TrackMania

Moby ID: 12151
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TrackMania is a racing game where the player has to build his track before racing on it. The game is a mix of track building, puzzles and driving. The player has over 300 different blocks to choose from when building his tracks, from straight blocks to adjustable corners and loops. Each track can consist of 2000 blocks. When playing for the first time the player will only have access to a few blocks from the catalogue, enough to complete the first challenges in the game. For every new medal or best time achieved the player will get more coppers that are used to buy new blocks. The game offers three environments (desert, countryside and snow) that require different driving techniques.

Spellings

  • Track Mania - Common spelling
  • ТрекМания - Russian spelling
  • 赛道狂飙 - Chinese spelling (simplified)

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Credits (Windows version)

42 People (31 developers, 11 thanks) · View all

Reviews

Critics

Average score: 74% (based on 27 ratings)

Players

Average score: 3.8 out of 5 (based on 24 ratings with 1 reviews)

Instant-classic, one to last many years.

The Good
This game is very similar to 'Stunts' the 1990 game of mad racing over crazy tracks you can create and share with others. However, TrackMania adds so much to this idea, enough to last another 13 years!

The time in the Stunts game was slowed down to allow for precision using the keyboard, but Trackmania goes full speed, and you need an analogue controller to keep your car under control. Its tracks test your limits in both reaction time, smoothness and precision!

Trackmania's play consists of three environments, each of them has a unique car and physics, as well as track parts (blocks) unique to it (for example the looping is only available in the Desert environment).

The physics are excellent; not realistic, but very fun and deep. The finer details of controlling your car are learned over many hours of playing time. You can grow into a better driver.

Even though TrackMania would appeal to me if it had filled polygons, the graphics do add to the experience, especially in the Rally environment.

The solo experience is very large and challenging; Puzzles, Racing, and Survival modes (the latter one added in the Power Up! patch) give you plenty of ways to spend some hours.

  • Puzzle Tracks start in the Track editor; you see an almost finished track and you have a few blocks you need to place. Then, race it for the fastest time. These challenges change the way you think about racing in TrackMania. They prepare you for making fast times, looking for holes and shortcuts, and teach you to have a critical eye toward any track.
  • Race tracks are simple enough; these tracks can be won even without knowing the tracks. These challenges deal with the racing techniques, on-the-spot decision making, finding the right entry point, speed et cetera. They also teach you about the car physics in TrackMania (which are amazingly deep).
  • Survival mode has you racing against three ghost cars, over twenty tracks, to see how far you can get. By winning a race you rise in rank and only if you finish last is the survival game over. It's essentially a test of your skills, to beat your high score.

The multiplayer experience is excellent! On a single computer, TrackMania sadly does not support split-screen racing, but it does offer multiple people a chance to race each other, in turns only. For networks, TrackMania has Round mode , Team mode and Time Attack mode. The other players are depicted in their cars but you can not bump into each other; you drive through them. This is good as there is less need for fast connections and you can focus on racing instead of fighting. However, for LANs, i would like to see an option to turn on car-to-car interaction. But then again, i might as well ask for rocket launchers..

The track editor is very easy to get into, although it could be improved (see the BAD section). The many blocks are grouped by type, and are easily laid out.

Everyone can create innovative, fun, stunt and race tracks, huge or tiny, and created tracks are mostly 5 to 10 Kb.

The Bad
The track builder has been made easy to use for the initiate, but to be more effective it should have an advanced mode in which one can use shortcuts such as CTRL-C etc. At the moment it strains my wrist when building for more than half an hour.

What will happen when TrackMania's central multiplayer server is shut down and multiplayer isn't possible anymore?

No split-screen support, a shame.

The Bottom Line
TrackMania is a truly outstanding game, one to last many years because of its varied and deep gameplay.

Windows · by re_fold (291) · 2004

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Contributors to this Entry

Game added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, Sciere, Klaster_1.

Game added February 18, 2004. Last modified March 12, 2024.