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Turok: Dinosaur Hunter

aka: Jikū Senshi Turok, Turok: Cazador de Dinosaurios, Turok: Łowca Dinozaurów
Moby ID: 2203
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Description official descriptions

The Earth is separated by an invisible barrier from the Lost Land, a realm in which time has no meaning, and which is inhabited by ferocious dinosaurs and aliens. For many generations, the mantle of Turok has been bestowed upon those who saw the protection of the barrier as their sacred duty. But an evil lord named Campaigner is seeking for an artifact that is capable of destroying the barrier, striving to dominate the entire universe. This artifact, known as the Chronoscepter, was broken into pieces which were then hidden away. Tal'Set, a Native American and the last Turok, must find the scattered pieces of the Chronoscepter, and stop the Campaigner from obtaining them.

Turok: Dinosaur Hunter is a first-person shooter with platforming and light puzzle-solving elements. Much of the game is set in outdoor environments, and requires the player to explore them by finding various paths, jumping, swimming, and climbing. The game's most notable enemies are dinosaurs of various sizes, though the levels also include human and demonic enemies, as well as wildlife. The player gradually gains access to thirteen weapons (plus the Chronoscepter, assembling which is the game's main objective); these include a knife, a bow, as well as high-tech firearms such as a rocket launcher and an atomic fusion cannon.

Spellings

  • 恐龙猎人 - Simplified Chinese spelling
  • 時空戦士テュロック - Japanese spelling

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Credits (Nintendo 64 version)

93 People (77 developers, 16 thanks) · View all

Reviews

Critics

Average score: 82% (based on 50 ratings)

Players

Average score: 3.7 out of 5 (based on 86 ratings with 7 reviews)

This game is a lot of fun!

The Good
Lots of weapons, 6 huge worlds, and the funny sound guys make when you blow them up! This game has little to do about "Dinosaur Hunting" and has more to do with slaughtering various dinos and tribals.

The Bad
WAYYYYY too much fog. Is the engine really that bad that they need this much fog to make it perform???

The Bottom Line
A classic- this one came out around launch of the N64. If you're scraping the bottom of the barrel for N64 action games you'll probably find this. Nothing really amazing, but not all that bad either!

Nintendo 64 · by Ben Fahy (92) · 2001

A console fps that rocks?? Yep. And it's made by Acclaim too!!

The Good
Turok is a living oddity, a good console fps? A good console fps by Acclaim?? Has the world gone mad? Have I smoked too much of that wacky tobacky? Nope, brace yourself man, because believe it or not, for as dreadful as it may sound... Turok is a blast!

Based on the now dead Acclaim comic of the same name Turok: Dinosaur Hunter casts you as Joshua, the latest in the line of "Turoks", ancient native-american guardians of the balance between our earth dimension and a wacky Lost World-like dimension where dinosaurs roam the earth and a wide variety of hostile humanoid creatures reside.

As usual some bad ass mofo nicknamed "The Campaigner" has decided it's time for earth to go boom by using a Chronoscepter thingie to rip the universes apart, so it's up to you to traverse the dino-world collecting the keys that will unlock the portal to the Campaigner's citadel and kick his ass for good.

Got that? Complex I know, but serviceable enough. The game progresses as a standard hub-based fps where you start from this portal node that takes you to different locations in the game world thanks to Turoks plane-shifting powers. This structure helps mask to a degree the linearity of what's basically a traditional shooter, and gives you the opportunity to re-visit each level in case you missed a health boost power-up or a key weapon.

The levels themselves are very impressive in their architecture, sure most consist simply of open areas, but even the simplest level in the game is filled with winding hills, strange structures, twisty underwater caves and all other sorts of imaginative landmarks. Believe it or not, it makes exploring the game a truly unique experience, as you explore every nook and cranny in search for a new weapon, or whatever may be in store for you with a true sense of interest and not just to see what the hell lies ahead or what monster awaits for you in that strange temple-like structure. Turok's world is one of the most visually interesting places ever conceived for a traditional fps and makes each location a gameplay bonanza of epic proportions as you dart through jungles and cliffs, or strike dark temples and imposing bunkers.

And speaking of monsters, Turok was one of the earlier fps games that included really amazingly animated beasts, featuring motion-captured moves on every humanoid creature that makes them run, attack and die in very realistic ways (watch what happens when you shoot someone in the neck!), and a collection of very imaginative enemies that can pose some serious challenges (the missile-launching triceratops that squashes it's rider when it dies and the T-Rex boss near the endgame take all the awards alone). And all rendered with a smooth, fully polygonal engine that sports such flashy effects as camera tilting, image distortion and particle effects, and even a pre-Max Payne bullet-time wanna-be effect which is caused by a power-up that makes you hyper fast and puts the whole world in slow mo!

