Clive Barker's Undying

aka: Bu Si zhi Ling
Moby ID: 3457
Windows Specs
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Description official descriptions

There always was a curse upon the Covenant family which killed them all either with a painful disease or drove them into madness. At the end of the 19th century the father of the current generation of Covenants reopens their old but abandoned mansion and thereby uncovers strange standing stones on an nearby island. Possessed by this discovery, he locked himself up in the library and wanted to uncover the meaning of those stones. Out of curiosity, in 1899 his three sons and two daughters stole a book about the stones out of his library, went to the island and conducted a dark and powerful ritual which marked the beginning of the end. During the following 20 years almost every member of the family either turned mad and killed themselves or died from something else.

Now it is the year 1923 and the very last member of the family, Jeremiah Covenant, lies on his deathbed with cancer in his body but he is not alone in his house. The spirits of his brothers and sisters haunt the house, strange events happen and evil creatures stroll through the mansion. In a final attempt to not only lift the family curse but also to put his fellow ancestors to rest, he calls upon Patrick Galloway. Patrick was part of his squad in the first great war and after a fierce battle against creatures, they had never seen before, he had specialised in abolishing such powers from the earth.

You take control over Patrick and walk around like in every other first person-shooter through the several locations of the game ranging from the mansion itself over other earthly locations to Oneiros and Eternal autumn, which are other plains of existence. On your way you uncover the mysteries of the family by reading books and papers which lie around the mansion or by talking to the few people still alive on the island.

Also reading might help you understand what is happening here, it won't help you survive against all the strange creatures that hide in the shadows and attack you without asking. It's also impossible to defeat the ancestral spirits without some serious firepower, so besides your trusty revolver, you'll also find several other weapons during the course of the game like Molotov cocktails, your lovely shotgun or a freeze gun shaped like a dragon head. Since you are fighting the paranormal, you also have access to several spells which allow you to see enemies before they see you, revive the dead or shoot Ectoplasm. Since you hold all your weapons in the left hand and you cast your spells with the right hand, it is possible to use both at any time.

As the name suggests, Clive Barker, the maker of the Hellraiser movies, had great influence in the making of the whole game. He also wrote the background story.

Spellings

  • Клайв Баркер. Проклятые - Russian spelling
  • 不死之灵 - Simplified Chinese spelling

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Credits (Windows version)

141 People (103 developers, 38 thanks) · View all

Lead Animation
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Lead Design
Design team
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Associate Producer
Lead Sound Designer
Assistant Sound Designer
Music
[ full credits ]

Reviews

Critics

Average score: 84% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 112 ratings with 17 reviews)

Interesting horror FPS with good plot and real suspense, a rare find indeed.

The Good
The first thing that got my attention was the atmosphere. While it starts with the cliche dreary night in an old mansion, I got the feeling that this wasn't the average cheesy horror flick as soon as I saw the howling beast prowling just outside the manor gates. The period architecture and design with curtains fluttering in open windows, dark musty catacombs, and wind swept ruins are both fitting and fighting. What truly gives the gameplay its depth is the superb direction. Rarely has any game kept me in suspense and not alone truly made me jump in my set as Undying has.

The plot slowly begins to unfold when you meet an old friend, Jeremiah. The story, which in itself is a rarity in FPS, is an intriguing and horrifying mystery of a cursed family with twist befitting a novel. Most of it unfolds as you talk to the mansion's inhabitants or read lost journals and letters. While it's not entirely original it does add a great bit of depth to an otherwise ordinary FPS.

The monsters and beast in the game are fairly good, but not exceptional. The roster includes some that are rather typical for a horror game, and most are not original either. The others though are really inspired. Most of them are by far not weak and are sometimes surprisingly conning. Also most are quite viscous in close quarters. To make matters worse, for the player that is, some tend to be in groups, making encounters all the more challenging. This is somewhat balanced by the stronger weapons and spells that are acquired later in the game, but many are rather slow to reload or recharge, making some encounters a real fight for survival.

As for some of the more technical aspects, the graphics and textures are average and sometimes poor, but still fit nicely with the setting and architecture. The map architecture on the other hand is great, much better than Unreal, which used the same engine. The models and animation are somewhat mixed. Some are good, but others have too few polygons and wooden movements. The facial texture animation, however, at times was surprisingly well done, with realistic expressions. While these seem like minor gripes the game still fairs well for its time.

The Bad
My biggest gripe with the game is how torturous dying in the game is. While watching the various fatalities that the enemies preform are interesting, they grow old quickly, yet for some reason you cannot skip past them. You are forced to watch them again and again and again. The same holds true for most cutscenes during the game. After that, instead of loading your last saved game, it loads a secret saved game that is created each time you enter a new section of the game. While this maybe be typical for a console game, it is simply inexcusable for one on the PC. So if your not fast enough to reload when you die, you have have to watch the enemies brutally deal its finishing blow and wait for the game to restart back to the beginning of the section before you can load your own saved game.

