Silent Hill 2: Restless Dreams
Description official descriptions
Restless Dreams is an updated version of of Silent Hill 2. It contains all of the content of the original version and adds several pieces of new content. The most significant is a new short scenario called Born from a Wish, where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows the player to turn off the graphical effect, which makes the game look like it was shot on cheap film stock.
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- Silent Hill 2: ęęć®č©© - Japanese spelling
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Credits (Xbox version)
115 People (93 developers, 22 thanks) · View all
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Critics
Average score: 81% (based on 40 ratings)
Players
Average score: 4.1 out of 5 (based on 133 ratings with 14 reviews)
It's a rough but enjoyable return to Silent Hill
The Good
First of all I need to point out that, while I wasn't using any proper modifications for the game, I applied fixes to enable modern resolutions and some hardware improvements through my graphics card's panel. While these options aren't available directly in the menus they're all things that the engine can do natively. With these tweaks applied the game looks truly fantastic, especially considering that it came out in 2002. While the environmental lighting is rather flat and basic, the effects of the portable flashlight are also wonderful. The only problem with the game engine is that it's locked at 30 FPS.
Silent Hill 2 tells the story of James, who has received a letter from his dead wife. Despite the unlikely situation, he's decided to return to Silent Hill anyway and visit the resort where they had a holiday together. The game starts after he is forced to abandon his car and continue on foot, due to the road into town being blocked. The story revolves around James' obsession with his dead wife, Mary, and his confusion as he meets a woman named Maria who resembles her in an uncanny manner. I found Maria to be a rather well written and interesting character, while James felt very sloppy and his actions and reactions rarely made sense.
Both creature and level design are top notch: a complete new roster of incredibly creative monsters is introduced. All the locations are expansive and complex without being confusing or dispersive. There's a wide variety of places that James will explore in the search for Mary, ranging from the ever present hospital to a prison hidden beneath the bowels of the earth. Of course, most of these are reached by free roaming through the town, this time on the south side of the lake.
One of the biggest improvements that the development team brought over the first Silent Hill is that they've let the choice of control type to the player: people used to the ātankā system seen in the prequel or in the Resident Evil titles can continue using it, but also available is a much more comfortable and fluid-feeling directional control system. It's also interesting the double difficulty selection: players can choose settings for both the action and riddle elements. The first one will affect how many enemies show up, how hard they hit and how accurate they are, while the second will concern only the puzzles, with the higher settings making them more cryptic and hard to decode. As far as riddles and puzzles go, they're a bit hit and miss: most were fun to figure out, but occasionally they relied too much on a very particular interpretation of the hints received.
Besides the portable flashlight, other features from Silent Hill have come back. The most iconic is undoubtedly the crackling radio that emits static noise whenever there's an enemy nearby. My favourite, however, is the map system: the clean and easy to read maps that get updated automatically as you try to open doors have come back and are as good as ever. A fantastic feature that appears to me has gone often unnoticed and I've never seen in another game is that James will look at items that can be picked up: in the first Silent Hill there often was the risk of missing something because it was behind a corner, hidden in shadows or maybe just slightly off-screen. To solve this problem the developers, instead of having glowing items or some ugly floating marker highlighting the item, made it so James' head will nod towards the nearest item. This is incredibly subtle and non intrusive, yet extremely useful. While there are still save points scattered around, represented by red squares generally on a wall, the game implements also a free saving system that allows the players to record their game whenever they want. The presence of several different endings will help keeping the replayability high for people who enjoy them. The New Game + mode doesn't offer much besides a few special weapons, that are, however, fun to use.
Added as a bonus after the main game there's also a mini-campaign called Born From a Wish, which tells what happened to Maria until the point right before she met James. It's rather short and should only take about one hour, but it's a nice bonus. Unfortunately it is marred by a puzzle that could have been good had its interface been better: the player needs to arrange a few tablets in a specific manner and the only way to try the combinations is to go through the inventory each time. The short fade-out that happens every time one of the menus is opened, normally unnoticeable, becomes very tiresome when done several times in a row.
The Bad
Sadly not everything can be good. The game itself is very slow to start. Unlike the prequel which throws the player directly into the thick of things, in this one there's a long walking sequence on a path down the hill, that's supposed to set the mood. The problem is that like the rest of the game, the overall atmosphere is not as claustrophobic and smothering as the original title managed to do. The light and darkness mechanics have been almost dropped, because most monsters will still be able to see James even if his flashlight is turned off. The result is that there's very little reason to stay in the darkness and attempt to sneak around because the disadvantages of doing so far outweigh the benefits.
The voice acting and writing have actually improved significantly. They are still awkward and weird, but at least they're not just comically bad.
The worst aspect by far of Silent Hill 2, and what can ruin the experience completely, is the camera's behaviour and controls. Similarly to the previous instalment it has an annoying tendency to face the front of the protagonist. However, in this case, it's also very hard to manipulate it so that it's facing the correct direction and, when you've finally managed to orient it correctly, it will refuse to stay put and constantly try to get back in front. This irritating behaviour makes navigating narrow hallways and corridors a real pain. The second aspect that was made worse from the first game are the melee attacks: they've become sluggish and very hard to time correctly, making close combat not a fun choice.
