Starship Troopers

aka: Starship Troopers: Terran Ascendancy
Moby ID: 2319
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Description official descriptions

Starship Troopers: Terran Ascendancy is a real time strategy game with a common misunderstanding. This game is not based on the movie Starship Troopers. Both, the game and the movie, are based upon the novel by Robert A. Heinlein.

This is one of the few strategy games where you cannot build a base and recruit units. Instead you lead up to three squads into combat. Each squad contains a leader, five soldiers and one specialist (medic, engineer, PSI for detecting hidden bugs, MIST-Trooper as a sniper). During a mission there is no reinforcement and you are outnumbered by the bugs. The enemy units are not very intelligent, but they use their own special abilities like splitting acid and are very powerful. There is a wide range of enemies, from simple close-range fighters to suicide units, artillery bugs and even human soldiers. The mission objectives are also different. From simple hunting missions up to escorts or the capturing of bugs.

The game also have a RPG part. Surviving soldiers gain experience points for each killed bug / destroyed bug holes. By and by the soldiers increase their states and acquire higher ranks. Better battle suits (armor) and stronger weapons are only available for soldiers with high ranks. The basic soldier (called Cat Trooper) have no armor and is an easy prey for the bugs. Besides the experience points you gather upgrade points for your equipment for e.g. increase the damage of the weapons. Another aspect of the RPG part is that you can equip each of your soldiers individual with up to two different weapons and two tech-items (like bombs or toxic gas).

The graphic of the landscape is low on details, everything looks post apocalyptic. Much better is the combat graphic and the explosions. The cutscenes are made with the in-game graphic. Besides the sound effects your soldiers all have a voice to confirm your orders.

Spellings

  • 星舰战将 - Chinese spelling (simplified)

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Credits (Windows version)

96 People (95 developers, 1 thanks) · View all

Chief Executive Officer / President
Executive Director, Operations
Game Designer / Level Designer
Scriptwriter
VP Business Development, US Office
Production Manager
Lead Technical Programmer
Technical Director
3D Animators and Graphic Designers
Designers
Software Engineers
Computer Programmer
Texture Artists
Level Art
Quality Assurance
[ full credits ]

Reviews

Critics

Average score: 70% (based on 20 ratings)

Players

Average score: 3.5 out of 5 (based on 15 ratings with 1 reviews)

A Real-Time Strategy fan SHOULD NOT miss out on this game!

The Good
Well, well. From all the games that one would think to be a great game at a distance, the name Starship Troopers sure well wouldn't appeal to any veteran gamer, as far as licensed titles go. Any veteran gamer usually knows from experience that usually licensed title games don't live up to the name, which in most cases they make horrible games just so consumers would be "tricked" into buying it thinking it would be as good as the "hit movie" - not. Dang capitalist publishers.

This myth (or fact) in any case would indeed make gamers like myself steer clear for any game that even suggests a "licensed title" game. Which is why many people missed out on this little gem...though I don't blame them.

Starship Troopers is has a little of everything from the greatest games of all time: X-Com, Jagged Alliance and Warcraft. Though a lot of it turned out good, a lot also unfortunately not so good.

Starship Troopers is a real-time strategy game that involves you controlling a pack of MI ground troops in the war against bugs (not as corny as it sounds). Each personel in your team is personalized with individual stats, war record, rank, etc. Making this also an interesting RPG-strategy combo. Although most of the game play is real-time where your comrades and the bugs clash each other automatically when they both get to close, more than often you take control of the fighting individually, especially when it comes to artillery fire (missle, nuclear, grenades launcher, etc.)

The bugs are numerous and as long as there are bug holes (read: bug version of barracks), monsters are forever re-generating.

Here's a summary 'bout the good stuff of the game that's worth noting.

Graphics. One-line Summary: Awesome

The 3D graphics are surprisingly stable, I would say 95-99% stable. This is an extraordinary achievement in 3D PC gaming compared to many crappy 3D games out there. The texture and 3D programming is to be seriously commended, more than once have seen detailed and smooth animations during the game...however worked on this game must've also worked on Age of Mythology as the graphics are quite similar.

Gameplay. One-line Summary: Addictive

I literally couldn't keep myself playing! The game play is simple enough: moving your troops and tactically placing your troops of offence and defence while watching your ammo count. Look at those bugs die at your feet. A wide array of weapons also provide an interesting combination of fire power. Variaty is a key element in combat.