Also, the gameplay seems somewhat unbalanced. You have to travel a great deal before you meet the first boss, but the bosses and major beast become much more frequently during the second half. It's seems as if the ran out of ideas and started rushing the game to a conclusion, which is a merely a rather cheesy setup for a sequel.

Some of my other gripes are the game's linearity. While this is somewhat common in a FPS it is to the point of being ridiculous. The mansion is full of doors that seem to be stuck, even though the door might have opened before and some of them are even ajar, yet fail to budge. The conversations are also linear has they simply play out from beginning to end without any interaction whatsoever. Also the games creators seem to believe that there were silver bullets lying around a monastery in the 1200's!

The Bottom Line
Undying is among the best action games in the horror genre with a great story, settings and plot that will keep you hooked to the very end. I've played many and this is by far the one only one that has successfully made me jump or wince time and time again. This game is not for the faint of heart, but if you're game for a good scare then I recommend Undying.

Windows · by semicharm (7) · 2004

Horror-Action with real storyline, at last!

The Good
There are so many good things about this game that they can not be all mentioned here - but I'll try. First of all, the graphics are outstanding. The view is clear and landscape shows all the way to the horizon line. Enemies look great and move realistically. Then sound... voice talent is way better than in most other games, and sound fx are great. The game balance is great, and two-hand combat system works well - one hand for weapons and another for magic.

But the thing I like the most is the atmosphere and storyline. It had real writer this time and you can see that. The storyline is just awesome, better than in any other FPS. And the atmosphere... sometimes this game is really scary, and always eerie and dark. I still see dreams about blood dripping from floor and making stains to the roof. And the best thing, with one spell, you can see events of the past - those visions are one of the greatest things in the game.

The Bad
Well, there are a few annoying jumping "puzzles" to beat. Also in the end the gameplay mostly becomes boring, just cast shield, swing the scythe, repeat... And the system requirement is pretty high.

The Bottom Line
Great shooter with awesome storyline and atmosphere. If you liked Half-Life, you'll love this!

Windows · by Aapo Koivuniemi (41) · 2001

The Covenant Family Is Just Undying To Meet You!

The Good
In 2001, I was pleasantly surprised to play Clive Barker’s Undying. It was a horror/FPS. Intriguing! I thought. The game was marked down to about $6.99! With a cool $20 in my pocket, I decided to take a risk and buy a game I never played. And I still had some cash left in my pocket….nice!

In Undying, the player assumes the role of Patrick Galloway, and Irishman, exiled from his homeland after the strange and horrific murder of a woman, a case in which he is the main suspect. He returns reluctantly after receiving a letter from an old friend, Jeremiah Covenant. During the “War to end all wars”, that’s WWI. Galloway’s life was saved by Covenant. It was also during these dark days that Patrick first realized he had strange gifts.

He is one of the few in the world that can use magic. Including a strange spell called “Scrye”. When used after being cued by an eerie voice say “look”, he can view past events. Armed with his magic, and his trusty pistol, he sets out to help his old friend.

The plot thickens when Jeremiah reveals his family curse to Galloway. It seems that his siblings all deceased, save one, have returned from the grave. From here he must deal with each. As well as an interloper mage known as Kesinger, whom Patrick has unfinished business with.

Undying is a lengthy adventure, that managed to keep my interest from start to finish. Not an easy task. It plays like a FPS, albeit a FPS with many unique twists. Aside from standard guns, shotguns, pistols. there are also non-standard ones at your disposal, magic relics, and phoenix eggs. You also have an array of spells at your disposal, from a handy shield, to a nightmarish spell that summons cackling skulls for you to fire at your foes.

You can equip a weapon in one hand and a spell in the other. And can be used in tandem. Furthermore some spells enhance your weapons. For instance, the lightning spell plus a gun give your bullets an extra electrical punch. There are also items that can be used in battle, or out. These include health packs and dynamite, to name a few. They all must be used. All thought health packs can be set to administer automatically if your health drops to low.

There are various types of ammo available for your weapons as well. Both silver and standard bullets can be used in your pistol. Magic is upgradeable, spells become more powerful with the use of special items. You can also increase your mana, via mana wells. Arcane Whorls also increase magic potency.

This game is truly scary, unlike many so called horror games. This is achieved mainly by the excellent graphics and sound/music.

The Graphics are amazing. This is thanks to the use of the always powerful Unreal Engine. Despite being five years old, this game still looks good. The character models are well done, particularly the detail of the facial animations. The monsters look creepy and even better sound horrifying! The weapons all look nice. As do environments, and spell and lighting effects.

