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Halo: Combat Evolved

aka: Blam!, Guangyun: Zui Hou Yizhan, Halo: El Combate ha Evolucionado, Halo: Kampf um die Zukunft, Monkey Nuts
Moby ID: 5368
Xbox Specs
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Description official descriptions

Humanity is in the midst of a long war against an alien alliance called the Covenant which has been wiping out colony after colony. Your hero is Master Chief, who is given no name beyond his rank in the game itself. He is stationed on the Pillar of Autumn, a ship which, per protocol makes a jump in a random direction to retreat to avoid revealing the location of Earth. They find themselves at the titular Halo, a planet-sized ring of mysterious origin, and function with the Covenant on their heels. Master Chief must repel the Covenant assault and discover the secrets of Halo with the assistance of the female AI Cortana who lives in his suit and gives missions.

Halo: Combat Evolved is a sci-fi first-person shooter with considerable driving elements. Features include friendly NPCs who fight alongside the Chief, squad-based AI where enemies groups work together to flank you under the direction of a leader unit and can be demoralized by his death. They also use cover, set ambushes, etc.

Only two weapons may be carried at a time: one active and one on backup. There are five human weapons and three Covenant with distinct art styles for the two groups. Human weapons look basically like real guns and fire projectiles. Covenant are sleek and purple and fire energy. For the most part, weapons are not just left around the environment and must be procured from fallen enemies though there are supply points.

Your life is armor and health as in most games of the genre, however, rather than armor being an item that is picked up, it is a force field which quickly recharges itself after several seconds without taking damage, which emphasizes finding cover.

One of the most significant features is vehicles. You can drive a variety of vehicles in both single-player and multiplayer, some of which have additional seats for passengers or gunners which can be used by AI characters. Vehicles also come in distinct human and Covenant varieties with their design philosophies. Human vehicles roll around the ground on wheels and covenant vehicles hover or fly.

Halo also has a significant multiplayer component with basic deathmatch (called slayer here), capture the flag with the unusual addition that the flag takes your weapon spot while you are holding it, so shooting your way in and out of the base on your own is not an option, territories, and some options unique to the game, such as oddball, where you must hold onto a skull for the longest time, race where you score points by getting to checkpoints and juggernaut, where one super-powered player must get points by killing the others and the other players try to kill him to steal his powers. There is also a game editor which allows you to set custom rules for all the basic game types. All the playable weapons and vehicles from the campaign mode are available in the multiplayer maps with the ability for members of the same team to share the game's distinctive Warthog vehicle, which is essentially a small truck with a mounted gun on the back.

Spellings

  • γƒ˜γ‚€γƒ­γƒΌ - Japanese spelling
  • ε…‰ζ™•οΌšζˆ˜ζ–—θΏ›εŒ– - Simplified Chinese spelling
  • ζœ€εΎŒδΈ€ζˆ° - Traditional Chinese spelling

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Credits (Xbox version)

185 People (107 developers, 78 thanks) · View all

Reviews

Critics

Average score: 91% (based on 112 ratings)

Players

Average score: 3.6 out of 5 (based on 418 ratings with 26 reviews)

Hey look, it's Marathon 4!

The Good
Way back in the day Bungie was a Mac developer. Their greatest release, for many, was a great Doom-a-like called Marathon. Marathon not only had better graphics and sound -- a side effect of Macs actually being better for that until the mid-90's -- but had an incredible backstory and amazing multiplayer back when that was rare.

After doing the wonderful Myth they started talking about Halo. I couldn't wait, it looked like it was going to be Marathon x 10. But I had to wait... and wait... and wait. Then they got bought by MS, then the Mac version got canned, then it went x-box only. Finally after what, FOUR YEARS, it's out on the PC.

And sadly, it's not Marathon x 10. It's better, sure, and the hardware-based 3D graphics are excellent, but really, this is just Marathon with vehicles. The physics are better (but come on, flight sims were doing this a decade ago), but the weapons are mostly the same, the action is similar in many ways, even parts of the story seem to be lifted from Marathon.

