Urban Chaos: Riot Response

aka: Roll Call, Urban Chaos: Squadra Antisommossa, Urban Chaos: Unidad Antidisturbius, Urban Chaos: Violence Urbaine , Zero Tolerance
Moby ID: 23537
Xbox Specs
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Description official descriptions

In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, Molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health.

Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.

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Credits (Xbox version)

133 People (96 developers, 37 thanks) · View all

Chief Executive Officer
Commercial Director
Financial Director
Development Director
External Development Manager
Creative Director
Marketing Director
Producer
Assistant Producer
Executive Designer
Designer
QA Manager
QA Supervisors
Lead QA
QA Technicians
[ full credits ]

Reviews

Critics

Average score: 72% (based on 23 ratings)

Players

Average score: 4.0 out of 5 (based on 26 ratings with 5 reviews)

Justice comes through the blunt end of a riot shield

The Good
+ Fun, violent and insane gameplay + Detailed graphics and animations + Lots of unlockable upgrades and replay value + A chaotic atmosphere

The Bad
- Hokey story and characters - Upgrades are tedious to unlock - Occasional trial and error moments - AI and audio can be real stupid at times - Multiplayer doesn't work anymore

The Bottom Line
Urban Chaos: Riot Responce is a doozy of a first person shooter, developed by Rocksteady, who we now know as the people behind the solid Batman Arkham games. Think of it this way: if you're too reckless to play SWAT or just like killing bad guys tormenting normal people and those we consider as heroes, Urban Chaos: Riot Response is the game for you.

The main plot of Urban Chaos is that you're Nick Mason, an officer recently placed into the "T-Zero" riot squad. A gang called the Burners, with a penchant for mass chaos, destruction and burning stuff, has taken over your city and is destroying it bit by bit. It's up to you to work with America's finest, by killing lots of gangsters and rescuing civilians and emergency personnel. It's simple, but it can be a little hokey at times with the semi-camp live action cutscenes that explain the game's next level.

Gameplay is a first person shooter with some tactical elements. Most of the time you will be completing objectives, leading and commanding emergency personnel or partaking in challenge levels. You are usually ordered to shoot to kill every gangster that comes your way, but you can take down enemies non-lethally with your taser (or you can burn them to a crisp by tasing them until they burst into flame). Most of the time, you have a riot shield which is easily triggered with the L1 button for PS2, or Left Trigger for Xbox, to deflect enemies' attacks or as a melee attack. You and your enemies do have a large amount of weapons to use, from assault rifles, pistols, dual Uzis, chainsaws, Molotov cocktails, shotguns and more. Each weapon sounds different and they all pack a serious punch, and often lead to lots of violent and bloody results. In each level, however, are various side tasks and challenges to complete, ranging from headshot counts, non lethal takedowns, collecting masks and not dying. Doing so earns you a medal, and after a few or so you can unlock new weapons, upgrades and more. The gameplay is usually fun and it does introduce some features that never appeared fully before, which is nice.

Graphically, the game is quite impressive for a PS2 and Xbox title. The Havok physics engine works to great detail here, and it looks rather realistic. Lots of details are put into Riot Response's graphics and animations: blood and bullet holes covering your riot shield, buildings burning on every corner, your hands being shown as you climb ladders. The game has a sense of chaos that most FPS games didn't have at the time. Audio wise, weapons are nasty and violent, the enemies often taunt you, and the voice acting is good for the most part. Writing is alright, but more detail could be put into it to make a more...atmospheric title, I guess?

Unfortunately, much as like this game, it's also flawed. You must gain medals on all difficulties too, including challenge missions, which can be quite annoying. Much the gameplay is also trial-and-error, especially in the later parts of the game, as well as being repetitious later on. The AI can be very dumb and all over the place, and the audio, especially the voice acting, can be rather childish, and some particle effects, like blood sprays, can look cartoonish (the meat cleaver is an example of that), and some lines in the game are really ridiculous and feel out of place, considering the game's chaotic nature. Level design can also be broken and inconsistent, and there's not a lot of checkpoints either. Lastly, the game's online servers work anymore on PS2 or Xbox, being a GameSpy title, which is a shame, but it's a given.

