Gothic

aka: Gothic Classic, Gotika, Orpheus
Moby ID: 3785
Windows Specs
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Description official descriptions

With the orc hordes invading, the king needs a lot of magical ore to create enough weapons for his army. All the criminals are now sentenced to work in the ore mines till the end of their days. To prevent them from escaping, the king has a group of powerful wizards create a magical, impassable barrier. But the barrier grows out of control, capturing a large chunk of terrain within itself, and the wizards become imprisoned inside. In the confusion that follows, the prisoners kill the guards and take over the whole area within the barrier.

Many years later, the prisoner community has been divided into three camps: the Old Camp, where miners dig up ore and sell it to the king in exchange for goods from the outer world; the New Camp, where anarchy rules, and where the miners dig up ore in hope of blowing up the barrier with its magical power; and the Brotherhood, whose members worship a mysterious god called the Sleeper, hoping that he will release them. A new convict has been recently dropped into the prison, trying to find his place within the community, and knowing nothing about the pivotal role he will soon play in earth-shaking events.

Gothic is a third-person perspective 3D action role-playing game. The game is set within the Colony, the large area of land within the barrier. The player is free to explore most of the Colony from the beginning, though it may prove difficult, as the protagonist is initially very weak and most wildlife can kill him with one attack. Combat with melee weapons requires the player to input combinations of keys to execute various types of attack.

The player character must train to increase his attributes - Strength, Dexterity and Mana. As he vanquishes creatures and completes quests, he receives experience; with enough experience, he will gain a level, which not only increases his number of hit points (and thus lengthens his lifespan), but also gives him skill points. If the hero meets someone who is eager to teach him, the player will be able to spend skill points to increase attributes or learn completely new skills.

Skills include: the increasing ability to fight with various types of weapons; the ability to pick pockets and locks; and the ability to jump further and sneak. The protagonist can also learn to harvest furs, claws and other things from the animals he kills, and then sell them for money. Collecting plants and getting meat from defeated creatures can be very useful, since eating food heals the main character, or restores mana lost when casting spells. The game features a day and night cycle, character schedules, and interactivity with the game world: for example, the player can find a pan or a stove and roast raw meet to raise its healing qualities.

The player can choose to join any of the three camps, which influences most of the quests in the first part of the game. By focusing on particular skill sets, the player can turn the main character into a specialized melee fighter, archer, or mage. However, it is also possible to learn skills belonging to other classes at any time. Even if the player doesn't want the protagonist to learn mage skills, he can still find or buy scrolls and runes which allow the hero to cast various magic spells, e.g. toss fireballs at the enemies, teleport, turn himself into other creatures, and many more.

Spellings

  • Готика - Russian spelling
  • 哥特帝国 - Chinese spelling (simplified)
  • 救世英豪 - Chinese spelling (traditional)

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Credits (Windows version)

115 People (113 developers, 2 thanks) · View all

Reviews

Critics

Average score: 81% (based on 34 ratings)

Players

Average score: 4.0 out of 5 (based on 150 ratings with 8 reviews)

Sadly unknown, but fantastic for those who found it

The Good
This is one of those few games that has everything an old RPGer can ask for. It has an unnamed hero that you can shape in any way you want. It has a huge 3D-world filled with secrets and treasures, just waiting for you to come and explore it. It's got plenty of interesting NPC's that actually speaks, lives and eats like people do in real life. And it's got a pretty interesting story once you find out what it is you're supposed to do. It never needs to load any new data, which really helps the feel of the game, and even from the beginning you're free to roam the entire world of Gothic. Freedom, defined by a computer game.

The Bad
The controls were a bit awkward to beging with, but after I got used to them they worked like a charm.

The Bottom Line
Since it's an action-oriented RPG it won't suit those who are used to the static form of roleplaying presented in the Baldur's Gate games. But for those who enjoy a challenge, a beautiful 3D landscape and a well written quest, they should pick this title up right now.

Windows · by Mattias Kreku (413) · 2003

A CRPG to praise for all of the eternity

The Good
-Gothic has one of the best and more importantly non-cliche story lines in RPG history. It's not the good guy killing the bad guy or save the world kind of thing. Actually, the main aspect of the story is very simple. A king is trying to get ore to make weapons for fighting his enemies ( orcs ) and sends criminals to a magically protected penal colony with resourceful mines to prospect ore and the main hero of the game is one of them. People in PB used this simple background in the best way possible and made a story that completely affects everything in the game and always makes you want to know more about it.

-A great world with a lot of immersion. I really couldn't think about anything else when I was playing Gothic. Just the game itself.