One oddity is that it does seem to play a lot better on the Mac than Win. I see a lot of complaints here about the performance, but I was playing it on a iMac without anything fancy and it seemed fine.

The Bad
When I heard MS was buying Bungie I got the feeling they would loose all of the originality that made Bungie the company to beat. Seems I was right.

I guess if they had actually released it back then it wouldn't be so bad. But today it really does feel like a four year old game.

The Bottom Line
Definitely a good game, and it was certainly ahead of its time -- but that time was three years ago.

Windows · by Maury Markowitz (266) · 2003

O.k, here is my real opinion on this classic game.

The Good
The fact is, when I wrote my last review for Halo: Combat Evolved I flat out lied. UnicornLynx had recently written his own take on the game, out rightly condemning it as gimmicky, convoluted and full of terribly in cohesive elements. Eager to impress him I wrote my own take on the game, despite the fact that I have loved the Halo series for years. Recently, I've felt the emphasis on multiplayer has come at the expense of the campaign but the early years are something to be appreciated.

So, I wrote the review, condemning one of my favourite games. Lying in bed this morning I remembered something I usually tell people about games; "Don't take reviews as gospel, and don't base your opinion on other peoples. There may be enough elements in a game that appeal to you more than someone else. This means while others might think it's terrible, there is something about it that endears that game to you." There, I had totally back flipped on the philosophy I came up with in order to appease someone that has distinctly different tastes from me. However by that same measure just because Halo isn't some obscure adventure game from a Russian studio no one has ever heard of before doesn't mean it is terrible.

So, I apologise for intentionally deceiving people. Here is my real opinion on Halo: Combat Evolved.

I first played Halo in 2002. I was 13 and at the time I was still enjoying the back catalogue of bargain Nintendo 64 games that the market was awash with following the release of the GameCube. I was invited to a friends house (how the hell do I remember all of this?) and the first thing he did was fire up his new Xbox so we could play Halo. My jaw dropped. This was the most beautiful game I had ever seen in action. It was the first game I had ever gotten a real "next generation" feel from. I felt like this was meaningful progression.

So, Halo takes place immediately after the Pillar of Autumn comes out of hyperspace following the destruction of Planet Reach. The ship is assaulted by the mysterious Covenant of alien races that has some sort of issue with humanity being in their neck of the woods and you, as the cybernetically enhanced "Master Chief" manage to escape with the ship's AI loaded into your helmet.
You crash land on the mysterious Halo ring world that is simply floating mysteriously in space and embark on a mission of resistance and then escape when the tables turn later in the game.

Halo is a game that, instead of feeling like multiple parts thrown together in an in cohesive mass of good ideas, feels like an actual refined package. The HUD elements, movement and combat have all be refined beyond reproach. The recharging shield concept was pretty revelatory (pretty much every FPS uses a variation on it now) and the combination of pulse pounding combat and the ability to melee attack made for some awesome battles. Then there is the seamless integration of vehicular combat with the on foot shenanigans and expansive battle fields which render with very minimal impact on the frame rate of the game.

The story was complicated (for the time) and featured a cinematic quality soundtrack with very competent actors providing a voice for each character in the game. The way the exposition unfolds also has this grandiose, cinematic feel to it. I don't mean it's complicated like "Half Life" (vague and confusing) I mean the developers put a lot of effort into making Halo seem like a movie.

There are subtle elements like playing the game that are easy to miss. To begin with, when you look out into the distance on the Halo ring you can actually see it arcing up into the atmosphere. Below you is a vast sea that seams to stretch forever. The forerunner structures are huge and complicated and while this becomes a detriment later in the game the architecture is both beautiful and monolithic. Such care went into the conception of Halo, that is why it deserves such praise.

The Bad
To begin with, there are moments that just seem to go on forever. Covenant drop ships just seem to keep coming and you begin to silently ask the game to let you continue playing. This is irritating.

The huge waves of enemies are great, however occasionally you will get cheap shotted by some Grunt standing behind the Elite's with a plasma grenade or a bunch of needler shots. You will then consequently go flying into the air and back to the last checkpoint.

