Quest for Glory V: Dragon Fire

aka: Hero's Quest 5: Dragon Fire, QFG5, Quest for Glory 5: Drachenfeuer, Quest for Glory V: Fogo do DragĆ£o, Quest for Glory V: Le Souffle du Dragon, ģ˜ģ›…ģ˜ źøø V: ģš©ģ˜ ė¶ˆź½ƒ
Moby ID: 174
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Description official descriptions

After having survived the dangers he encountered on his previous journey, the hero travels with the wizard Erasmus to a Greece-like country called Silmaria. Its king was recently murdered, and, according to the land's traditions, the crown will be given to the one who passes a contest known as the Rites of Rulership. The hero enters the contest, aided by Erasmus, Rakeesh, and other old friends. However, as the competition progresses, contestants are being systematically killed by an unknown assassin. All the victims are murdered near the Dragon Pillars, which keep the Dragon of Silmaria in captivity. The hero must investigate the crimes and save Silmaria from a grave danger.

Dragon Fire is the final game in the Quest for Glory series. Like the previous games in the series, Dragon Fire is a hybrid between puzzle-solving adventure and role-playing game. The player talks to the world's inhabitants, gathering clues and items necessary to acquire in order to complete the quests and advance the story. Unlike all its predecessors, Dragon Fire has no separate battle screens; the action-based battles take place on the exploration screen, utilizing a simple point-and-click interface, similarly to Diablo. The game has heavier weapon and armor management than other Quest for Glory games, strengthening the RPG angle.

Many quests are optional or can be completed in different ways. The hero can also marry one of the several major female characters in the game, provided the player does the right thing to impress the girl.

Spellings

  • Quest for Glory V: אש הד×Øקון - Hebrew spelling
  • č‹±é›„å‚³å„‡5ļ¼šē«é¾č©¦ē…‰ - Traditional Chinese spelling

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Credits (Windows version)

166 People (142 developers, 24 thanks) · View all

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Art Designer
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Character Design
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A.I. System Software Engineer
[ full credits ]

Reviews

Critics

Average score: 77% (based on 35 ratings)

Players

Average score: 3.8 out of 5 (based on 68 ratings with 7 reviews)

The GOD of RPG's

The Good
It had the best interface, it had different classes to play as the charecter that best fits your personality. You could do things above and beyond the game. If you felt like it you could slaughter the town, which didn't need to be programed but sierra online had to much time on thir hands. There was an in depth plot, kind of contrived but certainly surpasses all vedio game standards. It had great graphics, and 3d charecters. It also wasn't to serious while throwing corny jokes everywhere. It also was realistic, where there are quests that you don't have to do, including get married!

The Bad
510 mb (pre-compressed) minimal installation

The Bottom Line
I have had this game for four years, and i am still having fun with it.

Windows · by Nicholas B (2) · 2002

A great end to the series

The Good
The big jump in graphics from Quest for glory 4 to Quest for glory 5 were quite astounding if you ask me. And the music in this game was the best I have ever heard. I could have been walking around the main city of Silmaria and the music would be sending tingles down my spine the whole time. Also the fact that if you enjoy the thieving aspect of games, this game actually gives the feeling that when you are breaking into a house, you are actually going to get in trouble if you are caught unlike in Baldur's gate where you could pick a lock and walk in the front door and the owner of the house would greet you and let you be off to your looting. And the scenery looks great for a game of its time anyway especially the city scape. So even though I have had to defend this game from criticism many times it is definitely a worthy end to the Quest for glory series.

The Bad
The same as all other Quest for glory games, the combat system could do with alot of work so it could be more than just the 'hack and slash' routine, a factor that has brought other games down on countless occasions. But apart from that I think it is a great game and well worth the time of any RPG or QFG fan.

The Bottom Line
As i've said, if you enjoyed the previous QFG's or you are a RPG fan then this game is a must.

Windows · by Horny-Bullant (49) · 2003

The excellent finale to the QFG series

The Good
Dragon Fire (QFG5) is the final game in Sierraā€™s popular Quest For Glory series. The Coles originally decided to end the series after Shadows of Darkness, but changed their minds and released just one more due to popular demand. As far as QFG5 is concerned, the project was taken outside Sierra to a small company I haven't heard of that was also responsible for Police Quest: SWAT 2. For some reason, Corey is no longer co-designer, but is shafted to system software engineer.

Erasmus, the wizard from the first game, teleports the protagonist to Silmaria, a kingdom recently placed in turmoil. After the King has been assassinated, five contenders are sought to participate in the Rites of Rulership. Whoever wins all five Rites will become the new King of Silmaria. The Rites get difficult as each of the contestants progress, but you do some interesting stuff such as free fishing villages from Hesparian Mercenaries, venture into Hell to collect some River Styx, and make peace with the people of Atlantis. Your secondary objective is to find the assassin and make him pay.

As usual, you have to create your hero and give it a class of Thief, Wizard, or Fighter, or import one from the previous QFG game. There is a fourth class ā€“ the Paladin ā€“ which can only be imported from game two onwards. Whichever you choose, you have to give your hero a name and assign some stats. When you are done, itā€™s time to go out in the world.

