American McGee's Alice

aka: Ailisi Mengyou Xianjing
Moby ID: 2703
Windows Specs

Description official descriptions

Shortly after Alice returned from the miraculous trip through the Looking-Glass, her house was burnt down, and her parents died in the fire. Alice was the only survivor of the terrible accident. After repeated attempts at suicide, she gets locked up inside a mental institution and is slowly wasting away there before she is summoned to Wonderland again by the White Rabbit. But this time it's a Wonderland gone seriously bad and gory. The only chance for Alice to restore her peace of mind and find out more about the death of her parents is to fight through Wonderland and free it from the evil powers.

American McGee's Alice is a direct sequel to Lewis Carroll's book Through the Looking-Glass, itself a sequel to Alice's Adventures in Wonderland. The player controls Alice as she tries to find her way and eventually escape from the demented surroundings of her own fantasy world that she's been thrust into. The surreal environments utilize themes from Lewis Carroll's original books, applying a noticeably darker and more violent edge to them.

The gameplay is third-person action with platforming, shooting, and light puzzle-solving elements. Alice starts with a knife, which can be used as a melee weapon or thrown at enemies. Later she acquires other weapons, such as a staff that shoots bolts of energy, dice that emit deadly gas, a time-stopping watch, and others. Weapons have an alternate fire mode, which usually inflicts more damage but depletes Alice's magical energy. The latter, along with Alice's health, can be restored by collecting the essence of defeated foes.

The game also features platforming sequences, during which Alice has to jump over gaps, avoid obstacles, or climb in order to reach her goal. Puzzle-solving usually involves manipulating the environment rather than using inventory items.

The game was re-released as part of select editions of the 2011 sequel, Alice: Madness Returns, as a downloadable extra. The content is identical, but with widescreen support, updated controller support, compatibility tweaks and higher-resolution textures.

Spellings

  • Америкэн Макги: Алиса - Russian spelling
  • 爱丽丝梦游仙境 - Simplified Chinese spelling

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Credits (Windows version)

102 People (90 developers, 12 thanks) · View all

Reviews

Critics

Average score: 83% (based on 65 ratings)

Players

Average score: 3.9 out of 5 (based on 146 ratings with 11 reviews)

Painting the roses red…with blood.

The Good
I always enjoy it when someone takes an otherwise harmless children’s story and exposes all the grotesque potential that lies underneath, which is what Mr. McGee has done with Alice In Wonderland.

Using an updated Quake III engine and 3rd-person perspective, to say that this game is disturbing would be a dreadful understatement. Wonderland has become a dark, malicious, and misshapen land, which now makes even less sense than it did when Alice went there the first time. The vibe given off by the scenery in the game is not unlike that of Clive Barker’s Undying; very little light and a seemingly never-ending night. All of the characters from the original story are present (even the Mock Turtle), and it was a joy to roam around and see how they had changed due to Alice’s insanity (the Cheshire Cat now even sports a large earring). Also, gamers in my age range (20-25) may find a few things to remind them of console gaming in the late 1980’s. The gameplay itself was quite retro in many respects, and reminded me very much of the old side-scrolling jumping games like Super Mario Bros. or The Lost Vikings, except rendered in 3D. This game could’ve easily come out 15 years ago on the original NES.

The Bad
I honestly don’t have any real complaints about Alice, other than there were times that I thought it was too easy and helpful almost to a condescending level. So even if you’re fairly new to gaming, I would still advise you to play it on the hardest difficulty setting, since you’ll find the most challenging gameplay there. Also, the replay value is virtually nonexistent, but for a game like this it’s to be expected.



The Bottom Line
Many people have complained that this game is devoid of replay value (true), has wonky control (true), is too easy most of the time (true), and is a throwback to old console gaming (true yet again). My advice is to check your brain at the door, and take this game for what it is; a twisted and creepy good time in a familiar setting. And since it is now priced between $7.99 and $9.99, it’s a very good deal.

Now, will someone please make this into an animated movie?

Windows · by BJ Hoskins (9) · 2003

Incredible design but think what it could have been

The Good
The artwork and twisted imagery of the game is wonderful. It really brings the world to life. The characters range from the amusing to the terrifying. The level design is great. The Quake 3 engine is perfect and the graphics are extremely good. The soundtrack as well is haunting and operatic, making it absolutely perfect for this game.

The Bad
It could have been so much more though. Despite the gloss and style, it's just a platform game. Not that there is anything necessarily wrong with that you understand. But it could have been something really amazing if the game measured up to the presentation. Falling off the same damn ledge the same damn time really can annoy you. Make sure you're good at platformers. The game also gets repetitive pretty quickly, And the voice acting is varies from great to lame. Alice is OK, the turtle is diabolical, The Chesire Cat is very good. But it's a pity they couldn't all be good because it's a serious game really

The Bottom Line
Glossy, beautiful, imaginative game made by experienced programmers. Although far too shallow to compete with the best games, still enjoyable. Just don't expect Deus Ex or anything.

