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Star Wars: Knights of the Old Republic

aka: KotOR, Star Wars: Caballeros de la Antigua RepΓΊblica, Xingji Dazhan: Jiu Gonghe Wushi
Moby ID: 9734
Xbox Specs
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Description official descriptions

Four thousand years before the events depicted in the Star Wars movies, the political and ideological situation is not much different from what we have seen in the prequel trilogy: the Republic and the Jedi Order are fighting against two powerful Sith lords, Darth Revan and his apprentice, Darth Malak. It is said that the former was successfully defeated by the Jedi, and that Darth Malak betrayed his mentor and is planning to take on the Republic by himself. His aggression is so successful that some Jedi have decided to join his ranks. A seemingly ordinary soldier of the Republic is traveling aboard a space ship that is attacked by Darth Malak's minions. Narrowly escaping, the soldier meets a female Jedi named Bastila, one of those who have fought Darth Revan in the decisive battle. With her help, the soldier must learn to become a Jedi, stop Darth Malak, and discover the truth about his or her own past.

Knights of the Old Republic is a role-playing game that uses the Star Wars D20 rule system, which is similar to the 3rd Edition of Dungeons & Dragons. Character development and combat are handled similarly to BioWare's previous RPGs such as Baldur's Gate series. Combat engine follows similar "real-time with pause" rules. There are only three active combatants on the player's side (as opposed to six in Baldur's Gate). Several characters join the party and can be switched at the player's will.

Eventually, the protagonist will have to train at the Jedi academy to earn a lightsaber and force moves. Force powers include stun, force pull (which pulls opponents or objects toward the player-controlled character), the Jedi Mind Trick, which persuades people to see things the player's way, and many others. The player has various weapons at his or her disposal, from the lightsaber to blasters, grenades, ion rifles, etc.

Throughout the game, the player will visit many Star Wars locations that appeared in the movies, such as Kashyyyk, the homeworld of the Wookiees, the desert planet of Tatooine, and others. Interacting with characters in various ways and performing side quests influences the protagonist's stand with the forces of Light and Darkness. The player can turn the main character into a flawless Jedi, a ruthless Sith, or anything in between. Some of the player's choices influence major events that occur within the storyline.

Spellings

  • ζ˜Ÿι™…ε€§ζˆ˜οΌšζ—§ε…±ε’Œζ­¦ε£« - Simplified Chinese spelling
  • ζ˜Ÿιš›ε€§ζˆ°οΌšθˆŠε…±ε’Œζ­¦ε£« - Traditional Chinese spelling

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Credits (Xbox version)

293 People (246 developers, 47 thanks) · View all

Reviews

Critics

Average score: 92% (based on 122 ratings)

Players

Average score: 4.0 out of 5 (based on 339 ratings with 18 reviews)

If you think all Star Wars games are bad, take a look at this

The Good
This is a game that has it all: a great story about love, hate and deception, a fantastic cast of characters, a well-written, well acted out dialogue, interesting locations and satisfying weapons and equipment. If you're a fan of the Star Wars universe and want to play an involving RPG then look no further, this is your dream come true. But even if you're just looking for a great RPG you're not going to be disappointed. Star Wars: Knights of the Old Republic delivers. It even has somewhat pretty graphics!

The Bad
Unfortunately this game is full of bugs. No show stoppers, but irritating little ones like sometimes your characters stats gets stuck after being reduced by a dark jedi. No fun. Other times one of your characters just stops moving in mid-combat and just stands there and takes a beating. No fun either. And if you play the game for a few hours on end it is bound to eventually crash. Not at all fun. And lastly the controls.. who was the genious that thought up the mouse-look function of KotOR?! It's a game in true 3D but you're only allowed to look left and right (if you want to move at the same time)!

The Bottom Line
This game is so much fun it hurts. Really, it does. You just don't want it to end, but after around 30-40 hours it will. Its strongest point is definitely the story. it has twists and turns you just can't foresee and all the great side quests and sub missions really make you come back over and over again. A neat feature is that you can play both sides of the coin: you choose for yourself if you want to be a light jedi or a dark jedi. Lots of replayability in this one!

