Roberta Williams' King's Quest VII: The Princeless Bride

aka: KQ7, King's Quest VII: Die prinzlose Braut, King's Quest: The Prince-less Bride
Moby ID: 135
DOS Specs
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Description official descriptions

Queen Valanice of Daventry has always thought that getting married would be the best course of action for her daughter Rosella. However, the young princess seems to be more interested in adventure, recklessly following a mysterious magical creature into a whirlpool that eventually transfer herself and her mother to another world. The two end up in different parts of a land known as Eldritch, with Rosella being transformed into a troll. They must find each other and eventually defeat an evil sorceress who plots to ruin the land.

Like its predecessors, King's Quest VII is an adventure game primarily based on solving inventory puzzles. It discards the icon-based interface of the two previous installments, and instead features a simplified "smart cursor" used for general interaction with highlighted objects and characters, as well as significantly fewer text descriptions. The game is divided into chapters, alternating between the queen and the princess as protagonists. As opposed to the realistic drawing style of all the preceding game, it has brightly colored visuals reminiscent of Walt Disney cartoons.

Spellings

  • King's Quest 7: Невеста тролля - Russian spelling
  • מסע המלך VII - הכלה ללא הנסיך - Hebrew spelling
  • 國王密使 7 - Traditional Chinese spelling

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Credits (DOS version)

40 People (33 developers, 7 thanks) · View all

Reviews

Critics

Average score: 79% (based on 23 ratings)

Players

Average score: 3.5 out of 5 (based on 98 ratings with 8 reviews)

A light-hearted journey in a classic series

The Good
King's Quest 7 takes the series to even more accessible and charming levels, eliminating the most frustrating aspects of other adventure games and focusing instead on a Disney-esque style elements that truly live up to the lofty comparison. The character animation and background detail are gorgeous for what they are, and the voice-acting is top notch. The two-character dynamic, a first for the series, is pulled off very creatively, and there's always a sense of urgency as Valanice and her daughter Rosella criss-cross paths attempting to find one another and protect the quirky and diverse realm from annihilation at the hands of an evil sorceress. This game is all about fun for everybody, from the novice to series veterans.

The Bad
As an entry in the King's Quest series, the Princeless Bride provides little more than a vague connection, forsaking series veterans for genre novices, and crushing the momentum the franchise had built up with the fifth and sixth entries. What it provides in Disney charm it lacks in challenge -- anyone with a moderate knowledge of the genre will find it a breeze to complete. The KQ series references were left out of the game in large, developers claim, to make the game accessible to all; an argument that falls crucially flat on its back when a character from an early entry materializes out of no where as a vital plot element.

The Bottom Line
Serious gamers and fans of the franchise may have to suppress a chuckle at the Princeless Bride's opening musical number, but if you can forgo your pride and overcome the pervading atmosphere of Disney cheese (or even learn to appreciate its outright charm), you may find that this is one of the most fun entries in the series, and great game in its own right.

Windows · by jTrippy (58) · 2008

Proof Roberta Williams started taking drugs after King's Quest 6.

The Good
It has the King's Quest name and it cost me less than 20 dollars.

The Bad
First, the graphics are pretty bad. The "Motion picture quality animation" (I'm quoting the box here) is kind of choppy and seems like it's missing several frames when anything moves quickly. Second, the music really gets on your nerves. Next, instead of the look, pick up, talk, and walk buttons, they now just have a "magic wand" for a cursor. Just put it over something, if it sparkles, click. Speaking of the interface, the bottom part of the screen is the inventory menu instead of the full screen action you get in the other King's Quest games. Also, often, when you click on an item that "light's up" the magic wand, you character (who is very slow, even in version 2.0) will stroll over and say, get ready for the deep, profound statement, "amazing!" she will exclaim. Nothing else. Just that. Why they had that item light up the wand in the first place is a mystery. Also, gone is the simple save screen. instead, you have to enter your name, then you "bookmark" a chapter. (more on chapters later) No simple save button. You have to go through a boring menu to save. The game is divided into chapters. You can play any chapter at any time. This eliminates the sense of progression. Why not just skip to the end. ALso, the begining cutscene, unlike in previous King's Quest games, isn't interesting to watch. 50 percent of it is watching a poorly animated Rosella singing some lame song. Then 45 percent is Rosella and her mom talking about how Rosella must be married. WOW! That's original! Then, at the end, she dives into a pool?? and is caught by an arm that pulls her into another dimension as her mom falls downward. No explanation. no reason why she jumped in the pool. She just, did. Then, the puzzles are lame. They fall into three categories.

