Crazy Taxi

aka: Crazy Taxi Classic
Moby ID: 3575
Arcade Specs
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Description official descriptions

Crazy Taxi is an arcade-like racer where the player takes the role of a taxi driver who weaves his way through crowded streets, across sidewalks, and even underwater, in a wild and frantic race to deliver passengers on time. The courses are largely set inside cities crowded with general traffic and pedestrians (which can't be run over, they dive away). The main goal is to bring as many customers as possible to their destination in time. Available customers are marked through circles and the color represents the distance and the fare they offer. Green means long rides with plenty of money, and red ones are very short.

In the main Arcade mode, there is a timer that quickly runs down. It can be replenished by picking up customers. While driving reckless maneuvers are encouraged. Players can disregard all traffic rules and customers give extra tips for speedy and dangerous driving, but these can only be cashed when the customer arrives at his destination in time. By the same token, the reward at the end of a ride is based on the amount of time left, as each customer also has a personal timer. The city is filled with slopes and jumps, and the game uses a very loose driving model. No damage can be done to the car, so driving as fast as possible is encouraged. While driving players can toy with the gears to perform two special tricks: a crazy drift and a crazy boost to speed up more quickly.

Next to the Arcade mode, there is an Original mode and Crazy Box where specific goals need to be met on closed-down courses. In the regular modes, it is possible to disregard the usual timer and play for a fixed amount of minutes. At the end of the race, the player is rewarded with a license, either D, C, B, or A, with S for outstanding performance. Next to the interactive courses from the arcade version, there is a new course for home consoles. There are four cabs and drivers to choose from. The cars have different statistics and the drivers' different attitudes while racing. The game has a soundtrack featuring The Offspring and Bad Religion (not for the Xbox 360 version).

Spellings

  • クレイジータクシー - Japanese spelling

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Credits (Arcade version)

48 People (35 developers, 13 thanks) · View all

Chief Graphic Designer
Graphic Designers
Character Designer
Chief Programmer
Programmers
Technical Support
Mechanical Supervisor
Mechanic Engineers
Electric Engineer
Cabinet Designer
Sound Supervisor
Music - Hear It, Ten In 2010, Them and Us, Inner Logic
  • Bad Religion
[ full credits ]

Reviews

Critics

Average score: 79% (based on 93 ratings)

Players

Average score: 3.7 out of 5 (based on 229 ratings with 10 reviews)

Funny at first, then just annoying.

The Good
Crazy Taxi is one of those simple action games that takes a basic, easy to learn premise and fleshes it out into a funny and addictive (for a while anyway) game by keeping it all simple.

I guess you could call the game a driving game at heart, an EXTREMELY arcade driving game, where the objective is to outlast a timer by picking up customers and taking them across the city towards their destination for money and extra seconds. If you've played the GTA3 Taxi missions then you know what I'm talking about, you approach a character with a $ sign on his head, stop in a clearly marked "pick-up radius" and head on to whatever destination he/she wants to, following an arrow-compass. That's it. Of course, what makes Crazi Taxi Crazi Taxi is that the seemingly simple gameplay premise is jacked-up to much faster and frenetic levels, with heavier traffic, a much tighter time limit, faster vehicles (and a closer camera view that makes the sense of speed even greater) and a much wilder terrain with jump-friendly areas practically on every street and with even a set of "special moves" that make the already cartoonish physics a complete joke by basically adding the possibility to perform impossibly tight turns and "dashing" forward with your car (yeah, you read that right). The "course" for the game is a gigantic virtual city with it's collection of shortcuts and varied landmarks that include winding San Francisco-like hills, beaches, residential areas, comercial plazas, etc. and to be honest it's a pretty amazing sight. A sunny coastal city fully rendered and fully populated with all sorts of vehicles and persons.

