Metal Gear

aka: Intruder
Moby ID: 3092
NES Specs
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Description official description

Near the end of the 20th century, a small fortified nation named Outer Heaven (founded by a mysterious war hero whose name and identity are shrouded in secrecy) is threatening the nations of the "West" with the development of a new prototype weapon named Metal Gear, a walking tank which is capable of launching nuclear warheads from anywhere on the globe. As FOX-HOUND's (an elite black ops unit) newest recruit, going by the codename of Solid Snake, your mission is to infiltrate Outer Heaven and rescue your missing comrade, Grey Fox (who was captured after a failed infiltration), while gathering intelligence on Metal Gear.

In order to fulfill this objective, the player must collect various weapons and equipments (including keycards for further access into the fortress), while avoiding visual contact with the enemy. The player must also confront bosses in the form of Outer Heaven's elite mercenary force and rescue hostages hidden within the fortress in order to increase player rank, which gives Snake an extended life bar and increased storage capacity for replenishable items and ammo. The player can use a wireless transceiver to come in touch with their commanding officer, Big Boss, to learn more about their current mission objectives or contact one of the local resistance members operating covertly within the fortress to gain useful tips and insights.

Spellings

  • メタルギア - Japanese spelling

Groups +

Screenshots

Promos

Credits (NES version)

4 People

Lead Programming
Assistant Programming
Graphic Design
Sound Effects

Reviews

Critics

Average score: 67% (based on 17 ratings)

Players

Average score: 3.5 out of 5 (based on 70 ratings with 5 reviews)

A flawed gem is still a gem

The Good
This game has all the potential in the world. As agent Solid Snake (who incidently looks just like Michael Biehn in the cover art) you parachute into the jungle on a mission to stop some evil doings and whatnot. The story isn't that important, because its just a bunch of clichés (as with all Metal Gear games I might add).

What's important is the feeling of constantly being on edge. You have to tread carefully or else you'll die a quick death. And although I hate those instant death traps you just cannot discover until its too late, they are not so frequent here that it actually ruins anything.

I like the fact that the guards will call for help the minute they see you. I also like that you have to avoid security cameras. This might not sound like a big deal, but back in '87 it was.

The great number of gadgets and weapons that you can, and must, use in different locations also provides a feeling that you are taking part in a complex mission in a complex world.

And last but not least, it has a plot twist at the end. It's not a huge surprise and it doesn't exactly rock your world. But still, this was a plot twist at a time when games didn't even have plots to begin with, and definitely not plot twists. It's been done infinitely much better since, Knights of the old republic is undoubtedly the best example of that, but at the time, this was cool stuff.

The Bad
This game is frustrating, to say the least. It's very unforgiving and it gives few, if any, clues on what you should be doing. Just to get past the annoying dogs in the beginning can be difficult until you learn to just rush past them and not bother with them.

The constant hunt for new door cards isn't as fun as the developers might have thought. And even worse is that you constantly have to switch between these cards at every single door, in order to try out which card opens which door. This gets very tiresome very fast.

The dialogues, or rather monologues, and pretty much all the text in the entire game, is just laughable. This is not a problem specific for the first Metal Gear game. Hideo Kojima still haven't learned. His games are always full of clichés and extremely bad dialogues and corny monologues. If we heard people talk like that in a movie, we would walk out of the theatre or turn off the DVD. In fact, we would rather burn the theatre and smash the DVD. And why does Snake insist on stating "I have located the ammunition" every time he collects some ammo?

This game has many annoying parts. The absolute worst part, though, must be the arbitrary jungle-maze. At one time you have to go through a maze that resembles the one Link must go through in the first Zelda-game (you know when you have to go up, up, up in order to get to the fifth dungeon). Here you have to go in exactly the right way. Every screen looks about the same and there are no clues on which way to go. Either get it right, or be stuck forever in the jungle of frustration.



The Bottom Line
This is udoubtedly a gem, or at least it was. But it was flawed even back in the days. What could be forgiven then cannot be so easily forgiven now, and I find it extremely difficult to get though the more tedious parts of the game. It still ha a nice atmosphere, though, and it could be worth a play for those who wants to see where this overly pretentious but achingly empty series took off. I actually preferred the smaller scale of these first games to the grand nothings of the Metal Gear Solid games.

NES · by Joakim Kihlman (231) · 2008

Addictive game play but requires guides

The Good
It's really addictive to go through this old game. Making maps like in the old days is fun to do (or look them up on the internet, I chose not to). Lots of variety in weapons and quests. You just want to see it through the end.

The Bad
The end, however, is only reachable by using the internet. In the old days internet was I guess synonym for Nintendo Power Magazine. Must have been frustrating in the 80s being stuck if you din't have this magazine, hate these kind of things.

I suggest to put up a statute for those who got to the end without any help!!

The Bottom Line
Fun old fashioned adventure shooter with some story (hard to play through).

NES · by Leon Tiggelman (23) · 2018

Snake's 1st adventure!

The Good
Metal Gear for the NES was a pretty ambitious game for its time. It introduced the world to one of the most loved heroes in gaming history, Solid Snake. It also put "Tactical Espionage Action" on the map. It also had a pretty engaging story once you figure out that...oh, don't worry, I won't spoil it for you!! Most of all, I had fun with the game.

The Bad
The fact that this port of Metal Gear was rushed and not 100% up to the standards of series creator, Hideo Kojima. There was an item that had no use at all, lots of dialogue was missing...it just wasn't fully complete. I also didn't like the fact that there were a couple points in the game where you wander around clueless as to where you have to go. This might have had to do with the game not being fully complete, but I found it to be one of its most annoying features.

