Syberia II

aka: L'avventura di Kate Walker: Syberia Volume 2
Moby ID: 12892
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 9:34 AM )

Description official descriptions

You find Kate Walker continuing her journey exactly where the first game, Syberia, ended. Rather than return to her life as a New York attorney, Kate chooses to journey with Hans Voralberg to the frozen northlands of Syberia aboard his futuristic train.

Kate, Hans and Oscar, the humorous automaton, will travel through four locations on their way to the mythical Syberia, where Hans believes the ancient mammoth race still exists. As the three make their way through the harsh, but beautiful, wintery landscapes, many obstacles will get in their way. The player has to talk to people Kate meets and solve situation-, inventory-based and mechanical puzzles. The single-cursor interface and the visual style (3D character models and pre-rendered backgrounds) are very similar to the original game.

Spellings

  • Сибирь 2 - Russian spelling
  • シベリア 日本語版 2 - Nintendo product page Japanese spelling
  • 赛伯利亚II - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

166 People (153 developers, 13 thanks) · View all

Reviews

Critics

Average score: 78% (based on 53 ratings)

Players

Average score: 3.9 out of 5 (based on 113 ratings with 6 reviews)

Better than the first one in some ways. Still not good.

The Good

This is the second part of my lengthy rant that started with the first Syberia; as the games belong next to each other back-to-back, and are, in fact, one game split in two, this review probably won't make sense without the first one. Syberia II doesn't, in any case.

The good, then. It's still jaw-droppingly beautiful. Perhaps even more so than the first game. This time, Kate's journey finally takes her to Siberia, and the freezing, snowbound environments are stunning. It's a 5/5 for graphics again.

I was also very pleased to see some of the most obviously broken aspects of Syberia were corrected in the sequel: the number of empty screens was cut to a bare minimum (for most of the game, anyway; sadly, a major location in the final act brings the issue back with a vengeance and considerable amount of pixel hunting ensues) and population was added to the backgrounds, making towns at the outskirts of civilization surprisingly much more alive than all of the European locations of Syberia combined. These people can't be talked to, yet help tremendously in making the setting much more lively. The result is that the game world is much easier and friendlier to navigate. The dialogue system was also reworked, now giving different dialogue options for different characters, as it should be.

Unfortunately, the rest of it is the same as before, if not worse; and the changes themselves are flawed.



The Bad

The story continues directly where Syberia left off and is just as bland as before. This time, a new plot element was added: cuts to the New York office of Kate's employers who are trying to track her down in the frozen wastes. In a perfect illustration of how misguided the storyline is, they have absolutely no reason whatsoever for doing that. It's a replacement for Kate's (also ultimately purposeless, but at least realistic) calls from home in the first game, but it doesn't work at all. Two villains were also added to the storyline, but they are so incongruous with the rest of it the less said about them the better (not to mention the sequence where Kate, usually unwilling to perform any physically demanding task such as jumping, suddenly turns into Spider-Man). At least there is a better ending this time, though not a satisfactory one by a long shot.

And talking about writing - I have said the dialogue system has been reworked, but somehow, it apparently hasn't occurred to anyone that it might be a good idea to keep track of what has already been said or done. Kate is perfectly willing to ask how to perform something she has already done, and people will keep offering exactly the same information in several conversation topics, not remembering anything at all; even more than in Syberia, they all sound like broken robots. Ugly and artificial.

There is, however, one aspect of Syberia II that takes all that was wrong with the first game and just runs with it. I have called the puzzle design of Syberia atrocious; in Syberia II, it's well beyond that. More often than not, the things Kate does in this game are completely arbitrary, and done just because that's what adventurers do, apparently; strangely enough, when combined with the already mentioned removal of empty screens, these arbitrary puzzles are all the more obvious and I often felt like I were playing with a walkthrough at hand - it's perfectly clear what you are supposed to do, it just takes a lot of time. But still, if you put yourselves in Kate's shoes, and think within the game world, it makes no sense whatsoever. There's a puzzle where your heroine defaces a church mural, with absolutely no indication, literally none, that there is something hidden beneath it; in the end, there is, of course - church murals just always seem to work that way, don't they? There's also a bear who will only eat a certain kind of salmon, and a ton of other examples that are actually hilarious, when you think about them. There's also a lot of mechanical, Myst-like puzzles, way more than in Syberia, but a notable percentage of them don't seem to follow any sort of internal logic; just clicking madly usually solves them. However, there is also one devious puzzle, quite different from the rest, which can't be solved unless you happen to remember a certain fact your eccentric old companion had murmured once or twice in his sleep. If you paid little attention to his ramblings, tough luck. Bad, bad design.

