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RollerCoaster Tycoon

aka: Guoshanche Daheng, RCT, White Knuckle
Moby ID: 288
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Description official descriptions

Rollercoaster Tycoon is a real-time isometric amusement park simulation, in which the player takes the role of a theme park manager, creating rides and attractions to amuse his guests, as well as shops and stalls in case the guests are hungry.

Ride stats differ, with some being gentle and meant for "waking up" tired guests, and others being rather intense. Each and every guest has his own excitement and nausea tolerance, which will reflect on the rides' popularity and the park's tidiness. Hence, handymen are employed. Rides can also break down, and some of them can even crash, leading to a tragic ending. Mechanics can be employed to inspect rides for possible errors and to fix already broken rides. Security guards prevent vandalism in their line of sight, and entertainers keep guests happy while waiting in a long queue line.

Guests are also impressed if there is some wonderful scenery scattered around the park, leading to an increase in the park rating. They all have their opinion on the park, so it is a good idea to check their thoughts every now and then, as the park rating depends on the guests' satisfaction.

All these features require money. Loan can be raised from a bank, but the more one borrows, the more the bank asks in return. Certain rides, or even the park itself, can also be advertised, while vouchers are also available for discounts or free rides or food.

Spellings

  • 过山车倧亨 - Simplified Chinese spelling

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Credits (Windows version)

106 People (89 developers, 17 thanks) · View all

Design
Programming
Graphics
Sound
Music
Additional Programming
Representation
Manual
Layout
  • Louis Saekow Design
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[ full credits ]

Reviews

Critics

Average score: 83% (based on 37 ratings)

Players

Average score: 3.9 out of 5 (based on 124 ratings with 13 reviews)

Please someone pull me away from this game. I cant stop playing!

The Good
Must play game. Must play Game. Must play game. Must play Game. Must play Game...... Wow. Sorry about that I can only talk for a few minutes I have to get back to my game.

All kidding aside Rollercoaster Tycoon can be VERY addictive. This game really was genius. It has just the right ballance of all the important things. (1) Good Learing Curve. (2) Good Graphics. (3) ORGINAL thought. ie.. they didnt just copy the game from someone else. (4) game draws you in and doesnt let go. (5) Replayability (I can pick it up after not playing it for a month or two) (6) Depth of programing. a good example would be how much thought and feeling went into each stall and sound of the game. (7) It all comes together and is still fun to play. All too often a great idea and lots of hours of work are for not, because it didn't all come together into something that is fun to play.
This is the only game that my wife is addicted to. If you can make a game that she even likes then you have accomplished something. So this is a must for Women who are looking for a PC game to play but dont want to see naked women or blow up everything. (although my wife does like to throw guests into water when they get lost... someday that will be me)

The Bad
Well even this game does have parts that can be bad. The land controler is horrible. They need to take a note from Sim City 3000. Second where are my arcades and skeet ball games? You cant have a park without Skeetball! :-)

The Bottom Line
Overall this is a game the entire family can enjoy from sun up to sun down. They should give out a copy to everyone who buys a new PC.

Windows · by William Shawn McDonie (1131) · 2001

Everything one could want in a theme-park simulation

The Good
This game has everything. If you want a realistic simulation of running your own amusement park, that also manages to be a heck of a lot of fun (I found myself playing this thing for 5 hours straight. Really), then Roller Coaster Tycoon is definitely for you. The detail to which the designers went through to make the simulation realistic is amazing... You can click on any one of the tiny little guests that enter your park, purchase your food and merchandise, and, of course, go on your rides until they throw up, and find out exactly what they're thinking, what they're carrying, and how much money they've spent. In addition, the ability to create your own track layouts is a lot of fun... You can make almost any kind of roller coaster you can imagine.

The Bad
I was frustrated by the inability to start your park completely from scratch. There's no way to create your own terrain, or buy your own land. You have to start from one of the precreated scenarios, and work towards a preset goal. Another thing I found annoying was the music... The same darn merry-go-round style organ music plays over and over and over, until it gets really irritating. Fortunately, it only happens when you move your screen near a merry-go-round.

The Bottom Line
A really spectacular game. Great graphics, and top notch gameplay combine to form the absolute best theme park simulation game of all time.

Windows · by Null McNull (25) · 2000

Great fun whether you play it seriously or not.

The Good
I normally hate this kind of game. I never liked any of the Sim games. This one grabbed me though. I think the management aspect of the game was easy enough to handle but still challenging enough to make it fun. The graphics and sound are nice and it ran well on my PII/233, even when I had an enourmous park with a million things going on at once. The rides were interesting and there were enough roller coaster designs to keep the game from getting stale. It's also kind of fun to make a deathtrap roller coaster that kills a few people every now and then. Though the physics of the game aren't perfect, it still takes things like gravity and speed into consideration. I also like the fact that you need to put a lot of bathrooms and garbage cans at the exits to the rollercoasters so people can throw up in them. Otherwise you get this gross little splotches on the pavement that never seem to get cleaned up.

The Bad
The perspective is a little skewed and at times it's hard to manipulate land when you accidentally lower it too far. Customers get lost much too easily and frankly, they're annoying when they whine about how they can't find the park exit. I like to think that in real life, someone just might figure out that the park exit is not going to magically appear in the 20 square foot area they refuse to leave. And in real life, maintenance men are not that lazy. They're probably teamsters but I am constantly having to make them clean the place up and it really distracts from the parts of the game that are fun. And the park guests are the biggest weenies I've ever seen. Sure the coasters look scary and I would never ride them in a million years, but don't you think that when you let someone design a rollercoaster that will never materialize in the real world, they're going to make it as scary as possible? Half of my coasters are never ridden because the guests are too chicken to get on.

The Bottom Line
I guess it would be best compared to a Sim game but I hate those and love this so draw your own conclusions. It's really like nothing else out there.

Windows · by Courtland Funke (53) · 2000

[ View all 13 player reviews ]

Trivia

Rollercoaster Tycoon was voted #31 overall in PCGamer Magazine's Readers All-Time Top 50 Games Poll (April 2000 issue).

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  • MobyGames ID: 288
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Contributors to this Entry

Game added by Brian Hirt.

Additional contributors: PCGamer77, Kasey Chang, Unicorn Lynx, phlux, Luchsen.

Game added September 22, 1999. Last modified March 31, 2024.