The Need for Speed: Special Edition

aka: Road & Track presents: The Need For Speed: Special Edition
Moby ID: 654
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Need for Speed: Special Edition adds two new race tracks (Burnt Sienna and Transtropolis), changeable time of day settings, 8-player network/modem support, in-game music, and Windows 95 support to Need for Speed.

The game lets you drive 8 speed devils including Lamborghini Diablo VT, Ferrari 512TR, and Porsche 911 Carrera. The race tracks are highly detailed with the help of texture mapped vector graphics The soundtrack is digitally recorded, and of professional quality.

Need for Speed SE has indepth coverage of the cars and race tracks. Video clips of the cars are also included.

Spellings

  • The Need For Speed SE - Alternative spelling
  • 极品飞车:特别版 - Simplified Chinese spelling

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Reviews

Critics

Average score: 83% (based on 8 ratings)

Players

Average score: 3.8 out of 5 (based on 54 ratings with 4 reviews)

A buggy yet entertaining driving(?) game to kill time with.

The Good
Ahh... the father of one of the most successful video game series of all time (financially, of course) and apparently a close relative of the Test Drive series. Just like the Test Drive series, The Need for Speed should be able to entertain some speed-demon wannabes and veteran drivers alike.

Flashback to 1996: The packaging was very appealing; the cover art of a Ferrari Testarossa tailing a Lamborghini Diablo at dangerously high speeds immediately caught my eyes as a kid browsing the computer retail stores. The back cover begins advertising its tantalising claims of brilliance such as "8 PUREBRED EXOTICS", "Rich graphic detail in... 640x480..." , and (this is my favourite one!) "Cars behave like they should so you can drive them like you shouldn't." All that made me want to buy that game dearly, but with parents tightly controlling me, how could I? Thus was the power of the package.

Back to the present: I took with permission a copy of The Need for Speed: Special Edition from a relative of mine and, after tricking out my darn old Compaq Presario 7400, played the game. Soon enough, WHAM! Then plays live video recordings of the "8 PUREBRED EXOTICS" in breakneck action. I went "Wow!" at the sight of the video. Once at the main menu, I went straight to the informative car showcases to read more about the cars and watch their videos. Even before racing, I had so much fun browsing for info on cars I can only dream about driving. Heck, with Road & Track magazine assisting in the development of this game, I should be!

Then there was the mesmerising rock and techno music. I really loved listening to the music, which would play a major role in me seeking out the later Need for Speed games. From rockin' guitar riffs to atmospheric electronic music, they were all there to soothe my easily agitated soul during and after exhilarating drives through challenging tracks.

The engines of the each of the cars sound unique to each other and might give you a glimpse of each of their personalities. Though useless, slamming the horns making a ridiculous racket makes for small entertainment. The screeches do some good in reminding you that you are not cornering like a true professional driver. Still, I always loved driving cars like I shouldn't...

... and drive like I shouldn't I did, resulting in sometimes hilarious crashes and pile-ups. In a high-speed race of 8 Diablos on the wild Lost Vegas bonus track, after ricocheting from a barrier at 250 mph (that's MILES per hour!) I managed to knock out SIX other Diablos in the process, resulting in a pile-up sending a Diablo flying 15 metres into the sky! Kudos to sadistic Need for Speed entertainment!

The tracks were nicely decorated with bridges, billboards, cities, resorts, forests, beaches - pretty much anything that makes the tracks look and feel lively. Even with only 256 colours and 640x480 resolution, the tracks looked well coloured. Kudos to the track artists and designers! To think that true road races would only return four years later in Need for Speed: Porsche...

Additionally, being the Special Edition, it rewarded me with support for Microsoft Windows and steering wheels and pedals and configurable track settings!

Then things started to really tick me off...

The Bad
I was so ready to punch the driving physics modelers after realising how dysfunctional the brakes were. Yes, they slowed me down proper, but somehow braking whilst cornering would only result in you slamming into invisible and nonsensically placed (driving to a barrier-less sidewalk would only result in a ricochet of the invisible walls) walls.

BAH! Darned invisible walls deny all possibility of taking down a seemingly unobstructed S-curve with simple straight-line driving!

Forget using the keyboard to drive in this game. It is near impossible to complete the game with the keyboard. No joystick? Use the keyboard-mouse combo. Man, even setting the controls becomes a hassle here.

The menus in the Special Edition are shockingly a step down from the near seamless menu navigation in The Need for Speed (DOS, 1995). While here you have to go through two screens to get to the options menu, the 1995 original needed you to go through only one screen to get there.

