Beneath a Steel Sky

aka: BASS, Beneath a Steel Sky: Remastered, Beyond The Abyss
Moby ID: 386
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/13 2:17 AM )

Description official descriptions

In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

The game uses the Virtual Theatre engine from Lure of the Temptress, which allows its characters to move freely independent of the player's input, making the game world more dynamic than it is usually the case in comparable games. Otherwise, the engine provides traditional point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.

Groups +

Screenshots

Promos

Credits (DOS version)

44 People (41 developers, 3 thanks) · View all

Game Design
Programming
Script
V T System Concept
V T System Design
V T System 2.0 Implementation
Music
Music Conversion & Sound Effects
Comic
Background Screens
Background Paintings
Computer Graphics and Animation
[ full credits ]

Reviews

Critics

Average score: 85% (based on 54 ratings)

Players

Average score: 3.9 out of 5 (based on 274 ratings with 17 reviews)

Uh...wow. Just...wow...

The Good
A while ago, Revolution Software gave the source code for Beneath a Steel Sky to the makers of ScummVM (www.scummvm.org) so they could include support for it in their emulator. Not only that, they also allowed the ScummVM team to put the full game up for download, free. I figured there was no excuse not to try it. I'll never regret downloading those 67 Megs of pure magic.

The game begins with a comic book style intro cutscene, complete with still panels and "WHAM!" "BOOM!" and other sound effects. We learn that your character, Robert Foster, was in a helicopter crash when he was very young, and was stranded in the wilderness, or "The Gap." A tribe of people raised him there, and he built a robot named Joey. Then, police from the city he was born in come to get him. Just as they reach the city, the helicopter crashes. Foster survives again, and is on the run from the police, and tries to escape from the city. But he learns of the dark things that truly make the city run, and fights to...well, I don't want to give it away.

The point and click gameplay is simple, left or right click to move, left click to examine an object, right click to use it. Move the mouse to the top of the screen to select inventory items. The pixel-hunting problems of most point and click games are gone in BASS, because most important objects are very visible. The story is engaging and fast paced, and the puzzles are fun. Parts of the game were too hard for me, and I needed a walkthrough, but most adventure veterans should easily navigate the puzzles. I play these games for the story, really, not to experiment with inventory items. The voice acting (in the CD version) is very well done. The dialogue is also hilarious at times, giving the normally dark cyberpunk genre a lighthearted feel. Joey the robot is very humorous, and the courtroom scene in the later part of the game is extremely funny.

The Bad
The game has very, very few flaws. Obviously, the graphics and MIDI music are dated, but for a 1994 game, they are good. Still, they aren't as good as graphics these days, and the 320x200 resolution may require you to adjust your monitor. In the CD version, some voice acting is missing, and other times, the voice acting doesn't match the subtitles. I believe when you talk to Walter outside Burke's Bio Surgery, four or five lines are COMPLETELY different from the text displayed on screen. More minor voice acting things are present as well. For example, the text on the screen may say "jumper" (the British word for sweater) and the voice actors say "sweater." It's probably a localization thing, but it would've been nice if they changed the text too.

The Bottom Line
Before playing this game, I thought Grim Fandango was the greatest game ever made. Now, BASS is planted firmly next to that game in a tie. Even if you play with a walkthrough that spoils all the puzzles, the game is still one of the most entertaining things you can find. And since it's free now, there's no excuse to try it. It will be worth every single one of the zero dollars you pay for it.

DOS · by Zack Green (1162) · 2004

Guybrush Threepwood would LOVE this game!

The Good
It's games like this that remind you that a good adventure game should have a good sense of humor, and boy did this game a lot of that. Robert Foster, the hero of this game must be related to Guybrush Threepwood of Monkey Island.

GAMEPLAY Now I know where Max Payne got it's inspiration in creating a "comic-like" introduction.

