Mortal Kombat II

aka: MK 2, Mortal Kombat II: Kanzenban, Mortal Kombat II: Kyūkyoku Shinken
Moby ID: 600
Arcade Specs
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Description official descriptions

The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.

To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.

Spellings

  • モータルコンバットII ~完全版~ - Saturn Japanese spelling
  • モータルコンバットII ~究極神拳~ - Japanese spelling
  • 真人快打2 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (Arcade version)

49 People (30 developers, 19 thanks) · View all

Mortal Kombat II Cast of Characters
Design
Software
Graphics
Sounds
Music
Background Graphics
Additional Graphics
Executive Producers
Senior Hardware Technician
Hardware Design
DCS Sound System
[ full credits ]

Reviews

Critics

Average score: 85% (based on 56 ratings)

Players

Average score: 3.8 out of 5 (based on 292 ratings with 12 reviews)

Superb...

The Good
I've played and own just about every version of this game and each one has one or two things that bother me...save for this 16 bit translation. Why you ask? Well...despite the fact that the Saturn version looks most like its arcade cousin its missing a few things, i.e. a majority of Shao Khan's voice samples...and in a 2D game that isnt a graphical powerhouse those little touches are missed (although the music was of high quality). The 32x version has clean looking characters but the backgrounds look muddy and suffer from being rendered by the Genesis' main hardware. Finally the regular Genesis version animates well but is lacking in music, sound effects and visual presentation. Okay okay I'll get to the SNES review already...heh...

The SNES version keeps most of what made the arcade game so great...It kept a variety of Shao Khan's voice samples (most importantly: character voice introductions) in addition to the "awed hush" of the crowd when an unexpected move is landed. The music is rather well done and sounds most like the arcade soundtrack, although you can tell it is being pumped out of the SNES' Sony sound chip. The graphics are strong and the characters animate decently enough (exceptional for a 16 bit translation). The backgrounds are rich with color and parallax scrolling. The little touches I've mentioned go a long way to sell this version of the game and that is why I prefer it to the other ports.

The Bad
Aside from the diminutive appearance of the characters this game is FLAWLESS.

The Bottom Line
MK2 for the SNES is a superbly violent distraction for any retro gamer fan. If you don't own an SNES pick up any of the other ports (steer clear of the game gear version...eeek) ...despite their shortcomings they are imbued with the spirit of Midway's arcade classic.

SNES · by Stefan Grammer (5) · 2007

The Greatest Arcade Game...EVER

The Good
Everything from the original Mortal Kombat was improved upon (graphics, sound, level backgrounds, # of characters, moves, animations, fatalities...the list goes on), and was it ever improved!! There have been many more fighters since this game came out, but I find that this game "feels" the best of them all, and it truly stands the test of time. Keep away from all other versions of Mortal Kombat I I (Super NES, Genesis, Saturn, PC, GameBoy, etc). The only version that gets my stamp of approval is the original arcade beast, revision 3.1 (very important designation to make, as the earlier versions had problems). Mortal Kombat I was alright, and all future Mortal Kombats sucked (MK3 is just horrendous, and MK4 doesn't even feel like MK with the non-digitized actors)...if you want to learn about the game Mortal Kombat, this is the ONLY game in the series in my opinion.

The Bad
The computer AI is too dificult on hard, and the only way to win after a certain # of rounds is to resort to the cheap dropkick, move back, dropkick strategy. Reptiles' energy bolt comes out too slow so he isn't good to use, and certain characters like Jax and Kitana are much better than others so there is a question or character balancing that would have been nice if it had been fixed (which should have been done in lieu of time spent on Mortal Kombat 3). Also, there is too much dependency on uppercuts, roundhouses, and sweeps. These basic moves make some players just sit in a corner and take the defensive approach all day long...and that can get boring really fast.

The Bottom Line
A fighting game that pits 1 on 1 competition between two players, where the object is to defeat your opponent in 2 out of 3 rounds. Fantastic digital imaging of live actors, an incredible score, spectacular moves, and gruesome fatalities (finishing moves that rub in the face of your opponent that you defeated them) make Mortal Kombat I I a classic.

DOS · by Daniel J McKinnon (3) · 2001

Mortal 32X

The Good
Mortal Kombat II (1994) for the Sega 32X features improved, compared to the Sega Genesis version, animation and graphics along with tighter controls. It remains the best cartridge version of the ultra violent coin-op game.

The Bad
The music and sound effects do not appear to have been improved much from the Sega Genesis version. It is not quite a perfect arcade translation, even through it probably could have been.

The Bottom Line
Mortal Kombat II (1994) has better graphics then the Super Nintendo version as well as better (with the six button controllers) controls then the Sega Genesis version. Had the game not been rushed, it might have been a perfect translation of the coin-op game.

SEGA 32X · by ETJB (428) · 2010

[ View all 12 player reviews ]

Trivia

Animalities

There were strong rumours of animal fatalities called animalities. This was untrue but as a result they were included in Mortal Kombat 3.

Baraka

Baraka was at one point going to have a blade spin move, but this was removed to balance him out more. However, this move did eventually get restored for Mortal Kombat Trilogy.

