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Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

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Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
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Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

Next Gen FFVII this ain't

The Good
Back when Sony made better business decisions for their PlayStation brand, they realised that it's not only the hype and technical specs selling a system, it's also carried by a company's most successful game franchises. Just to compare the PS2 and PS3, a fully-fledged Final Fantasy game for the PS3, though announced, is still missing in early 2008, almost two years after the console's release. When FFX hit stores in 2001 it was a mere year after the PS2 had started selling in Japan.

Game designers at Square (which then was "only" Square and not Squareenix yet) realised that they had to take the series to the next level. Graphically they certainly succeeded. Final Fantasy X plays in an oddly anachronistic world that appears to mix sci-fi, elements of the legend of Atlantis and the Bible and contemporary culture, all set before a colourful and lush tropical backdrop. For the first time in the series, the entire game world is rendered in real-time 3D, getting rid of the until then standard overworld map. For their time characters and scenarios were breathtaking in terms of design as well as technically. How much attention was paid to the overall presentation can easily be seen in another first for the series, a voice-over.

Diving into the world of FFX, the experience feels entirely fresh. Its world is interesting, the characters and architecture visually exotic, the cutscenes and overall FX as stunning as players have come to expect from the Final Fantasy franchise, and then some. The story, a religious quest to redeem a world that is flawed in the eyes of the evil opposing it, greatly benefits from the overall oceanic feel.

The Bad
Although visually absolutely stunning in 2001, FFX's gameplay fails to bring as many innovations. Before tactical real-time combat made its debut in FFXII, FFX took a step back and exchanged the then standard ATB system in which characters' turns in battle were determined by a decreasing and refilling time gauge. Battles in FFX are strictly turn-based instead, a feature which hadn't been used in the main series since Final Fantasy III. New elements include being able to exchange characters in-battle and small quicktime events to further empower special abilities, harking back to the team roster and special abilities from FFVI. All this, however, doesn't really make combat a lot more dynamic. If anything it feels even simpler because weary fighters can be exchanged for fresh ones and a sort of ticker on the top of the screen constantly provides players with information on how to best beat the monster they are up against.

The battle system in combination with character development makes the game feel sluggish sometimes. All characters possess only two item slots in which only items from a predetermined class can be placed for each character. Although weapons get customisable later on, very little ever changes about the characters' appearance. Furthermore, the Sphere Grid used to level up characters by spending ability points to move a counter and unlock new abilities or boost old ones appears needlessly cryptic and labyrinthine. One might argue it is little more than a glorified and overcomplicated ability tree.

Stepping away from the series' pre-rendered backgrounds allows for a more immersive feeling while travelling the world. However, this doesn't change anything about the fact that paths are still largely laid out for players to tread. Linearity and formula in general have been and still are a problem of the FF series. This becomes apparent in FFX because gameplay especially in the beginning is often a mere sequence of walking a few steps, fighting a random battle and engaging in one of the many and long-winded talks or cutscenes. While the game certainly gears up later, newcomers will have to muster some patience. As mentioned before, the story is carried by its exotic setting and diverse plot elements - sadly, the characters aren't always that interesting. The hero is an RPG standard, clueless, blade-wielding youngster with daddy issues, his mentor a silent swordsman, his best friend a lovable oaf and his love interest a mild-mannered, staff wielding enchantress. (Or summoner in this case.) The sometimes awkward English dubbing doesn't help much.

The Bottom Line
Final Fantasy X makes a bold effort to be for the PlayStation 2 what Final Fantasy VII was for the original PlayStation and the series. Graphics, design and music are without a doubt worthy of the series but it seems as though too much effort went into those areas because gameplay as such is lacking interactivity. As such FFX is a mediocre console RPG, albeit on the high level players have come to expect from developer Square.

PlayStation 2 · by Kit Simmons (249) · 2008

After Megaman X we get... Final Fantasy X !

The Good
Well, it's Final Fantasy X. After having some very great experience with other Final Fantasy titles, I wanted to play this too. I buy my PS2 only for this game (I have a couple of other games now, but this is the main one). And yes, it was worth is.

Final Fantasy X is very innovative. Battle are no longer ATB, but CTB - That mean turn per turn system. Each attack consumes time, depend of the attack itself and of the speed of the characters. So a quick character's turn will come more often, like in ATB, but you have all your time to set your commands, like in the original turn per turn system. This new system add a lot of strategy, and make the game more enjoyable. It works very great. Also, the level up system is kinda particular. It take places on a sphere gird, and your character can move from sphere to sphere and activate them to rise their stats and learn new attacks. Each characters have its default sphere range, but can also overpass it with key spheres and overflow in the whole sphere gird. This system, while not the best system ever seen in the series, is great, and make levelup very addictive.