Windows · by Mattias Kreku (413) · 2003

"The Kings New Clothes"

The Good
Graphically quite splendid and early on, as you start to gain proficiency with the force, you feel as though there are unlimited possibilities for character development. The Star Wars universe is beautifully "pre-created" and you don't doubt for a second that this is the prehistory of the whole saga. I loved the Tatooine segment especially, dripping with atmosphere. Sadly though this is where the gloss starts to lose some of its lustre.

The Bad
The dreadful crushing linearity which was very well disguised until you played a little way in. The light/dark options were pretty much cosmetic until the very end. I was beastly to absolutely everyone and my crew still stood by me..even as I went on the rampage, killing, lying and stealing. The combat was arbitrary and the feeling of control was totally missing. Constant pausing to reissue orders became a chore. Fights just became one big scramble. I could have let everyone go auto and still have won every fight. Also I really didn't feel that any of my levelling up choices made much of a difference to the game at all. There was always someone to bail me out..whatever happened. As I got further into the game the limited vista became more apparent...sure there were plenty of sub-missions but they were basically the same four or five ideas rehashed again and again. Dull and repetitive are the words that spring to mind. I nearly forgot the awful, awful awful, "everyone levels up automatically" thing. What happened to the idea of working for advancement? What's the point in offering rewards for character advancement when the rest of the characters just get it automatically anyway? The final nail in the coffin was how easy the game became..BEFORE I was even half way through.

The Bottom Line
A very clever job of camouflage. A sub-standard game dressed in "the kings new clothes". I feel like the little boy in the crowd, my finger points and everyone around glares at me. Initially fun but not very taxing and ultimately disappointing. Everything that makes RPGs great has been abandoned here for window dressing..

Xbox · by kemmysunshine (9) · 2003

Straddles that line between good and great.

The Good
First, the graphics are pretty good. People will move their lips while talking, the terrain is nicely detailed etc. Next, the amount of interaction is pretty food. You'll always have a ton of dialouge choices when you talk to characters, (which will have a signifigant effect on your force alignment and how other characters act). Next, there is a ton of weapons, armor, grenades etc. that you can get.

The Bad
Well first, this thing is a total memory hog. It takes up 4 Gigabytes which is more than 20% of my hard drive! Next, the game is very buggy. Sometimes it can lock up, others it will get a player "caught" on a wall. (Although patches have helped). Sometimes, using the force to persuade people is kinda boring. You just click on it and if you are good enough, you succeed. If your character doesn't have the required stats, you don't succeed. This lack of skill based gameplay for parts of the game is somewhat disappointing. Next, this games runs quite slow unless you have at least 1.4 GHZ processor Which I don't have:( Finally, combat is somewhat lackluster. You just arm your weapon and tell him to attack (although admitadly, there are moves you can do that change the stats of your attacks) and he'll attack the same way 50 times in a row (or however long). They all seem to have only a couple animations for attacking. Finally, the planets can seem a bit disappointing. You can explore through a whole planet in a little less than several hours. The fact that every planet has 1 city and everything around it is barren wasteland is kinda disappointing.

The Bottom Line
This is a pretty good game, but don't believe the hype. It's not a game that will change your life.

Windows · by James Kirk (150) · 2004

[ View all 18 player reviews ]

Discussion

Subject By Date
KotOR for teh cheaps! Should I? Slug Camargo (583) Oct 4, 2009

Trivia

1001 Video Games

Star Wars: Knights of the Old Republic appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • Bastila Shan's character was originally meant to be Vima Sunrider, a Jedi from Dark Horse Comics' Tales of the Jedi series. The name Bastila was originally meant for Juhani's character. Eventually, it was decided to create a different character rather than use Vima Sunrider. The new character was named Bastila, while the other character who bore this name was named Juhani.
  • Master Vrook Lamar is voiced by Ed Asner, of Lou Grant fame.

Endings

There are two different endings, based on the choices your main character makes. A third, funny ending can be accessed by pressing a button combination just before the final confrontation with Darth Malak.

Inconsistencies

Despite the nature of Hutts seen in the Star Wars films and various literature, none of the Hutts met in Star Wars: Knights of the Old Republic is a kingpin of organized crime, and most have almost nothing to do with criminal activity at all.