Surprisingly enough, this game also has some RPG elements in it. As mentioned above, each personel has their own stats and track record. They even gain rank and get medals. Technology advances also available for weapons, armor and even new unit types!

Storyline. One-line Summary: Interesting enough Well, not the best out there, but interesting enough as to have a reason to get down and kill bugs. The beginning of the game completely mimics the movie, but it continues the story even after the movie finishes off. Although I must admit that story momentum and connection between each campaign doesn't really connect.

The Bad
My favorite part.

Here's a summary 'bout the dang bad stuff of the game that's worth noting.

Graphics & Visual Perspective. One-line Summary: Dang Irritating

The perspective this game is 3rd person: You can see yourself and your fellow comrades from a limited upper view point. The view (and graphics) is very much similar to Black & White, it's extremely limited. Don't follow? I'll explain.

Though most RTS games have a 3rd person view, in Starship Troopers you can zoom in and out to a certain degree of your surroundings. However, the 3rd person perspective view is SO limited, sometimes if feels more like a 1st person perspective game. This poor limited vision of your surrounding greatly hampers essential game play aspects. Limited vision means that you really can get surprised by incoming troops (although it's always on radar) if your caught day-dreaming. The worst part about this limited vision is when your battling flying bugs. Each time you want to aim your missle, your curser hits the vision ceiling, making it very difficult to find an angle to fire.

The 3D graphics were not perfect. Eveytime your platoon moves past under a bridge, tunnel or an ordinary curve, your camera viewpoint goes "through" the hard substance sometimes almost blocking out your view. This is really irritating during intense combat, since you can't see a dang thing sometimes, when you do, it's sometimes too late and get bug-bitten.

Game play. One-line Summary: Almost Irritating

I already mentioned some bad game play aspects of the game, but there's more. You units often respond slowing at commands, I feel this especially when I'm trying to target a missle while quick moving. They can't seem to receive orders well while running from a Tanker bug. Missle carrying troops need a lot of improvement, the fact that you can see a target doesn't neccesarily mean you can aim it. Unfortunately, there's not telling if their within range or if they've acquired the right angle. Next thing you know, your rocket-carrying soldiers are running TOWARDS the target since it's kinda downhill, while trying to find a good aim, they ignore all those bugs between them and the target. Idiots. Re-grouping a constant day job in game.

This game really needs a mouse button for "cancel", since there isn't any. This game actually needs a lot of "cancel" buttons. Too many times have I died by friendly fire since my grenade and rocket happy troops seem to innocently fire their load at my troops when I wanted them to run there.

A stupid feature is that some times when a bug is too close to your troops, that troops being attacked suddenly becomes immobile. I really want them to run, but noo, they just stand there getting bitten away. Idiots. Running away from bugs and the graphic viewpoint on it don't work well either.

User-friendly and Educational value. One-line Summary: Disastrous

Well, I mentioned the complicated controlling in the game. User-friend controls need a lot of fixing. Educational value in my sense refers to how much information you get in the game, about the game or other elements within the game. The educational value in this game is disastrous. There are many features in the game that doesn't provide enough information. Such as weapons and items have no descriptions. Medals have no descriptions. Armor has no descriptions. Almost everything in the dang game has no description. If they could type in a great program, one would think they could at least put some intellect in creating descriptions so this would be just another click-and-play idiot Doom game. But, nooo. We had to be morons just concentrating on the graphical experience. Dang, at least give me "some" descriptions...not even that. I still have no idea what the "Nerve Gas" item does. I don't even know how to use it...by the way, there's not description of the item to give you a hint. Idiots.

The Bottom Line
I would really like to see and play more games like this. This game is really a treat for RTS fans!

Windows · by Indra was here (20760) · 2004

Trivia

This game was originally intended to be very different, since it originally was based on Robert A. Heinlein novels rather than the popular sci-fi movie. You controlled a heavily armored soldier in squad-based missions from a third person perspective, while simmultaneously being able to increasingly take control of strategic and tactical decisions as you moved up in ranks from a grunt to a fleet commander (however the main focus of the game was 3d action).

Eventually the design focus changed more towards the rts game it is now, mainly because of engine-related issues (the design team ran face-first against a wall when trying to render hundreds of bugs on screen) and to take advantage of the more popular movie license, (as well as riding the popular rts wave).

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Contributors to this Entry

Game added by DaHero.

Additional contributors: Zovni, Alaka, CaesarZX.

Game added November 8, 2000. Last modified March 6, 2024.