Super Mario Bros.

aka: Mario 1, SMB, Super Irmãos, Super Mario Brothers
Moby ID: 7298
NES Specs
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Description official descriptions

The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.

Spellings

  • スーパーマリオブラザーズ - Japanese spelling
  • 超级马里奥兄弟 - Chinese spelling (simplified)
  • 슈퍼 마리오브라더스 - Korean spelling

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Credits (NES version)

7 People

Directed by
Produced by
Executive producer
Assistant director
Programmed by
Graphics designed by
Original music by

Reviews

Critics

Average score: 88% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 458 ratings with 18 reviews)

The #1 game NES owners should play

The Good
I remember seeing Super Mario Bros. in a display store, and was amazed on how great it looked. When the game was released in 1985, the game sold 40,000 copies, making it the best selling game of all time. I knew that I couldn’t buy a copy myself since it was exclusive to the NES and I had a Commodore 64. Later on, I was able to buy a copy off someone carrying the same title, and I bragged about my finding in a grade five Show and Tell session, where one of my classmates debated me on the legitimacy of my purchase. Indeed, it was a carbon copy of The Great Giana Sisters with a Mario skin attached to it.

The story goes something like this: the Kingdom of the Mushroom People was invaded by the Koopa tribe led by Bowser who ordered that the people be turned into mere stones, bricks, and even field horse-hair plants, and soon after the Kingdom fell into ruin. Realizing that Princess Toadstool, the daughter of the Mushroom King, is the only one who can lift the curse, she is locked up inside one of Bowser’s fortresses, and it is up to Mario (or Luigi, if the game is set to two-player mode) to rescue her so that the Kingdom is restored to its former glory.

In Super Mario Bros., the object of each level is to run through all 32 levels in a limited amount of time, defeating Koopa’s henchman, while being careful not to fall down the screen. There are boxes with question marks on them, and hitting these boxes will award you with a coin. Collect 100 of these and you’ll receive an extra life. There are pipes you can go down that will lead to a bonus room, filled with coins that will help you reach that magic number. Touching a flagpole at the end of the level allows you to enter the next one.

What sets Super Mario Bros. apart is the way the central character can take three forms. You seem, you start the game as Little Mario, who is vulnerable and isn't able to do much damage apart from jumping on enemy's heads to kill them. Not every box you see has a coin hidden inside, since there is a chance that you will find a mushroom. Getting this mushroom will transform into Big Mario. As Big Mario, you are given another chance if you are hit by an enemy. Assuming you are still Big Mario, you can find a flower that will turn you into Fire Mario, where you are given the ability to launch fireballs at enemies. This sets a precedence in Super Mario Bros. 3, where Mario can take many forms.

The settings for most of the levels varies. In the early levels, for instance, you climb up mountains. Later on, you go underground, and eventually, you get to swim underwater where you get to deal with underwater-based enemies, one of them the Super Mario Bros. equivalent of an octopus. In these underwater levels, having Fire Mario swim up to the surface and bounce a fireball onto an enemy on the other side of a wall is a stroke of genius. There is even a chance that some pipes scattered around each level lead you to another level with a different setting, and these are even worth going down if you are sick of the same setting.

The “real life” physics in the game are amazing. Run right for a long time and don’t expect to stop immediately. I have lost count on the number of times where I noticed the end of a platform while I was running. I slowed myself down, but I fell off anyway. In addition to this, if you want to perform a high jump, expect to get a running start first.

There are three soundtracks in the game, one for each setting. Of these, I enjoyed the underwater music as it is more relaxing than those you hear as you explore the mountains or venture underground, and the underwater music forms the basis for the theme in the US version of Super Mario Bros. 2. Regardless of the setting, each soundtrack increases in speed as you are running out of time.

One thing that I admired was the fact that there are alternate ways you can get through the game. Don't want to risk getting killed by Bowser? Simple, just hurl a fireball at him. Don't want to go to the castle at all? Enter warp pipes that take you to a different world. Happen to be running out of lives? Just bump into those “?” blocks along the way 100 times, or, better still, find a bonus room that has coins galore. It is alright for anyone to avoid these shortcuts if they are playing the game for the first time.

Super Mario Bros. is more than just a platform game, and I say this because there are a little bit of thinking involved in working out how to complete the later levels. Case in point: the final two worlds where you need to make sure you step on the right platforms or go down specific pipes so that the level doesn’t loop. It is worth memorizing this path so that you don't have trouble if you decide to play the game later.

The Bad
I agree with other reviewers here. There is no password system, so Nintendo expects you to complete the game in one sitting

The Bottom Line
Super Mario Bros. served as a pack-in title for the NES, a smart move by Nintendo which contributed to its success. Pack-in titles are not possible today due to the high cost of putting machines together, and if companies included these pack-ins anyway, the machine would cost more than it should.

The game itself revolutionized platform gaming due to its crisp graphics, multiple paths, real-life physics, and support for two players. I agree that the game can be difficult since the player being forced to determine the correct path to take, especially in the later levels. So in conclusion, Super Mario Bros. is the game that NES owners should play, as it spawned a great series.

NES · by Katakis | カタキス (43091) · 2019

THE video game that defines the video game experience of people my age.