There are locations that tend to get repeated in the game and unfortunately these particular locations are some of the most boring locations imaginable. Long purple corridors that open into longer purple corridors with a bunch of locked doors or expansive Forerunner corridors that lead to additional Forerunner corridors. There are only two points in the game where this happens, but they are very tedious and depending on how many times you die can take up to half an hour to complete. Backtracking is a bit of a problem in Halo, just be warned.

The Bottom Line
So, I love Halo. I love it because of nostalgia and I love it because I appreciate the effort Bungie put into trying to make a really different style of FPS. The elements like seamless integration of on foot and vehicular combat, the recharging shield, expansive environments, aggressive AI of multiple enemy types, vastly different weapons and beautiful soundtrack all give Halo credibility as a true classic.

There are problems like any game; the frame rate dips now and then, the enemy AI will occasionally cheap shot you, environments drag sometimes and the flood are irritating (while still being necessary for the plot) however these problems are fairly minor compared to how enjoyable the rest of the game is.

This is a must have for Xbox owners.

Xbox · by AkibaTechno (238) · 2010

Repetitive and shallow FPS that can't hold a candle to the classics of the genre

The Good
Halo has three stand-out features: enemy AI, teammates, and controllable vehicles.

Much has been said about the AI of the Covenant. Indeed, after Half-Life's marines, Halo's Covenant have perhaps the most advanced and interesting behavior patterns I've seen in an FPS. Although after a while they begin repeating themselves, it was a nice feeling at first to deal with organized groups of enemies that actually employed some tactics. Stronger aliens would elegantly side-step, take cover, and generally behave in a smart, believable way. Smaller ones would block your attacks with shields or try to compensate strength with quantity. Perhaps the most memorable enemies are the Grunts, who get easily demoralized, running away at the sight of a defeated Covenant leader.

The marines will actually help you in this game, fighting on your side. It is a somewhat welcome change from the usual "lone hero saves the world" philosophy. Don't get too excited, though: the AI of your teammates is just functional, far from being revolutionary. But at least those allies are not completely useless, they won't throw bombs at you or get killed at the first opportunity.

I absolutely agree with the other reviewer here on MobyGames: praising the character AI in Halo only reveals the general weak state of AI routines in games. Halo did what every first-person shooter should have done. That is not to say that the AI in this game is amazing. After a short time, you'll learn to predict enemy patterns, their AI being less of an obstacle than their high endurance.

The best feature of Halo are the vehicles. That could be the saving grace of the game for those who have the patience to endure the rest of its gameplay. Vehicle segments are the only ones that feel genuinely exciting. While driving the Warthog is just moderately fun, things change when you get hold of cool alien technology. Hovering or flying around while shooting at poor unsuspecting Grunts or destroying the same vehicle controlled by a fearsome Elite warrior is very fun. Vehicle levels are usually large, and the choice of strategies is quite vast. Getting our of a damaged vehicle and quickly occupying another one before an enemy gets there certainly belongs to the most entertaining moments Halo has to offer.

What else? The weapons work reasonably well. There is just enough variety and balance to try out different stuff - though in the end, I found that aliens take a while to kill no matter what you are using. Naturally, rocket launchers and alike shred them to pieces instantly, but the other weapons inflict more or less the same damage. The feeling of using human and alien technology at once is quite rewarding, though. The two-weapon system, which forces you to choose instead of just grabbing whatever is available, is a good idea. I also liked the implementation of grenades: they were easy to find, easy to use, and caused considerable damage that made me choose them over other approaches from time to time. Melee attacks also work well, and were actually more useful than they usually are in this type of games.

The Bad
Halo is, at best, an average FPS with fundamental, unforgivable weaknesses. The level design is among the worst I have ever seen in a FPS. Indoor locations of Halo consist of identically-looking rooms and corridors that were put together without any care or attention to detail. Most of them were designed with such crudeness that I almost couldn't believe they made it into the final product. Outdoor locations are slightly better, but only because they are outdoors. Natural components are more interesting than the plain, yawn-inducing materials they chose for the indoor locations.

