Resident Evil 0

aka: Biohazard 0, Biohazard 0: HD Remaster, Biohazard Zero, Biohazard Zero: HD Remaster, Resident Evil Archives: Resident Evil 0, Resident Evil Archives: Resident Evil Zero, Resident Evil Zero
Moby ID: 7746
GameCube Specs
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Description official descriptions

Resident Evil: Zero takes place before the events of the original Resident Evil. You take on the role as one of two characters; Rebecca Chambers, the Bravo team medic encountered in the first game, and Billy Coen, an ex-con being transported. The game begins with the Bravo team flying overhead, en route to investigate a series of murders. Something happens, and the helicopter crashes. Everyone survives, but when they all start searching, they encounter an overturned military transport truck, with nothing but corpses inside. Rebecca Chambers, the youngest member of S.T.A.R.S. Alpha Team, goes to investigate the Umbrella Company Luxury Train, which has mysteriously stalled in the middle of the woods. You now take control of Rebecca, and your journey begins.

In addition to the series' traditional survival horror gameplay, the game introduces what it calls a "partner zapping" system, which allows you to switch between Rebecca and Billy at any time. This feature must be used at times, as the game requires both characters to work together to solve some puzzles. New to the game are a bunch of terrifying enemies, like the mutant centipede, new areas to explore, and the ability to drop items on the ground instead of having to find an item box.

Unlike the original GameCube release, all enhanced ports later on feature an additional Wesker mode which gets unlocked after completing the game. That mode adds two new costumes, a red-eye controlled Rebecca look and a Wesker look for Billy with certain special abilities for Wesker. Both skins seem to have been based on Wesker and Jill from Resident Evil 5 which came after the GameCube release of this game.

Spellings

  • バイオハザード0 - Japanese spelling
  • 生化危机0 - Chinese spelling (simplified)

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Credits (GameCube version)

398 People (373 developers, 25 thanks) · View all

Game Design
Assistant Director
Original Game Design
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Executive Advisor
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[ full credits ]

Reviews

Critics

Average score: 73% (based on 64 ratings)

Players

Average score: 3.9 out of 5 (based on 87 ratings with 5 reviews)

Better late than never.

The Good

Originally unveiled for the N64, it took many years for this instalment to finally come out for the GameCube. Because it was released only months after the amazingly polished REmake, it maintains much of that game's qualities, but improvises on them quite a bit at the same time.

Resident Evil Zero was the first game in the series to include a partner zapping technique, which means that you can switch between characters in a blink of an eye, so that you don't have to replay the game with another character to see what went on. This is very refreshing and useful, particularly when it comes to solving a team based puzzle, or a difficult boss fight.

The graphics are as astonishing as ever. Everything looks so real. When you're on the train, you can actually see and hear the rain battering against the windows. It is everything the PlayStation games should have been, but were not able to accomplish, due to the hardware.

Story-wise, this is Déjà Vue all over again: Tedious gameplay, zombies, a big mansion and a typical ending are all present here. But it is still Resident Evil after all, so it's still got everything you loved about the others.



The Bad
It didn't really offer anything new. It was just another Resident Evil game released to cash in on the success of the REmake. But it was great for what it was.

The Bottom Line
We've had Snakes on a Plane. This is Zombies on a Train....

GameCube · by Melvin Raeynes (22) · 2007

The Resident Evil range has always set a precedent for survival horror, though of late it seemed that Silent Hill might take the limelight. Capcom rose to the challenge and released this stunning title.

The Good
Graphically Amazing’ Dual Character Interaction’ It’s Resident Evil.

The Bad
Not as scary as newer titles. Sluggish control. Confusing puzzles.

The Bottom Line
With the recent movie release, it would be hard to not know what Resident Evil is about. It’s about zombies. It’s always been, about zombies. But why? That is the question that’s never truly been answered. Where the heck did all this zombie-eating-brains stuff start? Why does the Umbrella Corporation always have something to do with the zombie hordes? Resident Evil Zero aims to explain all that, the obvious ‘Zero’ in the title being an indicator that it is, in fact, a prequel to the Resident Evil series. Nobody, however, expected it to look so dang good!

