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Blade Runner

Moby ID: 341
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Description official descriptions

The game is based on the movie bearing the same title (which, in turn, is based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?). In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those artificial humans are called replicants, and are treated as servants unworthy of being "true" humans. The police officer Ray McCoy is a "Blade Runner", whose special job is hunt down replicant rebels. During his investigations, McCoy also gets to see their side, and his vision of the world and society begins to change.

Blade Runner is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game the protagonist has the ability to use his gun. The player's decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings.

Spellings

  • 銀ēæ¼ę®ŗꉋ - Traditional Chinese spelling
  • 银ēæ¼ę€ę‰‹ - Simplified Chinese spelling

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Credits (Windows version)

232 People (231 developers, 1 thanks) · View all

Cast
[ full credits ]

Reviews

Critics

Average score: 86% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 172 ratings with 12 reviews)

Movie ain't worthy remembering, this game suuuure is.

The Good
No matter how many times I watched the movie, I could never see anything so... delightful or special as its fans can, and can hardly find it interesting at all. But seeing Westwood Studios developing the game with same name, and movie team, you can only guess my expectations weren't too hight. But hey, it was an adventure, it was point-and-click, and it was using third-person perspective, what more could I possible have wanted? Well, after I got the game, it didn't take me long to realise that the answer is nothing. The game was so live, so full of gloomy and incredibly real atmosphere, breathed the feeling of a Noir and it's soundtrack was as compelling as none I've ever heard (I am not going to criticize Vangelis who is a great composer, but what Frank did of it is simply uncanny). This game featured some of the most amazing pre-rendered cinematics to date, some with the exact looking characters as the actors in the movie (Dr. Eldon Tyrell comes to mind quite first), and dramatic direction is on top for all of them. The action sequences are only too well implemented in this game which doesn't stray from anything but pure adventure genre. I am very much against any replayability level within games, but this one makes an exception with its thirteen different endings and all differences that happen each time you start the game anew. Learning curve doesn't take too long, though handling inventory and option may prove challenging at first, but once you realise it's as simple as it actually looked from the start, you catch that wave and surf rather easily. This is one adventure game that is worth remembering for all the things it offers, one game you could go on playing for ages without getting bored, just to enjoy the exploring of its world and all its details.

The Bad
No way, this game doesn't require any 3d graphic accelerator using Voxel technology, it has awesome soundtrack that should've been released as standalone, and it's story is immense as you'll never believe. It is sad people don't notice a jewel such as this and go and select all kinda mindless games such as Doom and Quake instead. Well... it keeps the world running, I s'ppose.

The Bottom Line
Blade Runner features:

  • a true mixture of sci-fi detective/mystery with noir feeling and lots of detective monologues
  • 3d dynamic locations, some of them looking identical to those in original movie
  • movie characters look identical as the real actors from the movie, and voice-cast is consisting of movie actors such as Brion James and Sean Young
  • over dozen different ending, some similar, some completely different, give this game a great boost for replayability
  • re-done Vangelis original movie soundtrack with lots of new tracks added, as real and gloomy as the atmosphere for the game is
  • your character can shift moods at your own will, resulting with different friends, foes, and troubles he gets in
  • the unique science fiction detective story that blends action, mistrust, and love that movie so lacked to present
  • lots of new characters are entangling the events in a dangerous web where your every move can bare a different result
  • be an honest police detective, or turn into merciless killer that cares for nothing
  • enjoy the exploration of the striptease bars... of course, only due to the case's sake
  • Windows · by MAT (240793) · 2012

    I loved it 6 years ago. I love it now.

    The Good
    Youā€™re detective Ray McCoy in this adventure game which combines elements from Dickā€™s novel: Do Androids Dream of Electric Sheep and Scottā€™s Blade Runner. Youā€™re a rep dect, a Blade Runner, in charge of tracking down replicants that have returned to Earth from the off-world colonies and retiring them.

    The game starts with an investigation of animal slayings at Runciterā€™s, a shady animal dealer. Youā€™ll have to collect evidence, interview suspects, scan and enhance pictures for clues. As the game progress, youā€™ll meet a wide cast of characters, explore the kipple infested remains of post-WWIII L.A., use your Voight-Kampf test to determine whoā€™s human and use your sidearm to take care of those who arenā€™t.

    One of this gameā€™s major strengths is the replayability. You can set your mood to determine how you interact with people and the choices you make during the game really effect the gameā€™s outcome. Do you shoot first or ask questions? Draw your gun to threaten suspects? Let replicants walk or retire them?

    The story is amazing and I must disagree with the person who said that itā€™s the same story as the movie. This game has at least six ending and the movie only has two. Any similarity to the story is the result of the fact that it deals with similar themes. This game handles events, even ones concurrent with the movie, in a completely different manner.

    Although this is an adventure game, I enjoyed the lack of any real puzzles and the emphasis on detection and character interaction. When combat was necessary, it was well done and challenging without being impossible. Sound and voice acting is extraordinary.

    The Bad
    Blade Runner has terrific graphics except for the ingame character graphics. The voxel technology is too pixilated as characters move toward the foreground and become larger. As I understand it, this was a compromise in order to have realistic character motion, butā€¦ ug.

