Silent Hill 2: Restless Dreams

aka: Silent Hill 2: Director's Cut, Silent Hill 2: Inner Fears, Silent Hill 2: Saigo no Uta
Moby ID: 5069
Xbox Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/16 6:02 AM )
Conversion (official) Included in

Description official descriptions

Restless Dreams is an updated version of of Silent Hill 2. It contains all of the content of the original version and adds several pieces of new content. The most significant is a new short scenario called Born from a Wish, where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows the player to turn off the graphical effect, which makes the game look like it was shot on cheap film stock.

Spellings

  • Silent Hill 2: 最期の詩 - Japanese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Xbox version)

115 People (93 developers, 22 thanks) · View all

Reviews

Critics

Average score: 81% (based on 40 ratings)

Players

Average score: 4.1 out of 5 (based on 133 ratings with 14 reviews)

Definitely not for everyone...

The Good
The most striking thing about SH2 isn't its fast-paced action, it's riveting storyline, its use of the Xbox's graphical capabilities or even the gameplay itself. This game manages one thing that may be said about very few (if any) action-based horror game: the suspense.

While many such games promise suspense, terror and spine-tingling thrills, very few deliver. With the unique combination of seemingly arbitrary sound effects, subtle changes in scenery and the tell-tale overall darkness of the game, it certainly delivers some interesting surprises. There will be times when the player will take a bit of a scare, which is exactly what the game is supposed to do.

Working well on a system with good surround sound, you'll hear footsteps behind you, rustling in the bushes, rattling of pipes and a barrage of other auditory illusions and effects that will keep you turning around in your chair to make sure that there really isn't something sneaking up behind you.

The Bad
Visually, this game isn't much to look at. Some of the cinematics are well-rendered, but the overall appearance of the game is lukewarm if you're charitable. Yes, the town is cloaked in fog and yes, the interiors of the buildings are almost complete darkness if you don't have the flashlight turned on, but the visual obscurity almost leaps from ambiance to hinderance in one mighty bound.

Also, while using the 3D control mode, our hero is all but unmanageable. Combined with constant spinning of camera angles, the "up equals forward" process (which doesn't even work half the time) can be maddening. Fortunately, you can switch between 3D and 2D control modes (which will give you more of a Tomb Raider feel) at any point in the game.

The voice acting also lacks something to be desired. The actors were trying to lend some strength to situational dialog, but it was as though they recorded the lines without ever hearing each other and were given almost nothing contextually to navigate by. This left the dialog seeming almost alien to the scenes in which it occurred.

The puzzle solutions were also a little outlandish. The solutions appeared to have no relation to the puzzles themselves, and it seemed more work than fun to collect the answers. (I'm not sticking my hand in a festering toilet because something appears to be stuck there, nor am I sticking my arm blindly into holes in a wall if I'm walking around a town that's infested with things right out of a Clive Barker novel.)

The storyline is fragmented and uneven, and though I enjoy the idea of being able to explore freely, the play offers very little directional assistance as far as which direction you need to go. The gameplay boils down to checking the map for places you haven't been and going to those places in hopes of finding something useful.

The Bottom Line
All in all, this is one of those games that you simply must have a taste for already. Chances are good that this game won't attract you to this genre, but if you're already interested, it will keep you busy for a while.

Xbox · by Joe Galindo (3) · 2003

A terribly done adventure game

The Good
May be it is a great adventure. May be it is scary. May be it has atmosphere. May be it has a good story. I don't know about that, because I was too frustrated with the game to notice all this.

The Bad
Controls are terrible. I don't care that it was ported from game consoles. In 2002 developers no longer have an excuse not to make decent controls for the game. You press the attack key, but nothing happens because the game didn't finish the character animation yet. The fighting system in general is crap. Every 5-20 seconds game pauses for a fraction of a second without apparent reason (no disk activity, no transition to another scene and my 3D hardware is more than adequate). The sounds are supposed to be scary, but they are annoying an low quality. The graphics look pathetic. The noise feature is probably intended to make the image similar to the crappy picture that console users had on TV and it succeeds briliantly. It does look crappy. And you are not going to see farther than 5 meters from your nose. Yeah, it's a fog, I know, but it doesn't make the game look better.

