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Metroid Prime

Moby ID: 7783
GameCube Specs
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Description official descriptions

Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.

The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...

Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.

Spellings

  • メトロイドプライム - Japanese spelling
  • 银河战士 - Chinese spelling (simplified)
  • 메트로이드 프라임 - Korean spelling

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Credits (GameCube version)

123 People (101 developers, 22 thanks) · View all

Reviews

Critics

Average score: 96% (based on 94 ratings)

Players

Average score: 4.1 out of 5 (based on 229 ratings with 16 reviews)

It was alright while it lasted....

The Good
Fun, fun, fun. Metroid Prime oozes fun, the graphics are gorgeous and the environments sprawling and full of little alcoves and nooks to explore. Enemies are nicely rendered however I do have a couple of qualms with them. The puzzles are ingenious and involve you rolling around in morph ball mode or finding and shooting runes to activated doors. Boss battles are pretty epic and normally involve 2 or 3 different forms.

The Bad
The game is short I finished it in 6 or so hours the first time I played it through. This is a shame aswell because the game feels so epic and then all of a sudden it's just over. Additionally enemies are pretty dumb, the insect based ones will float around or crawl around and run into you to attack you. Shooting enemies will hide behind things to a degree or stand out in the open and shoot at you, one thing I did like was the fact that some will fall when shot and turn around and continue shooting from their prone position but otherwise they are quite stupid. It's also hard to die as nearly all enemies will drop health replinishing items or missiles which are pretty devastating provided you have the room to store them.

The Bottom Line
Metroid Prime is a great FPS. I don't think it really revolutionizes the genre but it feels fresh and most of all it feels like a game you want to keep playing. Unfortunately the game is so short you can't keep playing it and you walk away feeling unfulfilled. A nice aesthetic, great gameplay and a fistful of great ideas more than compensates for this though.

GameCube · by AxelStone (34) · 2008

Omagosh..........

The Good
HELL, i love EVERYTHING about this game. I'll start.

Graphics: This game is nearly perfect. Graphically (Considering the graphic limitations of the GCN, and knowing the XBOX is far more powerful) this game is the "creme de la creme" in graphics. Excellently compressed textures, high polygon usage for Samus and characters (Except for when Samus morphs/unmorphs, it's plain to see it's not as detailed as the model they use for the cinematics) nice mist effects, the lava looks quite real, the snow and ice looks like it is really there, the walls are not simple textures of rocks, they also add flora, sometimes fauna to give it a realistic look. It's one of the closest-to-reality games i have ever seen, if not the best. The distortion added when Samus shoots her charged Power Beam, Samus' face when she shoots too close to her, the "TV-without-signal" effect when there's interference, the X-ray/thermal visor's effects, the way the Ice freezes enemies and make them look like a big chunk of ice. The way enemies burn when shot with Plasma... all of that give an incredible potential to this game. Myself, I'm not a pursuer of "hot graphics" in games, yet I have to admit most of this game's merits are due to its incredible, top-notch graphics.

Sound: MIDI. MODI and MORE MIDI - It's hard to believe all of this game's soundtrack is made with MIDI. The thing is, it's so well composed, so well put together, it DOES NOT NEED recorded audio to actually sound good. My props to Kenji Yamamoto. This game's audio has NOTHING to do against other game's "recorded audio". The sound effects also add a lot of reality to this game. Specially when played with Dolby. How Samus' arm cannon clanks, her footsteps thru grass, sand, metal, water.... Wonderful...

Gameplay: I don't see why people complain About this game's gameplay. they say it is too lacky for a FPS. Well, that's probably because METROID PRIME IS NOT A FIRST PERSON SHOOTER. It is a FIRST PERSON ADVENTURE. It means that in order to use the morph ball, it changes into 3rd person (Because playing FP inside of the morph ball wouldn't make much sense). As a player of FPS's I can say it's quite different from that genre. FPS's are about completing missions and finding the way out. Metroid Prime is a METROID GAME turned into 3D, and trying to make you feel as if you were Samus. That's all about it. It does take a LOT OF GUTS to compare this game to an usual FPS. It also takes a lack of analytical skills. Briefing, I can say this game has an adequate control system for a similar-to-a-FPS CONSOLE GAME. It responses good,accurately, and like any good HARD game, it takes time to get used to. That is not a bad aspect AT ALL. That's actually a sign that the game is long, and that you have to dedicate some time to get used to it. The entire gameplay is rewarding.

Let me say it one more time - This is NOT a mouse-played computer game. This is NOT a FPS. THIS IS A METROID GAME.

The Bad
There's nothing I didn't like about this game - It's nearly flawless. Perhaps the load times between the worlds (when going thru a door). But it's not the big deal. I love this game ta death.

The Bottom Line
Putting aside "sequence breaking" (Proving that you don't have something better to do with your life), this is perfection made game.

GameCube · by Justin Bailey (9) · 2006

Best Gamecube game ever!

The Good
Everything! The graphics are outstanding like any Metroid game. The detail in the surroundings were out of the charts and switching from an energy cannon to a freeze beam was an extra bonus. Additionally, the enemies looked super cool! The controls were very easy to handle and the story unraveled very well with no flaws. The game lives to its name, PRIME!

The Bad
Nothing.

The Bottom Line
Buy the game now and be hooked for life.

GameCube · by Exodia85 (2145) · 2003

[ View all 16 player reviews ]

Trivia

1001 Video Games

The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.

Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.

Manual

The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).

Metroid Fusion

After finishing Metroid Fusion on the GBA, and linking up to a GameCube: * A new suit will be available * It will be possible to play the original Metroid on the GameCube

References

Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.

Screw Attack

While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.

Awards

  • 4Players
    • 2003 – Best Console Action Game of the Year (GameCube)
  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
  • GameSpy
    • 2002 – Game of the Year
    • 2002 – GameCube Game of the Year
    • 2002 – GameCube Game of the Year (Readers' Choice)
    • 2002 – Best Music of the Year (GameCube)
  • Golden Joystick Awards

Information also contributed by ~~, Mark Ennis, Steve Thompson, Tiago Jacques, and WWWWolf .

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Contributors to this Entry

Game added by Servo.

Wii added by gamewarrior.

Additional contributors: Unicorn Lynx, Guy Chapman, gamewarrior, Big John WV, Cantillon, Patrick Bregger, piltdown_man, Rik Hideto, FatherJack.

Game added November 20, 2002. Last modified January 22, 2024.