The gameā€™s HUD is located at the bottom of the screen, and starts out with your avatar. Click on this to access your characterā€™s rap sheet. Next to this are two or three bars for health, stamina, and mana (Wizard only) and a blank area to store nine inventory items. When you store items here, they are assigned a number, which you see at the bottom-right. Pressing the number automatically selects it. Next to this area is the examine icon, and finally your backpack. The latter is split into three categories: Inventory, Spells, and Equipment, Within the inventory and spells sections, clicking on any item will display a picture of it and a description underneath. The game will play a silly sound effect as well. I like the one for the fruit; it has a smooth beat to it.

The game world is huge. There are plenty of people walking around, and stalls which you can buy essential items from. Talking to people brings up a dialog box where possible conversations are presented in a tree structure; asking about certain topics will more likely lead to one or more additional conversations on the same topic. What I found amusing is the way you can walk away from characters who are talking to you, if the conversation doesnā€™t open up a dialog box.

I am glad that the barter system is back, having disappeared from QFG4. (I didnā€™t see the point anyway; there was only one shop that you could buy items at.) Bartering is done by clicking the arrows until you see the amount you want to pay, or you can type it in yourself. Pholus, the weapon master, is generous when it comes to bartering. You can only barter two or three times before the seller makes their final offer.

You can leave Silmaria by going through the portcullis next to Gnome Annā€™s Inn, causing the game to bring up a very colorful, Monkey Island-esque map. You can only walk around the main island of Marete where the highlight is the huge volcano in the center. Later on, you are free to access the other islands by balloon.

Whatā€™s a QFG game without a little bit of fighting? While walking around Marete, you will be likely stopped by a group of enemies, with the more common ones being the Roman invaders. How you fight them depends on your class. Wizards for example, can use any magic against them, while Fighters can use their fists or any weapons they brought from Pholus.

You also have the opportunity to marry one of four women - Elsa, Katrina, Erana, and Nawar ā€“ but who you can marry depends on what you are. Katrina, for instance, will turn down thieves and paladins. It also takes persistence and repeated actions. Cheaters are not welcome, either. I had high hopes of marrying Erana, but she soon found out that I was flirting with Nawar. I feel like playing the game a second time and trying again with her.

The hand-painted backgrounds look amazing, and the music is brilliant. My favorite is the German folk music that plays when youā€™re at Gnome Annā€™s inn. The music that plays in the underwater scenes is relaxing. I like the way you can use the keyboard to perform the majority of actions, not just for selecting inventory/spells, but for necessary ones like walking and running. I love the other little touches in the game, including the Tarzan call the protagonist makes when he swings between platforms at Pegasus Pass, the way you hear him eat the meals Ann gives him, and the death messages in the form of poetry. The highlight in QFG5 is going through Hades and killing every undead creature with the Destroy Undead (Paladin only) spell.

During installation, you are given the opportunity to listen to music while files are being copied. In my opinion, this is well worth it considering that it takes a long time for the game to install completely. On my Pentium 90, it took about thirty minutes when I chose to do a full installation. The game comes on two CDs, and if you perform this type of install (which takes 1GB of hard-disk space), the program will ask you to swap disks once it reaches fifty percent.

The 74-page manual that comes with the game has a lot of more information than what I just covered and comes with screen-grabs here and there. Youā€™ll also receive hints on all four classes. On Page 34, for instance, it mentions that the thief can walk up to someone and ā€œblackjackā€ them. This manual is an interesting read if you have time. Also included is the Quick Reference card, which lists the keyboard shortcuts and gives players some tips.

The Bad
In other games that involve a murder plot, you have to wait until the very end of the game for him or her to be revealed. But in QFG5, the assassin is revealed right away, spoiling the game for anyone that enjoys suspense.

I donā€™t like the combat system at all. When you are about to engage in battle in the first four games, a sub-screen appears showing you and your opponent, along with several buttons that allow you to fight, parry, dodge, use magic against them, or retreat. There is no such thing here; you just have to keep clicking on your opponent to attack him. The problem with this is that I ran somewhere else by mistake. It is a lot worse when you want to use magic against your opponents. You have to make sure the spell you want to use is in the black area, press its number to activate it, then point and click over him. I just found this tedious.

My final gripe about this game is Elsa, and specifically, her involvement in the Rites of Rulership. Sierra should have restricted her to the Adventurersā€™ Guild where she can talk with Toros a bit more. In one of the endings, you can refuse to take the crown and pass it onto Elsa, who will become the next ā€œKing of Silmariaā€. I found that odd; even Pholus agrees with me.

The Bottom Line
As the final entry in the Quest for Glory series, I really enjoyed this game. The hand-painted backgrounds are amazing, and the sound is excellent. The main storylines are interesting, and the inclusion of marriage spices things up a bit. Due to the alternate solutions, the game is worth playing more than once. What lets this game down is the spoiler within the game's introduction and the tedious combat system. If you want to try out this game, it can be purchased through GOG.com as a pack containing the first four QFG games. However, if you can find a physical copy of it somewhere, that's even better.

Windows · by Katakis | ć‚«ć‚æć‚­ć‚¹ (43092) · 2022

[ View all 7 player reviews ]

Trivia

Lori and Corey Cole, after leaving Sierra, started the new company TranSolar Games. They attempted to buy the rights for Quest For Glory from Sierra to continue the series, but Sierra refused.

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Contributors to this Entry

Game added by Eurythmic.

Macintosh added by Cantillon.

Additional contributors: Rebound Boy, Indra was here, Jeanne, Shoddyan, chirinea, jlebel, Crawly, Paulus18950, lee jun ho, Dudujones.

Game added July 20, 1999. Last modified January 23, 2024.