Command & Conquer: Red Alert

aka: C&C 2, C&C:RA, C&C:RA1, Command & Conquer: Alarmstufe Rot, Command & Conquer: Alerte Rouge, Command & Conquer: Teil 2 - Alarmstufe Rot
Moby ID: 485
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Description official descriptions

What if Hitler never existed? Einstein pondered the question and created a time-machine to eliminate Hitler as a young man, thus preventing World War II as history remembers it. However, Einstein stopped one evil only to create another - because Stalin's Soviet Union is now poised to conquer Europe... and Allies must stop them!

Command & Conquer: Red Alert can be considered a prequel to Command & Conquer. Like its predecessor, it is a real-time strategy with an isometric semi-top-down perspective using 2D sprite graphics engine. The player takes control of either the Allies or the Soviets, as he battles for destiny of the planet. Gameplay features are similar to those of the previous game, including building a base with some defenses, massing units, harvesting resources, etc. The game has a variety of environments in its missions, adding some indoor missions that use only infantry units.

Spellings

  • 커맨드 앤 컨커: 적색경보 - Korean spelling

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Credits (DOS version)

93 People (90 developers, 3 thanks) · View all

Reviews

Critics

Average score: 88% (based on 44 ratings)

Players

Average score: 3.9 out of 5 (based on 258 ratings with 16 reviews)

The best of the franchise

The Good
Command & Conquer: Red Alert made some huge steps forward considering it only came about a year after the original Command & Conquer for DOS. The biggest thrill are now absolutely fantastic pre-rendered cutscenes that feel like watching a movie, u-boats, fighter jets, tanks, turrets, it's all there, and there's plenty of them to watch. Acting is now much more fun as there are more than just a single person looking right at you and giving you some mission briefing. It's absolutely fantastic how cheesy yet perfect the acting is, it is bad, it is funny, but the fact is it wouldn't be so great if it was any better. It is interesting to see how each of them is trying to use you to achieve their own goals, while plotting to overthrow each other (Soviet campaign movies are just plain priceless, they all kill each other in those FMVs sooner or later, until you end up with Kane, the only bad guy worth following ;)

The story is set in the past as Einstein found a way to travel through time and removed Hitler out of the way. With World War II never happening, Stalin somehow came to an idea to seize control over the globe. The game fits nicely so you can later claim that original C&C is its actual sequel. They totally ruined everything with appearance of RA2 afterwards which split the franchise into Red Alert and Command & Conquer and put a solid barrier between their timelines with very little connection whatsoever.

Missions are now stretching only across the Europe, and you are given a choice to play as Allied or Soviet commander, which will eventually lead you to rather satisfying though peculiar endings. Can't figure out why some people didn't like them, they're quite okay if I do say so myself. Again, Frank did masterful work with the music as it fitted the red storm idea up to the teeth, and is nothing short of perfection. Unlike many other games of a sort, C&C was well greeted for varying arsenal on both sides, not just giving you same unit with different looks. Red Alert makes the battle strategies even more diverse as the balance of power is more than cool. Playing as soviet commander you'll notice you absolutely have supremacy concerning tank vehicles which can crush even the top allied ones although less in numbers. On the other hand, allied tanks compensate their weakness with the speed. On the water, however, allies take all the pride as their navy is quite ferocious and their cruiser ships can devastate bases from screens afar. Opposing compensation lies with the subs, stealth and only able to destroy naval targets and shipyards. The air supremacy is on the side of Soviet forces, and now you can have airfields to host as many fighters as you can build, not just call the backup in a form of reinforcements from out of the screen.

Many new structures serve the purpose but are not always the same, although they could've made different looking factories, though. Turrets are different as allies tried to make those that can withstand soviet tanks, while soviet forces focused more on repelling light tanks and infantry crowds. And of course, there are secret technologies aiding both sides which usually become available on later levels, or right from the start if you feel like playing a skirmish or multiplayer game. Also, the biggest thrill is that Windows version has higher resolution thus showing more of the battlefield, fancy icons, and still running just swell, in other word, great.

The Bad
The whole idea of putting three difficulty levels in the game is quite ridicule if they only serve to lower your shield and firepower and increase that of the enemy. Real-time strategy is all about the strategy and the only element that should define difficulty should be computer's AI and how well is responses to your threat and tactics, cheating just isn't fun.

Sometimes computer can block itself with its own units. That is both good an bad, but it's a bug so it's bad. The good thing game-wise is that you can rest from the constant attacks, but once you determine to go un-block computer's units, you better come in huge numbers because the longer it stays blocked, the more units it will produce that will just wait in the base you'll have to conquer.

The Bottom Line
A fine RTS, no, probably the best RTS ever made, what later they ruined with Red Alert 2 is up to the association with now known EA Pacific, and bad usage of cinematics and wasted talent of some great actors included. Original Red Alert has none of that, acting is both great and fun, missions are interesting and progressive, soundtrack is catchy, and cinematics are breathtaking. In spite of being the predecessor of cheesy looking RA2, the original Red Alert still saved some sort of seriousness in its own self so it doesn't look like a parody but a well blend mixture of fun, entertainment, and presentation.