The game is quite easy, not big time hard puzzles which I totally loathe...thankfully the game is all about adventuring and less puzzle solving. It may be a turn off for hardcore puzzle solvers, but for people like me, I enjoy the simple cruise.

ACTING Now this is one adventure game no one will soon forget. This game has got to be one of the best actors you can find! The whole bloody place is fulled with half-wit Brits (excluding a French and an Australian), but boy do they give a Superb act! Their dialects are soothing and funny, the script "almost" rivals that of Monkey Island...you gotta love those British accents...

MUSIC This game has one of the best Jazz melodies you can find. Dang shame you can't play the music separately like in other games (if someone knows where to get the music of this game...let me know will ya...thanks!). I even saved in areas where the music is good, just so I can listen to alone...come to think of it, it's just the perfect kind of music to have with a girl and candle light dinner...

The Bad
Sometimes if you click to fast during a dialog, the you didn't read much less hear the dialog. This means you have wait for the dialog to end. But sometimes your finger gets a little trigger happy...and accidental clicking occurs.

But the biggest dissapointment to me was the ending. It so much expected a lengthy cutscene...more on the aftermaths. But you don't get any...barely a few minutes and bye-bye. Thankfully, the ending music is sooo goood, so that kinda soothed my mood...a bit.

The Bottom Line
Well it's a great adventure game, I'll give you that. And that's all that matters.

Dang the music's good!

DOS · by Indra was here (20756) · 2004

A neat and fun little adventure.

The Good
The puzzles are solid, mostly inventory based. A couple I found particularly tricky.

The characters are a joy to talk to and meet, each with their own great and matching personalities. Your side kick Joey is a funny, sarcastic little robot who had me chuckling a couple of times.

The story is interesting enough that I wanted to keep playing just to see what happens next. Some small twists here and there really keep it feeling fresh and exciting. Tho the ending felt very bitter sweet, it was still very much worth it.

The art is fantastic and does a great job depicting a futuristic, rusty metallic, dirty and grim futuristic city. All the characters and items are also looking great, with nice smooth animations for everything.

The music is good, with lots of different tunes for different sections of the game. All very fitting.

The voice acting was a nice addition, tho near the end of the game it appears to glitch and cause some text to either go too fast or skip entirely.

The Bad
Besides the audio glitches near the end, and the ending not being the greatest, I really have no other major cons to point out. It was a very enjoyable experience.

The Bottom Line
If you enjoy adventures/point-n-clicks, this is one of those classic ones you should definitely check out! Great story, great characters, great art, solid puzzles and good music all round out to an awesome game!

Windows · by corpse+flower (30) · 2012

[ View all 17 player reviews ]

Trivia

1001 Video Games

Beneath a Steel Sky appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Amiga version

Programmers of the Amiga version left the following information in the main "exe" file. The information describes big problems the programmers had with deficient Amiga hardware when developing the game:

At the beginning the programmers were happy and did rejoice at their task, for the Amiga before them did shineth and was full of promise. But then they did look closer and did see'th the awful truth; it's floppies were tiny and sloweth (rareth was its hard drive). And so small was it's memory that did at first appear large; queereth also was its configuration(s). Then they did findeth another Amiga, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were pseudo backward compatible. But, eventually, it did come to pass that Steel Sky was implemented on a 1meg os-legal CBM Amiga. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done.

CD-ROM release

Beneath a Steel Sky was also released on CDROM featuring full speech.

Comic

A comic book drawn by Dave Gibbons was included in the box in the original release version of the game and served as an introduction to the game. As of 2000, the comic book can be read online at Revolution's website.

Development and release

Beneath a Steel Sky was originally started for Mirrorsoft, back in 1991. When the game was entering its final stages, Robert Maxwell, Mirrorsoft's owner died in a yachting accident, and the powerhouse publisher went bottom-up in December of that year. The result was that the game was put on the back burner for a while.

