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The Legend of Zelda: Majora's Mask

aka: The Legend of Zelda: Mask of Majora, Zelda Gaiden, Zelda no Densetsu: Mujura no Kamen, Zelda: Majora's Mask
Moby ID: 3550
Nintendo 64 Specs
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Description official descriptions

After having fulfilled Princess Zelda's request and saved the land of Hyrule from grave danger, Link departs on his horse Epona. In the Lost Woods he is ambushed by Skull Kid, an imp who dons a mysterious mask, accompanied by the fairies Tael and Tatl. Skull Kid turns Link into a small plant-like creature known as Deku Scrub and takes away his horse and his magical ocarina. Shortly afterward Tatl joins Link and agrees to help him revert to his native form. A meeting with a wandering mask salesman reveals that the Skull Kid is wearing Majora's Mask, an ancient item used in hexing rituals, which calls forth a menacing moon hovering over the land of Termina. Link has exactly three days to find a way to prevent this from happening.

Majora's Mask is a direct sequel to Ocarina of Time. It utilizes the same engine and visual style, and virtually identical interface. The game retains the traditional elements of Zelda games (dungeon exploration, sword fighting, bows, bombs, heart containers, etc.) as well as those introduced in its immediate predecessor, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games.

Also unique to this entry is its time system. The game has an internal clock, with one hour roughly corresponding to one real-life minute. If the player hasn't completed all the objectives within three in-game days, the moon falls on Termina, annihilating everyone and ending the game. However, the player can return to the first day at any time by playing a song on the ocarina, saving all quest-related progress and inventory but losing other items such as ammunition or money (unless stored in a bank). It is also possible to learn melodies that slow the time passage significantly or advance the clock instantly to the next day. Some events happen only at specific times, and many characters follow their own schedules throughout the three days. Owl statues scattered across the land provide quick-save points and serve as teleporters between areas when discovered.

Collection and usage of masks play an important role in the game. Most of the twenty-four masks that can be found in the game are optional, and usually serve to solve side quests or enhance Link's abilities, allowing him, for example, to run faster or to become invisible. Transformation masks can be used to turn Link into a Deku Scrub, a Goron, or a Zora. Each of these forms has access to unique abilities, many of which are essential to the completion of the game. Among other skills, Deku Link can shoot bubbles from his mouth and float between flowers; Goron Link can operate heavy switches and walk through lava without taking damage, and weigh down heavy switches; Zora Link can swim fast and generate force fields.

Spellings

  • ゼルダの伝説 ムジュラの仮面 - Japanese spelling

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Credits (Nintendo 64 version)

106 People (100 developers, 6 thanks) · View all

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Program Director
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Cinema Scene Director
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Map Data Managers
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[ full credits ]

Reviews

Critics

Average score: 93% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 154 ratings with 6 reviews)

game theory: the video game

The Good
This game is a very different approach to making a Zelda game from what I can tell. There is no Zelda, Ganondorf, Triforce, or Master Sword, just a little guy who was thrown into a parallel world in order to save it-- and I absolutely love it. Seeing a Zelda game that is a side-quest to another game with the same Link is always nice to see, especially with Majora's Mask.

You enter this new world with no explanation. All you know is that something terrible will happen in three days, which is hardly any time at all. This is where the Ocarina of Time comes in. You use it to reset the three days and go back to the first day, reverting a good portion of your progress. I have seen several people complain about this time mechanic, but I, personally, like it. It adds a different kind of immersion to this adventure. It makes you have to plan out what you want to do in a matter of three days (luckily, there are two songs that slow down and speed up time, which makes it easier to get things done). Without this mechanic, almost every sidequest would NOT work, since a bunch of them rely on going back, going forward, and experimentation.

The story is very good. To not spoil anything, you are practically thrown the responsibility as the world's savior. The main villain is this mysterious, terrifying, and powerful being. There is just a moon with a face that nobody really pays any mind to. The land is full of mystery, quests and areas will leave the player with questions that may or may not be answered. The best part about the story is how dark it is. Characters die, grieve, and have problems that are worsened by the threat of world destruction. It's a game that is worth exploring and looking around.

A big part of the game is the mask collection. By doing side quests, main quests, and just exploring, you will find masks to add to your collection. Getting a new mask is always satisfying. It's a reward when you do something right.

The Bad
Most of the masks are useless. A lot of the time you use them once, sometimes they can be used to your advantage in combat/exploring, and sometimes they do pretty much nothing. I wish that some of the masks could at least evoke some reactions, or just be used in more ways, but no. I mean hey, it's at least satisfying having a full mask inventory!

Playing songs on the ocarina is really tedious. Every time you play, it plays an encore. This is especially annoying when you want to play the song that slows or speeds time, but you accidentally play the wrong one. It would be nice to have the option to skip or turn off the encore (especially on the Stone Tower).

The Bottom Line
Absolutely try it out. It's an adventure that is well worth your time. The story is really mysterious, which leaves room for speculation. This is a good, and surprisingly dark and creepy game.