Windows · by MAT (240793) · 2012

The Cold War gets a whole lot hotter!

The Good
After plunging through the PSX version of the first Command & Conquer (which I'll from now on refer to as Tiberian Dawn), it took quite a few years before I laid my hands on the later games in the series. It was only after buying the First Decade compilation that I eventually took the opportunity to play through the rest of the C&C series, starting with Red Alert.

While Tiberian Dawn took place in a realistic modern day setting, Red Alert takes on the battlegrounds of alternative history. It starts off with Albert Einstein (yes, THE Albert Einstein) using a self-made time machine to transport himself back in time to eliminate Adolf Hitler before his rise to power as leader of Nazi Germany. And Einstein does so not by shooting or stabbing him, but by the mere power of a handshake! Yeah, somehow Hitler disappears from direct physical contact with a guy from the future. Makes no sense, but hey, this is Red Alert, the game series that would feature mind controlled squids and psychotic Japanese school girls in its sequels, so just throw all sense of logic and real life physics out of the window right now!

But things didn't exactly go the way Einstein thought they would, as now the Soviet Union led by Joseph Stalin himself has free reign to commence their own plans for world domination! In a desperate attempt to stop the Commies' march, the Western nations (including Germany) join forces and become the Allies and so a devastating conflict begins for control over Europe.

The gameplay of Red Alert is very similar to its predecessor's. Once again, it's a Real Time Strategy game (RTS) wherein base building, unit training, resource gathering, attack and defense all have to be taken care of simultaneously. There's little time to think things over, as your enemy may be sending an army of tanks your way while you're casually building a few more ore refineries or silos. It is very important to prepare yourself for any possible situation. Base and unit building remains the same, click on the icon representing the unit or structure you want to have built and watch as the icon slowly starts to light up. Once it's fully lit, your unit will appear on screen or your structure can be deployed next to another of your buildings. Just make sure to have enough power plants built as some structures require quite a lot of energy to operate. You don't want your defenses to stop functioning just when you need them the most!

Just as in Tiberian Dawn, you have two playable factions each with their own unique set of units, structures and storyline consisting of about 15 missions each. Both these storylines will eventually lead to your chosen faction standing tall over the dead and broken bodies of the other side. Once again, the game uses live-action cut scenes to tell its story and they are significantly better than Tiberian Dawn's mainly because they now have a true Hollywood movie feel to them. In the previous game, it was just one person briefing you about your next mission, but in Red Alert, there's a lot more going on than just plain mission briefings. Some memorable scenes include Tanya's escape from the Soviet prison camp during the Allied campaign and Gradenko's death at the hands of Nadia in the Soviet campaign by drinking her excellent, self-made (and poisoned) tea. In other words, the cutscenes are a lot more action packed, engaging and therefore more fun to watch.

But story isn't the only thing that Westwood improved to the C&C formula. The gameplay is also significantly faster in pace. Building structures, training units and gathering resources goes quicker, allowing you more time to spend on the fun stuff, that is blowing your foes to kingdom come! Not only is the game more exciting thanks to its faster gameplay, but there's also a ton of new stuff added to the game including naval and aerial combat. Both sides have also received better balancing and overall they feel completely different from one another.

When you play as the Allies, you have access to fast moving, rapid-firing lightweight tanks, naval cruisers and you can steal intelligence or money using spies and thieves respectively. The Allies therefore specialize in meticulous planning and unit efficiency. The Soviets, on the other hand, use big and powerful assault tanks, jet fighter planes and submarines. They emphasize brutality and land-based attacks combined with the best air force units in the game. The Soviets' heavy emphasis on tanks can be effectively countered using Allied bazooka troops and landmines while the Allied naval prowess can be kept at bay using Soviet submarines. And while the Soviets have fast and powerful aircraft, the Allies possess excellent anti-air defenses. In other words, there is a suitable countermeasure for every unit or situation in the game.

The alternative history setting is used to full extent here, as new, weird sci-fi technology becomes highly prevalent in this game. The Allies, for instance, have access to the Chronosphere, which basically allows their units to teleport across the entire game map. The Soviets can use the Iron Curtain force field, which makes units or structures completely invulnerable for a short period of time. The Soviets also have Tesla coils, probably the coolest base defense weapon ever created. These are electric poles which zap every enemy stupid enough to come close enough!

The game's soundtrack is once again made by Frank Klepacki and he easily outdoes his already great Tiberian Dawn musical score with this iteration. The soundtrack is once again a mix of heavy metal with electronic music and military styled orchestra. Some tracks are very upbeat while others are dark and sinister. This is also the first game to include the now famous Hell March theme, definitely one of the most iconic video game music tracks ever created! Sound effects are pretty good (although I prefer those from Tiberian Dawn). Particularly Tanya and the spy units are fun to listen to. Tanya, like her predecessor the Commando, likes to spit out one liners for every kill she makes or building she blows up. She loves to laugh out loud or shout "let's rock" or "ka-ching!" The spy has a awesome cliché British accent and wears a tuxedo like James Bond. For king and country indeed!