-Great lore. I have seen magicians, orcs, gods, monsters , etc before. But I don't remember seeing them mix with each other in such a great harmony and coincidence. Nothing seems overdone or overflown in Gothic's universe. Everything ( from characters to inventory items ) plays its part perfectly in describing the world of Gothic without overstaying its welcome. Actually, the good thing is the universe is perfectly connected in Gothic games. One of the reasons I consider Gothic 2 my most favorite game ever was the fact that I played Gothic before it. Just seeing the perfection connection between two games was delightful and made me enjoy the game a lot more.

-Great and innovative RPG System. when you level up, you gain 10 learning points , but unlike many RPGs , you can't spend what you gained from your level-up right away. you have to go to a tutor and then spend them anyway you want. You can increase your attributes like Mana, strength, dexterity or increase your skills like working with Crossbow, 1 handed weapon, 2 handed weapon, bow etc. So you choose your class not by simply choosing it at the start of the game, but by advancing and making choices during your play-time. In other words, you choose your class dynamically.

-Awesome Graphics for its time. Playing the game on highest graphical settings in 2001 was a real treat I guess.

-Wonderful believable Characters who are all gray. You can't judge their morality just like you can do in other RPGs . Good and bad in Gothic universe has only meaning for Innos and Beliar. Two gods in the game's universe. Even Xardas who is a necromancer and servant of Beliar sounds like a fair old man most of the time.

-Great Dialogues followed by great voice acting (for a cult-classic European CRPG of course ) . Many people might think voice acting is cheap in this game, but I actually find it to be in greatly in harmony with the game's atmosphere and character's personality.

-Highly addictive. I couldn't touch any other game while I was playing Gothic.

-Artificial Intelligence is phenomenal both for enemies and NPC's.
Their reaction to your actions is very well detailed. For example when you sneak, NPCs become suspicious and ask you why are you sneaking. When you draw your weapon, they will draw theirs too and will attack you if you don't sheath it soon. They talk with each other, they will go back to their home when the night comes, when you go to their house, they'll tell you to get out. Enemies spin around you, they won't attack you when you are blocking, they block your attacks, even humans and orcs have different fighting tactics, orcs are more aggressive and reckless due to their nature, but humans fight with more and care and focus on defense, Animals don't attack you if you just go away, wolfs mostly attack in packs, etc. I just could go on. But I think that proves how good AI is in Gothic.

-Killing every single enemy is a big enjoyment because of the challenge they give.

  • A nice sense of humor which never gets absurd. Especially for the nameless hero's dialogues.

-Game Gives you huge freedom to become whoever you like. A fire mage, water mage, paladin or mercenary.

-Great armors and weapons and spells. ( of course some of them ARE useless...)

-Memorable Music. Kai Rosenkranz is a genius. The main menu music is perhaps one of the best music tracks I have ever listened. Absolutely epic and iconic.

The Bad
Not much not to like about this game , but here are some few:

-Gothic is a bit short. (According to the fact that it's an open world game.) Personally It last around 38 hours for me with all of the possible side quest done as a Fire Mage.

-Very hard at first. You can hardly kill a scavenger (one of the weakest enemies in the game ) without constant savings and reloading at very first. Although this is not entirely a bad thing, because it just makes you really feel the power later in the game. But it's very annoying at first and probably the only reason many people couldn't get into the game.

-Some minor bugs. Although really not a big deal with the latest patch.

-Weird and Unusual controls. Although you get used to it.

The Bottom Line
Gothic is truly one of the biggest achievements in history of games. it was a very ambitious game for its time and didn't fail although it was its developer's first game. The good thing is that greatness of Gothic didn't just end with this game. Gothic 2 is better than Gothic in every possible way (except story and atmosphere), Night of the Raven made Gothic 2 even better. And Gothic 3 even with its bugs, made all of the RPGs around its time like Oblivion look like a student project to me. But just like all cult-classics, Gothic is not for everyone. If you want to enjoy Gothic, you have to be a patient gamer. You should not quit from the game in rage when you see you are getting squashed by your enemy before even having the chance of drawing your weapon. You should not get confused when you see there are lots of possibilities without any kind of guide ( except the ones in the Internet ) directing you which one to take and what's the consequence. In the other words, Gothic has a hard time holding the interest of gamers in general . But it will blow away the cult that follows it in the best way possible.

