Rise of the Robots

Moby ID: 1533
DOS Specs
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Description official descriptions

Electrocorp, the world's leading manufacturer and developer of advanced robotics ran the Leader Project to develop a multi-task, ultra-intelligent, self-aware robot to manage every aspect of the factory plant. The end result was the Supervisor Droid, a machine capable of assuming any form and accessing any database. But when an EGO virus infected the Supervisor's self-awareness it started to consider its need above of those of the company, infecting the other robots in the plant and declaring itself their leader. Electrocorp then sent its top-secret ECO32-5 Cyborg to infiltrate the plant and destroy the supervisor.

Rise of the Robots is a versus fighting game. The player controls the ECO32-5 Cyborg and must fight all the other robots in the plant until finally meeting the Supervisor Droid. The controls consist of 3 buttons for punches and 3 buttons for kicks (one for each in the Game Gear version), and jumping, moving, crouching and blocking are performed with the directional pad. The Cyborg has two super moves, the Turbo Head Butt and the Shoulder Barge. The player can choose the difficulty, number of rounds and time limit for the fights, as well as turn turn the super moves off.

The game has three modes: mission, where the player fights each robot in a fixed order; training, where the player can fight any robot in any desired order; and two players versus mode (absent in the Game Gear version), where the second player chooses any of the enemy robots to fight with. It features an AI system that reacts to the player style, 3D rendered cutscenes and the title song was composed by Queen's guitarist Brian May.

Spellings

  • ライズ オブ ザ ロボッツ - Japanese spelling

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Screenshots

Promos

Credits (DOS version)

85 People (35 developers, 50 thanks) · View all

Produced by
Designed and Directed by
Senior Programmers
Senior Artists
Character Design
Set Design
Set Construction
  • Interactive Images
Musical Coordination
Game Soundtrack
Game Music Produced by
Music Conversions
Conversions Coordination
Programmers
Marketing
Publicity
[ full credits ]

Reviews

Critics

Average score: 52% (based on 52 ratings)

Players

Average score: 1.8 out of 5 (based on 107 ratings with 8 reviews)

And all this time I kept thinking there was worse!

The Good
Well, the CD makes a nice coaster. If not, you can use it to play frisbee with your dog. Or you can just leave it to rot on the shelf of your local store.

The Bad
In short: the fact that it exists.

I mean, was Mirage SERIOUSLY thinking this was an awesome game? What were they smoking when they thought people would actually PLAY this? I mean, the gameplay is some of the worst I've ever encountered; AI is about as dumb as a doorstop, and you can just smack an opponent down with the same move OVER and OVER and OVER....you get the idea. And they don't even bother trying to fight back half the time!! These stupid opponents must like the feel of being kicked in the face repeatedly, no wonder they're all inept.

The sounds, music, and graphics? I'll handle them all at once: they all SUCK. Sounds are all generic and uninspired, the music is crap, and the graphics are even worse.

And one last thing I hated about this game: the hype that surrounded it. People, it doesn't take much to take a pile of horse dung programming, slap it onto a CD and market it as the game to end all games. And that's exactly what happened here.

The Bottom Line
I don't care just how curious you are about this game; treat this game like a horrible skin rash. You don't want to see it, and trust me, you'll be much better off if you don't.

Now, if you'll excuse me, I'm off to find a much better fighting game for my PC...

DOS · by Satoshi Kunsai (2020) · 2001

A perfect example of "All flash, and no substance".

The Good
For one thing, the graphics are incredible for the SNES. The game even has frigging FMVs. The sound is also amazing for the system, I would listen to this stuff on my PSP. That's all I like, though......

The Bad
As soon as you start the first round, the game instantly rockets downward. The first problem I noticed is the pathetic A.I. you can win the ENTIRE game by pressing the medium kick button. I just gave the most useful tactic. NO JOKE. The animation is as stiff as a wooden board. The Multiplayer is best described as unplayable, because the characters are so unbelievably unbalanced, and you can only play as the blue guy who beats the drums. It's tedious as ALL HELL.

The Bottom Line
This is a shining example of what polish can to to human minds, I didn't buy the game when it came out, because I could see the warning signs a mile away. (Over hype, people.) This proves that graphics don't make the game.

Graphics:10/10 Sound:9/10 Gameplay:3/10 Replay Value:2/10 Fun Factor:0/10

THE VERDICT IS: 1 1/2 stars out of 5

Don't even bother, Rise Of The Robots is just not worth your time.

SNES · by JohnLennon224 (13) · 2008

I wanted to like it... but It was just too bad...

The Good
Good graphics, cool looking robots, the cutscenes were decent. Cool Moves.

The Bad
Not that fun. No depth. Couldn't jump over your damn opponent!

The Bottom Line
All looks, no depth, no fun.

DOS · by Yeah No (23) · 2000

[ View all 8 player reviews ]

Trivia

Animation

Instinct Design, the developer for Rise of the Robots, claimed that the game would feature 100 frames of animation per robot, with a special key frame system to ensure fluidity of movement. In reality, the game utilized 3 frames of movement for the robot punching, kicking and whatever else.

Cancelled Sega CD version

There was actually a Sega CD version in development, which was going to be published by JVC, but it was never released. A preview video exists, but it doesn't show anything from that version, other than a box cover. The "Work in Progress" footage shown was in fact from the DOS version.

Cover art

Game covers mentioned that Rise of the Robots contained music by rock guitarist Brian May. While technically true, the only Brian May music you hear in the game is an approximately 5-seconds long guitar solo at the beginning. Brian May was penned in to produce the entire soundtrack, however completion was delayed and the soundtrack was not completed in time for the games release.

Extended CD-32 version

In October 2015 an extended and corrected "Special Edition" of the CD-32 version of Rise of the Robots was released. This fan made improvement by Earok is fixing some gameplay issues like the difficulty level and also adds aesthetic features like new backgrounds or the inclusion of the intro of the arcade version. This version can be downloaded for free.(Source: Unofficial CD32 Ports)

PC version differences

Rise of the Robots on PC was released on floppy disks and CD-ROM. The CD-ROM version had an animated intro instead of the stills as seen in the floppy disk version.

Information also contributed by CaptainCanuck, M4R14N0, n-n, Roger Wilco, and Verm --

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Identifiers +

  • MobyGames ID: 1533
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Contributors to this Entry

Game added by Zhentarim7.

CD-i added by Corn Popper. Amiga added by Rebound Boy. Game Gear, Amiga CD32 added by Kabushi. Genesis, SNES added by Satoshi Kunsai. 3DO added by Terok Nor.

Additional contributors: Alaka, Rik Hideto, Jo ST.

Game added May 31, 2000. Last modified December 3, 2023.