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Grim Fandango

aka: Deeds of the Dead
Moby ID: 201
Conversion (official) Included in

Description official descriptions

Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.

Spellings

  • 冥界狂想曲 - Simplified Chinese spelling
  • 神通鬼大 - Traditional Chinese spelling

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Credits (Windows version)

188 People (187 developers, 1 thanks) · View all

Project Leader
Lead Artist
Lead Programmer
Conceptual Artist
Music Composed and Produced By
Assistant Designers
Production Manager
Production Coordinator
Programmers
Character Animation
Background Artists
[ full credits ]

Reviews

Critics

Average score: 92% (based on 55 ratings)

Players

Average score: 4.2 out of 5 (based on 412 ratings with 23 reviews)

Favourite Adventure game

The Good
Basically everything, from the creative story to the sharply defined characters. This game might seem long to some gamers, but once you start to play this masterpiece, it captures you into playing more. One of the great aspects of the game is the music, which like most adventure games music is a top contributing factor, I especially enjoyed Companeros from the Day of the Festival. Out of all the characters, Bruno was by far the funniest. I won't spoil the end, but the way in which you defeat Hector LeMans is surprising and unique.

The Bad
During one part of the game I've encountered a bug/glitch, when Manny picks up the huge heavy axe, his head disappeared only leaving the neck. Funny at first, uncomfortable the next.

The Bottom Line
A classic Adventure game.

Windows · by Everett Lamb (9) · 2004

Move over Monkey Island ... here comes the new adventure king

The Good
Let's just say that any adventure game developed by the people that created the highly entertaining Monkey Island series will always be a classic. Thank God, then, that Grim Fandango proved me right.

I don't think I've ever played a game with such an enjoyable storyline. It seems that everything is packed into it, yet it works so well. And thanks to many years of Monkey Island madness, playing the game itself was just as enjoyable. And the style of the game really is amazing, from the crisp and detailed graphics to the funny dialogue and character development. It really is a gem of a game.

The Bad
The fact that it still didn't impact the way I was hoping. Such a huge game has been followed up by little in the way of future Adventure games (apart from another LucasArts title, Escape from Monkey Island). I just wish that other developers would take the same risk that LucasArts have made so many times. They have never failed.

The Bottom Line
Be glad, all adventure fans, that George Lucas built LucasArts. If they never lived, gamer world wide would have missed out on possibly the greatest advanture game of all time. In fact, they would have missed out on 5 of the best games of all time (possibly 6, if another Monkey Island goes ahead).

Grim Fandango is pure art. Everything is just so right.

Windows · by Kartanym (12418) · 2006

A gem so flawless, you need an electron microscope to see its flaws.

The Good
I am never one to exaggerate when I praise games. When I play a game, I note why it is good, why I enjoyed it, and what few things marred the experience for me, being extremely careful not to use any hyperbole that I will later regret. Same with games I don't like. I'm careful not to make the mistake of exaggeration again after I bashed Half-Life for ridiculous reasons so many years ago, simply because I didn't feel it was the greatest game ever made (I replaced that review with a better one two years after). But essentially what I say is that I will be the last person to exaggerate how good or bad a game is these days.

The reason I tell you this is because after playing Grim Fandango multiple times over the course of the last three years, I will come up to anyone with a completely straight face, without any doubt in my mind, that it is the single greatest game I have ever played in my entire life.

I've stood by that claim for three years now. Other games have come into my heart, but situated themselves firmly below Grim rather than unseating it in my mind. It is the single piece of literature (yes, I called a game "literature") that has touched me more than anything. I say this all without any hesitation whatsoever, and I will tell you why.

In an afterlife world inspired by Aztec and Mexican mythology, you play as Manny Calavera, a dead man who wants nothing more than to move on to his next life. But something he did in life got him stuck doing community service for the Department of Death, an organization that helps newly dead souls find their way across the Land of the Dead until they reach the Land of Eternal Rest, a four year journey that is more luxurious for those who have lived good, selfless lives. All of the above, excluding the Department of Death, is true to the Aztec myths that inspired it.