The level of detail is disastrously low. Every room is as bland as possible. Those rooms are just rectangles, mathematical constructions without any soul. At one point, you explore an alien battle cruiser. What can you say about it? That it consists of dozens of identically-looking purple corridors. Nothing else! There are hardly any objects in the rooms, and if there are, they repeat themselves verbatim, copy-paste style, ad nauseam. Those rooms serve no purpose and are simply there, dull and tiresome.

Ignoring this as a small flaw would be, in my opinion, equivalent to forgetting what makes first-person shooters enjoyable and immersive in the first place. When I play an FPS, I want to be a part of its world. It doesn't depend on the premise that much. The premise of Halo is not bad: a mysterious planet, alien civilization, two different alien races, place of religious worship, etc. It's the execution that is horrible. Just before Halo, I played Blood II; it hardly has a better premise, but the colorful locations make it actually more entertaining than this miserable collection endless corridors.

Halo destroys a long, respectable tradition of FPS design philosophy. What we loved doing in those great FPSs of the past is no longer there. It is really amazing how "successfully" the game eliminates from its gameplay nearly everything that made shooters involving. Forget interactivity. Forget destructible environments. Forget secret areas. Forget puzzles of any kind. Forget different goals and objectives in every location. Forget humor, forget setpieces, even forget boss battles! It is as if Duke Nukem 3D got forbidden, Half-Life was released on the moon, and No One Lives Forever never saw the light of the day. Even Doom had by far more variety and depth than Halo. I can only imagine that lack of knowledge of FPS history and the game's initially console-only origins greatly contributed to its popularity. Then again, the console-exclusive GoldenEye 007, released four years earlier, beats Halo in every respect.

With the exception of vehicles, which is really the only gameplay element Halo does convincingly, the entire game consists of shooting waves upon waves of enemies. Sure, the AI is good, but how many times do you want to shoot the same mechanically appearing Covenant group? At what point does it become tedious and boring to outsmart yet another Elite and finish off yet another fleeing Grunt? By the time the Flood enters the scene, you are already bored. But the Flood finishes the deal. I wouldn't be hurt by their primitive AI if they had anything else to offer, but the poor bastards aren't even scary.

Everything else in Halo is average. The plot is a rather ordinary science fiction tale that has been done many times before. Cutscenes are competently made, but something is missing in the presentation, something that would give it more personality and appeal. You don't really feel the grandeur of a mysterious alien civilization. Emotions run low in this story, leaving you cold and indifferent. The story greatly lacks detail and therefore can't compete with good sci-fi material. For example, we learn nothing about the different races that constitute the Covenant. The whole idea of the Flood and the ways to stop it is contrived and unconvincing. The dialog is completely unremarkable as well. At its best, it's just "normal"; at its worst, it becomes corny, with occasional awkward, badly done comic relief.

The funniest (well, actually, saddest) part of it all is how Master Chief became the first video game character to make it into Madame Tussaud's museum. Think of your favorite video game characters and now think that Master Chief, of all people, got this honor! I vote to immediately replace him with Lo Wang from Shadow Warrior. At least he is funnier and has more personality.

The Bottom Line
Halo has a solid premise, controllable vehicles, and good enemy AI. But all this means little compared to its glaring flaws. Repetitive gameplay and awful level design kill this game. Halo feels like a fancy AI-testing held in amateurish 3D constructions with no appeal whatsoever, resulting in a shallow and ultimately boring experience.

Windows · by Unicorn Lynx (181775) · 2014

[ View all 26 player reviews ]

Trivia

1001 Video Games

The Xbox version of Halo: Combat Evolved appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Demo

The end of the PC demo features a 49 second infomercial-style video, narrated by Sgt. Johnson, which extolls the virtues of buying the full version. "Buy one! Heck, buy two!"

Development

Halo went through many changes during its development. As originally conceived, it was a real-time tactical game for Windows, something like a sci-fi version of Myth. The focus shifted toward direct control of one of the individual units and it became a third person shooter and work began on a Macintosh version as well. This is how the game was originally announced.

