Quake II

aka: Q2, Quake 2
Moby ID: 405
Windows Specs
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Description official descriptions

A sequel in name only, this follow up to id’s 1996 Quake, is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.

As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.

Spellings

  • 雷神之锤II - Simplified Chinese spelling

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Credits (Windows version)

43 People (40 developers, 3 thanks) · View all

Manual Design
  • JACKHAMMER - Dallas/TX
Programming
Art
Level Design
Business
Ending Cinematics by
  • Blur Studio - Venice/California
Environment models for Introduction Cinematic by
Assistance with environment design by
Sound Design by
  • Soundelux Media Labs
Music Composed and Produced by
  • Soundelux Media Labs
Music Composer (additional music)
Level Music by
  • Sonic Mayhem
Quake II Theme Song
Climb
Voice of computers by
[ full credits ]

Reviews

Critics

Average score: 87% (based on 44 ratings)

Players

Average score: 3.8 out of 5 (based on 302 ratings with 15 reviews)

More of the same. Good, but needed?

The Good
Single player is nice, considering this was Id's first attempt to put a story in a game (Doom 3 just happens to be the second...).

Although, by todays standards, the AI may look very weak, it was impressive at that time, and those Stroggs were just tough! The guns are the definitive FPS standards. In other words, almost every generic FPS will have equivalents to these ones. They cover the all of most simple and generic weaponry needs in a game of this type.

The multiplayer, the only thing that Id really tries to care besides the engine, is said to be awesome, but I never really cared about it, so I can't comment.

Graphics? Were all good by the time it came out, so... They don't need to be discussed. (Nowadays, it's plain weak.) Sound is nice, and I really love the musics...

The Bad
For a game that should correct Quake's "brownness", this one is quite "Brown" too. The weapons lack muzzle flashes for some odd reason, and it just wasn't packed with any multiplayer maps (they come with the patches). Considering multiplayer is always Id's main target (except for Doom 3) this is pretty weird.

Id could have used a better plot than the Cybernetic alien invaders and it lacks a bit of level theme variety too.



The Bottom Line
While trying to create another multiplayer blaster and another massive licensing engine, Id happened to forget about game design when they came out with Quake 1. Not that the levels were crap (Building levels is something those guys are good at) but they never fitted together and the "story" was plain Doom, with barely no changes.

Quake 2, while being nothing different from number 1 in objectives, is clearly, an attempt to say "We're sorry" and make a real plotted game.

It doesn't fail in doing that, but it happened to come out right at the end of the times for the Weak Story driven FPS (not that they don't keep coming out, but they don't get as much attention as before).

In the end, one can easily say: It's good old Id style FPS. Fun, Violent and Empty.

Windows · by Geraldo Falci (12) · 2004

An excellent addition to the Quake series!!!

The Good
I liked the graphics in particular. The enemy AI and models were excellent, just as you'd expect from ID Software. The updated engine had some new features too, like 3D Accelerator support, and switching hands, later to be seen in Counter Strike.

The Bad
The few things that let Quake 2 down a bit were the repetitive levels and the "hardness" of it, even on easy. I had to use cheats to get past it. These are minor things, I know, but the game could have been a lot better if these things were fixed. Other than that, the game was awesome!!!

The Bottom Line
Many people say that Quake 2 can't top the original Quake. I think (out of my own opinion) that this tops the original Quake. And since it's been released as a budget game in a DVD case for $9.95, you can't go past that!!!

Windows · by James1 (240) · 2001

A let down

The Good
Quake II wasn't all bad, there were some very big improvements over the first installment, even if the game as a whole didn't live up to its predecessor.

For one the graphics engine was phenomenal. Again we're treated to fantastic graphics that run extremely fast even on poor systems of the time. It amazes me how fast and smooth the game would run, while just about everything else out at the time looked worse and ran half as fast.

The single player was a big improvement. Enemy AI was much, much better, the story (although lacking by standards of the time) was better than the first installment, and the level design while not as good in my opinion, offered a wider variety of colors and environments over the first. Furthermore, the lighting effects were much, much better than the first and the character models far more detailed (but we'd expect that with a newer game).

The Bad
Unfortunately everything else is lacking. While Quake 1 gave us fantastic multiplayer action while failing to deliver on the single player campaign, Q2 is the opposite. The single player is decent, but the multiplayer was atrocious.

The state of the online community surrounding Q2 reflected this. This was a game that outsold its predecessor, but still there were fewer ladders, competitions, and online servers.

Some designer got the bright idea that the rocket launcher in Q1 was too powerful, so they dumbed it down, they nerfed it BIG TIME. Not only did the rocket launcher produce a minimum amount of damage, the rockets traveled so slow after being fired that it could take 4 or 5 seconds to reach your target. Not only that but the blast radius was so small that only a direct hit would really do anything, but even so that was dumbed down as well and it would take multiple direct hits on an unarmored opponent. Worthless.