At the DOD, Manny works as a travel agent, picking up new clients at the spot of their death and giving them travel packages that they qualify for. Unfortunately, Manny is conspicuously getting a large amount of clients who were apparently cruel people in life, while his colleague Domino is getting all the premium, saintly ones. Without any premium sales, Manny is unlikely to get out of the DOD any time soon.

However, when Manny steals a humanitarian client, Meche, from under Domino's nose, he finds that she qualifies for the same meager package as the others. This discovery draws Manny into a web of corruption, and the mysterious resistance group that is trying to fight it.

Over four years, you guide Manny throughout the Land of the Dead, and with the help of his demonic driver, Glottis, you will uncover one of the best stories that interactive entertainment has to offer. You will feel like you're inside a noir-ish thriller from beginning to end, except when you're laughing hysterically at Tim Schaefer's hilarious writing. Then it feels like a comedy, which is even funnier if you know Spanish. Because of the Latin American theme, many things have some pretty ridiculous Spanish names, such as the town of Puerto Zapato (Port Shoe). The puzzles are relatively easy for experienced gamers, but a good enough walkthrough doesn't prevent you from appreciating the excellent story.

Graphically, the game excels as well. Despite the fact that the 3D models have a lower polygon count than those in recent games, the visual style is breathtaking. Excellent prerendered backgrounds add to the eye candy, and are full of variety in their art style. The graphics combine themselves with excellent sound effects and catchy Latin music, which make this game a treat for your ears as well.

To round it all up, the game has world class voice actors behind the characters. Tony Plana (actor/director of "Resurrection Blvd") does an amazing job as Manny, on both the comedic and dramatic fronts, and is supported excellently by Maria Canals (you may know her as Hawkgirl from the recent Justice League TV series) in the role of Meche. The other actors, including Alan Blumenfield as Glottis, Patrick Dollaghan as Domino, and Sal Lopez as revolutionary leader Salvador Limones, are unfortunately B-list celebrities at best, which is despicable. These people should be in lead roles of movies. (Note: If I didn't include one of the voice actors, that in no way means they're not good enough to be worth mentioning. Everyone is outstanding.)

The Bad
Grim's plot, however, as careful as Schafer was to make it consistent, has a few minor, teeny tiny, barely even noticeable continuity errors in the early part of the game. After playing through it three times, I didn't even notice them until reading about them on a fan site. So unless you stop every five minutes to make an in-depth analysis of what you've just played, you won't notice anything your first time through.

The lip-syncing animations are also slightly ugly. But it was 1998, and LucasArts wanted to run the game on a Pentium 133, so give the game a break.

And, as many people have noted, the game is controlled with the keyboard, and there is no interface at all. Whatsoever. Normally, this works phenomenally. But at some points it's hard to maneuver Manny in the right place to use a particular object.

Oh, and one of the puzzles involving a couple of anchors is a bit Myst-like in terms of its obscurity. But don't let that deter you. Please don't.

The Bottom Line
Normally, I give games a score out of 10000 points, writing one or two sentences about 10 categories that I rate it on. But not this time. It would be a waste of words, because all you need to know is that you must play this game. There is absolutely nothing I can think of that would prevent any rational gamer from enjoying this, other than racism against Latinos, which is just stupid.

You know what? You see that whole section under "The Bad?" Disregard it. It's there, but don't pay attention to it. I tried very, very hard to come up with those four tiny flaws, because this game is just so damn perfect that once you get into it, anything that could possibly displease you about it is wiped away. Buy this game. You'll love yourself for it.

Windows · by Zack Green (1162) · 2005

[ View all 23 player reviews ]

Trivia

1001 Video Games

Grim Fandango appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut dialogue

Originally, Manny could find out the entire conspiracy in a conversation with Domino in Year Three. The audio files shipped with the game, but the dialogue tree was cut.