It doesn't matter that much anyway, because just like its predecessor the game starts off pretending to be a survival horror, just to end up showering the player with ammunition. This is not necessarily a bad thing, and in particular with the terrible melee controls it means that the combat is overall bearable because there's no particular need to pay close attention to the bullet use. Healing items are abundant as well.
The boss fights were a huge let-down. Most of them were relegated to small arenas, way too cramped to have the proper mobility. Dodging the attacks resolves usually to just running along the perimeter of the room, trying to shoot whenever possible. Pyramid Head in particular, who appeared to me, before I played this game, like he was an important icon of the Silent Hill series, turned out to be pathetic and laughable.
I found that the hard difficulty wasn't well balanced: the common monsters were fun and challenging, but the bosses became just plain unfair. If you consider that they deal massive damage and their speed increases, and pair that with the fact that most of the arenas where they're encountered are small, you get to the conclusion that survival is more based on amount of healing items left in the inventory rather than actual skill. The easier difficulties are understandably unchallenging. Overall, normal felt like the perfectly balanced setting to me.
The Bottom Line
I may have sounded a bit harsh towards the game, but despite its flaws I still consider it a very solid title that deserves to be played and enjoyed thoroughly. It's possible to work around its shortcomings and get used to them: the good times far outweigh the frustration that's caused by the unresponsive camera and clunky fighting. The story and its developments are overall interesting, albeit confusing at times.
Windows · by BeamingLizard (15) · 2015
No, I donāt want to stick my hand in the toilet!
The Good
Iāve never really understood horror games or the horror genre in general. I always thought it was strange to willingly subject oneself to feelings of fear and stress. Yet for some reason I always end up playing games like Silent Hill 2 and Eternal Darkness. Okay, Iāll admit it; Iām a bit of a wuss. Years ago, the Resident Evil remake gave my teenaged self nightmares. I guess I find greater reward in a game that I have to force myself through. Enough self-reflecting though, because the latest game I forced myself through has been one of the best games Iāve ever surmounted.
Silent Hill 2ās premise starts simply enough, James Sunderland gets a letter from his wife, telling him to meet her in the town of Silent Hill. The kicker is, sheās been dead for three years, yet for some reason, James still decides to search for her. It doesnāt take long for things to get spooky. James finds Silent Hill to be buried in fog, and almost completely deserted, that is, except for numerous monsters that stalk the streets.
The storyline is easily Silent Hill 2ās greatest asset. It starts off mysteriously enough to get you hooked, and things just continue to get more and more intriguing as you continue. The story is told through sometimes awkward cut scenes, but also through imagery and documents you come across. What I find most fascinating is how the game leaves it to the players to draw their own conclusions. There are a lot of things in Silent Hill 2 that arenāt clearly defined. There are even a number of endings, none of them claiming to be the true ending. Itās really engaging, and it makes you think for yourself.
The story is really original and interesting. On the surface, Silent Hill 2 appears to be an almost clichĆ© survival horror game, but as things drag on, you realize itās anything but. Despite its horrific setting, the gameās story is completely centered on James. Itās an introversive character analysis that not only gives you a glimpse into Jamesā head, but also gets into your head as well. Itās a welcome change from the industryās norm of two dimensional characters, which normally lack human flaws.
Another thing that Silent Hill 2 does exceedingly well is atmosphere. Your field of vision is always obscured by fog or darkness from which a monster could shamble out of at any moment. Itās all very oppressive and gives you the feeling of everything working against you. Silent Hill 2ās strange music just adds to it all, without becoming too intrusive. It always keeps you on your toes, even if you know youāre probably safe for the moment.
The game is almost artsy in its approach. But they manage to pull it off without all the pretentiousness that most artsy games seem to trip over. It seems fully aware that itās just a game and never takes itself too seriously. It also avoids feeling too campy or silly. Its charm is almost intangible and difficult to explain.
The Bad
It amazes me that a game that is so intelligent in its presentation can screw up the gameplay so bad. Itās like the game was made by a group of the greatest storytellers and artists in the industry, but no one thought to hire a designer. Itās hard for me to think of a single thing I enjoyed about Silent Hill 2ās gameplay. Silent Hill 2ās biggest flaws are the twin demons of stubborn camera and clumsy combat. They work together, you see, to ruin your fun.
Whenever you walk into a new room, thereās a good chance that the camera will be pointed directly at you, while a monster sits slightly off screen. You can manually place the camera behind your back, sometimes, when the game is in a good mood, but thereās no guarantee that it will stay put. By the time you finish fiddling with the camera, a monster may have already bitten your face off. The camera also has an odd tendency to twist to strange angles in an almost sickening manner. It might be the developers attempt to make the game have a more picturesque look to it, but it just gets in the way.
Combat, on the other hand, is easily one of the least immersive systems Iāve seen in a game. They totally missed the feel of combat. Itās all really bland and unnatural. Thereās no strategy to it either, you just flail at something until it falls to the ground, and then you stomp on it. Unless you use guns, but I never bothered with them, except on bosses. In fact, I used guns so rarely that I ended the game with enough leftover ammo to supply a small army. I had over 360 rounds of pistol ammo. The frigging Doom guy could only carry 200 pistol rounds without a backpack.