Nevertheless, Urban Chaos: Riot Response is a hell of a FPS title, and a sadly underrated title. It's great fun if you want to play something that's considered the anti-SWAT, or just want to see ragdolls get blown away with a shotgun blast to the chest. A definite reccomend.

PlayStation 2 · by Tony Denis (494) · 2017

Be the man behind the shield.

The Good
Well, for starters, I love nothing more than a good brutal smash-fest game, and the riot shield alone provided more than enough entertainment for me. This game has somewhat decent visuals for the Xbox, and storyline is a bit thin, but able to be followed. A neat perk about it is that depending on how good you do in a mission [# of head-shots, non-lethal captures, etc...] you get more medals. More medals mean new and better versions of your current arsenal. A good feature is the ability to go back and re-play missions you didn't do so well on to earn more medals, so replay value is pretty darn good. The sounds are excellent, especially during head-shots and skull shatters. Urban Chaos is a definite buy on my list.

The Bad
Only a few things got me a little irked. For starters, there's not much for personalization in the story line. It's one simple path you must follow or you cannot continue. I also wish that multiplayer would allow bots for a little skull-shattering fun. The last thing which is not that big of an issue, but it gets slightly annoying is that when you're in front of a mob of bad guys in masks, they use the same little catchphrases sometimes. "C'mon Mason, you a chicken?" that sort of thing. It rarely happened, but it kind of threw me off every now and then. Other than that, not too bad at all.

The Bottom Line
Urban Chaos is the fulfillment of dreams you never knew you had. I love to watch a couple of riot videos and "Cops" before playing just to get into the mood. Hahaha!

Xbox · by DudeOfMonson (97) · 2007

Hard Core Criminal Justice

The Good
I'm going to start by saying this: This has got to be my favorite game of all time. Now, I really like that someone finally made a great game that involves busting a lot of criminals.

The story, mainly fleshed out through live action news reports before each mission, is well paced and interesting, even involving some plot twists.

The enemies, a vicious and vile street gang called The Burners, who look like a horde of Jason Vorhees clones wielding sawed-off shotguns and meat cleavers, are a blast to kill.

Now, the weapons in this game are just awesome. You start the game with a basic handgun, but as you progress through missions, you can pick up Burner weapons, like sawed-off shotguns, meat cleavers, Uzis, molotov cocktails, and some others, or play bonus missions to unlock new police weapons like the assault rifle, high powered shotgun and stun gun. Although your most important piece of equipment is probably the riot shield, which can be used to deflect projectiles, physical blows, and explosions. You can also light people on fire with the stun gun, or beat them to death with the riot shield, which is just plain fun. You can also upgrade your weapons by collecting medals.

The Bad
Well, sometimes some of the design choices in this game bugged me. In order to unlock the emergency situations required to unlock and upgrade some weapons, you must capture a gang leader located in each level. Of you kill him, you will either have to replay the entire mission in order to capture him, or reload your last checkpoint, but doing the means that you don't get the medal for not using a checkpoint.

The enemy AI is inconsistent sometimes. Sometimes the will just run at you like idiots just begging to be killed, while other times they will stay back a spit out gunfire until you are dead.

The Bottom Line
Over all, I'd call this a pretty great game. It has a lot of fun moments, a one-of-a-kind story, and some pretty solid gameplay. If you love FPS games and hate criminals, this one's for you.

PlayStation 2 · by bobthewookiee (73) · 2009

[ View all 5 player reviews ]

Discussion

Subject By Date
A continuation hopefully? Kain Ceverus (30) Jul 4, 2007

Trivia

Title

Although it is named after Urban Chaos, which is also published by Eidos, it has absolutely nothing to do with that game. "Urban Chaos: Riot Response" was chosen by Eidos because the other two names used during development (Roll Call and Zero Tolerance) were used by other games. Also. development company Mucky Foot had signed a sequel to Urban Chaos with Eidos, but they could not agree on the course of the game and the design document was rejected three times before Mucky Foot gave up. They believe Eidos was never interested in a sequel, but eventually the name was used again for this Rocksteady title, although both titles bear no resemblance.

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Contributors to this Entry

Game added by Spartan_234.

Additional contributors: Jeanne, Alaka, Hipolito Pichardo.

Game added August 18, 2006. Last modified May 16, 2023.