The AI seems to be able to do wonders I wished they never could, like being able to catch up with you in a Mazda RX-7, after falling a kilometre behind down the straights against your Testarossa or Diablo, once you start using the broken brakes to slow down prior to deep corners, and flying off a humongous ramp at 120 mph before slowing down IN MID-AIR to 40 mph to dodge the wall at the ramps landing (which is THE IMMEDIATE START OF A 90-DEGREE TURN) and corner nicely.

That brings me to the Coastal and Alpine Rallies and the Special Edition-only tracks Burnt Sienna and Transtropolis, where some of the jumps really ruin the game; they are ridiculously placed right before a tight turn. Also, the AI seems to have no darn problem of getting through them, ruining otherwise perfect first-placed-in-all tournament runs by NFS veterans.

The DOS version seems to be very subjective to memory leaks, which often occurs during heated races. The Windows version, while safe from memory leaks, refuses to work easily in Windows versions later than 95, requiring some careful tricks to run.

The Bottom Line
In the end, the excitement of driving "8 PUREBRED EXOTICS" "like you shouldn't" seem to easily kill off gripes about The Need for Speed: Special Edition, for me at least. This game should be enjoyable while it lasts. After finishing the game, you will find little reason to play the game again...

Windows · by ShakirBB (15) · 2006

A good racing game for the time.

The Good
In its day, it was a great racing game. The graphics were pretty damn fine, the cars looked pretty realistic, although the other traffic cars were nowhere near as well drawn. The handling of the cars was probably not that accurate, but there were subtle differences between them.

The tracks were pretty good, and best of all were the fact that 3 of the 8 tracks were not circuits. Like with its predecessor, Car & Driver, 3 of the tracks were long road sections, split into 3 stages. This was great, because it made it seem like you were actually going somewhere, rather than round and round some unrealistic circuit.

The game was networkable, and featured a racing league you could drive in - a feature still missing from many racing games today. Together with a few friends you could take up the challenge of becoming the top driver, which was actually very difficult. The top computer drivers are very good, and it requires a near superhuman effort to beat them.

The Bad
While undoubtedly a good game, the whole package just didn't quite work for me. There was no damage model in the game at all - you just can't hurt yourself no matter how hard you try. And your car just bounces of these invisible walls set alongside the tracks, which really annoys me. Also, the car control was a little disappointing - the brakes were useless, and you really neede them in some places (hence the hitting the invisible walls.)

The Bottom Line
A good driving game but not a classic. To me a classic is game which is still enjoyable years after it has been superceeded, which this game is not. Still, it has enough good points to be worthy of a place in history.

Windows · by Steve Hall (329) · 2000

Good product, but a rip-off at its time

The Good
The Special Edition of The Need for Speed was released about a year after the original game and brought some improvements and new content. There's neat stuff like two additional tracks, changeable time of day setting and a longer and better-sounding soundtrack, which do add some to the game experience.

The mentioned tracks are Burnt Sienna, a circuit leading through an old gold-rush village, its mines and beneath an impressive waterfall. The other one is called Transtropolis, and has probably the coolest scenery of all the tracks. You race around a futuristic city - the finish line is inside a foundry, there are the docks, the airport, a car parking and an industrial quarter - everything spiced up with sharp turns and big jumps.

The biggest improvements, however, are certainly the following: On one hand, there is now a real network multiplayer mode. Now you can race against up to 5 other players, compared to only one in the original game, where only race duels could be fought. On the other hand, the game's disc also contains a second version of the executables - designed for Windows 95. This sure adds a lot of compatibility to this game, so there is a bigger chance of getting it to run on newer computers, and it allowed for some other features like Force Feedback, DirectPlay and DirectSound support to be added.

The Bad
The downside, however, was this thing's price. Being released almost 2 years after the original game, selling it for the same price is a shame. It was definitely not meant for owners of the original version, assuming Windows 95 and network support were not the most important things to them (remember, Need for Speed 2 was soon to be released anyway), but I would say that it was still too expensive for new players. They got a great game nonetheless, mind you.

The Bottom Line
So in the end, today that you can probably ignore its original price, this looks like a decent, improved version of the classic racing game. But honestly, I've seen free game patches doing more than this.

DOS · by Daniel Saner (3503) · 2005

[ View all 4 player reviews ]

Trivia

Need for Speed was voted #34 overall in PC Gamer Magazine's Readers All-Time Top 50 Games Poll (April 2000 issue).

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Game added by IJan.

Additional contributors: Trixter, PCGamer77, Zovni, 235235, CaesarZX.

Game added January 2, 2000. Last modified January 19, 2024.