Juhani

When the player first meets the female Jedi Juhani, they can choose whether to turn her back to the light side or kill her. When doing the latter, the player will have a showdown with another female Jedi who claims to be her lover (she also makes an appearance later in Korriban in which she makes a final attempt to avenge her lover). Furthermore, when playing as a female character and taking her with, she will occasionally flirt with the player in classic Baldur's Gate II fashion and, by the end of the game, confess to have romantic feelings (which the player can return). These two females are thus the first homosexual characters in the Star Wars universe.

Juhani is actually a boy's name in Finland and Estonia.

References

Naturally the game features numerous references to the Star Wars movies: * The line "My name's [your character's name], I'm here to save you", which is what was said by Luke Skywalker when saving Leia Organa. * Mission Vao says "I have a bad feeling about this" at least twice. This is an homage to a repeated line in each of the Star Wars films. * Probable ancestors of characters seen in the films can be seen in this game or are at least mentioned in literature. Examples include: Galduran Calrissian - Probable ancestor of Lando Calrissian, Cassus Fett - Probable ancestor of Jango and Boba Fett, Komad Fortuna - Probable ancestor of Bib Fortuna, Admiral Forn Dodonna - Probable ancestor of General Jan Dodonna. The wealthy Organa family is also mentioned early on in the game. * T3-M4 and Ebon Hawk are modeled in part after R2-D2 and the Millennium Falcon respectively. * Darth Malak was modeled in part after Darth Vader. The game programmers wanted to create a Dark Lord of the Sith who would instill images of Vader's character without being a near-complete carbon copy. Malak was given a cybernetic vocal implant, and the rest of his body was left alone. * On Taris, the player has a goal to capture Bendak Starkiller. Starkiller was the name that Lucas originally wanted to use for Luke before changing it to Skywalker.

Secrets

Some droids are doing the robot dance. They pivot at the waist and jerk their arms in a style that emulates the popular 80s dance.

Awards

  • 4Players
    • 2003 – Best Console Game of the Year
    • 2003 – Best Console Role-Playing Game of the Year
    • 2003 – Best PC Role-Playing Game of the Year
    • 2003 – Best Console Story of the Year
    • 2003 – Best Console Voice Acting of the Year
    • 2003 – Best PC Voice Acting of the Year
  • Computer Games Magazine
    • March 2004 - #1 Game of the Year 2003
  • Computer Gaming World
    • March 2004 (Issue #236) – Game of the Year
    • March 2004 (Issue #236) – Role-Playing Game of the Year
    • March 2004 (Issue #236) – NPC of the Year (for HK-47)
    • March 2004 (Issue #236) – Best Story of the Year* GamePro (Germany)
    • February 13, 2004 - Best Xbox Game in 2003 (Reader's Voting)
  • GameSpy
    • 2003 – Game of the Year
    • 2003 – Xbox Game of the Year
    • 2003 – #3 PC Game of the Year
    • 2003 – PC RPG of the Year
    • 2003 – Xbox RPG of the Year
    • 2003 – Xbox Game of the Year (Readers' Vote)
    • 2003 – PC RPG of the Year (Readers' Vote)
    • 2003 - Best Music of the Year (PC)
    • 2011 – #16 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 13, 2004 - Best PC Game in 2003 (Reader's Voting)
    • February 13, 2004 - Best PC RPG in 2003 (Reader's Voting)
  • Golden Joystick Awards
    • 2003 - Xbox Game of the Year
  • PC Gamer
    • March 2004 - Game of the Year 2003
    • April 2005 - #19 in the 50 Best Games of All Time list
  • PC Games (Germany)
    • Issue 02/2004– Best Adventure Game in 2003 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 06/2005 - #10 Likeable Secondary Character (for HK-47)

Information also contributed by MegaMegaMan, PCGamer77, piltdown man, Rabbi Guru, Scott Monster and Zovni.

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Contributors to this Entry

Game added by JPaterson.

Macintosh added by Corn Popper. iPad added by GTramp. Nintendo Switch added by Rik Hideto. Windows added by Trunks. Xbox One added by Kennyannydenny. Android added by Kabushi. iPhone added by LepricahnsGold.

Additional contributors: Rebound Boy, Unicorn Lynx, Indra was here, Zack Green, Apogee IV, Zeppin, Paulus18950, Cantillon, Patrick Bregger, FatherJack, Evolyzer.

Game added July 16, 2003. Last modified February 16, 2024.