The story might be great, but things like broken lip sync for cut scenes spoil it. Having to spend some considerable time in the beginning in the fog fighting some generic annoying zombies (same model, 30 identical copies running around) doesn't improve the first impression.

The Bottom Line
If you like adventures and are not afraid of disappointment, you might give it a try. Who knows, may be you will like this game better than I did.

Windows · by Paranoid Opressor (181) · 2003

Clive Barker meets Rod Serling meets a guy with a pyramid for a head

The Good
For those of you that have been living in a submarine for the past years you should know that the Silent Hill series are the "serious" survival horror games, the ones big, brainy fellas like to point at as being the finest games around horror-wise. Hype notwithstanding, the original game had a lot going for it, and it's sequel is even more impressive.

First of all the production values for the game are on a league of it's own. The graphics are incredibly detailed, sporting some of the most impressive texture work around. Seriously, things are just downright gorgeous with clean, smooth models and stellar dynamic lighting to increase the quality. Yes, the fog and general darkness are still there and help "cheat" things quite a bit, but there's no denying it's an amazing game to watch nonetheless. The PC version allows you to increase the resolution to stratospheric levels and I believe the textures have also had some worked on them to increase the detail, so that's more glitz for you. Of course, that's only considering the in-game graphics, the cutscenes are simply incredible and belong at the top of the line in terms of quality, though the discerning eye might notice some problems specially in the character animation (check out how "Robo-Mary" moves in her cutscene as she looks through the window!! You go girl!!). Thankfully for us, the port to CDs hasn't suffered from the video degradation in the same way as other PS2 DVD games and you can see them in all their original glory, showcasing some of the best CGI animation for a videogame ever.

The sound department is open to debate, considering the voice acting seems to have been recorded with the same shitty "5 words at a time" concept as in the original which still results in fragmented dialogue that's about as artificial as a soy hamburger, but the audio quality of the game is undeniable. Owners of a surround-sound setup are in for a threat, as the game supports every positional audio possibility out there, from a pro-logic -like setup to EAX, 6.1 EX Dolby digital and even more. Really, playing Silent Hill 2 with no lights and a fully cranked 5.1 system is one of the most intense experiences you can have, with each one of it's incredibly moody sfx and the kickass Ringu-like soundtrack giving your nerves the ride of their lives.

But aside from technical achievements, from a design and storyline point of view, the game also made steady improvements and takes on a much more mature note than the original. The narrative is much tighter thanks to the loss of needless sideplots and while the resulting game ends up being much shorter than the original it's also much more interesting and focused. The story is completely independent from the original game. Sure, James looks exactly as Harry with different clothes, and he's also a grieving widower, but instead of going for a vacation to Clive Barker's-Ville with his daughter he receives a letter that tells him to go to Silent Hill for a visit. Thing is the letter is from his deceased wife Mary....yikes... Right from the start the premise gets the game going in the right tracks, as it's much more powerful and driving as an emotional goal for our character than the original's "being stranded on freak-town and losing daughter"-premise. Also on a more subtle note, the game takes the emphasis away from the "Escape from the haunted town" vibe the original had and turns towards a more Twilight Zone-esque "Tales from Silent Hill" one where the game dedicates itself to telling you James story, with Silent Hill being merely the backdrop. This approach might sound disappointing to some, but the cocktail works perfectly, as James provides the human touch with his traumas, secrets and his quest, but Silent Hill doesn't mess him up with overcomplicated plots about demon summoning, medical corruption and assorted crap, and simply works as a supernatural means of bringing James itty, bitty skeletons out of the closet and assaulting him with psycho trips to the Hospital from Hell(tm) and the usual "disturbed version of an everyday location" that the original SH was famous for and which takes you to Cliver Barker-esque versions of several locations in the town as you search for your beloved Mary and avoid the many gore-friendly monsters that seem to have replaced the town's population.