Nintendo 64 · by sinisterhippo (23) · 2020

Not quite as fluent or progressive as Ocarina of Time but still enjoyable.

The Good
Majora’s Mask is the follow up to the immensely successful Ocarina of Time and it does a pretty good job picking up where the original left off. In this rendition of the Legend of Zelda our hero Link is riding Epona through the woods when his Ocarina is stolen by a mysterious masked Skullkid. Link is transformed into a deku scrub and from that moment he embarks on a quest to thwart the destruction of Clock Town and stop the insidious Skullkid from doing whatever is he is aiming to do while possessed by the mask he is wearing.

The flow of the game is very different to Ocarina of Time. You’re kind of expected to know what to do at all times, bar the helpful introductory tutorial when you begin the game. There is a three day clock and the way time flows affects the game in many different ways. People’s schedules adhere to the clock, things might appear at certain times and places might only be accessible on certain days. You need to memorize all of these things and work out the patterns to finish side quests are further the primary one. After three days have been exhausted Clock Town is destroyed, however you can rewind time whenever you want to the beginning of the first day and it isn’t as game breaking as you would first assume. It’s very easy to pick up where you left off, bar some particular occasions that I will get to soon. The two quest elements; primary and side quest, kind of bleed into each other occasionally and it’s very easy to lose yourself in the sidequests. On the whole, they’re pretty well designed and quite engrossing. Lots of little stories are playing out in Termina and you’re only a very small part of the grand design, even if you are the protagonist.

In addition to the regular Zelda style questing (solving problems thusly opening a dungeon, identifying the next problem and so on...) there are neat gameplay mechanics that have been introduced to differentiate Majora’s Mask from Ocarina. To begin with the emphasis in MM is on mask collecting. Each mask does something different, imbuing Link with a myriad of different special powers. There are also four transformation masks that turn Link into a Goron, Deku scrub or Zora guitarist. There is also another transformation mask that does something very, very cool. But I won’t tell you what it is. Each form has a set of distinct strengths and weaknesses and even when you’ve moved on from the area that requires the mask you’ll have to keep putting it on to solve other problems as they arise. It’s brilliant and keeps the game really refreshing.

The core gameplay dynamics beyond the mask collection and time system are essentially the same. Majora’s Mask is very samey, with many things recycled from the first game. It’s not essentially a bad thing. Ocarina of Time played like a dream and Majora’s Mask feels a lot smoother thanks to the RAM expansion and refined control scheme. Link feels lighter on his feet and performs some (entirely cosmetic) cool flips when he jumps now.

The good graphical elements of Ocarina of Time have been improved with slightly increased texture resolution (it is noticeable, especially in areas like the spring time Mountain Village and Great Bay), slightly improved polygon counts and a slightly increased level of graphical tricks like motion blur and lens flare. You can tell Majora’s Mask looks better than Ocarina of Time, but it takes a little while to notice the improvements. Probably the most telling improvement in the game is the sheer scale of things. The extra RAM is put to good use to render huge caverns, mountains and expansive bays with very minimal pop-up. It’s very, very impressive. The two most impressive looking parts of the games though have to be the rotating dungeon in Ikana Canyon and the beautiful Moon area. The moon is stunning and rendered beautifully.

The Bad
Majora’s Mask is a good game. However, it has its fair share of foibles.

To begin with, A LOT of elements from Ocarina of Time have been recycled here. Not just sound and textures, basically every single (minor) character model from Ocarina of Time has been magically teleported to Clock Town and given a new vocation. It’s all well and good having nice little references to a prior game but recycling nearly every single supporting player so you don’t have to render new ones is a little lazy.
It doesn’t matter what mythology they want to spin to make this move seem less lazy, but from a game design perspective it’s just weak. There are maybe six new characters in Clock Town.

On the topic of recycling Nintendo picked some of the worst moments of Ocarina of Time to put back into Majora’s Mask. The sneaking sections from Gerudo Fortress and Hyrule Castle are in there, as is the “go the wrong way and it’s back to the start” exploration section from the desert. There’s even the Lost Woods with monkeys. Nearly every single enemy from Ocarina of Time is present in Majora’s Mask to the point that it’s actually a surprise to see something new. I mean, to make pirates do you think they rendered people that looked vaguely like pirates?. No, they took the fortress guard character models from Ocarina of Time and called them pirates.

In terms of resources used in the game for every new element there is something that has been recycled and repurposed for use in a different environment. The level of recycling is just silly.

Most of the time Majora’s Mask plays quite well, however I’ve been left scratching my head on several occasions in terms of not knowing what the hell I was supposed to be doing. One particularly frustrating occasion left me having to repeat the same course of action 3 times before I finally figured out I had gone about the entire quest line wrong and I had to go looking for something new. This wasn’t a case of me being ignorant, it was just purposefully vague. It was making me rely on trial and error to progress through the game. In any other Action/Adventure/RPG this wouldn’t have been a problem but because of the way the time system works where everything resets after 3 days it meant I had to constantly repeat the same actions over and over again until I got the sequence right. By that point, tedium and frustration had well and truly set in and I had begun to get sick of the game. Perseverance won the day and I continued, however it should never have gotten to that point. I just don’t appreciate trial and error gameplay. In it, you have to do everything slowly and methodically. In Ocarina of Time each event kind of flowed into the others very elegantly, while there is this constant jarring jump from sequence to sequence in Majora’s Mask as you rigidly adhere to the vague trading sequences.

