Master of Orion II: Battle at Antares

aka: MOO 2, Master of Antares
Moby ID: 182
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Legends speak somewhere in space of the mystical planet Orion. Created by the Ancients, it remains unclaimed due to a powerful Guardian that orbits the planet and keeps out intruders. These same Ancients long ago fought a war against the Antarans and banished them into another dimension. Now... long after the Ancients empire has vanished, new races take to the stars, wishing to establish their own star empires, defeat the Antarans and become... The Master of Orion.

Master of Orion II: Battle At Antares is a turn-based 4x space empire game and is the sequel to Master of Orion, reinterpreting that game from scratch. Unlike the original the game can be played single player or with other human players. The player takes the role of a ruler of one of thirteen races, while also having the extra option of creating a custom one. They must manage planet resources to build ships and facilities, improving production. Exploration of the galaxy is done via scouts and colony ships, which can establish new planets as part of the empire. Research must also be done to discover and utilize new technologies. Alien civilizations which are encountered can be negotiated with, or ships can engage in combat in a turn-based grid system. As new systems are explored, random events are triggered and strange artifacts found in orbit around unexplored planets. Wormholes can also be found which allow transport across dozens of parsecs into new star systems.

The game can be won in different ways: through conquest of all other races, being voted supreme leader of the galaxy or destruction of the Antaran race.

Spellings

  • 银河霸主II:安特雷斯之战 - Simplified Chinese spelling

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Credits (DOS version)

51 People (48 developers, 3 thanks) · View all

Reviews

Critics

Average score: 81% (based on 23 ratings)

Players

Average score: 3.8 out of 5 (based on 205 ratings with 15 reviews)

A wonderful Microprose sequel to a wonderful Microprose classic.

The Good
Everything, starting with the improved gameplay (even more addictive), improved graphics (even more elaborate and beautiful), improved battles (even more fun), improved aliens (the Antarans) and added music. :-)

The Bad
You do get sick of it after a while, but every two months or so you just have to go back and play it again.

The Bottom Line
A buy you won't regret.

Windows · by Tomer Gabel (4538) · 1999

A fantastic game, not for the faint of heart however

The Good
In a word, the gameplay sets this game apart from any other turn-based strategy I've ever played. It is immensely addictive and draws a player in from the moment you begin. But I'd also like to highlight other aspects of the gameplay that make for a fantastic game even after the initial addiction fades.

Firstly, the game is so intuitive that a manual is unnecessary. If you've ever played a turn-based strategy such as civilization et al you will instantly pick up on what's going on in this game. You research, manage colonies, build fleets, and conquer, much as in any other game of this type. In a way it's quite similar to its predecessor, master of magic. What makes it so intuitive is the plethora of labels and in-game help. All you need to do for help is right click on something. Fantastic. Because of the clarity of the game's menus, options, etc, there is a very small learning curve at the beginning.

Graphically, the game is antiquated, but to be fair, it IS 8 years old. Still, it is immediately apparent that for the time, a great deal of attention and care went into the visuals for MOO2. Each race is distinct and has distinct figures for colonists, researchers, etc. The only weakness is in the ship icons on the main galaxy board. These are so uniform that they actually make it hard to tell which fleets are yours and which aren't. Still, the actual ships themselves vary quite widely.

The tactical combat is rewarding but can be de-selected. It merely gives you the option to try and push the statistics in your favor. The ships are well modeled and the various beams and missles all look distinct from one another. There is also a certain satisfaction in crushing one's enemies personally, but as I noted, this option be deselected if one desires.

The sound of the game is typical for the age. I feel that this is a weakness of the game as it is wholly midi-based and uninspired. This will be discussed further below.

There is no limit to the number of approaches one could take to beating this game. From my understanding, there is a 'technological' victory as well as a militar one, yet my actual experience with the game contradicted this. Regardless of the truth of it, there is nothing actually IN the game that indicates one can win non-violently, which is a bit of a drawback in an otherwise very straightforward and intuitive game. Still, this minor flaw does not detract from the overall positive effect of the open-ended nature of empire running in this game. It's entirely up to you and this can be very satisfying and rewards ingenuity.

The Bad
The sound is rubbish. The background music is uninspired midi bilk and the sound effects are terrible. Granted this was 8 years ago, but other games around this time (cf Grim Fandango, Sam and Max, etc) did a much more satisfying job musically and with effects.