Speaking about monsters, the developers got the message from the original and removed it's collection of Resident Evil rejects, giant moths and generic zombie dogs, and instead replaced them with much more disturbing, abstract creatures that seem part-human, part-uh... freaky things. After all, what else would you call a mannequin-like creature whose body ends at the torso and then continues into another pair of legs as if mirrored?? Or how about a menacing butcher with a crimson pyramid for a head that stalks you around like the "Nemesis" from Resident Evil? The creatures in Silent Hill 2 are both disturbing and appealing in their weirdness, with some standouts like the final boss that seems ripped straight from Clive Barker's "Tortured Souls" action-figure collection and which make each encounter with them much more tense than in the original not to mention interesting also in a way, as you struggle to comprehend how a thing with no arms or mouth can hurt you until it ...aARRRGHH!!!

Sure, as in the original James can fight back, but also as in the original fights are better left for another day as James fights as fiercely as a snail and it doesn't take many hits for his day to be over. A clever touch taken from the original that enhances the level of desperation inherent to the desperate fights you take part in. Thankfully, those of us with reflex-problems can now switch between camera-relative and character-relative controls that finally allow you to handle your character in a more natural way when placed under the game's kickass but often awkward camera positions. You can also individually tone down the combat difficulty making the baddies less numerous and easier to beat, and also giving James more health and decreasing the chance of him tripping over as he runs for his life. Isn't that a cool detail? That James... Falling on his ass as Pyramid-Head looms over him... what a doofus!!

The Bad
Unfortunately not everything is rosy with SH2, as some of the problems of the original can't help but creep their way back in due to the strange narrative fetishes of our beloved Konami folks. What I'm talking about here is the assortment of bogus twists and turns the story takes just because the designers felt that common sense is an alien trait to the characters in the game.

Just as before, the game seems to take place in a seemingly "trance"-like reality where people just don't question what they do or what the hell goes on around them. I mean, either James is a real badass mutha that's seen and done everything out there or he reads too many Clive Barker novels, as his reaction to the monstruous horrors of Silent Hill is about as sedated as it can be without drugs involved. Once again, this is not a singular "choice" or some clever mature thing Konami pulled off from his sleeve, it's just plain shitty storytelling, if we see this in a movie we scream foul at the sight of plot-holes, inconsistencies and lousy scripting, but since it's on a Silent Hill... Ahhh!! It must be art or something then....

Shit, I really don't know wether the game isn't actually worse than the original here, since they removed the mostly retarded moments (like the charming "cop-giving-a-perfect-stranger-her-gun-and-leaving" moment in the original) and they drastically cut down on the stupid tendency for the characters to meet, chat a bit and then disappear for a while (guess they never heard of that "safety in numbers" concept) to the point where a character actually hangs around with you for several parts of the game! Unfortunately, everything that was corrected was replaced by even more bogus character interaction that will leave even the most ardent Silent Hill fan scratching his/her head. Case in point: (this is just frigging incredible) midway through the game you follow a charming lil' character to a room, only to discover that she locks the door behind you and leaves you to die at the hands of two freakish monsters as she laughs and goes away. What does your character do later when he meets her again in a cottage by the lake?? Slap her around and break her legs? Shout at her? At least cock his gun and prepare himself for another surprise? Noooo, that would make too much sense, and since the story needs to go in another direction let's just settle with James going "Hey gorgeous! How you doing? Better be careful with those things out there!" nudge ...geez... I'm not trying to spoil things for you but Konami must think we are all retarded if they expect us to accept how they just force James to do what he does in the "good" ending with this character as a perfectly rational reaction. then again, what's another plot-hole gonna do to this game, uh?

As for the gameplay, while the game leaves most of the stupid puzzling around from the original, there are still places were the game weakens and slips in on of those lovely "collect the 45 coins of the moon, sun, stars, and whatever" puzzles in a place where it makes absolutely no sense. Or takes you for a walk as you check every room in the hotel/hospital or whatever looking for the golden key to the exit, Yay!!