    There were elements of Blade Runner that I wish were more interactive. I think I am being hard on the game because it is so interactive, so realistic that I want more. I want to ask people where the police chief is when he isnā€™t around. I want to call people and not wait to be called. I donā€™t just want to talk to the main characters I want to talk to everyone.

    The Bottom Line
    One of the best examples of an adventure game. It doesn't live up to its "real time" claim, but it is exemplary in the way it uses character interaction and exploration rather than puzzle solving or maze running.

    Windows · by Terrence Bosky (5397) · 2003

    Westwood dreams of electric sheep

    The Good
    Once upon a time, when Westwood was a serious developer and didn't just go around pimping it's C&C franchise all over the place, them crazy folks decided to do a game out of the seminal sci-fi movie of the 80's: Blade Runner... disaster insues! I thought, after all the idea sounds good on paper, but it's a tricky deal to do a successful game out of a movie, let alone do one about one based on one of the biggest visual masterpieces in motion picture history which also happens to be a textbook example of "what happens when you don't give a damn about screenwriting" that while adding to the movie's charisma by injecting it with even more mysticism and ambiguity, had the downside of making it's plot as cryptic as hell.

    Anyway, the resulting quality of Blade Runner's videogame adaptation came thus as a surprise to me, and proved that Westwood still had some life in it. First of all it doesn't make the mistake of trying to adapt the movie per se, but instead takes the basic material and runs with it, creating a brand new story with new characters that runs parallel to the movie's plot. Yes, you are a Blade Runner that looks exactly like Harrison Ford, but you are not him and in fact you are investigating a completely different case that starts from a Replicant assault at a pet store and evolves from that point on.

    Following the many wild interpretations of the movie's story, Westwood gave players the excellent choice to allow you to swing into any direction as far as the plot is concerned, and depending on how you play the game you can end up running from the law as a replicant exile yourself, or doing your work as a human Blade Runner and closing the case like a good boy, with dozens of variations inbetween all related to a series of random events, as well as the attitude and disposition you take when questioning the many npcs in the gameworld and finally with the different solutions you find to the problems at hand (do you waste time questioning a bum about where did an escapee replicant go, or do you just lunge at the nearby alley hoping you don't lose him?, etc.).

    The gameplay might make the game look like a classic adventure game, but it makes the right choice of leaving puzzles aside to some extent, and instead focus on the detectivesque investigative procedures and the like were just observing a certain event, or using the ESPER and the Voigt-Kampff test checks the right flags to move the game in a certain direction. Not only does this match the mood and tone of the game, but also has the effect of making you feel as if it's you the one who's driving the action instead of being a collection of plot sequences related only by "use hammer on nail"-like exercises.

    The production values for the game are dead on. A must really, as Blade Runner the movie was all about creating a visual and aureal "vibe" that could only be done with quality visuals and the unique Vangelis soundtrack. The game uses a collection of pre-rendered backgrounds and even looping fmv's to illustrate the gameworld (which brings to your monitor all those haunting neon reflections, murky streets and foggy landscapes) with voxel characters placed on top. The soundtrack and sfx are excellent, basing the entire work around Vangelis and complementing the gameworld perfectly.

    The Bad
    The absence of puzzles plays against the game from a difficulty standpoint, and ends up making it a tad too short and a tad too easy. Aside from that I can only point out at certain cheesy elements that seem slightly out of place like the Crystal Steele (god! Who came up with that name??) character who is your stereotypical "badass babe with a gun" character and which always sets the game out of it's tracks mood-wise whenever she appears on a scene. At least the inclusion of stuff right out of the novel makes up for those moments...

    Anyway, on the technical side of things, I do agree that the voice acting could have been more polished and while I don't exactly hate the character graphics and their voxels as some people do, I do question the graphical need to use them in some situations, I mean, yes the game is loaded with cool fmv expository sequences, but there are some moments that could have benefited from this treatment and are played out simply in your static gamescreen. I mean, wouldn't some firefights be a tad more dramatic with some well directed fmvs? or how about the shocking moment were a replicant is caught in flames and falls through a window to her death down below?? Isn't THAT something worthy of making it into an fmv instead of simply watching it develop from a mile away in your standard 3rd person perspective view??

    ...And were the hell is Pris??? Why is it that some of the coolest characters of the movie appear only doing cameos or not at all????

    The Bottom Line
    Excellent adaptation of one of the most fantastic visual feasts of the silver screen that not only is a great game on it's own, filled with replayability, interesting concepts and good gameplay; but it also catches the vibe and feel of the movie (and quite a particular movie which just so happens to be ALL about vibe and feel) and delivers it to your monitor in perfect condition.