Windows · by Herzalot . (307) · 2011

A well-executed RPG with a great atmosphere

The Good
I was really surprised with how great this RPG is considering the mix of grumbling and merely moderate praise I'd heard from a number of people. The plot is compelling, and together with the setting creates a great atmosphere. The dialog is well-written (not too goofy or hammy), and the translation is the best of any non-English language game I've played. The mix of open-world level design and NPC schedules really brings the world alive. The graphics were sufficient for my tastes; once I had been playing enough to be sufficiently immersed in the game it never occurred to me that they were somehow dated.

Some of the specific complaints I had heard were regarding the game's combat and keyboard controls. Personally, I think the controls are the best in the series once you hook up a gamepad using a keyboard emulator such as JoyToKey. In comparison, the mouse controls in Gothic III (which admittedly I've only played a little of) seem a lot more cumbersome.

The plot goes something like this: You start out as a convict in a penal colony that has been sealed off from the outside world by a magical barrier. Trapped along with you are some of the mages who initially set up the barrier. Your goal in the game is to, together with one of the several factions you can join, assist the mages in bringing down the barrier and in the process (ostensibly) also regain your freedom. Along the way are some surprises including a dark (but not evil) mage, and a truly evil power vying for control over the world.

The Bad
One thing that disappointed me about this game is how linear it becomes toward the end. At this point you are no longer working for the factions you tried so hard initially to join. Instead, you are working for a sort of free agent with his own set of parallel interests. Faction standing no longer matters much and the main quest becomes a series of tasks to be completed in a fixed, linear order. Nevertheless, there's enough variety and new things happening to keep you playing onward to completion.

The Bottom Line
Definitely not a game to miss, and one of the best RPGs of the 2000s. With everything having been patched up by the community and its meager system requirements, there's no reason not to go out and play this game right now.

Windows · by SharkD (425) · 2010

[ View all 8 player reviews ]

Discussion

Subject By Date
German title? SharkD (425) Jan 9, 2009

Trivia

Comic book

A comic book based on the game's lore was published in 2000, prior to the game's release. Titled simply Gothic, it depicts events in the prison colony shortly before the game protagonist's arrival. The comic is written by Thorsten Felden.

Development

Gothic was developed without an option for mouse control -- everything was keyboard-only. When editors of gaming mags were shown an early build, they complained about the cumbersome handling and sluggish controls. So the developer, Piranha Bytes, put in mouse control -- in the last month before going gold

Multiplayer

A multiplayer mode was in the works, but was cancelled in June 2000. The net code was already finished, but other problems (for example balanced quest rewards) were too big.

Music

In the beginning of chapter 2, the band In Extremo (a German band that mixes medieval music with elements of rock) gives a virtual performance in the old camp. Due to licensing issues, the performance is cut in some non-German versions and re-releases.

References

In the swamp camp the player can meet an insane NPC named "Baal Netbek". He is named and modelled after Joachim Nettelbeck who was a reviewer for the German magazine PC Player at the time. He even lent his voice to the character.

Version differences

The German and the US-American versions of Gothic are both censored but they are censored in different ways: In the German version there's less blood and in the US-American version there's no nudity.

Awards

  • GameStar (Germany)
    • Issue 02/2002 - Best RPG in 2001
    • Issue 02/2002 - Best Game World in 2001

Information also contributed by Kaliban, Monkeyhead, Mobygamesisreanimated, JudgeDeadd, and Patrick Bregger

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Related Games

Gothic II
Released 2002 on Windows
Gothic 3
Released 2006 on Windows
Gothic II: Gold Edition
Released 2004 on Windows, 2023 on Nintendo Switch
Gothic 3: Forsaken Gods
Released 2008 on Windows
ArcaniA: Gothic 4
Released 2010 on Windows, Xbox 360
ArcaniA: Gothic 4 (Collector's Edition)
Released 2010 on Windows, Xbox 360
Gothic II: Night of the Raven
Released 2003 on Windows
Gothic Universe
Released 2007 on Windows
Gothic: Collector's Edition
Released 2005 on Windows

Related Sites +

  • Gothic I - Español
    This Language Pack is based on the Spanish Gothic I release by Egmont Interactive (1.08j). It contains the menu scripts, game scripts, subtitles, fonts, and three videos in Spanish.
  • Gothic@RPGDot
    Comprehensive Gothic Site for Gothic 1 and 2 including news, commentaries, designer diaries, screenshots and forums

Identifiers +

  • MobyGames ID: 3785
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Contributors to this Entry

Game added by Alexander Schaefer.

Nintendo Switch added by Plok.

Additional contributors: Kaliban, Unicorn Lynx, Jeanne, Havoc Crow, Nico Bendlin, Paulus18950, Patrick Bregger, Plok, Evolyzer.

Game added April 13, 2001. Last modified April 1, 2024.