Discworld Noir

Moby ID: 1411
Windows Specs

Description official descriptions

Ankh-Morpork is a city surrounded by darkness, where the cold river Ankh flows, where it always rains, and where dwarves and trolls co-exist with secret societies, religious fanatics, stupid police captains, and bar pianists. It is also where a bitterly sarcastic sharp-eyed private investigator named Lewton tries to earn a living solving bizarre cases. A mysterious woman named Carlotta hires him to find her lost lover. Wandering through the dark city and gathering evidence, Lewton has to solve the case, confront a sinister conspiracy, and once again become torn between love and despair.

Discworld Noir differs from other Discworld adventure games not only thanks to its more serious tone and much darker "film noir" atmosphere, but also because of its gameplay. Instead of inventory-based puzzles there are clues, which Lewton writes down in his notebook and which should be then used whenever there is a connection between the clue and the situation in question. Most of the gameplay is thus dedicated to detective work in conversations; but the usage of the right clues at the right place is still comparable to inventory-based puzzle-solving of other adventures. Graphically, Discword Noir features three-dimensional character models and pre-rendered backgrounds.

Groups +

Screenshots

Promos

Credits (Windows version)

104 People (90 developers, 14 thanks) · View all

Designed By
Produced By
Executive Producer
Script By
Voice Of Lewton
Other Characters Voiced By
Animation Director And Senior Animator
Technical Art Director
Background Design And Concept Art
Art Director
Character Design
Character Models
Background Artists
[ full credits ]

Reviews

Critics

Average score: 81% (based on 40 ratings)

Players

Average score: 4.0 out of 5 (based on 91 ratings with 7 reviews)

Dwarves and trolls in a tedious film noir

The Good
Discword Noir takes a fantasy setting - with dwarves, trolls, and what not - and mixes it with a film noir. I like stylish experiments, and this is definitely one of them. What's more, the setting is surprisingly organic and no aspect of it feels out of place. The result is a convincing detective mystery, complete with a heart-broken, ironic, bitter PI, mysterious femme fatale, shady organizations, and all the other ingredients of the genre, thrown into a fantasy world where anything can happen. Magical creatures frequent piano bars, and your fedora-wearing, dark-suited detective visits a temple that is home to a cult of a really existing deity.

The gameplay system is somewhat interesting. Instead of the usual inventory-based puzzles, the main focus of here is clue-gathering and conversations. Interrogating suspects opens ways to new locations and brings new clues, so conversations become an integral aspect of the gameplay. The clues you gather are the main gameplay tool in Discword Noir. You'll need to "use" the clues written in your notebook on people and objects you notice in the game world. Basically, it works almost like thinking aloud. You are trying to solve a detective mystery, so you'll have to think logically about the clues you get.

At one point, you'll be able to control a wolf in the game. You will see everything the way a real wolf would - your vision is blurred, but you can obviously smell things much better, and will have to use that to your advantage and solve puzzles that were impossible in human form.

Discword Noir has good atmosphere. An exquisite, fine melancholy accompanies the player from the beginning to the end. There is a feeling of loneliness and despair, but also soft sadness. The humor of the game is sophisticated and subtle, sometimes almost grotesque, with a lot of bitterness and irony. The graphics are kept mostly in dark colors, and the music is appropriately jazz-like. There are some really weird tunes to be heard in the game, almost as sophisticated as its dialogues. The story is strong, and the detective mystery line is surprisingly satisfying, with a few well-placed turns and twists.

The Bad
Discword Noir is a British game, and its humor is colored by its national origins. I know many people who prefer the dry wit of Albion to the more naive merriment of the New World. Personally, I can't always follow British humor, and a lot of their jokes are lost on me. This happened quite a few times in Discword Noir, when a conversation was clearly intended to be humorous but I failed to see the point. Lack of simplicity in dialogues is another potentially undermining aspect - sometimes I wished those people were speaking more plainly. Almost all the characters in the game try to sound smart and often use peculiar words and phrases that don't always fit the situation at hand.

The atmosphere is not always perfectly conveyed. It may sound like a strange complaint, but I'd prefer American voice actors in a game that imitates a chiefly American art style. The protagonist's voice, for example, is too distinctive with its underlying brashness to fit a low-key PI. Similarly, the jazz music is too sophisticated and mellow at once, lacking rhythmical consistency and simple swing of the style's homeland - being a jazz musician myself, I determined its European origins right away.

A significantly bigger problem is the gameplay. The clue system works well in the beginning, but quickly becomes exhausting and thoroughly unexciting. You'll have accumulated so many clues over the course of the game that resorting to a desperate "use every clue with every object" style of playing turns into the optimal solution. While I've rarely seen an adventure game that doesn't become cumbersome as it progresses, I wish they would simplify the process in this one: feverishly hunting for hotspots and browsing through endless pages of recorded information can really get in the way of the suspenseful investigation - not to mention that it's much less fun than combining items.

Like most adventure games of that barren time period, Discworld Noir sorely lacks interactivity. There are hotspots on the screen and you can click on them - this pretty much sums up the level of skill and involvement needed to complete the game. Following the sad, degrading simplification that befell the genre during the multimedia era, Discworld Noir keeps the player at a distance, refusing to open up its world and communicate.

The Bottom Line
Plowing your way through the tiresome clue system is not very exciting, particularly in a game with such limited interactivity. Discword Noir is an interesting stylistic experiment, but it's also a simplistic and average adventure game.