The overkill system was a particularly great innovation. When you kill a monster with a brutal hit (I don't know the exact requirements, but you have to use a weapon or spell that is it's weakness or do a critical hit), the icon "overkill" will appear, and you'll got more EXP and items after the battle. So you see the extra challenge that is to overkill bosses, that often leave rare items. One flaw is that you'll get more EXP from weaker monster that are easier to overkill, but often easier monsters doesn't give enough AP even when overkilled to compete again stronger monsters, so that doesn't ruin the game by allowing the player to rise its levels with weaker monsters.

Overall, the game is a lot about game play. It's not one of those RPGs with great story, great graphics and boring battles. It is FAR of it.

By the way, the story. It is definitely a bit below the average Final Fantasy plot, it is a bit too linear. But it is still interesting. Sin, an enormous monster, is attacking the town where Tidus lives. Then, he'll wake up at a totally different place. After a while, you'll be rescued by people that make you figure that you town was destroyed 1000 years ago, and that looks to have much more experiences with that Sin. They're all about praying a god called Yevon in the hope to banish Sin forever, but it doesn't really work. You have to travel to figure the truth out. Also, this is strongly related to aeons, the summons of FFX. I'll let you discover more in the game.

One thing that take a great place in FF10 is the graphics. Square did everything to use the PS2 are wisely as they could. While fighting, each character is so much detailed, they all have their own style, and so you'll never be bored to fight monsters again and again. The magical effects are also soo well done.

There isn't any longer difference between cutscenes and gameplay. Yes, there is a few pre-rendered cutscenes, but most cutscenes aren't prerendered, because they didn't need to, the graphics are detailed enough. Now there isn't only pre-rendered background like in FF7-9, but a mix between real 3D environments (large maps) and pre-rendered background (small maps). This works pretty well, and thank to the 2D plan on the upper right corner, you won't get lost.

The characters are all dressed up very strangely. But when you grow used to it, you'll eventually love them. They even talk while fighting ! This leads me to another stuff, the acting. It is welcome, while battling to have voice of the characters. Yuna and most NPC have horrible acting. Tidus and Rikku, while okay, could be a lot better. Auron, Wakka, Kimari and Lulu got perfect acting. I think the acting of characters is better in Japanese, so I don't really care to evaluate the game, that is from Japan.

Another thing I liked is seeing the spirit of the monster leaving its body when defeated through some light spheres. You'll see those "spirit light spheres" (not sure it's their official name) very often through the game. Overall, adding the fact that the save points are called "save spheres", and among the sphere gird, the game seems all about spheres (there is also spheres involved in puzzles you have to complete through the game). This is kind of strange.

FF10 have a wide choose of great music, especially the battle theme. I think it is one of the best battle theme over the whole FF series, it won't get on your nerves are battle themes did in older FFs. However, for the first time in the FF series, there is also a wide choose of horrible music. Not only Nobuo Uematsu (the traditional FF composer) did the music, but Junya Nakano and Masashi Hamauzu too (these already worked on Front Mission - Gun Hazard). The last two did a couple of great songs and a lot of horrible song each, while the first tend to keep his good old traditional style (well, he did some bad stuff too). The "Song of Prayer" (aka Hum of the Fayth) is quite amusing, it was a great idea to input a such song in a game, and let it take a place in the gameplay. (in the case of you doesn't know, this is a song related to aeons).

The game is pretty challenging. It isn't too hard, while it can get hot on some bosses. At the beginning, it will see really really easy (that is until you reach Mi'hen highroad). After that it will be hard, but not ridiculously. Any beginner in RPGs could beat the game without suffer its lack of overall experience. However, there is a lot of side-quests. I've heard half of the game is about side-quest, if you do them all. I completed the game with practically no side-quests myself, so don't be afraid, the game isn't that hard. But if you want challenge, you cannot miss this title. It has some optional bosses that looks really impossible to beat, killing your party in one single attack. You'll need a FAQ if you want to complete some of the side quests.

The Bad
While FFX has so called great graphics, I still have something to complain about. When fighting huge enemies in dark places, the camera will zoom in order to see the whole enemy, and you characters becomes so small, and adding to the fact that the screen is dark, you won't recognize them, and you'll mess up in your commands. That flaw is annoying.