But then they introduce the rail gun. A one shot instant fire, instant kill weapon. This wouldn't be so bad because many FPS games have a weapon of this sort, but to shoot themselves in the foot, the designers slowed player movement to a crawl. The result is everyone using rail guns; the instant kill weapon while players move around at a snail's pace. The result is that newbish, unskilled players are now on level playing field with seasoned veterans, and the game comes down to excessive camping with those that have the faster computer to get into the level first usually ending up the winners.

The multiplayer was slower and buggy. There were crashes, and super low pings were less common than in the first installment. Lots of activity in game would cause slow down, even if your machine is 10x the recommended specifications. The DM was slower, required less skill, and there were fewer customizations available to the end user.

Furthermore, the multiplayer level design was not as good as the previous installment, and the game generally lacked the hard core multiplayer experience that the first offered.

The Bottom Line
If single player goodness is what you're after, and you feel that the original Quake failed to deliver, then this one is for you.

If you're a hardcore multiplayer competitor, then you're out of luck with this title.

Windows · by D Michael (222) · 2007

[ View all 15 player reviews ]

Discussion

Subject By Date
Screenshots Geamandura (2326) Dec 10, 2009

Trivia

1001 Video Games

Quake II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Action figures

In 1998, Quake II action figures were released to stores by ReSaurus. There was only one series of figures. The series was composed of: Marine (& Barracuda Shark), Jungle Marine (& Strogg Parasite), Iron Maiden (& Strogg Technician), Tank, and a limited edition Psycho Marine.

European version

The UK Windows Version Quake II CD has the following printed on it:

This product is intended for sale outside North America only and will not function on North American operating systems.

Upon testing this seems to be untrue, it works on every North American version of Windows tested. Assumedly this was to prevent people importing the CDs from the EU and selling them in the US.

German index

On December 20, 1997, the PC version of Quake II was put on the infamous German index by the BPjS. The Nintendo 64 version followed August 31, 1999.

For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Language

This is the second time id Software has invented an alien language for use in their games (the first was in Commander Keen). Like Keen's Simplified Galactian Alphabet, the Strogg language in Quake II is a simple letter-by-letter cipher. Although no-one has ever made a Strogg font pack, you can decipher signs and messages in the game using the Strogg translator at id's Quake 4 site.

Release

The game was rushed to be ready for the very lucrative Christmas 1997. It shipped with a lot of bugs, missing features (no multiplayer maps) and multiplayer was almost unplayable on the net at first, but id fixed all these issues with numerous patches.

Soundtrack

The soundtrack, composed by Sonic Mayhem, features a total of ten tracks in CD-Audio quality. If you listen to the CD be sure to skip the first track, which is the data information.

The rest of the tracks are:

  1. Operation Overlord

  2. Rage

  3. Kill Ratio

  4. March of the Stroggs

  5. The Underworld

  6. Quad Machine

  7. Big Gun

  8. Descent Into Cerberon

  9. Climb

  10. Showdown

Source code release

On 22 December 2001, the full source code was released. It can be downloaded from the ID software website.

Zeebo version

On June 15, 2010, both Quake and Quake II were removed from Zeebo's wireless network, the Brazilian Zeebonet. Both games were offered for 10 Z-credits and each Brazilian Zeebo came with 35 Z-credits, so the games were sold virtually for free. They were replaced for Zeebo Extreme Rolimã and Zeebo Extreme Jetboard as free downloads.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Action Game of the Year
  • GameSpy
    • 2001 – #47 Top Game of All Time
  • Interactive Achievement Awards (Academy of Interactive Arts and Sciences)
    • 1998 – Computer Action Game of the Year – Won
  • PC Gamer
    • April 2000 - #8 overall in the "All-Time Top 50 Games" poll

Information also contributed by Apogee IV, chirinea, Maw, Mike Quigley, PCGamer77, Sciere, Xoleras and Zovni

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Related Sites +

  • Bill Brown - Music Composer (additional music)
    Listen to streaming and MP3 music tracks from this title at the composer's official site including the intro and ambient tracks
  • Linux Quake HOWTO
    This Linux HOWTO describes how to get Quake, Quake World and Quake II running on a Linux Box
  • PlanetQuake
    One of the most comprehensive Quake, Quake II and Quake III: Arena sites, PlanetQuake is multiplayer-oriented and contains huge amounts of information, patches, maps, addons and just about anything Quake-related.
  • Quake II
    Official page on id Software's website
  • S&F Prod.'s Quake 2 Page
    Here you'll find a funny skin and more.

Identifiers +

  • MobyGames ID: 405
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Brian Hirt.

Macintosh added by Corn Popper. Windows Apps added by Kam1Kaz3NL77. Zeebo added by chirinea. Amiga added by Kabushi. PlayStation added by Adam Baratz.

Additional contributors: Tomer Gabel, Cochonou, Adam Baratz, Unicorn Lynx, Frenkel, AdminBB, Dan K, Havoc Crow, Patrick Bregger, Titan10, FatherJack.

Game added November 10, 1999. Last modified March 30, 2024.