The Bottom Line
I would describe this game kind of like NES Legend of Zelda, but with soldiers, guns, a jungle setting, attack dogs, a stealthy approach to the action (if that makes any sense), and bosses with weird names. Although not as polished and oft-remembered as Legend of Zelda, the game is pretty fun, and it's interesting when you start to really make progress. Unfortunately, the game is pretty short, but it is fun. I recommend it.

NES · by ceibant (11) · 2008

[ View all 5 player reviews ]

Trivia

Compilation

The MSX version of this game, together with Metal Gear 2: Solid Snake is featured on the extra disc of the Limited Edition of Metal Gear Solid 3: Subsistence.

Cover art

Michael Biehn from The Terminator film, though not authorized, was used as the model for the box illustration. You can find a side by side comparison here.

Manual

The in-game dialogue in the NES version of the first game was translated by Konami in Japan, whereas the NES version's instruction manual was written by a writer Konami had in their US division, which were in charge of packaging and distributing their games. Konami of Japan had almost no editorial supervision over what the writer wrote in his manuals. Because of this, the writer would try to make his manuals as "humorous" as possible by taking any liberty with the game's plot. In the manual, the reader is led to believe that a middle-eastern terrorist named Vermon CaTaffy (a play on the name of Muammar Gadaffi most likely), is the bad guy in the game and that Snake's commanding officer is named Commander South. However, no such names are featured in the game's dialogue. In the actual in-game plot, the main villain's identity is intentionally kept a secret to the player because of an eventual plot twist. The writer of the NES manual (intentionally or not) ignored this plot twist by making a made-up villain that's not featured within the game.

Snake's Revenge, the "American" sequel to Metal Gear also suffered from a similar localization treatment. Snake's Revenge continues the plot established in the first Metal Gear for the MSX and NES and even has an appearance by the actual Metal Gear mecha (which was replaced by a Supercomputer in the NES port of the first game). In the in-game plot of Snake's Revenge, the player is sent to neutralize a terrorist group from an undisclosed hostile nation who are developing a new Metal Gear prototype. In the manual, another made-up villain by the writer named Higharolla Kockamamie (a play on the name of Ayatollah Khomeini most likely), is described in the storyline. Snake's Revenge has even more banal attempts at humor, by describing one of the characters to be "related to Ginger from Gilligan's Island".

The writer of KoA's manuals did the same thing with several other Konami games, including The Adventures of Bayou Billy, Contra and Life Force, where liberties were taken with the manual for "humor" without any consideration of what the original designers intended.

Map

The game documentation included a map composed mainly of gameplay screenshots. Upon closer examination, you can tell the screenshots were taken from the original Japanese 8-bit Nes version, thanks to the Japanese character set and some slightly different graphics (such as trucks, etc.) which can cause some confusion in the game.

Milestone

The NES version of Metal Gear is listed in the 2008 Guinness World Records Gamer's Edition as the first game to fully utilize stealth as part of its gameplay.

Storyline differences

In the original Japanese storylines, every Metal Gear game pits you against U.S. Special Forces who have become addicted to war and who decide to start a few of their own. Perhaps because that wouldn't play very well to a domestic audience, Konami of America changed the storyline of the original NES Metal Gear game so that you were up against Third World terrorists. Snake's Revenge, continued this trend with its storyline.

Version differences

The original version of Metal Gear was released for a personal computer known as the MSX in Japan and Europe. The better-known Famicom (NES) version was released in Japan half a year later after the MSX version was released. Hideo Kojima, the game designer who worked on the MSX version, was not directly involved in the NES port and the game's was handled by a different Konami team at Tokyo. As a result, the developers made a few compromises from the original MSX game.

A different intro was added where Snake parachutes into a jungle (instead of the underwater insertion of the original), the areas were rearranged (and a new maze was added) and two of the bosses (the Hind D and the Metal Gear itself) were replaced by different bosses.

The NES version was also poorly reprogrammed and various subtle gameplay aspects were modified. The player's gunshot's range were extended, the jetpack soldiers on the rooftop lost their ability to fly, you cannot leave a door open and switch to the item/weapons screen, the Lv. 3 or "double exclamation mark" Alert mode (where the alarm isn't deactivated until you neutralize all reinforcements) was removed (the alarm can even be turned off by using the binoculars and the soldiers will return to their default positions) and even though the areas were arranged, due to the room oriented nature of the transceiver messages, the developers forgot to move some of the messages along with it (for example, if you call Schneider in the area in front of the room where the gas mask is contained, he will tell you the location of the mine detector due to the fact that the location was originally a minefield in the MSX version). You can even talk to Schneider after his supposed death.

Also, in the NES version, the player never gets to see and fight the actual Metal Gear.

Hideo Kojima was reportedly unhappy with the quality of the NES version.

Awards

  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #35 (Best 100 Games of All Time) (NES version)
  • Game Informer Magazine
    • August 2001 (Issue 100) - voted #53 in the Top 100 Games of All Time poll

Information also contributed by Alan Chan, Depeche Mike, Johnny Undaunted, PCGamer77, Sciere, Snake Plissken, and U.J.1

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Related Sites +

  • JUNKER HQ
    This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.
  • Metal Gear Solid: The Unofficial Site (archived)
    Archive of a fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards. Site offline since sept 2012.
  • Video review of NES accessories (WARNING: Language) (archived)
    Archived page from The Angry Video Game Nerd, James Rolfe, reviews some NES accessories and some associated games, including the Roll & Rocker and Metal Gear on NES.

Identifiers +

  • MobyGames ID: 3092
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Contributors to this Entry

Game added by Zovni.

Commodore 64 added by chirinea. NES added by Kartanym.

Additional contributors: Alaka, Johnny Undaunted, LepricahnsGold, —-, Caelestis, GTramp, robMSX.

Game added February 19, 2020. Last modified January 20, 2024.