Windows · by Shazbut (163) · 2002

Disturbing

The Good
When I first started the game I did not know exactly what to expect. First I was impressed by the graphics. Not only they are technically good, but the artists in this are awesome. Especially the menu background image of Alice in the mental hospital is awesome. Awesomely disturbing. And that is the best word to describe the whole game. Everything you see is sick, perverted, twisted, warped or otherwise odd. Mr McGee must be at least a LITTLE mad to do something like this. Weapons in the game are totally different than any normal point-shoot weapon ordinarily seen. And the music is excellent. It fits perfectly in the game. Also the voice acting is, for a change, good.

The Bad
The voice acting, while it is good, is clearly recorded a line at a time. You never get a real feeling of a conversation. And there is a certain part where you just keep getting the feeling that you are playing "a bug's life" with your little brother. The plot is also very linear, making replay value nonexistent - especially when there is no multiplayer option.

The Bottom Line
This game is pretty much different from anything else. So weird it makes Silent Hill feel sane and so twisted that Undying looks like a cute childrens game. Definitely worth a look - if you are up to it.

Windows · by Aapo Koivuniemi (41) · 2002

[ View all 11 player reviews ]

Discussion

Subject By Date
Sequel on its way xroox (3895) Feb 20, 2009

Trivia

Alice statue

Rogue Entertainment still has one of these aforementioned Alice statues, along with the Cheshire cat, in its Dallas offices. Only three (of Alice and the Cheshire cat) were created.

Cancelled port

A PS2 version was also in development but was canceled causing Rouge Entertainment to shut down, a decision which infuriated American McGee.

Extras

  • The game came with a "Casebook" that described how Alice got admitted to the mental asylum and how her doctor tried to cure her.
  • EA supplied an Alice statue to selected retail outlets for promotion. It was an evil looking Alice bearing a butcher's knife in bloody hands, and her skirt was bloody, too. In Germany however, the knife and blood were gone, instead, she was holding some playing cards.

Cover art

Later releases of the game in the U.S. had an altered cover art. In the original, Alice was seen on the cover holding a bloody knife, with blood stains all over her apron. There were two revisions to this; in the first one she can be seen holding an ice wand, and in the second revision she's holding a deck of cards. In both of them her apron is stain-free. The Cheshire Cat next to her even looks less skeletal in the new cover art.

Cut content

An early version of the game gave you the chance to summon the Cheshire Cat to fight by your side, but this feature was removed from the final game. You can still find some early pre-release screenshots around the net that showed this however.

Merchandise

As of 2004 a line of action figures based on the game is currently in stores.

Ratings

According to an Wired interview with American McGee this game was Electronic Art's first 'M' rated release

References

On the "load/save" screen, you get three buttons to load, save or delete a game. Next to each button is a one-letter abbreviation of it's function. Did you notice that this spells out "LSD"?

Sales

According to an interview with American McGee, Alice sold over 1 million copies on the PC platform alone, contrary to reports saying it sold poorly.

Soundtrack

  • The original musical score for Alice was created by Chris Vrenna, former drummer for the band Nine Inch Nails.
  • There was a soundtrack for the game released when the game came out, which included music from the game, with dialogue from the various characters. As of 2004 you can still buy it from various retailers for $10, brand new.
  • The name of the soundtracks in the musical score are not completely correct. For instance, the musical score features a track named Battle with the Red Queen, but actually that track appears in the Skool level.
  • The musical score feature an "extra" track called Taking tea in Dreamland (the reason why it is called "extra" is that it doesn't appear in any levels throughout the game.

Awards

  • GameSpy
    • 2000 – Special Award for Graphics
    • 2000 – Special Award for Music
  • PC Powerplay (Germany)
    • Issue 11/2005 - #6 Game Which Absolutely Needs A Sequel (it eventually got one in 2011)

Information was also contributed by Foxhack, Lev Epshteyn, Karthik KANE, phlux, S M, Roger Wilco, Zack Green and Zovni

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Related Sites +

  • A White Rabbit, A Crazy Alice, and Mac OS X
    An Apple Games article about the Macintosh version of Alice, with commentary being provided by Michael Rogers, president of Aspyr, the company responsible for porting the game to that platform. The article also provides a brief "Visitor's Guide to Wonderland" as well as general information about the game, including a brief background on Lewis Carroll.
  • Walkthrough
    A complete guide on Gameboomers from the beginning to the end of this game! (English)

Identifiers +

  • MobyGames ID: 2703
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Contributors to this Entry

Game added by Cam Guest.

PlayStation 3 added by Charly2.0. Macintosh added by Corn Popper. Xbox 360 added by Kennyannydenny.

Additional contributors: Satoshi Kunsai, Unicorn Lynx, retinadesgastada, Zeppin, Klaster_1, Patrick Bregger, piltdown_man, Tien Thuy Le Nguyen.

Game added December 3, 2000. Last modified April 13, 2024.