I can understand that some of these problems are likely added for effect. Knowing an enemy is just off screen is pretty unnerving, but I thought that was what the fog and darkness were for. I also realize that James is supposed to be an average everyday guy, but surely heās not THIS incompetent. Now that I think of it, Silent Hill 2ās combat is completely unnecessary. Why didnāt they scrap the whole thing and just make you run to avoid combat? Maybe they could have allowed you to throw rocks at enemies so theyād stop chasing you. Now that would be scary.
Why is it that terrible voice acting and scripting seems to be a staple of survival horror genre? Itās a good thing that a lot of the story is told outside of these cutscenes, because theyāre pretty awful. Everyoneās delivery is either flat or over the top. Everyone also pauses after every sentence or so and they all move slowly and awkwardly. Even the main characterās performance is terribly stiff and lifeless. It doesnāt prevent you from getting into his head and the cutscenes donāt ruin the overall plot, but my god, think of what the game would have been like if the cutscenes were up to par with the rest of the game.
Lastly, Silent Hill 2 is extremely rigid with how you play it. Basically, the only decision they leave to the player is whether or not you choose to explore. Let me give you an example: James walks up to this hole and tells me that he canāt see the bottom. The game then asks me if I want to jump down. No, Silent Hill 2, that sounds like a genuinely stupid idea. For all I know, thereās no bottom to it, or no way out once I get down there. Since thereās no other way to progress through the game, though, Iām kind of wondering why the fuck you asked?
The Bottom Line
I might as well note that Iām not an established fan of the Silent Hill series, and that this was the first one I played. Therefore, I donāt know how well it stacks up to the other Silent Hill titles. As it stands, though, I think Silent Hill 2 is a strange and wonderful game. Itās completely rotten at its core, but everything else about it is so charming and original. Itās almost like a delicious meal comprised mostly of sandpaper and shards of glass, you know somethingās not right about it, but you canāt stop eating it. Iām sure Silent Hill 2 isnāt for everyone, but most people should at least try it. Itās different, and intelligent in everything except its core gameplay. Even despite all the negatives, I still think Silent Hill 2 is an OUTSTANDING game.
Windows · by Adzuken (836) · 2009
When playing this game, have an extra pair of underwear handy.
The Good
it freaked me out. I thought it was scary. Not in the way so much as something jumping out and going "Boo!" kind of scary but just the overall atmosphere of the game I found especially creepy. I don't scare easy, I found movies like The Exorcist hilarious but this game was scary.
I also thought the graphics were pretty good. The fog gets irritating but I thought the shadows cast by the flashlight were very realistic, reminded me of the quality of shadows on Doom 3.
Sound = excellent. Attributes to probably 70% of SH2's creepiness.
The Bad
Will the Silent Hill series ever understand that the movement and camera angles are completely inadequate?? There is nothing more frustrating than walking in to a room, hearing a monster in there but the camera is facing your characters face and you can't move the camera around to see whats in the room. Unfortunately, this happens almost every time you walk in a small room (i.e. especially the beginning apartments you explore).
I wouldn't say it's enough to ruin the whole game but it's definitely annoying. The fighting is pretty bad too. The response time is unrealistic. The guy, for some reason, has a hard time using a wooden plank as a weapon. Just swing it for gods sake. Nope. He has to stop ALL movement, then get in to a swinging position and then it takes about two seconds for the signal to go from his brain to his arms to make him swing. It's just very bad programming in my opinion and lazy quality control guys down at Konami who don't want to go back in and make it more enjoyable for us.
The Bottom Line
Lets face it, even if you're a dedicated fan of the SH series, you can't deny the camera angles, movement and fighting controls just plain suck. But I still don't think it was enough to ruin the game. I would recommend this game to anyone who likes these style of games. It's definitely better than Silent Hill 1.
Windows · by OlSkool_Gamer (88) · 2005
Discussion
Subject | By | Date |
---|---|---|
Pending correction | Corn Popper (69030) | Jan 14, 2011 |
Very well done | Joe Price | Apr 30, 2009 |
Best survival horror game? | Donatello (466) | May 24, 2007 |
Trivia
The Xbox version contains a lip sync bug. Since the PC version is a direct port of the Xbox version, the lip sync bug is also present.
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Hints for Silent Hill 2 for Windows
Questions and answers to help you solve the game. -
official homepage
Konami's website for Silent Hill 2. Shows about the game, screenshots, movies and tips&tricks for the game, and is on english language. -
official website
"Konami computer entertainment Tokyo" official website on english and japanese. However, japanese link has much more info about the game, including all descriptions you'll need, movies, merchandise and such.
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Contributors to this Entry
Game added by Jak Din.
Xbox added by Brian Hirt. Windows added by John Chaser.
Additional contributors: Macintrash, MAT, Jeanne, NeoMoose, Corn Popper, John Chaser.
Game added October 4, 2001. Last modified January 27, 2024.