The pseudo hardrock "Otherworld" steamed theme you'll hear at the beginning and during the final battle incredibly suck. The "Big Boss theme" is also a bunch of pseudo hardrock, but with no melody, only distortion guitar and bass chords, it also suck. And the normal boss theme isn't really bad, but too "dramatic". While the music is great, the theme isn't really appropriated to a boss theme. Overall, there is some unforgivable things about the soundtrack, considering its from Square.

And yeah, the characters have "real time facial sentiment" when talking. It sure is enjoyable a lot to see the character look close to real when talking, but a simple small mistake and they look totally ridiculous, and this happen several times through the game, especially to Tidus. Look at the beginning when he first got his sword, or latter he's fed by Rikku. Doesn't he looks absolutely ridiculous ? (those are just example I had in mind). Also, they will sometime move in a way that looks great, and then after repeating that exact movement 3 or 4 times, they'll appear ridiculous. Such things doesn't happen in battles, but on the field. I'll never repeat this enough, in battle, the characters looks perfect in all their movements, and also on most cutscenes on-field, that it is a shame that a little number of them are somewhat wrong.

Oh, yeah. It will sometimes happen to you to die after one hour of more of leveling up, and that is quite frustrating. Unlike in the Dragon Warrior games, you cannot keep your experience and items with half of money, and unlike Final Fantasy 4-9, save points are quite rare (because, if they weren't rare, it would allow you to always restore your health and mana, and then the game will become too much easy). If you played the 3 first FF on the NES, you'll be used to that, because it pretty much the same story. Fortunately, there is a save point right before almost every bosses, so you won't have to level up AND fight boss while not saving, as in the first 3 Final Fantasy games.

Finally, there is a last flaw. You'll way to often get weapons (or armors) after battle, and you'll have easily 30 weapons per characters, additionally you often got poor ones (or strong, but not interesting enough). The game allow you to modify your weapons to get your own effects, that is great, but each random encounter will frequently give you useless new weapons. They better give more rare items allowing to improve items (that would become less rare).

Those small flaws apart, there isn't really anything bad about FFX. And I could write much much more into "the good", but that wouldn't be very useful, since other people already did it.

The Bottom Line
YES, it's great ! You won't found anything bad except the few lines above, and you'll found much more fun that what I can say in some lines in "the good". It was one more great RPG experience to play this to me, and the game has all it has to be interesting : Originality, innovation, traditional stuff from older FFs, side-quests, challenge, great graphics, great music, nice storyline... What do you want better, after all ? Thank you, Square !!

PlayStation 2 · by Bregalad (937) · 2007

Pretty good

The Good
First things first, I have to let everyone know that I am a fan of the Final Fantasy series, so some of my points might not exactly be impartial.

The graphics...pretty good. Most people rate a game very heavily on its graphics, but I could really care less. If it has bad graphics, I dont care, as long as the game is good. If the game is good, and has good graphics, then more power to you.

Pertaining to random encounters... many people think that random encounters are bad, but I think they are very good. Every so often, I admit, they get annoying, like when you need to save the game, but keep getting attacked, but without random encounters, you would see the enemies coming and therefore would have 1: a set number of battles during the game and 2: you could avoid every battle, which would not make for a fun game.

The sphere Grid...very clever and innovative way to level up, allowing for complete customization, which i love very much. First time I have seen anything like it.

The characters...some can be seen from previous characters in FF7 or other FF games. there are, in my mind, 4 good characters: Wakka, Auron, Lulu, and Kimarhi. Wakka was cool and goofy, with a funny Hawain accent. Auron was just plain cool (Vincent). Lulu was the only good female character in FFX, mainly because she was the only one who didn't annoy the crap out of me(Tifa simply because of the man-made breasts). Kimarhi was a good character just because he was a ronso, and ronso's look cool (RedXIII anyone?).

Blitzball...cool minigame, but it gets old

The Bad
The storyline....not very original, but it wasn't too bad.

The characters... Tidus is a whiny little punk who even Rikku could beat up, which brings me to my next point...Rikku whiny little kid (like Yuffie from FF7)...Yuna was too caught up in that religon to ever do anything cool (Aeris)...

The game was WAY to easy though, and it only took me about 25-30 hours to beat with most of the sidequests

The Bottom Line
FF7 was better, but if you have already played that one, go out and pick up FFX

PlayStation 2 · by Boris Stovich (26) · 2004

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.