Dreamfall: The Longest Journey

aka: Drømmefall: Den lengste reisen, Mengyun: Zui Chang de Lücheng, The Longest Journey 2, The Longest Journey: Static
Moby ID: 22143
Windows Specs
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Description official descriptions

Dreamfall is the sequel to The Longest Journey and is a third-person adventure game with a few action episodes.

The game begins in Casablanca, 2219. Zoë Castillo is about to get involved in a conspiracy that spans across two worlds: the one she grew up in, and a mysterious magical realm. There has been static interference that is disrupting technology, and it seems to be linked to a little girl seen only by Zoë. As Zoë begins her search for a lost friend, she discovers the truth about the two worlds and the search is now on for the one person who may help Zoë unravel the dangerous web she has become entangled in: April Ryan.

Dreamfall puts the player in control of three characters. It also introduces the focus field feature, which allows the player to scan an entire visible environment as seen by the characters and also use it to eavesdrop into other people's conversations. There are a few fighting sequences in the game, and a few instances where the player can choose to fight a character or opt to solve the confrontation in a peaceful way. The game spans 13 chapters; like April in the previous game, Zoë keeps a diary of all the events that occur in the game.

Spellings

  • Dreamfall: Бесконечное Путешествие - Russian spelling
  • 夢殞:無盡的旅程II - Traditional Chinese spelling
  • 梦陨: 最长的旅程 - Simplified Chinese spelling

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Credits (Windows version)

333 People (317 developers, 16 thanks) · View all

Reviews

Critics

Average score: 77% (based on 73 ratings)

Players

Average score: 3.8 out of 5 (based on 93 ratings with 9 reviews)

Excellent story and characters, but short on gameplay

The Good
The story. This is really a novel in game form, and everything takes a back seat to the story. The game comes on six CDs, probably because it includes so many lengthy cutscenes. The story is long for a game (as was The Longest Journey), and takes the time to build up properly.

The characters. It's rare to see a game with significant character development, but Dreamfall takes the time to do it. There are a few scenes that could have come across as cheesy, but since we've traveled with the characters and sympathize with them, they work.

The scenery. As in the Myst games, many of the game locations are beautiful, and you just want to wander around and gawk (which you're free to do).

The Bad
It's too easy. As I said, everything takes a back seat to the story, and this includes the gameplay: there are precious few puzzles, and none of them are very hard. The only time I had to consult a walkthrough, it turned out that I had the right idea, but wasn't doing it in just the way that the game wanted. In some cases, the "game" consists in nothing more than getting a plot point from one cutscene, then walking across town to watch the next cutscene.

Linearity. The story of Dreamfall is told in one particular way, and the player has to follow along. Consequently, there's only one thing to do at any time. As a corollary, if you get stuck on one task, you're stuck. Unlike a game like The Secret of Monkey Island, there's nothing else to work on.

The interface. Unlike The Longest Journey, Dreamfall is a third-person 3-D environment. This means that you can now look around in all directions, but comes with some problems. The camera tries to be smart, and swivels around the main character rather unpredictably. At the same time, movement is camera-relative, not character-relative, so if you have Zoë walk toward you, and the camera swivels to avoid a wall or something, you'll find that she's now walking at a right angle to the way you want her to go.

Combat. Yes, this is an adventure game that includes some combat scenes, and your character can die. But if he or she does, the game gives you a chance to try again. I'm not a big fan of timed sequences in adventure games (where you have a limited amount of time to complete some action), since I prefer puzzles that make me think, rather than test my agility; and the combat sequences in Dreamfall have all of the disadvantages of timed sequences, doubled.

The graphics. Yes, I know I said the scenery is beautiful. But it's also 3-D, which means that everything has to be rendered in real time as textured polygons. If this had been a node-based game, they could have prerendered the scenes in a lot more detail (compare Myst: Uru to, say, Riven to see what I mean).

The voice acting. Most of the actors give decent performances, but a few were just bad (yeah, I'm talking about you, French magic-user!).

The ending. There's going to be a sequel to Dreamfall, and this couldn't have been more obvious if they'd tacked on "To be continued..." at the end.

The Bottom Line
Well worth playing, IMHO. The story is engaging, and the characters reasonably three-dimensional. The game is long enough to let us know the characters and empathize with them. Just don't expect challenging puzzles, or even a lot of gameplay.

Windows · by arensb (7) · 2006

One of the most genius games ever!

The Good
I liked everything in this game. This is one of the most genius games created ever and it was a perfect sequel. Some sequels out there forget how the areas looked in the prequel (like Diablo 2) and that will result in a mess. Dreamfall did not make that mistake. I completely recognized all the places from the prequel and that was most satisfying.

The characters were beautifully made and when I started this game for the first time I completely fell in love with Zoë as a character. The game was long and you could sit and play the game for a day without getting tired of it. The changing of the environments are the best I've seen.

This game was like watching a 15-20 hours long movie (though one of the best movies I've ever seen)

The Bad
The only thing that I even thought about was that you didn't actually play that much if you compare to the first one. Not too much of a challenge, but everything else in the game did actually compensate that without problem.

The Bottom Line
I would say this is one of the best games I've ever played. The game is perfect (except that it's not too hard), the music is wonderful and fits the game perfect, the story is stunning, the graphics are beautiful, the characters are unique, even the citizens.

Well I'm completely shocked how this game affected me and I will never forget this ever! If it would have been a little more challenging I would have given it 100/100, but now 95/100!

Windows · by Patriarch K (23) · 2009

The story continues, and it's a pretty decent sequel.