Right off the bat, I’ll say it loud and clear. Resident Evil Zero is to date, the most graphically detailed and beautiful game on the Gamecube. What Zelda : Windwaker achieved in style, RE:0 achieves in pure eye candy. Of note, is the fact that it comes on not one, but two Gamecube disks. Considering how much data one disk can hold, that’s quite impressive. The necessity for so much storage space stems from the high quality characters as well as the backdrops which, unlike the previous RE games, are not static at all but rather rendered movies. This leads to an unparallel movie-like quality, something that has to be seen to be believed. But not everything is about graphics, is it?

Another deviation from the usual style, RE:0 lets you play not just one character, but two, at the same time. Using their ‘character zapping’ system as they call it, you control both Rebecca (a rookie Raccoon City Police Officer from the original Resident Evil) and Billy (a framed convict). If you control one character, the other becomes an AI operated partner that will help you take down zombies. Passing items between characters inventories if they stand close together is a breeze, thankfully, as you need to do this quite often. The team play aspect also plays an integral part in the puzzle solving side of the game. Often you may have to have one character hold down a lever, then switch to the other and move to stand on a platform, switching back to the original to pull the lever. It’s a classic system, but it works remarkably well.

Aside from those new additions, it’s vintage Resident Evil. The plot, while sometimes flimsy, serves well to support the existing storyline. The sounds and music are a notch above the norm thanks to extensive use of the Gamecube sound system and there’s more than enough zombies and large spooky creatures for everyone.

GameCube · by Miktar Dracon (1) · 2003

The horror has spread to the GameCube!

The Good
First things first; the graphics. Wow. They were simply amazing, surpassing any other game on the GameCube in terms of its graphical power. I seriously cannot remember a better game with graphics this good on the Game-Cube. The intense detail and realistic dark atmosphere, combined with the effects (both visual and audio), let the player get the best of the Resident Evil franchise, and when played at night, this game is like really scary in some bits. In fact, you can be so frightened of things jumping out at you (like ZOMBIE APES!?), that you'll be saving each time its available. The puzzles and the horror elements combined produce this excellent game which deserves to be praised.

The Bad
If anything, the drop feature needed to be improved on - however, I could just be saying this because I miss the item box's from previous Resident Evil titles. But heck, this new drop feature adds a new installment of realism (after all, in real life, you can't place an item in a box, then move four miles away and find the item again in a different box!), and this realism adds to the horror element ("oh crap, where did I drop that key!?").

The Bottom Line
I can't remember how much I payed for this game, but it sure was worth it. Seriously. The graphics are one of the best for the Game-Cube, probably only being matched by Resident Evil (the Game-Cube exclusive remake), and its horror element is sure to freak you out at least once. Recommended for all zombie fans, horror fans, Resident Evil fans, and people who just love great games. Enjoy!

GameCube · by Reborn_Demon (127) · 2007

[ View all 5 player reviews ]

Discussion

Subject By Date
Past the game JOSE RODRIGUEZ Oct 15, 2007

Trivia

1001 Video Games

The GameCube version of Resident Evil Zero appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Resident Evil Zero was originally planned for the Nintendo 64.

Novel

A book adaptation of the game was published in 2004, the seventh in Pocket Books' Resident Evil series (though, since it is a prequel in much the same sense as the game is, it is numbered "0" on the cover), written by S.D. Perry and entitled Zero Hour.

Sales

According to publisher Capcom, Resident Evil 0 has sold 1.25 million copies worldwide since its initial release, while the HD Remaster versions added another 2 million copies to this number (as of September 30, 2018).

Soundtrack

On 9 March, 2005, Capcom released Biohazard Sound Chronicle - Best Track Box which features six soundtracks from Biohazard (aka Resident Evil) games: * Biohazard 2 (35 tracks) * Biohazard 3: Last Escape (42 tracks) * Biohazard: Code: Veronica X (46 tracks) * Biohazard (44 tracks) * Biohazard 0 (72 tracks) * Biohazard 4 (32 tracks)

All soundtracks were also released separately, except the one from Resident Evil Zero.

Only 3,000 copies were made and the price of the package is around $80.

Awards

Information also contributed by Kartanym, MAT, and Pseudo_Intellectual.

Analytics

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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by JPaterson.

Nintendo Switch added by Kam1Kaz3NL77. Xbox One, Xbox 360, Windows added by Sciere. PlayStation 3, PlayStation 4 added by MAT. Wii added by samsam12.

Additional contributors: MAT, Unicorn Lynx, Spenot, —-, Cantillon, CalaisianMindthief, Patrick Bregger, piltdown_man, FatherJack, Kennyannydenny.

Game added November 13, 2002. Last modified March 27, 2024.