The Bad
The game's difficulty is pretty cheap. You have three difficulty levels but they only change the number of hit points your units have compared to your enemy's. It doesn't change the enemies strategy at all, so expect the AI to attack you as ferociously on easy as they will do on hard, they will only go down easier.

The game's super weapons (Chronosphere and Iron Curtain) are pretty much useless. They only allow you to use it on a single unit at the time and in the case of the Chronosphere, the teleported unit will eventually return to its original location.

Unfortunately, the Soviets do not have a unique hero unit. I really wished they had a fun counterpart for the Allies' Tanya. Even a recolored and renamed Tanya unit would have been enough for me. Just imagine playing a few Soviet missions controlling a Soviet girl named Natasha and have her blow up Allied tanks using a portable Tesla coil or something like that.

The Bottom Line
One of the finest RTS games ever made. Red Alert takes everything from its predecessor, improves on the stuff that wasn't that great and jacks the good stuff up on steroids! If you liked Tiberian Dawn, than I cannot help but oblige you to check this game out. And like Tiberian Dawn, the game has been made freeware and it can easily be optimized for modern systems and widescreen resolutions. So go download this game and experience how cool alternative history can be!

DOS · by Stijn Daneels (79) · 2015

A typically bad Command & Conquer game.

The Good
The music and sound effects are OK, and so are the controls, but nothing more.

The Bad
I truly hate Command & Conquer. From the overhyped Tiberian Dawn this game should have been the downfall of Westwood. As an antithesis to the wonderful Dune II, C&C brought forth lacking gameplay, horribly dumb AI, completely pointless storyline and even the graphics failed to impress me.

This game is as bad as the first (albeit with a slightly improved engine, graphics-wise) and presents no real change from Tiberian Dawn, only with a new storyline (which is completely uncapitalized on) and slightly modified graphics. The units are equally dumb and the controls are equally bad (all three C&Cs have the annoying tendency to simply lose selection, which almost always happens during an intense battle causing you to have to reselect your units and losing valuable time).

In short, a very, very bad game.

The Bottom Line
A really bad game which should've brought Westwood's downfall but somehow actually gave the company a solid financial basis.

DOS · by Tomer Gabel (4538) · 1999

[ View all 16 player reviews ]

Discussion

Subject By Date
Anyone know whether there was multiplayer in PSX version? And Wan Dec 14, 2016

Trivia

1001 Video Games

Command & Conquer: Red Alert appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Freeware release

To celebrate 13 years of Command & Conquer and to promote the then-upcoming release of Red Alert 3, the game was made available for free on 31 August 2008. The link is available in the related web sites section.

German version

The German version removes Hitler from the intro and replaces all the soldiers with cyborgs.

Online servers

The game's online servers were migrated from the official Westwood Online infrastructure to the community-run XWIS (XCC WOL IRC Server), under approval and sponsorship from EA's German office on 20 October 2005. The Westwood Online domains have acted as a redirect to XWIS services since then, requiring no additional steps from the user to access the servers short of registering an account.

Sales

In 1998, the PC version of the game won the Platinum Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 200,000 (but less then 500,000) units in Germany, Austria and Switzerland.

Awards

  • Computer Gaming World
    • May 1997 (Issue #154) – Strategy Game of the Year (Readers' Choice)
  • Electronic Gaming Monthly
    • March 1998 (Issue 104) - Strategy Game of the Year
    • March 1998 (Issue 104) - Strategy Game of the Year (Readers' Choice)
  • PC Gamer
    • April 2000 - -10 in the "All-Time Top 50 Games" poll
    • April 2005 - #17 in the "50 Best Games of All Time" list
  • Verband der Unterhaltungssoftware Deutschland
    • 1998 - Platinum Award (more details in the "Sails" section)

Information also contributed by Grant McLellan, Sciere and Xoleras

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Related Games

Command & Conquer: Red Alert 2
Released 2000 on Windows
Command & Conquer: Red Alert 3
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Command & Conquer: Red Alert - Retaliation
Released 1998 on PlayStation, 2008 on PSP, PlayStation 3
Command & Conquer: Red Alert - Counterstrike
Released 1997 on DOS, Windows
Command & Conquer: Red Alert 3 - Commander's Challenge
Released 2009 on Xbox 360, PlayStation 3, 2019 on Xbox One
Command & Conquer: Red Alert - The Aftermath
Released 1997 on DOS, Windows
Command & Conquer: Yuri's Revenge
Released 2001 on Windows

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Contributors to this Entry

Game added by robotriot.

PSP, PlayStation 3 added by Charly2.0. PlayStation added by Kartanym.

Additional contributors: Cochonou, PCGamer77, Xantheous, Kasey Chang, Jeanne, paul cairey, Sciere, Alaka, Xoleras, Jang Eunsu, —-, Cantillon, Patrick Bregger, Plok, MrFlibble, FatherJack.

Game added November 28, 1999. Last modified March 19, 2024.