The Good
April Ryan returns in the sequel to The Longest Journey, along with two new characters to control, Zoë Castillo and Kian. You'll actually be controlling Zoë for about half the game. There's several characters and locations that will be familiar if you played the first game, but a lot has changed in the ten years since the first adventure, the story however is as developed as ever and the gaps will be filled in as you meet old friends and foes, and that's what this game is essentially all about, story, it's a game excuse for telling a reasonably long story, and it's told with a bit of film style directing.

And it's fun, sitting back and relaxing and listening to the conversations and watching the cutscenes is, well, relaxing. There's conversation options, which affect what you say or how you say it, they’ll be a descriptive sentence telling the thoughts of the character you happen to be controlling under each option, which is typically one word, such as a persons name or a reaction. It's not too involving, and everything ends up in the same place, Dreamfall is an extremely linear game, but it adds a flavour of variety.

There's the obligatory spooky girl ala The Ring / F.E.A.R. who visits Zoë via visions and TV screens, she has seemingly infiltrated ‘The Wire’, which is a worldwide network that everything is connected to (undies, toasters etc), the concept is certainly feasible, you'll even be using a mobile phone to keep in contact with friends and family (and hack corporate security systems).

Tapping the right mouse button lights up a blue line of sight beam from your character's toes to the top of the screen which can then be swept left and right highlighting any objects of interactivity or comment-worthiness.

The sets can be large and are usually quite pretty.

There’s combat, a strong attack, a normal attack, and the ability to block. Dreamfall’s combat has received a lot of criticism, or at least some people may be questioning it’s inclusion, and I can see why. I did however enjoy knocking out that secretarial security woman near the beginning of the game, and afterwards was as surprised as Zoë that the whole thing had actually happened!

The Bad
Although the sets can be large and usually quite pretty they're not very interactive, for example there’s only one pub that you can actually enter in Marcuria, despite their being several other establishments as just scenery with signs and front doors and all the indications of something actually being there, but with no way of interacting with them.

Like in the first game the conversations can drag a little and seem a little ordinary on occasions, though there's a decent story here too - and one that's told from perspectives of several characters (player and npc's alike).

The voice acting for Zoë is very bland with only the slightest hint of occasional emotion, I kid you not, I began to think that maybe it was the script, but other characters, some returning from the first game, do a much better job.

The Bottom Line
Dreamfall ends on a cliff hanger, it's essentially half a story, and half a story I enjoyed very much, I've had my Sunday roast now I want my crumble and custard and coffee by the fire, and a tale or two to finish the evening off. What I mean to say is that there are very few loose ends tied off, if any, there's going to be a sequel, and I'm looking forward to it.

P.S.

Make sure you let the credits roll, as there’s a final scene at the end.

Windows · by Jack Lightbeard (2685) · 2006

[ View all 9 player reviews ]

Discussion

Subject By Date
Nooooooooooo where's the sequel?!?!?!? Matt Neuteboom (976) Jul 1, 2008

Trivia

666

Curiously, four out of the seven *.CAB file archives located on the game CDs (2, 3, 4, and 5) are 666,000 kB large and the total size of all files on the first CD is also very close to that number.

1001 Video Games

The Xbox version of Dreamfall: The Longest Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Azadi

The Azadi culture in the game is based on the real world Persian culture (today's Iran, Afghanistan, and Tajikistan). The word "Azadi" itself is a name of a tower in Tehran, the capital of Iran, which was built in 1971 and has since become the symbol of the city. Ironically, the Persian word azadi means "freedom", which doesn't exactly fit the fanatical nature of the Azadi in the game.

Damien's apartment

The two Chinese characters which can be seen on the background during the cut-scene in Damien's apartment are 平和, which are pronounced heiwa in Japanese and mean "peace".

Funcom

Dreamfall is an anniversary game for Funcom, as it is the 25th game they developed.

Sexual references

Intentional or otherwise, the two closed taverns that Zoë can see when she is first in Marcuria are "The Cock and the Puss" and "The Salty Seaman", which both have ambiguous sexual undertones.

References

  • There are several references to Funcom's Anarchy Online series in the game. A copy of the Anarchy Online novel is visible in Zoë's apartment, and the music that plays on the first floor of Reza's apartment is also a track from the MMORPG.
  • There are various Dreamfall and The Longest Journey boxes throughout the game. Such as in Reza's bathroom shelf, Zoë 's floor near the TV, behind the Merchant at the crossroads, as well as many other places.

Technology

Although the game's minimum requirement on the box and "readme" file states that you need a GeForce FX 5700 or a ATi Radeon 9550 display card to run it, the game is playable on older cards such as GeForce 3 or Radeon 8500. In fact, it only uses pixel and vertex shaders version 1.1 not version 2.0 and beyond. However just like every shader model 1.1 powered game it won't work with GeForce 4 MX.

Awards

  • GameSpy
    • 2006 – #3 Xbox Game of the Year
    • 2006 – #8 PC Game of the Year
    • 2006 – PC Adventure Game of the Year
    • 2006 – PC Adventure Game of the Year (Gamers' Vote)
    • 2006 – Xbox Adventure Game of the Year
    • 2006 – Best Music of the Year (PC)
    • 2006 – Best Story of the Year (PC)
  • PC Powerplay (Germany)
    • Issue 02/2007 – The Most Interactive Movie in 2006

Information also contributed by Karthik KANE, Sciere and Unicorn Lynx.

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Contributors to this Entry

Game added by Tom Murphy.

Xbox 360 added by Parf.

Additional contributors: Unicorn Lynx, Jeanne, POMAH, Sciere, Игги Друге, Robin Ferreira, Paulus18950, Cantillon, Patrick Bregger, FatherJack.

Game added April 26, 2006. Last modified March 31, 2024.