In March 1992, Revolution approached Virgin and asked the publishers if they wanted to take Underworld, as it was called then, as well as Lure of the Temptress. This was agreed on the provision that Revolution used the Virtual Theatre 2 system - an update of the original Virtual Theatre engine used in Lure of the Temptress. Underworld became Beneath a Steel Sky after the launch of Ultima Underworld.

It took about £40,000 to make the game, a huge amount for the company at that time, but the game sold extremely well at retail, managing between 3-400,000 copies, almost all of which were from Europe.

Freeware release

As for Aug 02, 2003, Beneath a Steel Sky became officially freeware. The creators of ScummVM, a gaming interface written to make old adventure games playable on modern operating systems (only when you own the original software) asked developer Revolution if they were allowed to take a look at the source code to be able to fully support the game in their interface. They got more than they expected when Revolution made the full game (CD version with music and speech) available to everyone.

GOG.com release

The GOG.com release uses the cross-platform virtual machine ScummVM to make the game available for Windows users.

Swears and nudity

The little robot Joey during the game say Bull S**t which was a very big deal at the time. It also has pictures of women's breasts in the plastic surgery room.

Awards

  • Amiga Joker
    • Issue 02/1995 – #2 Best Adventure in 1994 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 06/2005 - #1 Likeable Secondary Character (for Joey)

Information also contributed by B.L. Stryker, game nostalgia, Matthew Bailey, Roger Wilco, Sciere, Swordmaster and Xoleras

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Retro Gamer Issue 6
Released 2004 on Windows, Macintosh
Beneath Apple Manor
Released 1978 on Apple II, PC Booter, 1983 on Atari 8-bit
Azkend 2: The World Beneath
Released 2012 on Windows, Macintosh, Symbian...
Sky Odyssey
Released 2000 on PlayStation 2
LEGO Batman 3: Beyond Gotham - Man of Steel Pack
Released 2014 on PlayStation 4, Windows, Macintosh
Sky Haven
Released 2020 on Windows, Linux, Macintosh
Sky Kid
Released 1986 on NES, 2008 on Wii, 2013 on Nintendo 3DS...
Aery: Sky Castle
Released 2020 on Windows, Xbox One, PlayStation 4...
Steel Alcimus
Released 2018 on Windows

Related Sites +

  • Beneath a Steel Sky - FAQs and Guides
    Various files including walkthroughs and strategies posted on GameFaqs.com
  • Freeloader.com
    You can now download Beneath a Steel Sky for free.
  • Game Nostalgia
    Provides extensive background info for Beneath a Steel Sky, pictures of the cast and examples of voice-overs, full credits with shots and info about the design team, a demo of the game, specific details about the game, various goodies, all musical themes, shots of every location in the game, saved games, a list of reviews, including a "nostalgic "review and tech specs.
  • Hints for Beneath a Steel Sky
    Hints by Jason Strautman will nudge you along so you can solve the game yourself. Final solutions are included.
  • ScummVM Homepage
    An open-source project allowing players to play Beneath a Steel Sky on a wide variety of platforms, such as Mac OS X, modern versions of Windows, and the Sega Dreamcast. The site also provides a free, public-domain download of the game for use with ScummVM.
  • Steel Sky Walkthrough
    Full solution posted on Revolution's web site
  • dcevolution.net
    Since this game has been released as freeware, and ScummVM has been ported to the Dreamcast. You can download a Dreamcast version at www.dcevo.com for free!

Identifiers +

  • MobyGames ID: 386
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Baxter.

Windows added by Picard. Macintosh, iPhone added by Sciere. Amiga CD32 added by Kabushi. Linux added by Iggi. Amiga added by Syed GJ.

Additional contributors: Brian Hirt, Macintrash, Shane k, Jony Shahar, Jeanne, Zack Green, Sciere, Darksaviour69, martin jurgens, Patrick Bregger, FatherJack, theclue.

Game added November 5, 1999. Last modified January 28, 2024.