Gags

  • In the hallway of the DOD there is a picture of a boat. If you look at in Manny says "Not that I have a choice, but I wonder if I would be happier working on a ship. Then again I'm so competitive I wouldn't be able to rest until I was Captain." At the end of year two on the ship he is just the cleaner, and then a year later he is the captain.
  • The main character in this game is a skeleton, take a look at the side of the box and you'll see a different LucasArts logo. The usual golden figure who raises his arms (towards the sun?) is replaced by a skeleton.

References

  • The game's hero is Manny Calavera. Calaveras are actually those skeleton-dolls, which the majority of the characters in this game are.
  • One of the characters is called Olivia Ofrenda. "Ofrenda" is a Mexican celebration of the dead.
  • As in many others LucasArts games, you can find Max, from Sam & Max. Go to the tattoo parlor (in Rubacava, you must walk all the way to the right). Take a look to the poster and you will find him in the tattoo designs.
  • In year 2, there is a part of the game where you see a Blimp/Zeppelin hovering in the air above the Cat Tracks... As you cross the bridge under it, a short melody plays which is part of the opening theme to Secret Weapons of the Luftwaffe... and older World War 2 flightsim from Lucasarts (or Lucasfilm Games as it was known back then)
  • Including the references mentioned below, the game's characters have many similarities to actual Day of the Dead objects. There is, for example, Don Copal - Copal is a festive resin from tropical trees often burned in special bowls on graves during the Day of the Dead in Mexico.
  • You soon end up working for an underground organisation called the L.S.A., or the Lost Souls Alliance. As stated in the manual Grim Fandango is steeped in references to Aztec and Mayan culture and art (as well as Mexican folklore and film noir of the 1930's, 40's and 50's). LSA (for short) is the psychoactive ingredient of 'Ololiuqui' - the Aztec name for the seeds of certain plants that have been used and held sacred by the Aztecs for many years. This may or may not be intentional but trivia nonetheless!
  • The game contains a reference to Frank Herbert's sci-fi cult novel Dune. At the end of the 4th year, when Salvador bites down on a fake tooth, releasing a cloud of poison that kills both him and his victim, he alludes to an almost identical event in Dune.

Budget & Sales

The budget was a whopping 3 million dollars but the sales didn't live up to that investment. As of 2004, Grim Fandango is the only game that didn't make LucasArts a profit.

Saving screen

As you progress through the game, more of the design over the save screen will show.

Title

The game was originally going to be named Deeds of the Dead but the management at LucasArts didn't want a reference to death in the title.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Sanitarium)
    • January 2001 (Issue #199) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #7 Best Game Of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #87 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #41 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Best Adventure in 1999
  • PC Powerplay (Germany)
    • Issue 11/2005 - #2 Game Which Absolutely Needs A Sequel
  • Power Play
    • Issue 02/1999 – Best Adventure in 1998

Information also contributed by Adam Baratz, Emepol, James Isaac. PCGamer77, Roedie, Scott Monster, [SDfish, [Tom Murphy](http://www.mobygames.com/user/sheet/userSheetId,66915/), [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/), [Unicorn Lynx](http://www.mobygames.com/user/sheet/userSheetId,6226/) and [Zack Green](http://www.mobygames.com/user/sheet/userSheetId,9727/)](http://www.mobygames.com/user/sheet/userSheetId,45163/)

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  • MobyGames ID: 201
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Contributors to this Entry

Game added by Ryan Lucas.

Additional contributors: Swordmaster, Xa4, Unicorn Lynx, Jeanne, Zack Green, Shoddyan, James Isaac, Zeppin, CaesarZX, Paulus18950, Cantillon, Thomas Helsing, Patrick Bregger, Ingsoc, FatherJack.

Game added August 10, 1999. Last modified March 27, 2024.