Turok 2: Seeds of Evil

aka: Violence Killer: Turok New Generation
Moby ID: 2204
Nintendo 64 Specs
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Turok 2: Seeds of Evil is the sequel to Turok: Dinosaur Hunter. Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen - who lays in wait for his freedom from a wrecked space craft, buried at the core of the Lost Land. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.

The game features an armory twice as large as its predecessor, and many weapons will even have a later update that makes them even more devastating. New weapons include the lethal discus Razor Wind, a proximity mine layer, and the Cerebral Bore, a flying grenade that homes in on an enemy's head, drills through their skull, and then explodes. Enemies have damage models now, allowing limbs to be torn off or bloody holes to be blasted through torsos. Turok won't be facing any human opponents this time, but will find himself under attack by plenty of dinosaur/human hybrids, brutish giants, and man-sized insectoids.

The goal of each level is to reach the end and defend one of the five totems that keeps the Primagen captive in its ship as well as finding keys to unlock the portals that lead to later levels. In each level Turok can also find a special spiritual power, such as immunity to lava or a long jump. After finding a power, he will need to return to an earlier level to use that power to find one of the five keys that opens the portal to the Primagen itself. While searching for spiritual powers Turok will occasionally find portals that transport him to a strange place full of deadly creatures who appear to be unaffiliated with the Primagen, but discovering their true purpose is the job for another Turok.

A multiplayer game is included as well, with options for between 2 and 4 players and game-types like deathmatch and capture-the-flag. This multiplayer mode would later be expanded into a full game with Turok: Rage Wars.

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Credits (Nintendo 64 version)

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Critics

Average score: 78% (based on 42 ratings)

Players

Average score: 3.6 out of 5 (based on 71 ratings with 5 reviews)

The greatest adventure game I have ever played.

The Good
This game has incredible graphics, sound, music, controls, and gameplay. I was not a very big Turok fan until I started playing this game. This game is long but very fun. The world gradually keeps changing as you keep traveling from level to level. What makes this game very special is the ability to travel from level to level on foot without a level selection screen. This gives you the ability to explore more of the levels. The graphics in this game are wonderful with all the great shadows, color effects, detail of the environment and character detail. The AI in this game is decent. The enemy does hide behind objects sometimes while others just try to kill you. The sound quality is awesome. You can hear the echos of the gun shots in the hallways and the very loud blast of the Nuke. There are only six levels but they are nice and long. The music fits the game very well. What I also enjoy about this game is that you start out finding simple weapons such as a pistol, shotgun, and tranquilizer gun and are fighting simple enemies like Entrails (Human-like Lizards.) Eventually, you are blasting Bio-bots (advanced powerful robots) in the hallways of a metal ship. Also, this game takes you on a great adventure through the Lost Land and you do not need to understand the language to understand what to do except maybe some of the objectives. However, this is my favorite game of all time because it has a great single player adventure and some multi-player. Also, the bosses are incredible especially the cheat codes. I recommend this game very much especially for first person shooter lovers.

The Bad
There were a few flaws in this game that I did not like. Sometimes, I shot an enemy with a grenade but, nothing happened. Also, I do not like the idea that I have to complete all of my objectives before I can leave the level. The multi-player needed music and there should have been bigger gun fights. Also, the game could be a little repetitive. But, sometimes the repetition is fun. You also, could be lost in the levels if you are not so sure of where you are. I just wish the items from the first Turok were in this game and that there would have been more unlockable stuff.

The Bottom Line
This game is very fun to play if you want to go on a big adventure through massive levels. There is a little story to this game to play to, the multi-player is ok if you have a friend and the game is great to play even with the cheat codes on. However, it is a very long game even if you speed run it with codes on easy mode. So, do not think that you will see the amazing true ending of this game anytime soon.

Nintendo 64 · by Vitaly Tomachevski (45) · 2005

Nothing new, but a hell of a lot of fun.

The Good
Turok 2 is a very, very good looking game. Running in Hi-Resolution it rivals Majora's Mask as best looking game on the 64. Turok 2 even supports widescreen displays with a letterbox Hi-Resolution graphics mode. I just cannot emphasise how good Turok 2 looks. The character models come off a little blocky but the crystal clear textures, outstanding weapon models and particle effects simply elevate the game to another level of transcendental graphical deliciousness.

Turok 2's level design is fairly epic. Although corridors rarely curve the maze like interiors are intelligently crafted. Exteriors display a similar level of polish featuring immaculate detail - especially during the Lair of the Blind One's level. The Primagen Ship is probably the best level in the game. When you think about it the level really isn't that great, it just feels so grand and intimidating. It's claustrophobic corridors hide aggressive enemies amongst tangles of wires and dazzling sparks and particles.

The enemies in Seeds of Evil are a mixed bag of good and bad. In their favour they are delightfully varied and insidious. Some throw bombs and commit explosive suicide when you inflict enough damage while some try climbing walls and spitting some sort of corrosive molecular material at you. The bottom line is they are fun to fight and that's what good enemy design is all about.

In total there are 20 weapons in Turok 2 and they are all a blast to use (no pun intended). Some weapons such as the Cerebral Bore are simply wicked while some that seem like they should be boring, like the Bow just aren't. Iguana just got every weapon right. Even though half of the weapons are simply variations of the original weapons they differ to the extent that you have to change your strategy. For instance the Mag 60 is just a three round burst firing pistol however it features massive recoil so you have to learn to compensate.