Moving on, while extras are always welcome additions, I have to express my utter disappointment with the "Born from a wish" bonus scenario, which billed itself as the "inside story" of sorts for the game as it allowed you to play with Maria prior to James's arrival to Silent Hill. First of all, I believe we start off on the wrong foot with the premise and choice of character. Maria is one of the supernatural (or not?HmmMMMM???) characters that came to life in SH and is the one most closely related to Mary's mistery as it becomes obvious once you meet her and realise they both look exactly the same and have pretty much the same name (that's Konami's kind of subtlety for ya in case you were wondering). Thing is, outside of that Maria is a pretty boring character all around, with all the interest that surrounds her being simply because of our lack of knowledge of the character's past, and because she acts like a completely stoned babe at a frat-party while in the midst of a veritable nightmare. Angela would have been a much better choice for a "bonus scenario" extra, as she's the only other character outside of James that has also come to Silent Hill drawn by a supernatural event that relates to her past, a much more traumatizing and sadder event whose resurrection has unfortunately taken it's toll on poor Angela's mind (hey, we can't all be stone-cold macho men like James). All through the game she appears in hauntingly disturbing cutscenes that due to their more linearly scripted nature often become clearer and make more sense than the main game's plot! It's no wonder after all that she became one of the poster moments for the game (the one where she lies on the floor clutching a knife) and I would have preferred to crawl into Angela's little disturbed head much more than Maria's. Then again Maria IS the skanky stripper in the game with a glassy, stoned gaze and perpetual smirk that just scream "fan service" as the Japanese say, and regardless of how "serious" Silent Hill considers itself to be, it's always gonna go with the skanky stripper... Gameplay-wise, the extra scenario adds practically nothing, just two new weapons (a meat cleaver and a revolver) and the whole thing revolves around a shitty ghost-story that Maria has to solve by doing the good 'ol "check-every-room-for-the-key-and-solve-the-completely-ridiculous-puzzles-in-the-way" routine. Well, at least it comes for free.

I also should mention that there's a nasty lip-synch bug that pops up on every game-engine cutscene ported straight from the X-Box release and the fact that you really need some badass polygon-pushing card in your system to get Silent Hill to run without problems, as the textures alone are enough to slow most systems down to a crawl.

Oh, and I'm still waiting for Pinhead's cameo.

The Bottom Line
While still suffering from bogus storytelling and uneven gameplay fit for plenty of bitching, Silent Hill 2 tighttens the package by removing much of the slack from the original game, placing the focus on a more personal story, loosing the needless subplots and assorted elements stolen from the RE games, and dealing with much more unique and human elements that make the horror moments in the game even more impressive and haunting. The result is a game that towers over it's predecessor and rises as one of the best survival/horror titles around.

Aside from that this is THE game to show off your gaming rig, showcasing some of the most impressive graphical and aureal work in a videogame. A definitive must for anyone that enjoys quality mature gaming.

Windows · by Zovni (10504) · 2004

[ View all 14 player reviews ]

Discussion

Subject By Date
Pending correction Corn Popper (69027) Jan 14, 2011
Very well done Joe Price Apr 30, 2009
Best survival horror game? Donatello (466) May 24, 2007

Trivia

The Xbox version contains a lip sync bug. Since the PC version is a direct port of the Xbox version, the lip sync bug is also present.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Silent Hill: 0rigins
Released 2007 on PSP, PlayStation 2
Silent Hill: Downpour
Released 2012 on Xbox 360, PlayStation 3, 2016 on Xbox One
Silent Hill: Orphan
Released 2007 on J2ME
Silent Hill: Homecoming
Released 2008 on Xbox 360, PlayStation 3, Windows
The Silent Hill Collection
Released 2006 on PlayStation 2
Silent Hill: HD Collection
Released 2012 on Xbox 360, PlayStation 3, 2018 on Xbox One
Silent Scope 2: Dark Silhouette
Released 2000 on Arcade, PlayStation 2
Zombie Hill Racing
Released 2018 on Android, 2019 on iPad, 2021 on Xbox Series...
MMX Hill Dash 2
Released 2018 on iPhone, iPad, 2020 on Android

Related Sites +

  • Hints for Silent Hill 2 for Windows
    Questions and answers to help you solve the game.
  • official homepage
    Konami's website for Silent Hill 2. Shows about the game, screenshots, movies and tips&tricks for the game, and is on english language.
  • official website
    "Konami computer entertainment Tokyo" official website on english and japanese. However, japanese link has much more info about the game, including all descriptions you'll need, movies, merchandise and such.

Identifiers +

  • MobyGames ID: 5069
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Jak Din.

Xbox added by Brian Hirt. Windows added by John Chaser.

Additional contributors: Macintrash, MAT, Jeanne, NeoMoose, Corn Popper, John Chaser.

Game added October 4, 2001. Last modified January 27, 2024.