Instead of being a boring and simple system, it's very well thought out and fun. You also have monsters that have weaknesses to specific characters and while you can only have three characters active in battle, the game allows you to swap an active character with one of the ones that are sitting out. As for the summoned creatures this time around, they're called "Aeons" and instead of existing as flashy versions of spells they are actual controllable characters during battles complete with spells and abilities.

The characters in this game are also characters that you grow to care about as the story progresses. They have depth, the voice-actors who portray them do an excellent job most of the time, and you rarely have difficulty believing the characters would do/say what they do. This is a nice change from Final Fantasy 9, where the only character I could say I grew attached to was Vivi. As far as experience levels and making your characters more powerful goes, the old experience system has been changed slightly. Now you gain "ability points" and at certain amounts of AP you gain "sphere levels." With each sphere level you gain, you get to move the character along a grid and activate abilities as you go. It sounds restrictive, but there are several ways you can hop on to a different grid or activate "hidden" abilities.

The story is also enjoyable and keeps you interested, although it could have used a little more fleshing out and back-story.

The Bad
The thing at the top of the "don't like" list is the very small amount of side-quests in the game. Those side quests themselves are small, or consist of doing very tedious things... like dodging 200 lightning bolts to get a special item. A lot of those tasks also don't have any clues giving you reason to do them, and I only know to do them because of playonline.com, Square's online strategy guide.

Resulting partially from the lack of several side quests, the game is also incredibly short. When you get to the final battle after only 40 hours it is sort of disappointing... not to mention the final battle is totally anti-climatic. Meaning, so easy it is impossible to lose. Fortunately you have plenty of difficult ones just before it.

The musical score gets a minus as well in this game, because there are a lot of themes that any Final Fantasy fan will recognize as simple remixes of previous games' music. Some songs were original, but enough of the music was remixed to make me disappointed.

Another minus, although it's not a big one, is that when you finally get the airship, the way you fly anywhere is by selecting the destination from a list. There's no soaring through the air with fun music going on in the background in this Final Fantasy... although I get a feeling it could primarily be because of budget and time constraints more than design.

The Bottom Line
This is one of the many RPGs any RPG fan will want to add to a collection. Final Fantasy fans will not be disappointed either. It has enough of the old mixed with the new to make existing fans happy and to create new ones. The voice acting is above average, everything is very pretty, and it rarely gets boring.

You can expect to see the same recurring names as in the previous games, familiar monsters, Shiva (who has never looked better!), and a multitude of other things fans like me will be looking for. These familiar things are combined with enough new things to keep Final Fantasy alive and kicking, unlike most other franchises that hit the double-digits.

Go get it, play it, and get ready for the next one... because if the next one is going to look any better I can't wait to see it.

PlayStation 2 · by Weston Wedding (61) · 2002

Cho mon, where deh world map, yah?..

The Good
Ever since Final Fantasy series reached the "mainstream", its creators have been paying much attention to visuals and cinematic presentation.

Final Fantasy X is no exception: the first thing you notice when you fire it up are graphics and cutscenes. From a technical viewpoint, the game does to Playstation 2 what Final Fantasy VII did to Playstation - pushes the console to its limits. Not only are the character graphics fabulous - the backgrounds match them fully. Part of them are still pre-rendered, but there are also some very impressive real-time 3D visuals.

CG movies are absolutely gorgeous; while many of them are simply technical "eye candy", some are really memorable thanks to their usage of camera work, visuals, and music. Yuna's wedding, for example, is truly a great piece of CG animation. In short, expect the usual Square artistry and cinematic talent: if you play their games just to see beautiful cutscenes, Final Fantasy X would be perfect for you.

Dramatic storytelling has always been an important component in Final Fantasy games, and Final Fantasy X certainly does not disappoint in this aspect. It delivers a personal, romantic tale with a touch of melancholy and sadness that I'm always ready to appreciate.

The story is told entirely from Tidus' perspective, taking the shape of his memories about the past, with his reflexions and thoughts about what has happened to him. Unlike other Final Fantasies, where heroes come from different parts and join together despite having different motives, Final Fantasy X is fully concentrated on Tidus' personal experience. He is the only stranger, the only outsider, the one who has lost his home forever. There are many plot elements here we've seen many times in previous installments of the series: romantic love, family matters, psychological conflicts, and so on. The narrative also tries to deal with deeper issues, such as religion and its influence on people's lives - though, like most games, it hardly convinces in that aspect.

Spira, the world of Final Fantasy X, has an interesting Asian flavor, superficially resembling South China, or Thailand with a bit of India. The melancholic, "sleepy" and exotic atmosphere of the game is complemented by a lovely musical score, with the piano introduction standing out as one of Nobuo Uematsu's most nostalgically characteristic creations.

