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Turok: Evolution

aka: Turok 4
Moby ID: 7188
PlayStation 2 Specs
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Description official descriptions

In this prequel to the previous Turok games, you are Tal'Set, the saviour of natives of the River Village in the Lost Lands, who must confront the evil Lord Tyrannus, leader of the reptilian hordes. Tyrannus is bent on a "Holy Mission" to purify the Lost Land through slaughter and misery.

During the fight with your nemesis Captain Tobias Bruckner in 1886 Texas, you were injured and sucked in to the Lost Lands. After recovering in the village, you discover that Tyrannus appoints a new general to his armies ā€“Bruckner. So you begin the war in a land of lush jungles, suspended cities, mysterious temples, reptile armies, and towering dinosaurs.

In the game you can also fly a fully-armed winged Quetzalcoatlus, use the destructible environment ā€“ such as trees and massive rocks ā€“ to help your weapons, and order your troops to take cover, establish strategic positions, and even surrender.

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Credits (GameCube version)

194 People (147 developers, 47 thanks) · View all

Studio GM
Creative Director
Art Director
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Technical Director
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Assistant Lead Design
Multiplayer Lead Design
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Additional Design
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Assistant Lead Programmer
[ full credits ]

Reviews

Critics

Average score: 66% (based on 45 ratings)

Players

Average score: 2.6 out of 5 (based on 52 ratings with 4 reviews)

He's back again

The Good
The sniper factor, seeing an enemy troop from a mile away then 5 seconds later making him slide down the wall with no head. The arsenal, I LOVE IT even after you have beaten the game there are still countless hours of fun with the anti-grav blaster and the addons to the weapons are a nice touch, so when you get a gun its not just what you see is what you get because you could be finding an addon for it soon.

The Bad
I've always hated FPS on and console game because the mouse is just so more accurate than an annalog stick. But with Turok I got over it because I loved the game. The only thing I can think of that I didnt like about the game was running through a level with 10 health hoping that I could get to the end and knowing that if I died I would have to start off where I was at leats an hour ago.

The Bottom Line
Definitely worth the money if your a console FPS player, and even if your not its worth having a look at, just so you throw an enemy trooper of a very high ledge and see if its a far enough drop for him to........well...burst.

PlayStation 2 · by Horny-Bullant (49) · 2003

A bad game

The Good
It only cost me $15. I figured that at least I wouldn't lose much if the game was not fun.

The CD is a nice, decorative coaster.

The Bad
Excessive gore.

Enemies can see through objects and can tell where you are. As an example I was behind a large rock with low health and an enemy had me pinned down. I decided that if I ran to the other side of the rock I should be able to get the initiative and get a shot off. He was already shooting in that direction before I even stuck my head out from behind the rock. Whatever.

The game play itself isn't too great, trying to aim is extremely difficult...turning on the auto aim helps some.

The flying level, though kind of silly, was fun at first. The game play here was great. Flying a Pterosaur with guns and missiles was kind of silly. Kind of stupid was clipping a wing on a cliff face and experiencing sudden death. Kind of flat out retarded is the above but without touching or hitting anything visible.

Some of the levels are quite long and there is no save. You die, suck it up because you get to start all the way over.

I have not beat this game since I cannot bring myself to play it any more.

It was not worth the $15 I paid.

The Bottom Line
A buggy first person shooter that feels like it was slapped together to make some sales.

Xbox · by The Holy Moly (19) · 2004

It does what it does okay, but there's much better available.

The Good
Pretty good graphics - certainly an improvement on previous games in the series, but not up there with Medal of Honor : Frontline and the like.

Nice Weapons - Having this sort of setting allows more artistic rights in creating interesting weapons and the ones on offer here are pretty good.

Controllable - Being a PC FPS fan I'm glad to see the two-stick analog approach here - one for movement, one for looking. I've seen much worse cough Dreamcast cough and this is at least playable, if not easy. It's also good to see an "Invert Vertical Axis" option, which is sometimes curiously missing from console shooters.

The Bad
Storyline - Blleechh! Not interesting in the slightest. Why not just skip it and save us doing likewise?

Deja Vu - We've seen it all before.

Flight Sections - Every couple of missions you get a flight section which involves whizzing about on a flying dinosaur equipped with machine guns and rocket launchers (!) and blowing things up. Although this sounds like a hoot it really didn't fit in with me. It's like a cross between the Star Wars trench-run and Panza Dragoon gone wrong. Evidently the game engine is not really equipped to cope with this sort of stuff either as each section of flight is very short with a save/load in between. Slow-down and low frame-rates are also a problem with the flight sections.

The Bottom Line
Not a bad game, but not a good one either. It does what it does okay, but for an FPS to be a must-have on a console requires some pretty good features, and this don't have 'em.

PlayStation 2 · by Tibes80 (1542) · 2003

[ View all 4 player reviews ]

Trivia

German version

In Germany, there are two versions of Turok: Evolution, an uncut USK 18 and a cut USK 16 version. The changes: * All blood and gore effects were removed. * Arrows don't get stuck inside the enemy after his death, but disappear instantly. * Enemies don't throw up when hit with a poisoned arrow. * Enemies don't get set on fire when hit with the flame thrower. * Enemies don't surrender. * There are no hanged up corpses in level four. * Death cries during the outro sequence were removed.

A detailed list of changes can be found on schnittberichte.com (German).

Marketing

Acclaim announced a Labour Day contest dedicated to the release date of the game. If a family gives birth to an infant close to 12:01 a.m. on September 1st and names him "Turok" during the next year, the company will give a $10,000 savings bond to the family. The UK version of this marketing event rewarded an Xbox, 500 pounds (about $766) in cash, and all five Turok games. The condition was to legally change the name to "Turok" for a year.

Information also contributed by Felix Knoke.

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Contributors to this Entry

Game added by POMAH.

Windows added by Kabushi.

Additional contributors: Macintrash, Indra was here, Patrick Bregger.

Game added September 2, 2002. Last modified February 4, 2024.