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System Shock 2

Moby ID: 590
Windows Specs
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Description official descriptions

In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. This ship's duty is to escort the Von Braun, an experimental faster-than-light starship, on its maiden voyage. However, the next thing the soldier can remember is waking up in a cryo-tube on the Von Braun. It appears that both ships were infected with something so horrifying that nearly the entire crew was either killed or mutated into monsters. The soldier is contacted by a woman who identifies herself as the only human survivor. His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship.

System Shock 2 is a hybrid of first-person shooter and role-playing game. In the beginning of the game the player chooses a career for the protagonist in the UNN. This choice grants bonuses to the protagonist's initial skills. Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers. Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.

As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story. The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.

Combat is done in FPS style, with both ranged and melee weapons. The ranged weapons can accept a few different types of ammo, each of them efficient against different foes, and can shoot in two firing modes. However, ranged weapons deteriorate quickly as the player character uses them, and will eventually break down after prolonged use.

Healing items, such as medical hypos and medikits, will save the hero's life, while other items will shield him from radiation, cure him from poisoning, or temporarily boost his attributes. The soldier can find armor to wear and implants which will amplify his skills, as long as their battery doesn't run out. There are also some alien items that the player has to research (which usually requires finding specific chemicals in the ship's chemical stores); researching weapons and items allows the player to use them, and researching enemies' organs makes it possible to deal more damage to them.

Apart from finding them lying around, items can be bought from "matter replicators" for nanites, the game's currency. Nanites are also used for cybernetic activities (hacking electronic systems), repairing broken weapons and improving them, healing the protagonist on surgery tables, and, after death, resurrecting him in special chambers found on most levels.

Cybermodules are received for successfully completing objectives or found during exploration. They are used to enhance the main character's attributes: the player can improve his strength, agility, endurance, as well as his cybernetics and weapon skills; psionic powers are also acquired in this way. Psi powers allow the protagonist to move objects from a distance, paralyze enemies, become invisible, etc. A special "psi amplifier" must be found in order to use them, and the hero spends "psi points" each time he uses a psi power.

Like in the first System Shock, much of the background story in the game is revealed by finding messages left by crew members before they fell victims to the mysterious infestation.

Spellings

  • 网络奇兵2 - Simplified Chinese spelling

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Credits (Windows version)

146 People (144 developers, 2 thanks) · View all

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Reviews

Critics

Average score: 91% (based on 61 ratings)

Players

Average score: 4.1 out of 5 (based on 282 ratings with 24 reviews)

Falls just a little bit short of genius, but amazing game nonetheless.

The Good
System Shock 2 is a quite simply a great game, the sequel has perfectly captured the spirit of the original while delivering at the same time a whole new batch of gaming goodness. Surely the game's strongest point is it's abbility to draw you into a superbly crafted atmosphere. Just like in the original, this game puts you IN THE GAME like few others, and the terror you'll feel if you surrender to the fantasy is out of this world. The game uses Thief's Dark Engine, so as you may guess the sound in the game is simply spectacular, with surround effects and incredible depth (which only adds to the creepy atmosphere). The storyline is superbly crafted, and instead of being simply laid out for you to "sit and watch" it's sprinkled all over the game in the form of those wonderful logs, e-mails and even ghosts, forcing YOU to put the pieces thogheter and essentially making it much more rewarding when you finally achieve that "A-HA!" moment. A lot of creativity and originality has been placed on this game, and it shows. It manages to stay true to the spirit and at the same time add original touches like the psy powers, nanites, etc. moreover, the game is now much more of an obvious rpg with clearly defined stats, levels and experience in the form of cyb-aug chips. Something that I didn't really need, but that certainly gives the game a lot of gameplay depth.

Also I should mention that the game follows an interesting philosophical undercurrent throughout it's entire gameplay, that of technology vs nature. Which would have been made much more powerful if you had been able to choose which side to take, but still as it stands, makes a powerful statement (and without spoiling the sci-fi/horror theme).

Of course, no "good" part of a SS2 review would be complete without a mention of Shodan, it is quite simply priceless to be able to face her again. I'm sure that anyone that has played the original feels the same way about this, she's quite simply one of the most memorable characters ever placed on a computer game, and the opening sequence alone almost brought tears to my eyes...along with that familiar shiver! ;)) Terry Brosius once again voices her, and her job is priceless (ditto the rest of the cast, but we are talking about Shodan here!) and the way she's handled in the game is true to her nature, she's still Shodan, she's still a bitch, and she still rocks. Period. Plus, there's a little surprise at the end of the game that was really sweet. Thanks guys.