Also, Goron racing sucks.

The Bottom Line
Majora’s Mask plays well most of the time. It’s a fairly smooth ride with a really interesting time based quest that requires a lot of thinking to progress through in a timely (see what I did there?) manner. The myriad of little story lines at play are really engrossing and the multitude of side quests are real time sinks. The game plays like a really refined Ocarina of Time and design of dungeons and bosses is beyond reproach. I absolutely adore the mask transformation mechanic and collecting all of the other masks is really addictive. In general, Termina is beautiful and rendered very competently. Each compass direction holds its own distinct beauty and mystery with detail crammed into every corner.

It’s just a shame Nintendo spent so much time working out how the time system would work that they forgot to include more new things in the game. Nearly every single NPC model from Ocarina of Time has been repurposed for Majora’s Mask. Nearly every enemy from the original is present in the game, every piece of incidental music, every texture, every item model (bar some noticeable exceptions). Why does Termina have dodongo’s? Why are the pirates dressed identically to the Gerudo Fortress guards from Ocarina of Time?. Even gameplay elements from Ocarina of Time got recycled for use in Majora’s Mask. The game also loses its way now and then, forcing you to constantly refresh the time line to get a simple item collection sequence completed.

With all of my criticism, it makes it seem like a I didn’t like playing Majora’s Mask. That couldn’t be further from the truth. If that was the case, why did I keep turning my Nintendo 64 back on?. As much as I might have liked it to be perfect, this is not a perfect game.

As a sequel to Ocarina of Time though, it doesn’t feel like a sequel. It feels like an extension of the game. It’s just way too samey. Is that a bad thing? Not neccessarily, because you know you’re going to have a good time. That is what is important when playing a game; to have a good time, and that is what you get with Majora’s Mask.

Nintendo 64 · by AkibaTechno (238) · 2011

An innovative "Zelda" game

The Good
Although I never finished the game, I thought that the three day clock was one of the most innovative features of this or any game. It was fun trying to help the characters; I spent most of my time helping people. From what I saw of the dungeons, I thought they were challenging but not too difficult. There were many new enemies. The fighting system remained the same as "Ocarina of Time" which is a good thing.

The Bad
Although some call it "darker", I didn't think it was. The minor characters would say the same thing after you returned to the first day. I hate that I never finished the game.

The Bottom Line
I could't describe the whole game to you since I never completed the game. However, of what I played, I thought it looked a lot like "Ocarina of Time" with a different story.

Nintendo 64 · by gamewarrior (5040) · 2004

[ View all 6 player reviews ]

Discussion

Subject By Date
Genre Correction Mark Picard (1) Jul 8, 2013

Trivia

1001 Video Games

The N64 version of The Legend of Zelda: Majora's Mask appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

As with Ocarina of Time, Majora's Mask was meant to be released for the 64DD add-on, but eventually got crammed into cartridge format. Producer Shigeru Miyamoto originally wanted to re-purpose Ocarina of Time's dungeons into a new game and only gave director Eiji Aonuma a year to create the game. When Aonuma requested that he create a brand new game in the series instead, Miyamoto agreed, so long as the one year deadline remained, creating a rushed development cycle.

Ganondorf

Both this game and The Minish Cap are the only Zelda games in which Ganon/Ganondorf doesn't appear, not counting Link's Awakening in which the shape-shifting final boss assumes his form briefly.

Music

The song Ballad of the Wind Fish previously appeared in The Legend of Zelda: Link's Awakening.

References

Several persons, items and music from The Legend of Zelda: Ocarina of Time return in this game, in either the same or a different role.

References to the game

In the MTV animated series Undergrads, the game's black countdown screen (which greets you at the beginning of each dawn, provided you're not in a dungeon) was parodied with the words "72 HOURS UNTIL THE END OF FRESHMEN YEAR" in the season finale.

Tingle

This game marks the first appearance of Tingle, the strange man who thinks he is a fairy.

Awards

  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #155 out of 200 of the "Greatest Games of Their Time"
  • Game Informer
    • August 2001 (Issue #100) - #68 in the Top 100 Games of All Time poll

Information also contributed by Big John WV, gamewarrior, Mark Ennis, Tiago Jacques and Zovni

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Contributors to this Entry

Game added by Kartanym.

Wii added by Robond. Wii U added by Michael Cassidy. Nintendo Switch added by Rik Hideto.

Additional contributors: PCGamer77, Exodia85, Sciere, gamewarrior, formercontrib, Patrick Bregger, FatherJack, Deleted.

Game added April 3, 2001. Last modified March 23, 2024.