The Pandora Directive

aka: Pandora Akte, Die, Pandora Device, Tex Murphy: The Pandora Directive
Moby ID: 1454
DOS Specs
Buy on Windows
$9.99 new on Steam

Description official descriptions

Welcome to San Francisco of the future - a strange megalopolis with a post-apocalyptic feel, where ordinary humans co-exist with mutants - the result of radioactivity. In this city is also the office of Tex Murphy, a lonely private investigator, kind-hearted, yet bitterly ironic. He is hired to investigate the disappearance of a scientist named Thomas Malloy. A series of murders occurs at that time, and before long Tex finds himself involved in a complex conspiracy of political intrigues and shocking scientific discoveries.

The Pandora Directive is a sequel to Under A Killing Moon, utilizing the same 3D engine, real actors, and gameplay system. The player can physically explore the game world, looking at objects from different angles, zooming in, etc. It is necessary to talk to many people about various topics, and also solve some complex puzzles. The game provides a built-in hint system for the puzzles, but the player does not get any points for solving them if he opts to use it.

The game introduces a new gameplay element: Tex has three kinds of answers at his disposal during some important dialogues. Depending on what kind of approach the player chooses for Tex (especially in conversations with his sweetheart Chelsee), subsequent plot events will be influenced, eventually leading to one of the six different endings.

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Credits (DOS version)

76 People (72 developers, 4 thanks) · View all

Reviews

Critics

Average score: 85% (based on 19 ratings)

Players

Average score: 4.3 out of 5 (based on 64 ratings with 6 reviews)

One of the strongest story lines ever featured in an adventure game!

The Good
Pandora Directive (PD) picks up where Under a Killing Moon left off, and then adds to it with spades. It's bigger, the plot is even more tangled and intriguing, and the standard of acting has gone up a notch. You take on the role of Tex Murphy, a hard-boiled P.I. of the Raymond Chandler school, sort of film noir, but ported into the next century where it's always nighttime in a bleak, post-apocalyptic San Franscisco.

Depending on how you handle your conversations with the many characters you encounter, and also how you manage your romantic interests, the game branches off onto 3 separate paths with a total of 8 different endings (don't believe everything you read on the box, which alluded to 7 endings. And only 6 of the 8 possible endings are unique). PD has a great 3D exploration interface that not many people realise can be run full-screen! You can look in drawers, underneath beds, even stand on tip-toe to look on top of things. This game has often been tagged with the derogatory misnomer 'interactive movie', but rest assured it's a solid detective-style adventure game though FMV is used during interrogation, and of course, to advance the story.

PD also features 2 levels/modes of difficulty: Entertainment and Gamer. In Entertainment mode (1500 points max.), you don't lose points for not completing the timed puzzles within the time limit, and hints are available. In Gamer mode (4000 points max.), you lose points for not completing a puzzle quickly enough, and you can't get hints. But hey, what else are save and restore for?

With deadpan P.I. humour, tricky interrogations, clever puzzles, and a deeply engrossing story line, PD has so much going for it that it's a shame to pass up.

The Bad
There's very little I didn't like. Probably the only thing is that there's an abrupt transition between the exploratory and examine modes (when you want to look at/take something, you have to exit full-screen into a windowed command interface). Some people will inevitably not like the timed puzzles, and there are also a few puzzles masquerading as arcade sequences. These were not too difficult once you figured out the trick to solving them.

The Bottom Line
What starts out as a seemingly innocent missing persons case turns into a sprawling, mind-blowing adventure involving conspiracy theories, government cover-ups, and well... just about everything you can think of that makes up a great detective yarn. Once you've played Pandora Directive, guaranteed it will be high on your all-time favourites list!

DOS · by TheMetz (2) · 2003

The Tex Murphy series is hands down the best drama on PC

The Good
Unlike many other adventure games the plot and script of the game are VERY polished. The Tex series of games if one of the few adventures that focus on storyline rather than graphics or something else. From and adults point of view this could easily be transported to book form (and it was) or TV or even feature film. The story is that strong.

While this game did not progress much in terms of method or interface the game did improve in many categories.

1. <u>Longer more in-depth storyline.</u>
I would have thought after playing Under a Killing Moon that this would not be possible but it is! Pandora just pulls you in and touches more on your heart and emotions than UAKM.

2.<u>Multiple Paths</u>
I think that there were 3 different paths that you could take resulting in 12 different endings! You could choose to be the "good" Tex and follow the straight and narrow. You could be the "bad" Tex and be totally self-centered and throw friendships and love to fire. Or you could just choose the middle path. Part bad Tex part good Tex.

3.<u>Hint Files</u>
I have said this time and time again. How unselfish and cool of Chris Jones and the foks at Access to not charge me for hints. But not just that, the game also keeps track of where and what I have done. So If I have completed all there is to know about a place or person it reflects that in the hint system. Thus I dont have to waste time looking for the right tip, and can limit my exposure to other info.

4.<u>Excellent Acting</u>
As with all Tex games the acting talent is first rate. No doubt about it NO ONE DOES IT BETTER!

The Bad
Part of the problem with multiple paths is that sometimes it can be hard to find where you went wrong. For instance if you want the really good ending you have to be careful in your dealings. (but I can handle that) Also the game engine didnt change between UAKM and Pandora. Overall though that really isnt that bad of a thing.

The Bottom Line
Please if you are looking for something of substance just give Tex a try. Its hands down the best drama you can find on a PC!

DOS · by William Shawn McDonie (1131) · 2001

Choose your destiny, Tex

The Good
With their groundbreaking Under a Killing Moon, Access Software crossed that border between interesting experimentation and finding their own language. The game's flexible 3D engine allowed detailed interactivity, and the challenging gameplay was complemented by cheesy, yet effective bits of live acting tying into an impressive retro-futuristic drama that also happened to be a good game.