Windows · by Unicorn Lynx (181780) · 2016

An interesting Trilogy

The Good
Discworld Noir has great scenes and puzzles, and can leave you thinking for quite a long time, even off the computer. The characters are very funny (my favourite was MoonCalf) and very detailed. It is a very easy game to use, and it's quite interesting how you can change from Human to Wearwolf. The keyboard shortcuts also come in very handy.

The Bad
Although the characters had great personalities, and the settings were really gloomy and cool, the animations tended to be a little too edgy and "clay figure" like. Some of the puzzles were VERY hard, and some objects are very hard to find, scanning of the screen is a must.

The Bottom Line
You are a detective, who has to investigate a series of bizarre murders happening around the glum city of Anhk-Morpork. What you don't realise is that all these murders are linked somehow, and you become one of the hunted. You meet an array of characters from trolls, wearwolves, talking dogs and dwarfs, each with it's own personality and humour.

Windows · by Hilary Richardson (12) · 2003

Decent game with bad interface

The Good
1999 saw the release of two adventure games that blended Film Noir with other genres. Grim Fandango was a fantastic mix of Film Noir, art deco and Mexican Day of the Dead. Discworld Noir blends Noir with medieval fantasy, which is perhaps a little less original but still entertaining. There's just something funny about a private eye in a trench coat and fedora working a city of pirates and dwarves and trolls. The voice acting in Discworld Noir is thankfully excellent (there's a lot of voiceover) and the artwork and overall atmosphere is dead-on Film Noir. As far as actual gameplay, the game introduces an innovative dialogue system that lets you use the notes you've taken in your detective's notebook to question NPCs.

The Bad
I realize and appreciate the fact that everyone has a different sense of humor. That said, I have to confess that I didn't find much of the humor in Discworld Noir all that funny. It's not that it's tasteless or offensive or anything...it just falls flat. It falls short of being groaningly un-funny and settles into a place where you can comfortably ignore the fact that the jokes even exist.

The interface is clunky and really shows the game's roots as a PSX title. The traditional inventory-interaction of almost all adventure games is present, but calling up your inventory and interacting with objects is a bit of a pain. The most frustrating aspect of Discworld Noir is that it requires the worst kind of screen trolling (moving your mouse around the screen looking for objects with which you can interact) - the hotspots don't stand out or change color or glow in any way when you mouse over them. There is a (plain white text) popup label for each item, but they are extremely easy to miss.

The Bottom Line
Bottom line: it's no Grim Fandango, but the story is cohesive and compelling enough to keep you interested and some of the puzzles are pretty good.

Windows · by Kurt Sample (1071) · 2001

[ View all 7 player reviews ]

Discussion

Subject By Date
'no US release' ? Rola (8485) Mar 29, 2015
Awesome stuff Unicorn Lynx (181780) Feb 23, 2009

Trivia

References

  • In the middle of the game, you meet a red-haired archaeologist girl, who carries a lot of ammunition, wears shorts and is called Laredo Cronk...
  • Some of the detective things in this game are taken from Murder, My Sweet (1944), a P.I. Noir movie with Dick Powell playing Philip Marlowe (later a remake with Robert Mitchum was made, the title was renamed to Farewell, My Lovely, though). Lewton says "If I'd always knew what I said, I'd be a genius." which is exact phrase from the fore-mentioned movie. Also, there is a detective Nulty in both game and the movie, with same attitude of main character towards him.

References: Casablanca

There are plenty of references to famous noir films in Discworld Noir. Many of them allude to the classic Casablanca. For example, the game's romantic ending mirrors the ending of the film to the point of directly quoting the dialogue. Just as the heroes of the movie agree that they will "always have Paris", Lewton assures Ilsa that they will "always have Pseudopolis Hotel".

The demon pianist Samael is named after Sam, the pianist from Casablanca. There is the following dialogue in the game:

Lewton: Play it again, Sam.

Samael: You know what? No one's ever going to believe you said that.

As fans of the movie would know, the line "Play it again, Sam" was never actually said in Casablanca, but has become erroneously associated with it.

Ilsa Varberg is named after Ilsa Lund, the heroine of Casablanca. Lund and Varberg are both cities in Sweden.

Release

The game was only released in Europe because the US branch of GT Interactive had financial problems and collapsed, dashing hopes of a US release.

Awards

  • Power Play
    • Issue 02/2000 – Best Adventure in 1999

Information also contributed by Macintrash, MAT and Unicorn Lynx

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Discworld
Released 1995 on DOS, PlayStation, 1996 on SEGA Saturn
Discworld MUD
Released 1992 on Terminal, DOS, Windows 3.x
Discworld II: Mortality Bytes!
Released 1996 on DOS, Windows, 1997 on PlayStation
Kaiju Noir
Released 2021 on Linux, Windows, Macintosh
Tabletopia: Noir
Released 2018 on Macintosh, Windows
Rue Noir
Released 1998 on Browser
Pixel Noir
Released 2024 on Macintosh, Linux, Windows
Face Noir
Released 2012 on Windows
Genesis Noir
Released 2021 on Windows, Macintosh, Windows Apps...

Related Sites +

Identifiers +

  • MobyGames ID: 1411
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Zhentarim7.

PlayStation added by Macintrash.

Additional contributors: Unicorn Lynx, Jeanne, Patrick Bregger.

Game added May 4, 2000. Last modified March 31, 2024.