The PC version also comes with a set of extras ported over from the DC version, and those include an extra city for when you get bored with the original one and which is more of a metropolis-like city than the original touristy one, a selection of arcade or time-locked modes (where you can't earn extra seconds and basically play to see how much money you can get in X minutes), and a series of challenges that are single-area scenarios that basically revolve around you mastering the varied special moves and making all sort of jumps, dashes, etc.

The graphics mantain the same texture detail and effects (or lack of, really) as in the original, but the PC version allows you to adjust the resolution to stratospheric levels and provides a good, albeit dated, visual quality.

The Bad
Regardless of the added areas and challenges, the longevity of the game is basically nule. Sure, in the arcades it seemed as if the game always left you wanting more, but once you have it with you on a permanent basis the game just dies out on you, and does so because of two major reasons:

First, the gameplay is really nothing deep. After all, It's just a little, dumb, arcade racer, and I take the "racer" with many reservations. Quite frankly this game has the most flat-out ridiculous physics model I've ever seen on a game like this. Sure arcade racers aren't known for their realism and that's ok since you don't want to play a sim, however this time it's just incredible! You don't drive car, you control a...."thing" that appears to slide over the ground following your controller input and ignoring anything that gets in it's way and such nuances as the speed and direction that it was moving on. You can take 90-degree curves as if on rails, ram head on against oncoming trucks and send THEM flying, accelerate from 0 to 100 in a nanosecond, even drive underwater and wave goodbye to the passing whales!! (No, I'm not making that up), suffice to say that even Twisted Metal has a more realistic driving model. And while you may think that makes the game what it is and that I'm a fool for even bringing it up, you should know that's one of the main reasons the game becomes so boring after a while... after all you just jam your finger on the accelerate button and just go to wherever the arrow points at, there is no difference in any of the available taxis (except for a little shift in mass that comes in handy when crashing against other vehicles) and there's no challenge at all to the game. Plus there are the usual arcade glitches that leave you scratching your head and cursing the arcade driving model, such as the nasty collision detection that somehow tends to "lock" your car to a wall if you crash into it at an angle (instead of bumping against it or just bouncing off it) forcing you to go in reverse and then leaving the "sticky" walls, or the unpredictable power-slides (when you want to slide, the car will turn as if on rails, and viceversa), etc. etc...

The other reason that will kill the game in no-time for most people with average sensibilities is that it's just the most annoying game on the face of the earth! Apparently SEGA took the "Crazy" moniker to heart and to speed the game up to even more frenetic levels gave each character and the announcer an infuriating bubbly "tee-hee" voice and stupid catchy phrases (all with "Crazy" somewhere) plus they signed 5 or so songs from The Offspring and some similar bands... That repeat over and over and over again... Result? It's teeny-bopper hell for anyone trying to play this game for more than 10 minutes, with an average session containing such wonderful moments as:

"-He-HEEEYY!! Hop on in!! - Hi! Take me to the Original Levi's Store!! (ka-chiiiiiing...)Tee-heee...!! - Let's Roll....like CRAZY!!!" ... Get Craaaaazy! Let's make some Craaaaazy Money!!!, WooooooHOOOO!! That was Craaaaaazy!!! Dude, That's the Craaaaaziest!! You are Craaaazy man!! CRAZY CRAZY CRAZY!!! AAARGH!!

And on top of all that insanity you have to listen to the popcorn teeny neo-punk crap of the Offspring!!! GOOD GOD!! This game makEs me wAnt to mURdER pEoplE!! JUST KILL EVERYBODY IN LITTLE PIECES WITH A MACHETE AND RIP OUT THEIR ORGANS WITH A CHAINSAW AAANDDDD.......uh.... well, er anyway, the game is just infuriating... it's the gaming equivalent of an annoying hyperactive 5-year old kid high on caffeine.

(And to clarify things, for me punk rock is spelled with a "Ramones" and a "Sex Pistols" or maybe a "NOFX" or a "Green Day" if you want to be more in tune with the times... NOT by ripping off the god damn Beatles!)