The Good
This game started it all for me. I was too young to really get into the Atari. By the time I was 3, this game was already all over the place. It was my first true video game experience. It's hard to explain what it meant to me and my development. Psychologists would say something to do with learning to deal with addiction for the first time. It was the most intuitive, most fun, most satisfying, and most popular game of its time. I grew up with Mario, and I can not imagine my life without him.

The Bad
Those hammer bros in world 8 - 3 always got on my nerves. And once you've beaten the game all the way through twice in a row, it becomes infinite. It never really lets you stop, no matter how good you are. Also, the NES version (as with a lot of NES games that were also arcade games) doesn't save your high score like at the arcades.

The Bottom Line
I think it is beyond my capacity to describe this game to people who haven't played it thousands of times - for it has had such an impact upon the very nature of my being, I have difficult theorizing what it must be like to have been introduced to video games in different circumstances.

NES · by Feem (30) · 2008

Hmmmm.... Mushrooms!!

The Good
Looking at this legendary game decades away is somewhat of a futile exercise, as everything good and bad about it has already been penned by anyone from respected critics, to dummies with only a passing knowledge of the game that arguably made Nintendo what it is today... of course, since I have nothing better to do, why shouldn't I indulge in adding my two cents to the fray?

Don't worry, I promise I'll be brief :)

With it's blend of trippy, fantasy levels, cutesy enemies, smooth scrolling and perfectly refined game mechanics (that remain the template for the genre to this day), Super Mario Bros. managed to bring a level of arcade gaming perfection previously unheard of in home-based videogame systems, and provided an original experience unrivaled anywhere. The story has been chronicled everywhere so there's no point in reiterating it, but the results are baffling: with a simple design evolved from the basic run'n jump games that preceeded it, the designers managed to hit that nail of game design that such games as Tetris or even Doom also got: simple, but detailed game mechanics, challenging arcade gameplay supported by a perfect control scheme, smooth graphics and sounds to complement the gameplay, and lots of imagination poured into unique creatures and levels, devious jumping puzzles, etc.

Interesting to note that a storyline is never a big consideration in any case, uh? I'll leave that for someone else to discuss. In any rate SMB manages to be one of the holy classics of gaming due to the sheer FUN it is to play, an enjoyable ride from start to finish as you embark on the rather silly but engaging quest to save the sterotypical maiden in distress as an excuse to sort out the many challenges laid for you on each level and longing for the challenges that awaited you on the next carefully designed level (not a trivial matter, as any game of that era can prove, when advancing levels the games merely recycled what had been done before, adjusting the difficulty or simply speeding up gameplay (see: PAC-MAN) Mario on the other hand offered unique challenges in different settings and with different moods (thanks to the excellent graphics and sounds of it's day, which allowed a full soundtrack whose main theme is nothing short of an anthem for a generation of gamers [myself included in a somewhat uncanny and frightening way, as I'm able to almost mystically recall the tune years away as if it were some type of racial memory!]).

All that plus a lot of strange underlying themes that have always to it's charm when viewed from the warped eyes of an adult mind (Eating a mushroom makes you "higher"? Yeah, like Peyote right? A "flower" that makes you shoot fireballs? Mushroom-People turned into blocks? (which you get to break!) Jumping plumbers?? To this day I wonder just what kind of fumes the developers of these types of games inhaled, either that or the designers where trying to tell us something all along... probably a pro-drugs message of some sort.

The Bad
Probably the only problem with Mario is that as the Mega-blockbuster title of it's day, it was copied and cloned to death, making it so that pretty much every console to this day has to have a cutesy mascot platformer with trippy locales and gameplay based on the same grounds as Mario's (run'n jump through many levels, facing a boss near the end, doing whatever makes him angry three times, and then repeating until you get to the princess or whatever it is you need to find).

The 2P mode was pretty crappy the way I see it, and I also disliked the fact that you had to beat the game in one sitting (reason numero uno for me to hate early console-based platformers) which coupled with the large number of levels made it more of a challenge than I was willing to handle at the time (I mean, C'mon!! You keep rescuing the princess and it's just a stupid retainer over and over again!! What the fuck?? Am I not good enough for her???).

...Oh yeah! And the movie!! BWAHAHAHAH!!!!!!!!!

The Bottom Line
Just a little game that spawned an entire genre, cemented the most well-known videogame mascot ever, and sold billions of copies worldwide. A pretty good achievement for a company that used to make cards and a game based on the acid trips of a couple of plumbers stoned out of their minds.

NES · by Zovni (10504) · 2005

[ View all 18 player reviews ]

Discussion

Subject By Date
It seemed like a weird idea for Star Wars also... Pseudo_Intellectual (66360) Jan 31, 2008

Trivia

1001 Video Games

The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cereal

Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.

NES supplement

For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.

Parody

Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.

Sales

According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.

It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..

TV series

Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).

Awards

  • EGM
    • November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
    • February 2006 - #1 out of 200 Games of their Time
  • FLUX
    • Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
  • Game Informer
    • August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
    • October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
  • IGN
    • #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
  • Official Nintendo Magazine
    • Greatest Nintendo Game
  • Power Play
    • 1987 - Best NES Game '87
  • Retro Gamer
    • October 2004 (Issue #9) – #24 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2015 – Introduced into the World Video Game Hall of Fame

Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook

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Contributors to this Entry

Game added by Kartanym.

Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Wii U, Arcade added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.

Game added September 28, 2002. Last modified March 16, 2024.