Of course, no fps would be complete with a hefty dose of action, and Turok delivers by truckloads. You'll face hundreds of varied enemies in a wide variety of settings, and contend with challenging jumping puzzles as well as truly challenging boss fights (once again the T-Rex takes the award). And just how do you take care of those wackos? Rough language? Hell no, guns baby!! 14 of them to be exact!!! Turok was the first game that I could remember that had a truly massive arsenal, everything from an explosive bow (take that Rambo!) to a chaingun is here, complete with bitching sound and visual effects and some cool death animations and damage effects. Oh, and as demanded by international fps laws, you also have the requisite "ultimate weapon" that puts all other toys to shame... and what a weapon it is!! The Chronoscepter has to be assembled by collecting all eight of it's pieces around the game world and has only 3 shots, but once you fire it up you see why the baby kept you waiting! Launching all sorts of particle and lightning effects, the Chronoscepter causes shockwaves to ripple all over the screen as pillars of light emerge from the target area, the whole level shakes and comes alive with lightning bolts and everything that was even remotely in it's firing direction just dies, in a word? Kickass!!!

The Bad
The worst flaws in Turok come courtesy of it's console roots. First of all, as a way of maximizing the small save game space of the N64, the save game keeps track of your stats, items and unlocked areas, and allows you to save only in the hub area. So in essence we have 3D Megaman, as every baddie just comes back from the dead in the exact same spot as the game respawns every area over and over again. The game uses a live-based system that allows you to continue a level from one of their various checkpoints if you die somehow, but if you lose all your lives you have to start from the beggining and redo the whole thing until you get it right and save your progress...I don't know about you, but with counted exceptions I hate these sort of cheap-o systems, more reminiscent of an 8-bit famicom game than of a next-generation 3D game...

Then there are the jumping puzzles, they are quite a bunch, and they can pose some serious challenges, and they may rub you the wrong way if you don't get used to them early on. After all I don't need to point out the difficulties these puzzles pose when viewed from a first-person perspective.

And last but not least.... the fog....

THE FOG!!!

Let's see, you have an underpowered 64-bit console only good for Mario games and a game with lots of open areas, so what do you do??? You extend the draw distance about 12 feet from you and just obscure the rest of the world with a fogging effect... greeeeeeeaat.... And nevermind the fact that this is a conversion based on a much more powerful platform that can be upgraded, so why would they bother to rework their engine so that you could control the draw distance instead of hardwiring it to the lackluster N64 specs if it's much easier to just carbon copy the damn thing as it is?... bastards....

Oh yeah, there's also the fact that the game doesn't exploit the Turok character much. In the comics he's a witty Spider-Man like renegade hero that would rather weasel his way out of any responsability than be a superhero. In the game he's just a generic asskicker out to save the world... Oh well...

The Bottom Line
As you can see the game really shocked me when I got my hands on it a while after it hitted the PC platform. If there's anything I expected from a first generation N64 fps game believe me that it wasn't for it to be fun, challenging and imaginative. Sure, it also comes with plenty of console-related problems, but one can clearly see after giving it a go why Acclaim is still churning out sequels to this fantastic shooter. A definitive blast for action fans.

Windows · by Zovni (10504) · 2003

No first-person shooters featured dinosaurs ... until now

The Good
When I was a kid, I remember reading these comics titled Turok: Son of Stone which my father had around for years. He was a fan of the adventures of Turok and his sidekick Andar. Over the years (post-Dell), the rights to the comic book were handled by Golden Key Comics, then Western Publishing, then Valiant, then Acclaim Comics. In 1997, in conjunction with the rebooted comics, Acclaim released a series of video games. The first one, titled Turok: Dinosaur Hunter, was a commercial success.

The game featured Tal'Set (Turok), a Native American tasked with protecting the barrier between Earth and the Lost Land. Someone calling himself the Campaigner is seeking an ancient artifact called a Chronoscepter. To prevent it from falling into the wrong hands, the Chronoscepter was broken up into eight pieces and scattered throughout the land. Realizing how very powerful it is, the Campaigner plans to use a focusing array to magnify the Chronoscepter's power, destroying the barriers that separate the ages of time and rule the universe. Tal'Set plans to find the Chronoscepter pieces and put an end to the Campaign's schemes.

Right at the start of the game, you are instructed to search for the central hub and use keys to open portals. Usually, you find these keys on a pedestal which is scattered throughout the levels, and quite a bit of exploration is required to find them. You also have to find one of the Chronoscepter's piece, cleverly hidden from view, and use it to defeat the Campaigner in the end. You can still defeat him without it, but it's going to take a long time.

Stopping you from completing your task will be a variety of enemies as well as dinosaurs that attack you for just being there. Soon not long after the game starts, you encounter poachers dressed in Tomb Raider outfits; then two levels later, you see warriors who make use of their peashooters; then eventually, you come face to face with robots that really don't belong in this game. Their death animations are nice, especially when they start by grabbing their ear. Their gurgling noise sounds excellent.

When it comes to weaponry, you start with a knife and some Tek Arrows, but as you proceed through the levels, you will be able to pick up shotguns, chainguns, and some alien weaponry. The more advanced ones, such as the Fusion Cannon, are capable of disposing enemies in one shot and turning enemies into statues. For this reason, I prefer the advanced weapons over the normal ones, since they can also interact with the environment, bringing down palm trees and such. Not that it helps you.