What had been hitherto reserved for first-person shooters became legitimate technology for adventures. From first-person perspective, you can move through the virtual reality, actually feeling the movement - not just clicking and jumping from screen to screen, but physically manipulating the invisible hero - or, better to say, exploring the game world. Of course, instead of 3D characters and objects there are sprites or photos of real people. But those pictures and sprites are situated in a true 3D environment. More important is the fact that the game actually makes practical usage of 3D, so that it becomes an inseparable part of the gameplay rather than mere embellishment. Many puzzles or other actions require flexible camera management and unlimited movement through a three-dimensional world. An integral part of the gameplay is changing the position of the protagonist (which is in fact the point of view of the player himself) and looking at the world from different angles. For example, at certain points you must find clues which are "invisible" when searching the room while standing up; you have to get down on your knees and look for hidden objects under beds, tables, carpets, etc. Sometimes you should also hide from enemies, and in order to do that you have to duck behind covers. Needless to say a non-3D environment would have turned such actions into mouse-clicking pixel-hunting, which is of course much less exciting.

Pandora Directive is basically more of the same - yet clearly better executed and with a few tricks of its own. First of all, it is a bigger and longer game. The playing area has been expanded, and particularly impressive is the immediate surrounding of Tex's office. The new locations there not only make this "hub" environment busier and more interesting, but also enhance the immersion thanks to the illusion of a continuous world. I wish all the game's locations were interconnected; but even with this partial implementation, the exploration feels more rewarding and the nearly grotesque semi-film-noir environment of the futuristic San Francisco really comes to life.

There is more of everything in this sequel: more locations, more puzzles, and noticeably longer playing time. The plot is much more interesting, and its development is more coherent and logical than in Under a Killing Moon. The game loses some of the original's charming goofs, but delivers a more genuinely captivating drama and a more convincing cinematic experience. The acting is better as well, the characters are more fleshed-out, and overall all movie-related material in Pandora Directive belongs to some of the best you'd find in a video game - despite several amateurish traits and a certain awkwardness in the combination of 3D and live actors.

One of the game's coolest feature is its highly touted branching plot. Many adventure games had promised that and eventually shattered our expectations with a few choices before the end sequence. Pandora Directive, however, is the real deal: depending on Tex's behavior pattern chosen by the player throughout the game it will culminate in seven different endings, all resulting from mixing the player's choices and calculating the outcome. Some of the choices include classic scenarios such as sleeping with a certain woman or refusing her advances. There is no way to know which ending you are heading to, which increases replay value and adds almost role-playing-like elements to the adventure experience. I wish more real adventure games though of this device, which is quite prominent in otherwise gameplay-less Japanese visual novels.

Already in Under a Killing Moon there was a typical "triple-answer" feature: when talking to people, Tex could normally choose one of three possible conversation styles. But in that game, those choices were there only for fun; they didn't affect the plot except for those cases when there were obviously right and obviously wrong choices that would cause Tex to die. Pandora Directive uses the same idea, but makes it an integral part of gameplay and story. During the game, you will have to make crucial decisions almost every time you enter a conversation with your love interest Chelsee. You can be rude to her, neutrally polite, or tender. A total of seven endings can be divided into three groups, according to the three behavior types. For example, if you only chose "tender" answers, you'll get the best ending, but if you mixed them with neutral ones, the second ending will take place, etc. The endings range from a typical happy end to a really tragic outcome.

The Bad
Essentially, Pandora Directive is a bigger, more polished version of Under a Killing Moon. Sequels often hesitate between sticking to the roots and breaking new ground to invigorate the franchise; Pandora Directive unreservedly belongs to the former type. It's a good thing that the fantastic engine was preserved, but I wonder whether it was really necessary to set much of the game in the exact same location. Perhaps an even larger area for exploration and a few additional "hubs" would have spiced things up a little more. The engine begins to show its age as well.

The game also shares some of its weaknesses with the predecessor. The story is decidedly less corny, and the acting generally more convincing, but the overall impression is still that of a low-budget drama. Like before, some of the logic puzzles feel contrived, interrupting the otherwise realistic gameplay flow and compelling the player to resort to the temptingly ubiquitous hint system too many times.

The Bottom Line
Pandora Directive isn't strikingly original and owes much of its success to Under a Killing Moon; but it's also clearly a superior game, rendering its predecessor nearly obsolete. Whatever that seminal game did, this multiple-path mystery adventure does better - resulting in a classic case of a sequel staying true to the original while improving upon it in every possible way.

DOS · by Unicorn Lynx (181780) · 2015

[ View all 6 player reviews ]

Discussion

Subject By Date
Entertainment or game players mode? Zovni (10504) Feb 26, 2011

Trivia

Novel

A novelization of the game (as with a later adaptation of the earlier game Under A Killing Moon) was published through the Proteus imprint of Prima Publishing. They were written by Aaron Conners; the TPD novel was first published in August of 1995.

Awards

  • Computer Gaming World
    • May 1997 (Issue #154) – Adventure Game of the Year

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Related Sites +

  • Pandora Directive Hints
    Great question and answer type hints to help you solve the game at your own pace.
  • Unofficial Tex Murphy Site
    Unofficial Tex Murphy: A newly refurbished Tex Site with a message board, a news section, help on all the games, a Fan Fiction/Art section and many more feature.

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  • MobyGames ID: 1454
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Contributors to this Entry

Game added by MAT.

Windows added by Picard. Linux, Macintosh added by Sciere.

Additional contributors: William Shawn McDonie, Robin Lionheart, Unicorn Lynx, Jeanne, Pseudo_Intellectual, Patrick Bregger.

Game added May 22, 2000. Last modified January 27, 2024.