Unreal Tournament

aka: Tournament, UT, UT99
Moby ID: 587
Windows Specs
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Description official descriptions

Unreal Tournament is completely different from Unreal: it is now mainly based on multiplayer, like Quake 3.

At the beginning, you have to play classic deathmatch rounds. After you have successfully won some of them, a new game mode becomes available, domination. In domination there are about three or four different areas scattered around the map to be controlled by your team. For a certain amount of seconds you control one area, a point is added to your score. The more areas you control, the faster your team's score rises. When you or the other team reaches a certain score, the game is over. The third mode is called capture the flag, every team has a flag to defend and tries to capture the other team's flag to score a point.

The fourth game mode is called assault. This mode requires completion of real missions, such as attacking an enemy base and destroying a specific object in it. Again, there are two teams, the defenders and the attackers. You have to complete the mission in a certain time, for example five or ten minutes. If you were successful, your team has to defend this time and the other team attacks. But the attacking team now only has as much time as you needed to attack.

All these modes are either playable in single or multiplayer mode. If playing alone, you have a large menu with orders you can give your bots. Also, all weapons were redesigned, and some new ones are added.

Spellings

  • アンリアル トーナメント - Japanese spelling
  • 浴血戰場 - Traditional Chinese spelling
  • 虚幻竞技场 - Simplified Chinese spelling

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Credits (Windows version)

89 People (88 developers, 1 thanks) · View all

Reviews

Critics

Average score: 89% (based on 76 ratings)

Players

Average score: 3.8 out of 5 (based on 325 ratings with 11 reviews)

Under Linux, it just works

The Good
Loki did a fantastic job eliminating the bugs that had been creeping into UT since its original release. The installer is fantastic, and the game play is functionally the same as under Windows. It's a very smooth experience under Linux; I was happily surprised.

The Bad
It took a VERY long time for the Linux version to become fully playable. Epic and GT had slow development/release cycles in the beginning, but Loki solved all that.

The Bottom Line
A great skinable first-person shooter with great network play.

Linux · by Kees Cook (26) · 2001

Unreal Addiction

The Good
The original Unreal Tournament was one of the most out-right addictive games I've ever played. Every time I play, I find myself itching to go just one more map. Even back when I first started playing it, when I only played on a cruddy dial-up connection, I loved the game. Now I play UT2004 when I need an Unreal fix, but the original started it all.

UT came out with some of the sweetest graphics yet seen. From the detailed models and textures to fantastic lighting and translucency, it was a treat for the eyes. Even today, when I look at the game the graphics aren't bad. All that in a game that was tightly coded enough to run well on my Pentium 200.

One of my favorite parts of UT is the weapons. Epic managed to come up with an arsenal that was both balanced and interesting. There are more standard weapons, such as the rocket launcher and the mini-gun, or innovative pieces like the flack cannon and the pulse rifle (some of these weapons actually had their debut in the first Unreal). Every weapon has a secondary fire mode that adds a great deal of depth to gameplay. The shock-rifle, for instance, fires a low-damage beam as primary and a medium-damage ball of energy as secondary. To make things more interesting still, if you fire off an energy ball and then hit it with a faster moving beam shot, it will cause a powerful energy explosion that tears many enemies to bitsies. Even the rocket launcher is innovative in that rather than just firing off shots, you can hold up to six rockets before firing. In secondary mode rockets can be launched as grenades, again allowing you to fire of six of these little bouncing messengers of death. You can kill with pretty much any weapon in the game. Even the starting pistol can be effective in the hands of an experienced player.

Speaking of blowing stuff up, this game is also very visceral. The weapon effects, sounds, and character death animations all create a very gritty and satisfactory experience. There's nothing quite like filling an opponent with mini-gun rounds or blowing them away with a flack cannon shot at point blank range.

The game plays fast and hard, with plenty of over-the-top action going on at any given time if you get a decent number of players. It's exactly the kind of thing you want in a game like this.

Gameplay modes in UT reach beyond the usual deathmatch and CTF, adding in Domination (teams fight over crucial control points) and Assault (one team assaults a series of objectives while the other defends). While Domination is fun, the latter is the truly innovative addition. A good game of Assault with a group of people playing reasonably like a team can be a great experience. Of course, it can be hard to find people who play anything like a team online. But that's not the game's fault.

Then we have mutators. Playing with the various available mutators can give the game a whole new life. From low-grav mode to fat-boy (where-in a player gets more and more obese the more he kills), there's a lot of variety to be had. For a crazy time, try fat-boy instagib.

AI bots are challenging opponents to practice against before you play online. They sometimes play almost like human (sometimes better on higher levels). As with any AI, they have their moments of stupidity. But it's better than most.

No wonder it's so addictive.

The Bad
Well, my only gripe is this: There is really no great first-person experience here. There is no quest, no character progression (in the true sense), no cool scripted events, and there is only a base excuse for plot-line.

The Bottom Line
Online gameplay at its best. Buy this one and soak in all the fragaliciousness.

Windows · by Steelysama (82) · 2000

Brings everything great about multiplayer deathmatch into a one player game.

The Good
Ever since the dawn of time, well since Doom was released anyway I have loved a good game of Deathmatch. Unfortunately the price of the internet, lag time and the fact that you can never find anyone of the same standard to play with this was no possible for long periods every day. This is where Unreal Tournament steps in with the greatest one player deathmatch you are likely to get. yes even better than Quake 3. While the one player is good it reallt shines in multiplayer and now that internet is almost free unlike in the days of Doom multiplay is getting more and more accesible. The best weapon in the game by far is the Redeemer which is a mini remote controlled missile launcher. Another new thing is the assault mission which see you trying to take over a boat, castle or train. These mission are tremendous fun and unlike capture the flag you really have to work together. It also has the best sniper rifle ever. By Unreal Tournament now!

The Bad
Takes ages to load even with a decent PC

The Bottom Line
Enter the tournament of a life time. Enter Unreal Tournament.

Windows · by Matthew Bailey (1257) · 2000

[ View all 11 player reviews ]

Trivia

German index

Unreal Tournament is on the Index of the BPjS in Germany. This occurred on 28.02.2002, over 2 years past release. More information about the topic can be found in the game group.

References

If you manage to collect a chainsaw (can only be found in custom made maps or via cheat code), you get instead of the expected "You got the Chainsaw". message actually the following message: "Its been five years since I've seen one of these." The sentence clearly refers to DOOM II, which was indeed released just a bit over 5 years earlier then Unreal Tournament was.

Version differences

The Dreamcast version does not have assault mode as all the maps save one were too large to fit in Dreamcast's memory. It is replaced in single-player by a new challenge mode, which is a series of one-on-one battles.

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Action Game of the Year
    • March 2000 (Issue #188) – Best Level Design of the Year
    • October 2004 (Issue #243) – Introduced into the Hall of Fame
  • GameSpy
    • 1999 – Game of the Year
    • 1999 - Special Achievement in Artificial Intelligence
  • GameStar (Germany)
    • Issue 03/2000 - Best Multiplayer Game in 1999
  • PC Player (Germany)
    • Issue 01/2000 - Best First Person Shooter in 1999

Information also contributed by Ace of Sevens, Monkeyhead and Xoleras

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Contributors to this Entry

Game added by robotriot.

Macintosh added by Kabushi. PlayStation 2, Dreamcast added by Adam Baratz.

Additional contributors: Brian Hirt, Trixter, Eric Barbara, Unicorn Lynx, Jeanne, Wizo, Paulus18950, Patrick Bregger, Plok, Rik Hideto.

Game added December 17, 1999. Last modified March 31, 2024.