The Bad
Well for starters all the critter models are...to be tactful, of the crap. The interface can give you some headaches at times (but still is way above the one in the original) but that's it.

The only great gripe that I have with SS2 is that it could have been more, much, much more. As I read on a review somewhere, "System Shock 2 is a game so good it's surprising it isn't better". That truly defines my feeling with the game sometimes, it's as if you were given a taste of this wonderful dessert and had it taken away from you before you could finish it. For instance, I know Xerxes could never amount to anything versus our beloved Shodan, but they should still have given him a stronger presence, he's just there to whine every now and then, and that's it, and speaking of Shodan, we don't get nearly enough quality time with her! Seriously, where are the hordes of robots sent your way to annihilate you? where is the villain that trapped you in rooms and sent you to her "Death Machine"?? Most of the Hal-ness of Shodan has been replaced, and though she's still mean and evil, I really wish we could have had more of that.

The biggest dissapointment in the game however, comes in the way it's placed. If there is something great about Half-Life is that it introduced us to a game where you are in the "middle of the party" so to speak. On SS2 you arrive and...the party's over, and this was great on the original but it feels sort of shallow in a post Half-life world. There are no npcs to interact with, you are the "sole survivor" once again and though it's cool to bear silent witness to the aftermath of the Von Braun and the Rickenbacker, I can't help but think how cool it would have been if you were there when it all happened. Obviously this responds in part to the legacy of the original, but still....

Other than that, I should add that the game isn't as non-linear as it's advertized to be, a fact you'll find out the hard way if you try to play the game being a tech nerd and avoiding shootouts, the final fight with Shodan is way too easy, and though I understand the need for the time gap between the two games, I believe it would have been infinitely cooler to play the game as the good ol' hacker. He's got more charisma than your nameless "Mr. Magoo" soldier, and it would have made your relationship with Shodan much more tense and interesting. Ah well, can't have it all!

The Bottom Line
Essentially SS2 is a fantastic game, which seems to have taken a couple of bad design decisions. Still you have to understand that they were dealing with more than just a sequel and as most people know, making a good sequel and a good game/movie/etc. don't always mean the same. The guys at LG and Irrational had to come up with the right balance to both honor the legacy of one of the greatest games ever made (which is one hell of a though act to follow!) and also come up with something original and fun to play. If you consider that, then yeah, they made a good job. Without taking that into consideration then...well, they fell a little short in both accounts. But make no mistake either way: the end result is way above average and System Shock 2 is a definitive must.

Windows · by Zovni (10504) · 2006

Nothing to shock you but the lack of quality.

The Good
After first time encountering the absolutely marvelous "Deus Ex" appearance, I easily fell under the words "Huh, Deus Ex is everything but original, real originality lies in System Shock 2", especially since both games are made by the same creator. I could easily made this whole review as a comparisson of those two games, 'cos both of them have so much in common, yet there's a huge difference when it comes to addiction to those two games. Instead, I'll just try to concentrate on describing this game in specific, without much comparing it around (but there'll be some comparissons further as you read, nevertheless).

Sure, the thing I usually fall for is good story, and this one seemed to have really taunting one, but no matter this could be called more adventure oriented game than pure action shooter, I could name some shooters with even more profound story with much better atmosphere, I'll name "Half-Life" for example. Now that's the game no man on Earth should pass. Okay, the story makes you choose one of thre classes to play as, a marine (concentrating more on a firepower and macho tactics), a navy seal (being more of a stealth man than the one of action, lockpicking instead of blowing things up), and a psi trooper (using more of psi boosts and powers), though no matter which class you choose, you'll be able to upgrade your charactr to use lockpicking, hacking or psi skills.

Okay, typical boring story, marooned on a huge scientifical ship, you don't remember anything for the past three weeks, and you've been just unfrozen. But there's no way to stop and ask for directions, as it seems that there's a big mess on the ship you're on. With a help of some survivors (or so you think in the beginning), you'll get a few directives that will save your life, and then you'll choose how to proceed any further. Seems that some strange experiments went off-the-hook on the ship, and you'll have to tame 'em. In the beginning it'll be less interesting unless you prefer having a lack of weapon arsenal, and running around all night long, and you'll have to search the ship for messages, logs, and thus finding out about the story and surroundings, and all the strange events that occured while you were god-knows-where.