After Microsoft bought Bungie, Halo was shifted to being an Xbox exclusive. Around the same time, it became a first person game, with Bungie saying there wasn't any way to get precise aiming to work in third person. Many of the art assets changed too, with the Master Chief's armor in the game as shipped looking quite different than the original trailer. Eventually, Halo was ported back to its original platforms of Windows and Macintosh bearing no resemblance to how it started.

Ending

Beat the game in Legendary difficulty and you get an additional funny cutscene at the end.

Engineer

Halo has a strange enemy hidden in the game code called the Engineer. You can only access it using a mod chip. It's a pink, blobby thing that just sort of floats around. It's the same creature as seen in one of the earliest videos of the game, the one with the marines going into the huge building.

Gags

  • If you look closely at the shotgun shells taken out when Master Chief reloads, you'll see there are hippo heads pictured on them.
  • If you highlight the "Edit Gametypes" section in the multiplayer section of this game, you come across an image of Master Chief with text that, to the reader, seems to be schematics for each of his body parts. If you look closely, some of the text aren't schematics, but text: Text on Head/Gun: "UV Protectant Sun Visor for Protection from Elements". Text on Upper Right Leg: "Sometimes I give myself the creeps, sometimes my mind plays tricks on me" (lyrics from the Green Day song "Basket Case"). Text on Lower Right Leg: "Hydraulic Suspension Thigh Pads with cool Kevlar crap". Text on Left Leg: "Directional Locks MJOLNIR cyborg dealer parts". Text on Arm: "Action/Reload see may flexible joint system". Text on Torso: "All your base are belong to us".

Halo: Custom Edition

On May 5th, 2004, Halo: Custom Edition was released for free. It is a multiplayer only, 170MB standalone version of Halo PC which enables gamers to play user created content created with the halo editing kit. It requires the original cd and a valid key to play. Download it here.

Machinima

Halo is used to film the machinima web series Red vs. Blue: The Blood Gulch Chronicles, which is currently in its fifteenth season.

Novel

As of July 2017, there are a total of twenty-one Halo tie-in novels. The first three being: Fall of Reach (prequel), The Flood (novelization of the game), and First Strike (successor).

Rating

Halo was originally rated T for Teens.

References: Marathon

  • At the center of the Halo logo, you can see the Marathon logo (Marathon being the FPS series Bungie was previously famous for). The Marathon logo can also be seen in several places throughout the game, including on the hull of the human battleship, on Captain Keye's uniform, and on several of the doors found around Halo. The character design of 343 Guilty Spark, one of the game's pivotal characters, also strongly resembles the Marathon logo.
  • The cyborg Master Chief wears a suit of Mjolnir battle armor. The hero of the Marathon series was a Mjolnir class cyborg.
  • The alien grunts sometimes scream out "They're everywhere!" in combat. The human civilians from Marathon would also scream the same thing during the alien invasion.
  • Certain weapons have similar names and appearances in both games, such as the SPNKR rocket launcher.
  • Both games have very whimsical chapter names, like "Wait! It Gets Worse!" or "Fourth Floor: Tools, Guns, Keys to Superweapon" in Halo or "Kill Your Television" or "You Think You're Badass? You're Going to Die Badass!" in Marathon.
  • Rampancy, or "When AIs go nuts and rebel against humanity", played a major part of Marathon's story. If you kill the command crew in Halo's opening level, Cortana will complain that you've gone Rampant and will sic the Marines on you.
  • The hero of the Marathon series spend most of his time taking orders from Durandal, a megalomaniacal A.I. named after a mythological sword who had few qualms about breaking a few eggs (using humans as expendable pawns) to make an omelet (liberating a slave race). The hero of Halo spends most of his time taking orders from Cortana, an A.I. named after a mythical sword who's beginning to show signs her ego is expanding, and who has few qualms about breaking a few eggs (destroying Halo and killing the marines on it) to make an omelet (saving Earth).
  • Much of the dialog of the "Grunt" characters is taken from the Human characters in the first Marathon: "Thank God it's you" was spoken by characters called "Exploding Bobs", which were sythetic Humans who would run at the player and explode. The line "They're Everywhere" was spoken by frightened Humans the player would come across.
  • The architecture in Halo is very similar to Jjaro architecture - the Jjaro were an equally ancient race in Marathon.