Development

In the original Mortal Kombat, a glitch would allow Johnny Cage to knock off a phantom head off an enemy if the uppercut move had been executed quickly enough, though this only worked on Kano, Scorpion and Sub-Zero. In Mortal Kombat 2 this became an actual fatality, but Cage knocks off 3 heads now instead of one.

ERMAC

In some versions of the game ERMAC flashes onscreen. This is an error message (ERror MACro) that was not removed but many people believed it was a secret character. He was later added as an actual character in Ultimate Mortal Kombat 3.

Fighters

Kano and Sonya are the only 2 characters not to return from Mortal Kombat, although they can be seen chained in the background of Shao Kahn's stage.

Game Boy version

Missing characters from the Game Boy version: Baraka, Johnny Cage, Kung Lao, Rayden, Kintaro, and Noob Saibot.

General gameplay trivia

  • In every version of the game (apart from the Amiga) in order to perform Babalities and Friendships it is required to meet special demands. For Babalities the player is not allowed to use High Punch in the second or third round. The same goes for Friendship but also Low Punch is not allowed. The Amiga version does not have these requirements.
  • The Super Uppercut move (different move combination for each character) can be used either in the Kombat Tomb or The Pit sceneries. In the former it can be additionally extended by holding the "Down" button making the opponent fall from the spikes. The Super Uppercut move in the Dead Pool scenery was based on the same combination for each character.
  • In order to fight Jade, the player has to win the first round in the last match before the question mark. In this round the player should use only Low Kick moves and directional movements (in the Amiga, GameBoy, Game Gear and Master System versions only kicks should be performed).
  • In order to fight Smoke, the player has to be on the Portal scenery. As the fight goes, sometimes Dan Forden's head appears in the bottom right corner of the screen. In the time when his head is on the screen, the player has to hold "Down" and press F1 (DOS version) or Start (consoles) or Fire (Amiga version).
  • In order to fight Noob Saibot, the player has to win 50 matches in a row in two-player mode. The Amiga, DOS and Sega Genesis versions require only 25 matches.
  • After winning 250 matches in a row the player can play a "Pong" game (confirmed in DOS and Arcade versions).

German index

On September 30, 1994, Mortal Kombat II, with the exception of the Game Boy version, was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

In addition to the indexing, on February 8, 1995, all versions except Game Boy were also confiscated for violating §131 of Germany's penal code (for showing gruel violence against humans etc.). But due to the 10 year limitation for confiscations, all versions are no longer confiscated since February 8, 2005.

Jax

Jax was originally going to be named Stryker, a name that would later be used for a whole other character in Mortal Kombat 3.

Johnny Cage

In the early arcade test versions of the game, the word "Otomix" appeared on Johnny Cage's pants (worn by actor Daniel Pesina during the filming), but the sign was removed in subsequent upgrades. Otomix is an established supplier of athletic and martial arts wear.

Lawsuit

Three of the cast members for Mortal Kombat and Mortal Kombat 2 filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court.

Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a "work-for-hire" and Midway owned all the property and benefits on the characters/titles/etc.

As a side note, it has always been rumored that this lawsuit was what prompted Midway to take Kitana and it's variations from Mortal Kombat 3.

References

  • Noob Saibot, a secret character, spelled backwards is Tobias Boon, the last names of the two game creators.
  • The "Toasty!" face is sound designer Dan Forden.

SNES version

Unlike the predecessor, the SNES version kept the blood and fatalities. However, in Japan all blood was coloured green and the screen goes black and white during a fatality.

Sub-Zero

Sub-Zero's ending in this game reveals him to be the younger brother of the original Sub-Zero from the original Mortal Kombat. It was five years later that this plot point was adapted into the 1997 film Mortal Kombat: Annihilation.

Awards

  • EGM
    • 1995 Buyer's Guide - Bloodiest Game
    • 1995 Buyer's Guide - Most Anticipated Release
  • Game Informer
    • August 2001 (Issue #100) - #97 in the "Top 100 Games of All Time" poll
  • Game Players
    • January 1995 - Best SNES Game in 1994
    • January 1995 - Best SNES Fighting Game in 1994
    • January 1995 - Best Genesis Fighting Game in 1994
  • VideoGames
    • March 1995 - Best Fighting Game

Information also contributed by Big John WV, MegaMegaMan, NightKid32, PCGamer77, quizzley7, Xoleras and Zovni

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  • MobyGames ID: 600
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Contributors to this Entry

Game added by IJan.

PlayStation 3 added by Corn Popper. SEGA Saturn added by Exodia85. SEGA 32X added by Kartanym. Game Gear added by Supaiku. Amiga added by Martin Smith. SEGA Master System, PlayStation added by Freeman. Genesis added by Satoshi Kunsai. Arcade added by The cranky hermit. Game Boy added by quizzley7. SNES added by phlux.

Additional contributors: Matthew Bailey, Daniel J McKinnon, Unicorn Lynx, chirinea, Alaka, ~~, Martin Smith, LepricahnsGold, DreinIX, Medicine Man, Patrick Bregger, mailmanppa, Bart Smith, Kayburt, Ognimod Zeta.

Game added December 19, 1999. Last modified February 23, 2024.