I'm not sure why I put story under this section, I guess it varies a bit between good and bad point, so it's acceptable more or less. The atmosphere, on the other side, is quite impressive. I mean, nothing we haven't seen before, but it's spooky alright, and you can hear your enemies mumbling or walking behind the corcer or somewhere down the line ahead, so they'll hardly surprise you, but when/if they do, you'll jump back sometimes, that's guaranteed ;))

Okay, until I developed a touch for controls, I was a bit confused and thought that engine has some recoils on occasion, but seems it's pretty much okay, running fast enough, in multiple resolutions, and inventory and interface handling is quite easy once you get accomodated with all the terms. Some songs are also well suited for the atmospherical experience, but they only play on very certain places, and always on the same ones, though. Now let's see if there are reasons for not liking this game...

The Bad
As much as this game looks pretty fine graphically, and I'm refering to ship and the rooms only by saying that, characters, monsters and animals plain suck! Their low line of polygons is simply not understandable for 1999. I mean, "Jedi Knight" which was two years older had the same, or even better looking characters.

I never played original "System Shock", nor have ever seen it, so I cannot comment on that one, but I think that this is pretty cheap try on the sequel. I guess they tried to make a decent sequel, but if that's what they can call their best (and keep in mind that four years passed from the original game), then this kinda sequel can only be for those fans of original game, and barely for someone new. Newcommers to FPS world should better try "Deus Ex" or "Half-Life" for starters. Frankly, I never liked "The Thief" when I first tried it, either, so I guess I just don't like taht kinda graphic in general. It seems kinda too tall for me. I dunno, but this game really looks more tall than wide, and I know this is rather improper view for commenting upon a game, but once you'll start to play it, and see the 3D engine and how it looks form the inside, you may (maybe) just be able to spot that point. But if this was considered a good game, I wouldn't care about the graphic at all... however, I don't find this a good game. Not by a far.

Okay, now, does any of you enjoy having infinite monsters or enemies in any kind of FPS game? I think not, I mean, if we aren't allowed to have infinite ammo, why should they be infinite enemies, and how was that closer to reality? Well, it's not. I mean, you can barely break through some level and kill every monster and hybrid on the way, and getting low on ammo and armour, and then when you need to go back, the level is full of 'em again.

Oh, and one more thing... that SHODAN female badguy is by far the worst nemesis I've ever encountered. Not only she's stupid, but pretty much annoying. I don't want to go offensive to all those fans of original "System Shock", because maybe in original she knew grammar more, but it's pretty bad to see a computer that doesn't even speak properly. I mean, it's a computer, for Pete's sake! Computer is supposed to be something most effective and highest scientifican achievement, yet it's incapable of talking the way we could understand it. And then she want to play a God? Yeah right, what kinda God would have less abilities than we do? ;)) If you're searching for real computer AI nemesis, try battling CABAAL :)

The Bottom Line
I seem to have mentioned all the points, and no matter I've equally said good and bad things about this game, I'm still glad to have it under my collection, and will try to get the original "SS" as well. It's an interesting game, yet very annoying at some points, but worthy passing it once. However, I highly recommend trying "Deus Ex" instead. That game realy made a new standard considering such games, plus it has superb plot and atmosphere. Hey, did I mention that ending in "SS2" is like the worst ever to be found? Well, it is, seems like a cheap shot to make availability for a sequel. I hope they'll make none of it, though.

Windows · by MAT (240968) · 2015

Sadly overlooked fps/rpg

The Good
System Shock 2 is similar in gameplay to the Thief series and Deus Ex. Like Thief, it behooves you to remain unseen and unheard. Otherwise, beasties will come a-runnin'. Especially if a security camera spots you. Like Deus Ex, it plays as a first person shooter with an integrated role playing system. So why is this game overlooked? Bad marketing I guess.

You play as the sole survivor of a horrific accident in deep space. From the beginning you have the option of being a gun-toting marine, mechanically minded naval officer, or a psi-enhanced black op. Using these skills, you will uncover the mystery of what happened to the ship's crew, fight apologetic human hybrids, and explore a huge spaceship.

This game is genuinely scary, in a Resident Evil meets Aliens sort of way. The class options do offer some variation in gameplay even though the game doesn't branch. Also, while the major "quests" are straight-forward, there are various ways of accomplishing them.

The level design is terrific. I really felt like I was in a working spaceship. The different monsters were interesting and scary. I liked how you could upgrade your character.

Finally, the inventory interface is very clunky at first, but soon becomes manageable. Really. No really, it does.

The Bad
In the future we can build ships to travel the stars, AI's to run them, etc, but it is impossible to get good lighting. This ship is a feng shui nightmare! It wouldn't be bad if you had a flashlight or flares, but gamma correction seems to be the only option.