There are multiple routes you can take in each level, and that's a good thing since this is not something that was uncommon in other first-person shooters before the game's release. It also calls for more exploration. You can discover areas you have not visited before, collect more ammo and health. There are blue warp portals that have the habit of appearing right in front of you, and entering these portals is ideal if you are about to run out of health or ammo.

The graphics make full use of the N64's graphic capabilities and they are heaps better than the PC version. The HUD looks better, and basically everything looks superb. Most of the levels take place outside, and there are at least two levels that are inside as well, and you have to go through some caves to reach a certain point. Because of the way the levels are laid out, it is easy to get lost if you don't use the map.

Before the start of the game, there is a beautiful animation of the Iguana logo that deserves to be watched more than once. When you walk off the edge of a platform, seeing Turok fall to his death is a nice touch. It's a shame that other developers haven't thought of this.

Most reviews I read have criticized the use of fog on every level of the game. Although you can't see what lies ahead of you in the distance, it adds to the atmosphere of the outside levels. However, I don't agree that this fog should be indoors as well.

There are bosses you need to fight in the game, usually to get the last key in a level, but you won't get to fight them at the end of each level . My favorite one has to be the second boss, the mantis. I believe it is the only boss that proves quite a challenge, as it spits acid right near you and it is capable of jumping over you if it sustains enough damage.

The music is excellent, and the soundtrack to each level changes depending on which location you are wandering through. The outdoor levels have a soundtrack composed mainly with drums. The music gets more intense when you are fighting bosses. When you swim underwater, the music has that relaxing feel to it. As for the sound effects, the best ones come from Turok himself.

The Bad
Near the end of the game, you have to venture through this fortress and kill androids and other enemies along the way. This fortress doesn't fit in with the overall theme of the game, and just walking through it, along with going up lifts to access different floors, is a waste of time.

There are checkpoints and save platforms in the game, a concept I still haven't got used to. If there is some difficult task, such as jumping between pillars that are too far apart, the checkpoints are miles away meaning that you have to travel quite a long distance to get to that difficult spot.

The Bottom Line
I enjoyed Turok and wouldn't mind playing it again in the near future. The game includes some nice cheat code, some of them are quite amusing. I entered a few codes and got to replay some levels I enjoyed, but with the weapons you can't get until later in the game. I had a go at the PC version and the graphics are inferior in my opinion. For fans of the comic books will enjoy this game. If you haven't read the comics but still like the idea of venturing through a world inhabited by dinosaurs, then you will enjoy this game even more.

Nintendo 64 · by Katakis | カタキス (43091) · 2012

[ View all 7 player reviews ]

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Neat! GAMEBOY COLOR! (1990) Sep 5, 2010

Trivia

Console Firsts

Was the first 1st-person shooter on the console. It was also the first third-party release for the Nintendo 64.

Was released well above the price of other games for the N64. $80 in the US, £70 in the UK, and $130 in Australia. Higher than any other game for the platform at that time.

German Censorship

The German version of the game was censored. All human opponents were replaced by robots - some of them were exclusively modeled for this release, others were just taken from the last level of the game and used throughout all the other levels as well.

Japanese Title

The Japanese title translates to Space-time Soldier Turok in English.

Memory Card Goof

In the United Kingdom, Turok: Dinosaur Hunter was the first N64 game released there to require an expansion memory-card in order to save your in-game progress. The only problem was, Nintendo had not yet made their official memory-cards available for retail sale in the UK. Scrambling to meet market immediate market demand, third-party accessory manufacturers were able to swoop in and fill the gap. A notable misstep by Nintendo which could have tanked the release of Turok for the UK.

Soundtrack

The soundtrack has only five original tracks from the game. There are also four official remixes included as a bonus. The soundtrack was released in 1997. 1. Technosaur Radio Edit 2. Deep Jungle Mix 3. Tyranosaur Club Edit 4. Rokozor 5. The Jungle 6. Boss Encounter 7. The Treetops 8. Lava Land 9. Campanier Boss Encounter

Songs from 1-4 are official remixes, and songs from 5-9 are general tracks from the in the game. The whole soundtrack runs just under 40 minutes.

Turok Origins

Turok: Dinosaur Hunter is based on a comic book series of the same name, and not the other way around as most people seem to think. The series is published by Acclaim Comics and written by the great Fabian Nicieza.

Iguana, who were owned by Acclaim at the time, developed the original Turok. A year or so later, Acclaim merged Iguana and Probe, one of the other developers owned by Acclaim, into one single developers' house, Acclaim Inc.

Awards

  • Electronic Gaming Monthly
    • March 1998 (Issue 104) - First-Person Shooter Game of the Year Runner-Up (Readers' Choice)

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Unicorn Lynx, Exodia85, Alaka, DreinIX, marley0001, Mok, Talos, WONDERなパン.

Game added August 22, 2000. Last modified March 13, 2024.