To stress my point, let me quote an example of what has to be one of the most horrible "do as the designer says" puzzles ever conceived: there's a pilot hanging by a parachute from a tall tree in the snowbound Siberia, just out of reach, he's asleep and wearing headphones, so he can't hear the shouts trying to wake him up. Kate, being an Adventure Game Heroine, promptly searches the wreckage of his plane and starts randomly flipping switches in the cockpit (and I swear there is absolutely no method to this) to find out the frequency the pilot is tuned to; luckily, there is a radio tower nearby (the chances of that, eh?) she can then use to transmit a wakeup call. And throughout the whole effort, it apparently never occurs to her to throw a bloody snowball at him. Too simple, I suppose. And all this is done to find a faster method of transportation than going on foot to a train that is some 2 kilometres away; the method the awakened pilot suggests has all the advantages of being dramatic, really fast, impractical and seriously life-threatening. Oh well.

And there are penguins at the North Pole. Which is, admittedly, petty criticism for a game where huge herds of mammoths roam, but it's still pretty weird.



The Bottom Line

All in all, Benoît Sokal (by now, his name is the very first thing one sees in the game after the company logo fades away; subtle) should stick to what he does best: drawing. When the tedium of Syberia is removed, as is the case in most of Syberia II, the faults are all the more apparent. As the first one, it's a horribly designed, poorly written game.

But it still is gorgeous.

Windows · by plumifrons (95) · 2010

Good, but not as good standalone as the first Syberia.

The Good
Syberia II continues right from where the first game ended: Kate Walker and Hans Voralberg are traveling through Russia to find the fabled island of Syberia. This is the conclusion of the two parted story created by Benoit Sokal, who also is know of his comic books.

The game continues to stun with its beautiful, pre-rendered graphics, that provide scenery ranging from an old Russian monastery to a humid atmosphere of the finally found island of Syberia.

Again the story is forwarded with well done animations, which are even more plentiful than in the first part of the game.

The Bad
The same cons that applied on the first game apply also in here, but in some cases they are even multiplied. There are even more empty screens just for the show and what is even worse, there are couple of annoying pixel hunting puzzles in the game, as there's a couple of items you need, which you just can't notice from the screen, unless you by accident happen to whip the mouse in exactly right location. There also is a couple of puzzles you just don't get a single clue on, and you mainly have to solve them by trial and error.

The Bottom Line
Despite its flaws Syberia II is a good conclusion to a fascinating story. The game is short, perhaps even shorter than the first one, so it could have been better if the part two would have been a part of the original game, not a separate sequel.

Windows · by tomimt (397) · 2008

Syberia was good... Syberia II is also good, but no improvement

The Good
Just about everything I liked about the original Syberia, technically. It's the same interface (some people might dislike this, as there's no improvement on either the interface or the graphics, but Syberia I was so outstanding there really was no need). Also, this game starts right where Syberia I ends (it ended in a cliffhanger, of course), so the sense of closure is nice.

The Bad
The storyline took a step back from the moody, melancholy first part and attempted (not entirely successfully) to add humor to the game. Unfortunately, as much as I like humorous adventure games (Monkey Island, etc.), this is NOT what made Syberia great and it seems out of place. Hans Voralberg was a great mystical character in part 1, and over here he's a drooling retard. The two recurring villains look like they jumped right out of 101 Dalmatians or something. Could have done without it.

The Bottom Line
Buy Syberia I. No question about it. You'd want to play the game in the chronologically correct order anyways. If you like Syberia I, then go get Syberia II, because it's essentially the same game and continues the storyline, so you'll like it also. But as a standalone game it's nowhere near as good - if you play part II while never having played part I I doubt you'd enjoy it half as much.

Either way, a welcome addition to any adventure gamers' library, for sure.

Windows · by Gothicgene (66) · 2006

[ View all 6 player reviews ]

Discussion

Subject By Date
hi xanthi dem Aug 25, 2007

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Syberia
Released 2002 on Windows, 2003 on PlayStation 2, 2023 on Linux...
Syberia: Collectors Edition I & II
Released 2004 on Windows, 2011 on Macintosh, PlayStation 3
Syberia: The World Before
Released 2022 on Windows, PlayStation 5, Xbox Series
Syberia Collection
Released 2006 on Windows
Syberia 3: The Complete Journey
Released 2017 on Windows, 2018 on Nintendo Switch
Blair Witch
Released 2019 on Windows, Windows Apps, PlayStation 4...
Alilia
Released 2019 on Windows
Codebreaker Puzzle 1000! ENG & JAN
Released 2021 on Nintendo Switch
Furion Chronicles II
Released 2020 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 12892
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Jeanne.

PlayStation 3 added by Charly2.0. Linux added by Plok. Nintendo Switch added by Kam1Kaz3NL77. Xbox 360 added by Kennyannydenny. Gloud, OnLive added by firefang9212. Android, PlayStation 2, Blacknut added by Sciere. Windows Mobile added by Kabushi. iPhone, iPad, Macintosh added by PolloDiablo.

Additional contributors: Unicorn Lynx, Indra was here, Sciere, Stratege, Rik Hideto.

Game added April 17, 2004. Last modified March 16, 2024.