Also, the weapons system is funky. You cannot use certain weapons until you have advanced your character's knowledge and physical ability to some extent. This makes sense for alien artifacts, but any drunken 15-year old can use a shotgun without first studying. AND (a big and) weapons break down left and right. You can barely squeeze off a magazine without having to do major repairs to your weapon. Luckily you can make it through most of the game with an all-purpose crowbar.

Finally, while the psi-dude character class differs from the navy and marine, the navy and marine guy ends up very similar at the end.

The Bottom Line
This game is a must for fans of the Thief series and those who enjoyed Deus Ex. It is a well-thought out action adventure game, that pits you against a fantastic sci-fi baddie!

Windows · by Terrence Bosky (5397) · 2001

[ View all 24 player reviews ]

Discussion

Subject By Date
Which SS2 am I playing? o__O Slug Camargo (583) May 20, 2008
Damn the Many... Unicorn Lynx (181778) Apr 3, 2008
No spawn and no degradation? Unicorn Lynx (181778) Mar 18, 2008
Just Finished, ITS AMAZING!! ricardoe Oct 7, 2007
System Shock 2 Expansion Pack on WinXP dave solin Sep 12, 2007

Trivia

Animations

In addition to using the Dark Engine, the game also uses some animations from Thief, most notably the zombified crewmen with the shotguns and pipes. They use portions of animation from the guardsmen in Thief, specifically when they walk around searching for your character, and when they run over to attack you.

Basketball

In Thief, part of the training mission included a little basketball court at the beginning of the game. In SS2, this basketball is carried over and is found up on a ledge on the 'street' level of the very first training mission. Go around the 'pillar' to the right of where you arrive on the street. You can mantle up to a sloped surface, and on the flat part of the ledge will be the basketball. Bounces very appropriately, too!

On the Recreation deck will be a basketball court, towards the last part to explore in the level. You have to be on the upper running deck to shoot, but if you make a basket with the basketball or even just clip the rim, you'll get a very funny email. Be sure to bring it up in your PDA, as it reads differently than it sounds.

Bugs (Spoiler!)

In a cutscene on Deck 4, the walls will drop away and a cut-scene will begin. However, you can still move around and if you fall off the platform that the room has become, you CANNOT get back up, short of killing yourself or loading your game! A neat little bug.

Cancelled Dreamcast version

There was going to be a Dreamcast version of System Shock 2, but it was cancelled

German version

The localized German version of the game was slightly modified for fear of banning. Some corpses were removed (e.g. a hanged man), and all blood was colored green.

Mods

The graphics for character models in the game was considered by many to be the low-point in the 3D Design. So some fans took it upon themselves to create unofficial high-res models which are known as System Shock: Rebirth and can be found at http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm

Multiplayer

There is a patch available for System Shock 2 which does not only allow adjustments of the respawning and weapon wear and tear, but adds a cooperative multiplayer mode.

Release

System Shock 2 was published by Electronic Arts instead of Eidos, which was Looking Glass‘ world-wide publisher at the time. This is due to the simple fact that EA held the copyright for the System Shock franchise -- the firm had acquired it with the purchase of Origin Systems.

Sales

Although System Shock 2 was rated a masterpiece by all major magazines, sales were only mediocre. Ironically, the game shared the same fate as its predecessor: Both games never reached a mass audience, partly because of bad marketing efforts.

Shodan

The voice of Shodan was done, as in System Shock, by Terri Brosius. She is the wife of Looking Glass Audio Director Eric Brosius.

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Best Sound Design of the Year
    • November 2003 (Issue #232) – Introduced into the Hall of Fame
  • GameSpy
    • 1999 – Role-Playing Game of the Year
    • 1999 - Best Genre-Bender (together with Drakan: Order of the Flame)
    • 2001 – #12 Top Game of All Time
  • PC Gamer
    • April 2000 - #22 in the "Readers All-Time Top 50 Games Poll"
    • April 2005 - #39 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best Game in 1999
    • Issue 01/2000 - Best Action-Adventure in 1999
  • Power Play
    • Issue 02/2000 – Best Game in 1999
    • Issue 02/2000 – Best Atmosphere in 1999

Information contributed by -Chris, CaptainCanuck, George Shannon, Great Hierophant, M4R14N0, PCGamer77 and WildKard

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Contributors to this Entry

Game added by robotriot.

Linux, Macintosh added by Kabushi.

Additional contributors: xroox, JubalHarshaw, George Shannon, Unicorn Lynx, chirinea, Sciere, jlebel, dorlthed, DarkDante, Patrick Bregger.

Game added December 17, 1999. Last modified April 2, 2024.