The new character growth system is pretty interesting - that is, until you realize that it's just a fancy version of abilities that have been present in the series for a long time. Still, from time to time (actually only near the end of the game) Final Fantasy X does manage to convey a bit of that magical RPG-ing feeling that comes when you train a summoned monster to inflict obscene amount of damage by your own choice.

The Bad
For years, Final Fantasy series has been trying to set itself apart from the formulaic, linear structures of its genre brethren. Optional companions, jobs, abilities, hidden areas and monsters - all that distinguished those games from generic Japanese RPGs that told you exactly how they should be played. Alas, Final Fantasy X seems to be the first one in the series that neglects precisely those aspects that made it refreshingly and appealingly different.

Final Fantasy X is too linear. There is no way around it, and it really hurts. It is by far the game's most serious flaw, and it sucks the fun out of it. Lack of a world map and narrow hostile areas means that exploration in the style of earlier Final Fantasies is no longer possible. You follow a pre-determined path for almost the entire game; only before the last dungeon you finally acquire an airship. But you can't physically navigate it; all you can do is select a location from a menu.

Granted, there are still a few optional locations with side quests and optional bosses the series is famous for. But the sensation of exploring the world on your own is sorely missed. Remember how fun it was to drive vehicles and even breed chocobos to uncover more and more of the world map in Final Fantasy VII? Unfortunately, you won't have any of that here. You'll travel from one small town to another in a straight line. Hostile areas connecting those settlements often consist of plain roads without any branches. The only interesting locations are temples where you'll have to solve puzzles to proceed.

Customization is lacking as well. Gone are the rich equipment possibilities of earlier Final Fantasies: all you can do now is have a generic class representative equip one single type of weapon and armor. There is still the relatively free-form character development the series has become known for (i.e. you can eventually have your tank cast black magic or whatever), but this is achieved only through the needlessly complicated ability grid. It feels more artificial - and certainly less expansive - than the convoluted system of Final Fantasy VIII.

The series' trademark active-time combat has been replaced by a vanilla turn-based system. Apparently it was done to make battles more tactical; in reality, they only became more predictable and devoid of challenge. The possibility to replace a character at any time during the battle simply means that you have an overpowered party with a fully healed "bench" preventing you from ever coming close to danger.

The Bottom Line
Some people play Final Fantasy games for their melodramatic stories and artistically appealing cinematic direction. I certainly do not oppose those; but to me, Final Fantasy is also (and primarily) about traveling, finding little secrets, and having different ways to build up your characters - that is, all things pertaining to gameplay. And that is, sadly, precisely where Final Fantasy X falls behind its more entertaining, longer-lasting predecessors.

PlayStation 2 · by Unicorn Lynx (181780) · 2016

Super-glue.

The Good
- I like the change of the character's perception and characteristics as time passes. It seem to me that they earn and deserve a lot of respect for their determination to face their loathful environment to build a solid foundation of cooperation to create hope and changes. Otherwise, it could be said that they just have learnt to be a little more mature and emotional. - Some good music and theme (I love that 'Suteki Da Ne' and 'To Zanarkand'). - Emotional video clips. - Good blitzball game, which take a while or two fully understand. - Excellent graphic, only just sometimes the character look too realistic (clip show Tidus and Rikku look too Jap) may differ to the usual or intended character.

The Bad
The new layout, battle and leveling system of FFX is very different to FF8 and FF9. When i first play as that riff-raff, i was wondering if it is one of the fake products (that thought still give me a shiver sometimes). - The storyline is pathetic in the beginning as the setting is totally different to other FF. There is very little information given and I didn’t know what was going on or what to do. There are times where the storyline line then is lost in despair, draining our interest from the game. If it wasn't for my curiosity, to learn more about the characters, I would have gave up and play Kingdom Heart instead. And for that reason, i can't bare to play it again right from the beginning. –Some event in the storyline disappoints me. I was totally disgusted at the attitude and interaction between the characters. -The storyline is too short (i can't wait for dual-layered disc FF). –There are one to many features Squaresoft has changed, it’s not a good thing.

The Bottom Line
Warning: It seem true that people spend too many time on this game as other reviews and people stated. I, myself, spend 20 hours playing non-stop once, before feeling too tired and slept for 4 hours before spending another day on it. No, i didn't eat or did anything else except no.1 and no.2. It was fortunate that the gameplay only last around 40 hours, i mean i can't last any longer.

PlayStation 2 · by Mike Wazoski (7) · 2005

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.