Frankly, I thought it was really, really hard. The easy and 'tutor' difficulty levels were far too easy, but medium became extremely challenging. It could be a subjective for me, but I've played other turn-based strats such as civilization, civ 2, and alpha centauri, all of which are quite similar to this game, and found that I could beat them on medium if not higher levels. So beware, MOO2 can and will chew you a new orifice if you're not careful. What compounds the flaw of the intense difficulty is a total lack of clarity on how one SHOULD play the game. This is the drawback of the open-ended design which in other respects is so rewarding. There is no indicator of what one should research for a given play style, when one should expand, etc. There are in-game indicators of your status with respect to other races, but it was my experience that the computer pWneD itself and then turned its eyes to me. But perhaps others will find this more rewarding than I did.

The Bottom Line
An excellent game to play on the easy/tutor levels but frustrating at higher levels. It is full of depth and is almost instantly addictive, and no matter what is worth the price, especially nowadays when it's available for 5$. A continuing example of what a turn-based strategy game should be.

Windows · by Marty Bonus (39) · 2004

Addictive as hell. even after you are sick of it, every couple of months you just have to play it again. a great sequel to a great game.

The Good
Everything. good graphics, designing your own spacehips, fun battles, different alien races means different gameplay. Master of Magic colony management style. lots of random encounters (space flux which prevents ships from travelling in space for a random amount of time, stars going supernova needing reserch points to be saved, wealthy merchants donating you money etc...) fun fun fun!

The Bad
Stupid AI, the colony autobuild is so dumb it hurts. (sometimes it decides to build trade goods instead of important buildings even though i have 70k+ credits and earning a great amount of money each turn). the diplomacy is virtually non-existant. alien races will decline a trade pact but will accept it after you offer it again after offering a reserch pact in the same conversation!
The Antarens are too easy to beat at a late stage, so even if you are going to get crushed by your enemies you can always win by destroying the Antaren homeworld. If you have a large amount of ships that need to be refitted you still have to redesign each and every one (why not change the basic design and just press a "refit to design" button?) If you deselect Tactical Battles when starting a game by accident you'll never have a chance to change it. and you will want to change it! (as stated before, the game's AI is not exactly amazing)

The Bottom Line
Despite the evil things listed above the game is still superb and as addictive as Master of Magic and civilization (well... almost as addictive as civ ;-) ) fun. go and play it. Seriously.

Windows · by Oren Hadas (3) · 2001

[ View all 15 player reviews ]

Discussion

Subject By Date
Compatibility - just use Steam MerlynKing May 8, 2022
Has anyone witnessed the battle at Antares? CalaisianMindthief (8172) Oct 6, 2015
Master of Orion II How to install in win7 Dim Gri (30) Oct 24, 2011

Trivia

Combat system

The whole tactical ship combat system has many similarities with the system used in Renegade Legion: Interceptor. This not is not only restricted to technical aspects. If one examines the ship graphics in Interceptor more closely, there should be a moment of déjà vu.

Development

The folks at SimTex were calling this game Master of Antares when it was in early development. Later the name was changed to Master of Orion 2 so the game would be more easily recognized by consumers as the sequel to the award-winning original.

References

  • Loknar’s ship was christened as “Avenger”, exactly the same as the ship you need in X-COM to travel to Cydonia. Even the graphics are similar! Take a look at them and compare! Coincidence?
  • Another coincidence with X-COM? Perhaps the similarity between "Elerium" (the alien energy source from X-COM) and the "Elerians" (the matriarchal psychic race of Moo2) is intentional?
  • In another X-COM coincidence... both Master of Orion games as well as the first X-COM game have an alien race named "Silicoid", however the look of the creatures is very different between the two game series.
  • The Antaran Star Fortress (when you travel to their homeworld via Dimensional Portal) is commanded by a Ship Captain. His (her?) name is Xyphys, the Antaran Warrior, and has the following abilities: "Fighter Pilot* Helmsman* Ordnance* Security* Weaponry*" as noted in the moohero.lbx archive.
  • Phasers, food replicators, transporters, federation type government, the human leader being bald, charismatic and democratic and a few of the ship designs may be references to Star Trek:The Next Generation.

Awards

  • Origin Awards
    • 1996 - Best Fantasy or Science Fiction Computer Game

Information also contributed by Chris Martin, Dum Gri, lilalurl, NGC 5194, PCGamer77, Technocrat and WildKard.

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Contributors to this Entry

Game added by Tomer Gabel.

Macintosh added by Terok Nor.

Additional contributors: PCGamer77, Kalirion, David Ledgard, CaesarZX, Patrick Bregger, Dim Gri, MrFlibble, J D.

Game added August 4, 1999. Last modified January 31, 2024.