Carmageddon
- Carmageddon (1999 on Game Boy Color)
- Carmageddon (1999 on PlayStation)
- Carmageddon (2005 on J2ME)
Description official descriptions
Carmageddon is a violent car racing game where the racing element can be equally important as wrecking opponents' cars or gathering kills by ramming into pedestrians. At the beginning the player has only one car and is ranked at #99. The overall objective is to race all the way to the top, collecting the opponents' cars on the way as trophies (and possibly replacements to one's vehicle). In the race itself the player tries to damage opponents by driving into them, and can also kill pedestrians.
Damage, kills and spectacular moves earn credits for upgrades and even making repairs to the car at anytime during the race. If a specific opponent's car is wrecked multiple times in successive races, it is added to the choice of available vehicles. There are many power-ups strewn around the courses that range from useful (more speed, instant brake) to fun and downright absurd. Though the player can win a race by finishing first, wrecking everything in sight is encouraged. The game offers open environments where exploration away from the racing course is encouraged.
Spellings
- חולה הגה - Hebrew spelling
Groups +
- 3D Engine: BRender
- BPjS / BPjM indexed games
- Carmageddon series
- Gameplay feature: Recordable replays
- Games made into comics
- Genre: Car / motorcycle combat
- Genre: Open world driving
- Green Pepper releases
- Protagonist: Female (option)
- Replay (GT / Infogrames / Atari) releases
- Setting: 2020s
- Theme: Future sports / Brutal sports
- Theme: Zombies
Screenshots
Promos
Credits (DOS version)
106 People (101 developers, 5 thanks) · View all
Arcade Director | |
Producer | |
Line Producers | |
Manual Design and Layout | |
Marketing Manager | |
PR Manager | |
Director of QA | |
Assistant Director of QA | |
IS Technician | |
Lead Tester | |
Temp Warden | |
Testers | |
[ full credits ] |
Reviews
Critics
Average score: 81% (based on 33 ratings)
Players
Average score: 3.9 out of 5 (based on 154 ratings with 11 reviews)
The Good
Well, it is very addictive at first (not as much as GTA though...)
The Bad
For one, the 3D engine is horrible. Really horrible. Slow even on a P2-350, and doesn't even look good enough to justify it. The controls are really, REALLY bad and even the pedestrians' screams aren't enough to satisfy the unwary buyer.
The Bottom Line
Leave it alone, and get it over with.
DOS · by Tomer Gabel (4538) · 1999
One of the best network racers around
The Good
Forget the single player game, coz it gets dull pretty quick.
As a network game, this is brilliant. Don't bother with the destruction games - they take forever to play. Stick to Checkpoint Stampede, Fox and Hounds and Terminal Tag.You'll need at least 3 players to make it work, preferably more (there's a limit of 6). What you have then is more fun than should be legal - it's fun, fast, manic, laugh-out-loud funny, gut-wrenchingly-tense, and highly addictive.
The Bad
The single player game really is quite poor - the SVGA graphics mode needs at least 600MHz to play (on a game released when the P166 was king of the hill) - the sounds are poor (but you can import your own) - the game physics are really bad - the cars handling is awful - there's little sensation of speed...
I could go on, but none of these actually matter when you're running for you life in a game of Fox and Hounds.
Additionally, the network game crashes often in Windows, so you need to play it in DOS. And even then it sometimes crashes.
The Bottom Line
Got a network? Get this game. It is outstanding, and probably the most fun you'll have with your mates. Haven't got a network? Don't bother.
DOS · by Steve Hall (329) · 2000
Original, very bloody original :)
The Good
The thing that kept me playing this game, for 6 years now, is running over people. No, I'm not a psycho serial killer or anything, I just enjoy running over computer sprites I guess.
In this 'game', you can do whatever the hell you want. Race, don't race... whatever. Anything goes!
The Bad
I don't like the way it operates under windows 95/98. But then again, does anything run well under windows?
The Bottom Line
Best described as a kill fest, original driving game, with a 'no-holds barred' type of approach. It's fun, it's a lot of fun :)
DOS · by Peter Cameron (1) · 2004
Trivia
Death Race 2000
The whole game is reminiscent of the 1975 movie Death Race 2000. The movie's premise is identical to that of Carmageddon. It featured David Carradine and a naive pre-Rocky Sly Stallone. And if you look at the main character's car, it is exactly like the main car in Carmageddon with a different paint job. Exidy's late 70's arcade game Death Race was another descendant of this movie.
German index
On October 31, 1997, the English version of Carmageddon was put on the infamous German index by the BPjS. More information about this topic can be found in the game group.
German version
The German version had robots, not people. This was due to Germany's strict legislation regarding violence in computer games. Those robots are also hidden in the standard releases. Calling CARMA.EXE with the "-ROBOTS" parameter will replace pedestrians with robots.
Indian version
The cows in Carmageddon were removed from the Indian release.
O. J. Simpson reference
One of the opponents, "OK Stimpson", is a clear reference to American football celebrity and actor O. J. Simpson in name and likeness. The game also alludes to the murder trial Simpson was involved in, by showing stains of a red liquid on his shirt in Stimpson's portrait picture, as well as having him drive a "Fraud Broko" SUV, similar to the Ford Bronco involved in a police chase in relation to the real-world case. Most likely due to the legally sensitive nature of the topic, some of the references were removed for the US release. The driver was renamed "Juicy Jones" (still a reference to Simpson's nickname, The Juice) and the stains on his shirt recolored to orange.
Sound
The engine noises came from a variety of places. One was my '67 Buick. Another was a guy who happened to come and check my hard drive. He had a rally car replica, so we strapped a minidisc to the back and he drove it around the Isle of Wight at highly illegal speeds! The pedestrian squelching noises were made by my partner Bill, the design director. He refuses to admit how. We think they're some dubious bodily function."
--Patrick Buckland, interviewed in PC Review May 97
Soundtrack
The soundtrack to Carmageddon consisted partially of music by the band Fear Factory, with the songs Body Hammer, Demanufacture, and Zero Signal. These tracks were off their album Demanufacture, but had the vocals removed for the game.
Starship Titanic
Carmageddon is listed in the "thanks" section of the Starship Titanic end credits.
UFO
In the level "Roswell that ends well" it is possible to find a UFO. Go to the top of the big pyramid, and jump into it. After your fall, you will be able to see it.
UK version
The game was only given a release in the UK after a palette change, converting the humans into 'zombies' with green blood (There were also 'zombie' cows, etc). Later, a patch was released, restoring the original palette.
Information also contributed by Emepol, emerging lurker, Floodspectre, hydra9, JayBee, Late, Ola Sverre Bauge, Ummagumma, Xoleras and Yeah No
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Related Sites +
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The Making Of… Carmageddon
article about the game's history, on EDGE (27th June 2008)
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Android added by GTramp. iPhone, iPad added by Sciere. Symbian added by Kabushi. Windows added by The cranky hermit. Macintosh added by agaiz.
Additional contributors: Heikki Sairanen, Daniel Saner, tarmo888, Kabushi, formercontrib, Crawly, 1gnition, Patrick Bregger, GTramp.
Game added November 2, 1999. Last modified March 18, 2024.