Ultima VII: Part Two - Serpent Isle

aka: Ultima VII: Segunda Parte - Serpent Isle
Moby ID: 704

Description official descriptions

The events of the game take place eighteen months after those described in Ultima VII: The Black Gate. Batlin, the leader of the Fellowship has disappeared, as well as Iolo's wife Gwenno. A map is found that points to the Serpent Isle where the Guardian is still planning to destroy Britannia. Lord British sends the Avatar and his companions to this new land. Once there, the Avatar discovers that a great imbalance is upon the isle and it is up to him to fix it. To do so, he must learn the philosophies of the original inhabitants of this land, who worshipped giant serpents symbolizing the principles of Order, Chaos and Balance.

Serpent Isle uses virtually the same game engine as the first Ultima VII, with some slight modifications in inventory management and NPC portraits (which are now digitized images of actors). The story, however, is more linear and also more extensive. Unlike earlier Ultima games, many tasks have to be accomplished before the player is able to advance to a different area. There are also many scripted events that advance the plot, though the free-roaming is still retained to a large degree, with a vast amount of locations to visit, items to collect, and NPCs to interact with. Combat is handled similarly to the previous game, with a simple real-time point-and-click management of the Avatar's actions, while his/her party members are being controlled by the AI.

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Reviews

Critics

Average score: 84% (based on 10 ratings)

Players

Average score: 4.0 out of 5 (based on 61 ratings with 7 reviews)

Very similar to The Black Gate, without all the bugs

The Good
First of all, I'd have to say that I liked this game far more than The Black Gate, part one of Ultima 7. The paper doll inventory was different and interesting, but I'd have to say that that was nothing new--Event Horizon/Dreamforge have been using that method for years. I liked the new setting of the game, with its different monsters and characters. Although this explains where the other towns went--except for Vesper, I don't think they've been in any Ultima game since Ultima 3. The graphics were the same for Ultima 7. The exception here is that you could sell more items for cash in this game, until you got the spell False Coin. Jewelry and certain leather and antique armor items could be sold, as well as reagents--I preferred this to only being able to get gems and gold bars and nuggets in Ultima 7. While some spells were the same, others were different. The add-on for this game was no cakewalk, though, but well worth it--not only did you get the highest stats, you also ended up with some really useful items, like the Ring of Reagents--you never had to buy reagents again! Music was exactly the same as Ultima 7, part one. The ending was really great--the animation at the end was spectacular. And NO BUGS--yippee!!

The Bad
The fact that almost everyone in the towns died at the end of the game--what the heck was up with that?! The fact that Dupre killed himself--ok, so it was to save the Avatar, but WHY?! even have this in there!!

The Bottom Line
Very, very similar to Ultima 7. I think most hardcore Ultima gamers didn't really like the change in setting, but I really liked it.

DOS · by OceansDaughter (106) · 2002

The single best RPG of the 90's.

The Good
What's with these guys?.. We're talking about an essential classic here. In terms of depth, richness, immersion potential, atmosphere and invention, its sole match may be Arcanum, released 8 and a half years later. Every single ambitious isometric RPG after 1993 had drawn upon Serpent Isle for inspiration and basics. With Ultima7/1, Origin had developed way too masterful an engine not to employ in another game; this is that game. More polished and accomplished than Ultima7/1, it is arguably still the best 2D RPG around.

The Bad
The early, amateurish voice-acting and nothing else. Period.

The Bottom Line
This is the original sacred source of all your fancy Baldur's Gates, Fallouts and Icewind Dales--which were generally put together with much less love and attention to detail (similarly to Origin's own Ultima 8, but that's another story).

DOS · by András Gregorik (59) · 2001

Less bugs, more straitjacket

The Good
Serpent Isle is a large, well-plotted sequel that removes most of the infuriating bugs from Ultima VII: The Black Gate. The world of the isle is richly textured, with extensive dialogue and a series of quests to navigate. More so than The Black Gate, Serpent Isle is the natural culmination of the Ultima series style.

The Bad
For all the density and complex interaction, Serpent Isle is a far more linear game than its predecessor. Though the game world is larger, you are shown small chunks of it at a time, with specific quests to complete before any further progress is possible. In structuring the game this way, Origin have removed the most attractive element of The Black Gate - unlimited freedom. A large world seems a bit wasted if you're only going on a guided package tour of it: for most of Serpent Isle the player is kept firmly "on quest".

In terms of game mechanics, Serpent Isle trades annoying bugs for verbal diarrhoea. Yes, atmospheric dialogue is great, but some of the game characters appear to have three-act plays in their heads. And a fair amount of the game depends on trade of information, so there's no real way to skip it.



The Bottom Line
Those who like to be marched through a game may prefer Serpent Isle to its maligned predecessor, The Black Gate. The storyline is particularly strong, with classic elements of betrayal, murder, and redemption. For me, however, the game felt too much like a path with high walls; the opportunity to go sideways sometimes would have been appreciated.

DOS · by Colin Rowsell (43) · 2002

[ View all 7 player reviews ]

Trivia

Despite the loss of the source code, some dedicated fans of Ultima VII and VII Part Two are in the process of reverse-engineering the games under the GPL license! See Links/Searches for more details.

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Related Sites +

  • Denis Loubet's site
    Denis Loubet's personal site, which features (among many Ultima-related things) the original version of the Serpent Isle intro.
  • Exult
    An open-source project to reverse-engineer Ultima VII and Ultima VII Part Two. Highly recommended for any fan of these games.
  • Ganesh's Website - Planescape Torment, Ultima 7/8/UW1/UW2 & Jokes!
    Walkthroughs, tips, hints, cheats, trainers, backgrounds, wallpapers, desktop themes, music, mp3s, midi, hand-picked *very* funny jokes and much MUCH more! ALSO: U7 in Win9x, humor, lots of downloads!
  • Ultima 7 in Windows
    An exerpt .. "Thanks to a new and quite brilliant utility, Black Gate and Serpent Isle can be run effortlessly in Windows 95 or 98, with virtually any kind of sound card. With the latest edition (U7.DPMI) it is also compatible with Windows 2000, and possibly even Linux."

Identifiers +

  • MobyGames ID: 704
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Contributors to this Entry

Game added by Terok Nor.

Additional contributors: JubalHarshaw, Zovni, G. Ganesh, Jeanne, formercontrib.

Game added January 9, 2000. Last modified February 13, 2024.