Frontier: First Encounters
Description official description
Frontier: First Encounters is the third part of Elite series. You are a space pirate and you fly around through the universe in your space craft to fulfill different missions. You can also earn money by trading cargo with other races.
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[ full credits ] |
Reviews
Critics
Average score: 73% (based on 16 ratings)
Players
Average score: 3.5 out of 5 (based on 30 ratings with 7 reviews)
The Good
It was real fun looking at the starmaps, spinning and turning them around in 3D mode and look where to warp to next. If you have enough motiviation you can go and on, it's real fun exploring a whole universe that fits on only 3 disks! Also that trading stuff and the different missions are nice features.
The Bad
The problem is your motivation: if it isn't high enough, you won't get very far and you'll be disappointed soon. Also the controls are a bit complicating.
The Bottom Line
If you don't get lost too soon in games and a bit complexer controls don't disturb you and you're fascinated by this huge universe, then this is your game!
DOS · by robotriot (9015) · 1999
A mess, how could the co-creator of the classic Elite create such a monster?
The Good
Its the 2nd sequel to one of my all time favorites, Elite! The trading and ship upgrade options as well as the variety of ships you can pilot is quite extensive.
Unlike the other games in this series, this one does have a bit more plot that you can follow (at your option). But its still essentially an open ended game of exploration, combat and trading.
The Bad
To start the graphics are bad. The previous game, Frontier, had pretty spartan graphics but they were functional. In this game they decided to jazz up the graphics and the result is quite ugly. Its like watching a computer animated movie done by film students. You know what they were intending to do but the look is really rough and amatuerish. The best way to describe it is that it looks like a teenage girl who is trying too hard to look pretty by using too much makeup and having deep blue mascare on a pale complextion.
If you read my review of Frontier, then you know how I don't like the combat in that game. This one has improved the engine but its still quite dull and frustrating with too much empahsis on physics over fun.
The cd version has voices and some full motion video. Since this game was made in 1995 you know that this was a trendy thing to do and most of the time it was a lot of bad acting. This game is no exception, the acting is horrid and does not belong in the game, it just does not add anything to it.
Worst of all are the bugs. If you thought the tribbles were annoying in the orginal Elite then wait until you play this game. You will beg for a cargo hold of tribbles rather than put up with the crashing, freezing and graphic problems of this game.
The game was unplayable in its orginal release, patches were made that will let you play it but the fact the game is full of design problems that no patch can fix doesn't help. It should not have been released in the state it was.
The Bottom Line
This game belongs with infamous titles like Battlecrusier 3000AD (another Gametek product), Starfleet II and Outpost which were buggy beta versions released as complete games on unsuspecting customers. When will publishers learn that a buggy release will only hurt game sales? Bad game collectors will like it, so everyone else should stay away. A sad sequel to a classic original game. With two duds in a row it seems that Elite co-creater Ian Bell, who was not involved in either of the sequels, was the real genius behind the making of the classic original not David "its not a bug, its a feature" Braben.
DOS · by woods01 (129) · 2001
Somewhat Horrendous Irritating Trash
The Good
It's big. Once patched several times, it worked. Sort of. The planned Amiga version was never released, so they weren't ripped off - I dread to imagine how incomplete, bugged and irritating that would've been
The Bad
Basing it on the initial shop release (the one you paid good money to take home, and the one you'd be stuck with for a while if you didn't have a modem (not many did at the time, there isn't a word in the dictionary to describe how bad this is. Bugs permeate constantly, making almost all the features virtually useless. As said elsewhere, the graphics are awful and many gameplay features, especially the combat, where badly designed. David Braben had a very high opinion of himself, but he should've sat back and thought "is this going to be fun to play?"
The Bottom Line
A shoddy, badly designed and rush-released fiasco
DOS · by Martin Smith (61) · 2003
Trivia
Credits
David Braben and Ian Bell were the original authors of the first Elite back in the 80s. Braben made this third game without giving Bell credit or royalties for the space ships and other ideas he created that were reused. Bell had to sue Braben for payment.
Development
Frontier: First Encounters was originally intended to be an add-on disk for the second game, Frontier: Elite II. However, because they rushed that game, its engine could not handle expansion disks effectively. The engine was rewritten and the game was released standalone. Unfortunately, it was also rushed and filled with numerous bugs that made its initial release unplayable.
Awards
- PC Player (Germany)
- Issue 01/1996 - Most Annoying Bugs in 1995
Information also contributed by woods01 .
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Related Sites +
-
Frontier: First Encounters FAQ
First Encounters Frequently Asked Questions (Answers from David Braben) -
JJFFE Central
A conversion of the game for Windows, Mac and Linux operating systems, which additionally includes minor improvements and bug fixes. -
Space: The Final Frontier
An elite fansite covering everything elite. -
The Elite Club
Where you can download Frontier: Elite II and Frontier: First Encounters, now released as shareware
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Additional contributors: Brian Hirt, Cravo, Rebound Boy, Longwalker, Indra was here, Crawly, Patrick Bregger.
Game added November 1, 1999. Last modified December 4, 2023.