The areas in the game often invoke a sense of dread. From the Covenant Manor, to ruins of a monastery, all the areas are well designed. The Onerios area comes to mind. Onerios is a dream city that exists just beyond the veil of reality. It was once powerful, but has lost much of that power after it was nearly obliterated by a magical cataclysm.

The sound department is where this game really excels. Just listen to the song on the game’s main menu in the dark and tell me that that it did not freak you out! There is little music to be had here but what there is works so well we don’t need more.

The sound effects do one better. This is where most of the games terrifying moments come from. In 1978, the film, “Halloween” proved that sounds and music can be used to invoke dread and horror just as well if not better than violent images. From the creepy whispering “see”. To the noises made by the monsters. The cackling of the summoned skulls as they fly from your control is in a word wicked!

The Bad
This game practically screams sequel. Alas, we will almost assuredly never get one.

The difficulty is unbalanced. Playing on normal mode is almost impossible. Yet the easy setting lacks any real challenge.

There are horror game problems here. The game insists that you watch a cut scene of your death, every time you die.

The Bottom Line
Undying is simply one of the most satisfying FPS out there. Trust me I have played almost all of them. This is also one of the most original games of it’s genre. Newer Halo wannabe type games can learn a lesson from this one.

Windows · by MasterMegid (723) · 2006

[ View all 17 player reviews ]

Discussion

Subject By Date
Spoiler-ish screenshots? Giu's Brain (503) Dec 30, 2012

Trivia

Cancelled sequel

The game had an open ending because the developers were already planning a sequel. Unfortunately, the sequel was canceled because of poor sales of the game.

Family portrait

A family portrait of the Covenants is displayed in several rooms of the estate (and on the box, and in the advertisements...). While it is a striking picture, it is also impossible according to the time lines presented in the documentation and story. The picture shows Jeremiah seated in his post-war infirmed state. Jeremiah did not return from the war until after Lizbeth's death and Aaron's disappearance.

Music

  • A good deal of the music files used in Undying are actually recycled directly from Dreamworks Interactive's previous game, Trespasser. For example, the music that plays during the boss battle with Ambrose in Undying also plays during your first meeting with a T-Rex in Trespasser. The music which plays during Undying's final battle is taken from the Town level of Trespasser when you find two T-Rexs fighting each other.
  • In the main theme song, you'll hear the choir sing "Spiro Spero, Spiro Scio." In latin, that roughly translates to "hope to breath, Hope to understand."

Player character

Originally, the hero of the game was supposed to be Magnus Wolfram, a large, creepy-looking man with a bald, tattooed head. When he was introduced to the project, Clive Barker suggested that the team develop a more human, identifable protagonist (which led to the creation of Patrick Galloway).

Magnus' character model still exists in the game, however. It's used for the creepy Trsanti shaman that Galloway fights in the game's opening cinematic.

In an E! Online interview, Barker actually said (about the main character):

Make him somebody I want to sleep with. (...) What we had before was this kind of big fellow with all these tattoos, but there wasn't any charisma there. I think we needed somebody who the player was going to want to be...It would be like having Regis Philbin playing Indiana Jones.

Awards

  • GameSpy
    • 2001 – Best Sound of the Year

Information also contributed by ClydeFrog, Scott Monster and Terrence Bosky

Analytics

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Released 2007 on Windows, Xbox 360, PlayStation 3
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Clive Barker's Jericho (Special Edition)
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Eternal Sonata
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Related Sites +

  • Bill Brown - Music Composer
    Listen to streaming and downloadable MP3 music tracks from this title at the composer's official site.
  • Clive Barker's - Undying Fan Page and Walkthru
    Undying walkthrough, FAQ and enemy descriptions
  • Scary Creatures
    An Apple Games article about the Mac version of Clive Barker's Undying, with commentary provided by Aspyr's President Michael Rogers (August, 2001).
  • Standing Stones
    Fan site for Undying, with editing support. Currently running a contest (with prizes) for the best original map.
  • Standing Stones
    Undying fansite with walkthrough, cheats, maps and more.
  • Standing Stones
    An extensive Clive Barker's Undying fan site containing walkthrough, game guide, editing tools, community maps and more...

Identifiers +

  • MobyGames ID: 3457
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Contributors to this Entry

Game added by Matthew Bailey.

Macintosh added by Corn Popper.

Additional contributors: Alan Chan, Unicorn Lynx, Aapo Koivuniemi, Benjamin Slade, Apogee IV, AdminBB, Zeppin, Klaster_1, oct, Patrick Bregger.

Game added March 25, 2001. Last modified January 27, 2024.