Sound wise Turok 2 is simply a splendid aural experience. Seeds of Evil features over 10 minutes of voice acting and outstanding music which never seems out of place and just works so well with the action on screen. Weapons feature intimidating blasts and explosions rattle your speakers with realistic ferocity. The Dinosoids growl and snarl primally and Turok lets out a heroic "I AM TUROK!" sample when you achieve an extra life. It's worth searching for extra lives just to hear that sample.

The Bad
Fog. The trade off for such a gorgeous game is a severe fog problem. Originally called the "Turok Effect" for this very reason you have to suffer a thick layer of fog over every exterior area. It doesn't seem like a big problem until enemies begin bounding out of this convenient fog to claw you to death, or plasma begins shooting out of the fog forcing you to walk into the hail of fire to take out the shooter. It's gets very frustrating after a while.

You'd think with all this fog the frame rate would be acceptable, but no. The frame rate is atrocious. Playing in Low-Resolution you normally get around the 25-30 fps mark however if you want to enjoy the game in Hi-Resolution you have to suffer frame rates of around 20 fps at times of low activity to a veritable powerpoint presentation when the particle system is in full swing. At some points it came close to ruining the experience for me.

While enemies are well designed their AI is pretty dumb. Most enemies simply stand still attacking you while you blow them to pieces with explosive shot gun shells. Other times I found enemies running around me and just continuing, ignoring me completely. It's frustrating because you want the AI to match the presentation however this is not to be.

Character models are hideously blocky affairs. Turok himself looks great however everything else seems to be a geometric mass of scaly textures and spines. The best example of this problem are the Children in the port of Adia level which look like they all have some sort of hideous facial deformation.

In the end Turok 2 is simply another formulaic FPS experience. Iguana has tried to incorporate a heavy emphasis on exploration to break the monotony however there is little to do apart from shooting things. Level goals seem like an aforethought to the level design and it all begins to grate after a while. The Triceratops riding sections are pretty much as shaken up as the game design gets.

The Bottom Line
Turok 2 is a fantastic looking game. It is really gorgeous, easily one of the best looking games on the Nintendo 64. The level, sound design, enemy design and weaponry are all very interesting and creative. The inclusion of voice over work is to be applauded and the inclusion of Hi-Resolution wide screen is unnecessary but welcome. Unfortunately at the same time Turok 2 suffers from simply being another FPS experience with very little to do. Level goals are vague and almost seem superfluous and the enemy AI is bad. Frame rates fluctuate wildly and the severe fog ruins exterior sections of the game by providing enemies with more than enough opportunities to cheap shot you. Turok 2 is a good looking game that extends the opportunity to be a lot of fun. I just wish there was more to do.

Nintendo 64 · by AkibaTechno (238) · 2009

Gruesome gigantic bosses, an impressive arsenal, but somewhat lacking

The Good
Before Acclaim were bribing parents to name their new child 'Turok', they actually had quite a solid franchise on their hands. Turok 2 took the basic 'Native American butchering dinosaurs' concept of the original title and made some major enhancements in two areas.

The first of these was the addition of rather more profound weaponry, such a tactical nuke, and the infamous  Cerebral Bore. If you aren't familiar, the Bore not only delves into the target's cranium, but also detonates an explosive charge once it reaches the brain. Quite inventive, and certainly gruesome on three levels -- conceptual, visual, and aural. Not ultimately that useful in the heat of battle, however.

The second area of enhancement are the gigantic, complex, and horrifically malformed bosses. Turok 2 took advantage of the plug-in N64 memory pack to render these teratogenic nightmares with enhanced clarity. One thing the bosses have in common is a tendency to lose body parts to Turok's predations, in gory fashion. Quite amusing, if you're into that kind of thing. Potentially sickening if not.

The Bad
Despite these enhancements, I can't really say that Turok 2 surpasses, or even equals, the original Turok. I mean, everything looks good on paper, but I ended up playing more of the original and less of the sequel -- even though I owned part two and only rented part one (on multiple occasions).

If I were to speculate on why the sequel doesn't really appeal so much, I could come up with a few ideas. First, the frame rate suffers for all the added visual complexity, making play more difficult, even frustrating at times. Second, the level design is not as pleasant or interesting or free-form as the intriguing misty canyons of Turok one. One of the later levels is so dark, laborious, and un-fun that I stopped playing for good rather than press on.

Moreover, the weapons may seem extravagant and highly destructive, but in the end I feel like I could clear a room more effectively with DOOM II's Super Shotgun. They have great novelty value, but aren't really that fun in practice.

The Bottom Line
I reckon that I spent upwards of $80 on this cartridge after tax. Probably a mistake -- I should have rented it once instead. But I was so taken with the original that I got a little irrationally exuberant. Oh well - I'd still give it a B+, as the four-player deathmatch is worth a good 20 hours of play with some buddies.

Nintendo 64 · by Chris Wright (85) · 2011

[ View all 5 player reviews ]

Trivia

Additions

Turok 2: Seeds of Evil was one of the first N64 titles to use the Expansion Pak. It also includes the multiplayer modes for the PC version, which was lacking in the original Turok: Dinosaur Hunter.

German version

In the German version, all blood and gore effects were removed. Additionally the dying animations of enemies were shortened, arrows disappear when hitting an enemy (but reappear when the enemy is dead) and there are no human corpses to be found inside the levels. In the Nintendo 64 version, five human characters were removed in multiplayer mode. A detailed list of changes can be found on schnittberichte.com (German).

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Game added by Kartanym.

Additional contributors: Katakis | カタキス, Patrick Bregger, Deleted.

Game added August 22, 2000. Last modified January 23, 2024.