References

Some of the dialogue spoken by the marines, comes directly from the film Aliens.

Sales

  • As of 2005, Halo is the best-selling Xbox game of all time. It has sold three and a half million copies.
  • On August 31, 2003 has Halo (Xbox) won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Timeline

Many people believe that Halo takes place during a one-hundred-and-thiry-nine year gap in the Marathon timeline, in which the creators wrote "This century intentionally left blank. Seriously, nothing really happened."

Voice acting

Much of the dialogue spoken by the Covenant Elites is in fact dialogue by the human Sergeant, reversed, with some pitch alterations.

Windows and Macintosh versions

  • Gearbox took over programming of Halo PC and discovered that they can't use much of the existing networking code (for the XBox). They had to rewrite that entire section, delaying the title for PC by several months.
  • The PC version (and probably Mac, too) of Halo adds a few bonus features for the multiplayer mode, these include two weapons: a Flamethrower (which was scrapped from the game at the last minute) and a Fuel Rod Gun (the weapon that the Hunters use in the main game) as well as allowing you to use the Banshee and a rocket-launcher version of the Warthog.

Awards

  • 4Players
    • 2002– Best Xbox Action Game of the Year
    • 2002– Best Console Multiplayer Game of the Year
    • 2002 – #2 Best Xbox Game of the Year (Readers' Vote)
  • Computer Gaming World
    • March 2004 (Issue #236) – Year's Biggest Letdown
  • Electronic Gaming Monthly
    • April 2002 - Game of the Year
  • GameSpy
    • 2001 – Xbox Game of the Year (Readers' Choice)
    • 2001 – Xbox Action/Adventure Game of the Year
    • 2003 – #6 PC Game of the Year
  • GameStar (Germany)
    • Issue 12/2008 - One of the "10 Coolest Levels" (for the level "The Silent Cartographer". It combines all fun elements from the first person shooter genre into one level.)
  • Interactive Achievement Awards (Academy of Interactive Arts and Sciences)
    • 2002 - Game of the Year
    • 2002 - Console Game of the Year,
    • 2002 - Console Action/Adventure Game of the Year
    • 2002 - Outstanding Achievement in Visual Engineering
  • PC Powerplay (Germany)
    • Issue 03/2005 - #1 Biggest Disappointment
    • Issue 12/2006 - #9 Hype Disappointment (was no longer impressive when it was ported two years after the console version)
  • Retro Gamer
    • October 2004 (Issue #9) – #18 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2017 – Introduced into the World Video Game Hall of Fame
  • Verband der Unterhaltungssoftware Deutschland (VUD)
    • August 31, 2003 - Gold Award
  • Walk of Game
    • 2005 - Member

Information also contributed by ~~, Ace of Sevens, Alan Chan, BurningStickMan, Kartanym, Kasey Chang, Maw, MegaMegaMan, Ray Soderlund, Sciere, Xoleras, Zack Green and Zovni

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Related Sites +

  • Beyond Fragging
    An Apple Games article about the Mac version of Halo, with commentary being provided by Project Manager Marc Tardif and MacSoft President Peter Tante (November, 2003).
  • Halo PC
    Official Site - Bungie
  • Halopedia
    A wiki covering all Halo games
  • Microsoft: Halo Website
    Official website for Halo with overview of title. Includes link to Javascript pop-up window with screenshots, movies and more details on the title (only available through above link, no separate URL for pop-up).

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  • MobyGames ID: 5368
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Contribute

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Contributors to this Entry

Game added by JPaterson.

Xbox 360 added by Kartanym. Windows added by kawaii. Macintosh added by Kabushi.

Additional contributors: Istari, Kartanym, Unicorn Lynx, Entorphane, karttu, tarmo888, Kabushi, Pseudo_Intellectual, Zeppin, Paulus18950, Zaibatsu, Patrick Bregger, FatherJack, yellowshirt, SoMuchChaotix.

Game added November 17, 2001. Last modified March 25, 2024.