    Besides, isn't this like almost the last non-C&C game to come out of Westwood? That's got to count for something

    Windows · by Zovni (10504) · 2004

    [ View all 12 player reviews ]

    Discussion

    Subject By Date
    Is it really randomized? BurningStickMan (17916) Apr 28, 2010
    Which Version Do I Have? mobiusclimber (235) Jul 2, 2008

    Trivia

    1001 Video Games

    Blade Runner appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Blade Runner legend

    Here's an interesting, if unprovable, bit of legend behind Blade Runner the movie and the game. The original movie was noted for having many numerous corporate sponsors seen throughout the film. (e.g. Coca-Cola, Pan-Am, Atari, etc...) After the films release many of these corporations suffered huge financial losses, some like Pan-Am filed for bankruptcy and have since ceased to exist. This has been known as the Blade Runner Curse. The curse, it seems, did not end there. The game was produced by Westwood Studios in 1997, less than a year later they would be acquired by Electronic Arts. By March of 2003, Westwood Studios ceased to exist when Electronic Arts shut down its operations after several of its titles such as Command & Conquer: Renegade failed to meet sales expectations.

    Blade Runner similarities

    Blade Runner made is based upon the Blade Runner movie from 1982. The movie was based on Philip K. Dick's novel Do Androids Dream of Electric Sheep. The novel story happens somewhere around '90s, since that was distant future for the author, but when the movie was about to be made, they had to increase the time-line and post it on the beginning of the 21st century, since '90s wasn't much of an unknown future for the time movie was made, back in 1982.

    Most of actors that played in Blade Runner movie gave their voice talents to some characters in Westwood's Blade Runner, first 3D real-time adventure game, and some of the characters were made as same as movie characters look. Not to mention how many locations in a game looks exactly like the ones from a movie.

    Globally speaking, the plot is almost exactly the same as the movie. Sure, the names are different, there are a few more locations, but that's about it.

    Compression

    Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs (there is also a DVD version of Blade Runner), so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations (lift, for example).

    Endings and quality assurance

    There are actually 12 different endings to this game.

    Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive.

    This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times.

    Installation

    The maximum installation takes 1,4 GB, which was enormous for the time.

    Music

    Vangelis, the composer of the movie soundtrack, did not compose anything for the game. Even the short parts of his pieces in the game are not played by Vangelis himself.

    Pictures

    Look in the folders on the CD There should be some graphics with some weird names. Click on them. You have a few (amusing) pictures of the Westwood staff.

    References

    • In the police station, look at the score board : there's Deckard (Deckard is the main character of the movie).
    • As you can see on the screenshots, there is a Command & Conquer: Red Alert game in the arcade center.
    • In the movie. Deckard visits the fish lady in Animoid row to find out if the scale is from a fish or from something else.

    When you pay a visit to Izo in his pawnshop at Hawker's circle (Animoid row), he'll use the flash of his camera to blind you and escape. When you run the picture he has taken of you through an Esper, you can see Deckard in the background when he is talking to the fish lady. * The game opens with a crime scene at a pet shop owned by a man called Runciter (the shop in question is named after him). This is a nod from the developers to Phillip K. Dick, author of Do Androids Dream of Electric Sheep? (1968) (the book from where Blade Runner is based), since Runciter is also the name of one of the protagonists in another novel written by PKD called Ubik. Coincidentally, there was a game based on Ubik developed by Cryo Interactive Entertainment. * Throughout Blade Runner there are numerous references to the source material, such as the movie, and Philip K. Dick's novel Do Androids Dream of Electric Sheep, however the game designers threw in one subtle reference to another movie not related to either of these. At the beginning of Chapter 4, send Roy McCoy up the tunnel with the train tracks. On the right side of the tunnel are the letters CHUD. A obvious reference to the 1984 horror movie about Cannibalistic Humanoid Underground Dwellers. * The poetry Clovis leaves on McCoy's answering machine at the end of the first day is the first four lines of A Poison Tree by William Blake.

    Secrets

    • For a good laugh: Click on McCoy or hit ESC to view the KIA and type POGO.
    • Start Blade Runner with the command line option SITCOM. (in command line: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter.
    • Start blade.exe with the parameter SHORTY. (from commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice.

    Speedrun

    The game is beatable in 41 minutes if you skip through all the dialogue and know exactly where to go, what to do, who to talk to, and what to say.

    Trilobyte

    Originally Trilobyte had first thought of aquiring the rights to make a game out of Blade Runner. But they ultimately abandoned the idea for the "lack of creative control" dealing with licensed material would cause.

    Voice Actors

    Nearly all of the characters who appear both in the movie and the game are voiced by their original actors. These include James Hong as Dr. Chew, Brion James as Leon, Sean Young as Rachael, Joe Turkel as Eldon Tyrell and William Sanderson as J.F. Sebastian. Edward James Olmos did not reprise his role as Gaff.

    Information also contributed by Goteki45, Michael Palomino, Itay Shahar, Juan Pablo Bouquet, MAT, ROFLBLAH, Shogun, Timo Takalo Yeba and Zovni

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    Contributors to this Entry

    Game added by robotriot.

    Macintosh, Linux added by Plok.

    Additional contributors: emerging_lurker, Unicorn Lynx, Jeanne, Zeppin, CaesarZX, Picard, Paulus18950, Patrick Bregger, FatherJack.

    Game added October 31, 1999. Last modified March 19, 2024.