  1. Ridiculously easy
  2. Stupidly obscure
  3. Ridiculously difficult

No more experimenting with items. Instead, if you put an item over the other, and it doesn't light up, then it won't even let you try. The whole game holds your hand the whole time as if four year olds are playing this game. The talking is boring. There is no lip sync, and practically no body language or expression in their voice.

The Bottom Line
If you are a fan of King's Quest, don't get it. You'll feel bad afterwards.

Windows 3.x · by James Kirk (150) · 2004

A Kinder, Gentler Adventure Game

The Good
King's Quest VII (1994) features some impressive, cartoon-inspired animation and voice acting. It is clear that a tremendous amount of effort went into making the game look and sound like a Disney cartoon.

The game switches between two women; Valanice and Rosella as the attempt to escape from a magical kingdom.

It seems that a Troll King wants to marry Rosella, while Valanice finds herself trapped in a desert. As the game progresses, you switch between the two heroines, until finally facing off against the Troll King and an evil witch.

Actually, I think that the witch is a fairy. But in any case, she has been kidnapping royalty.

Generally, this game is shooting for a kinder, gentler, "family-friendly" atmosphere. The cartoon graphics are clearly set up to appeal to the younger audience.

As is the case with other Sierra adventure games, the player must explore his or her surroundings, interact with characters, pick up items and solve the various puzzle.

In comparison to previous games, the point and click interface has been made simpler to use. People new to the adventure game format should have no problem using the controls or figuring out what is going on.

If you have not played the previous Kings Quest games, then this game takes great pains to ensure that you do not need to be familiar with past events.

The Bad
Kings Quest VII feels like a rushed job, and with good reason. Cuts were made to ensure that the game was only on one disc, and the original release of the game was marred with severe glitches that made the game unbeatable.

Most of the glitches were fixed via a patch, but some still remain. Even without the annoying glitches, the game feels like it should have been longer and more epic than the final product.

The game has a few some dark, creepy moments, despite its kiddie, cartoon graphics, and the oversimplified gameplay mechanics take some of the fun out of the adventure gaming genre.

The Bottom Line
King's Quest VII (1994) features breathtaking, cartoon graphics and a large fantasy world to explore. Fans of adventure games, including newbies to the Kings Quest franchise should give this game a try.

Windows · by Edward TJ Brown (118) · 2019

[ View all 8 player reviews ]

Discussion

Subject By Date
Bugs - the game freezes at an unmentioned point Nowhere Girl (8680) Feb 19, 2017

Trivia

Bugs

In order to release Roberta Williams' King's Quest VII: The Princeless Bride in time for Christmas '94, Sierra didn't spend much time on beta testing. The game was very buggy and it was literally impossible to finish it without the patches that were released a few months later. Due to the large amount of bugs and a the lousy save interface, they released version 2.0 of the game, which worked faster, was less buggy and had an enhanced save interface, in 1995.

Intro

In the Disney-inspired intro, Rosella sings a song and is depicted having only 3 fingers and a thumb on each hand. Unlike Disney movies, the opening sequence is the only song in the entire story.

King Graham

Roberta Williams' King's Quest VII: The Princeless Bride is the only game in the series not to feature King Graham in any capacity, although he's listed in the voice credits. This may be indicative that the character was originally included, but cut do to time constraints in an effort to push the game out for a Christmas release. However, rhere is a line of dialog recorded by Danny Delk on the game's CD wherein King Graham says "Ladies! I was getting worried! You're 15 minutes late for lunch!"

King's Quest references

Although the packaging assures potential buyers that no previous King's Quest experience is required to play the game, Prince Edgar from King's Quest IV: The Perils of Rosella appears in a pivotal role, but his presence is explained during the game for those players unfamiliar with the previous game.

Title

Two other subtitles that the designers considered for the game were What's Lava Got to Do With It and Rosella Vs. The Volcano.

Information also contributed by Adam Baratz, Daniel Albu

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Related Sites +

  • Hints for KQ7
    The puzzles in King's Quest 7 can be tough. These hints will help you solve them!
  • Walkthrough on Gamezilla
    Step by step, this walkthrough gives everything all at once for solving KQ7.

Identifiers +

  • MobyGames ID: 135
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Contributors to this Entry

Game added by Andy Roark.

Windows added by Sciere. Macintosh added by Katakis | カタキス.

Additional contributors: Katakis | カタキス, Jeanne, Xoleras, Great Hierophant, Klaster_1, jTrippy, Paulus18950, Cantillon, Ingsoc.

Game added May 25, 1999. Last modified January 23, 2024.