The Bottom Line
Simple concept, Good execution. That's it! Crazy Taxi is a nice diversion, but your average goldfish will outlive it's longevity. One of those games that once past the novelty fun just doesn't offer any meat to really chew on, and thus dies out in a matter of hours.

And please, Do NOT play this game if you have a Psychotic disorder of any kind! Consult with your therapist before installing!

Windows · by Zovni (10504) · 2003

Too short to become a hit.

The Good
Does driving a cab during hot weather or through traffic jams must always be boring and tiring? Not in this game.

Your main task is to pick customers (people with dollar symbol over head) and take them to the proper place. The time for ride is limited, so you have to speed up to receive your money and extra bonus tips when the ride was enough crazy. Interesting part of the game is the Crazy Box mode where you can take part in one of 17 short missions like carrying all 8 customers within time or beating jump records. One of the best sides is the music. Short (only two tracks) but pleasant.

The Bad
If you would like to conquer the world using your cab, you should find yourself other game. Crazy taxi offers 2 small maps only, both located in San Francisco. Moreover, you can choose your vehicle between 4 cabs only. Not only the title and style of driving are in this game „crazy”. Crazy are also the prizes for challenging drive. A 100 meter drive can cost over 100 US Dollars! Longest drive cost appropriately more. The game is totally unrealistic. Our car bounce from walls (no destruction model, our car is indestructible) and we can commute roofs and underwater world (driving cabrio!). There is no free ride mode. We can only play on arcade rules, or for 2, 5 or 10 minutes. What is more, first minutes of all game are looking the same. There is no customer generator in this game! We will always meet the same customers in the same places, and we will quickly remember where do we need to take them.

The Bottom Line
I don’t know what makes this game better from others. Its not a type of game that you can play whole day and night by the whole week. You will probably play for one hour, quickly get bored and several times a year you will be back to play also one hour. Short but highly interesting. But if you want your game to be addictive, find yourself other game such as the third part of Crazy Taxi. My opinion: 7/10

Windows · by Kola256 (208) · 2006

Like the other guy said, this is very addictive

The Good
Now this game is obviously gold. The graphics are in depth and look simply amazing. While the game could have been more colorful, the graphics were one reason why you couldn't leave the seat. The gameplay is smooth and uninterrupted. The game's tasks are refreshing from other games, and is fun. Playing the game will prove to be good because of all the action pumped into this game.

The Bad
The only thing bringing the game down is the corny sound. The voices are incredibly poorly done, and you have to keep yourself from laughing at the stupidity of the starting voices.

The Bottom Line
Still, CT is a great change from other games out, so it deserves a well earned

( 4.5 / 5 )

Windows · by ThE oNe (180) · 2002

[ View all 10 player reviews ]

Trivia

Lawsuit

The December 2003 lawsuit filed by Sega against Fox Entertainment claims that The Simpsons: Road Rage infringes on a patent owned by Sega of America. Specifically, Sega claims that The Simpsons: Road Rage gameplay is too close to that of Crazy Taxi. It was eventually settled in private.

The abstract for the patent reads as follows:

A driving game, wherein players having various driving skills--from beginners to those advanced--may enjoy both aspects of amusement and simulation in consistency. The game device of the present invention has an element for providing to a player a plurality of different movement modes upon moving the vehicle along a traveling line. Upon selection of a desired movement mode, a vehicle-driving game relating to the driving mode selected by the player is executed. Included in this plurality of driving modes are an assist mode in which auto-brake control is performed and a training mode in which various indications, such as the timing of the braking point, are given.

The full patent is available here.

Product placement

Product placement at its best: Kentucky Fried Chicken, Tower Records and Levi Jeans. Each one is present as a location in Crazy Taxi.

Information also contributed by Terrence Bosky

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Contributors to this Entry

Game added by Brolin Empey.

PlayStation 2, GameCube added by Kartanym. OnLive added by firefang9212. Android, Xbox 360, PlayStation Now added by Sciere. iPhone, iPad added by Kabushi. Arcade added by The cranky hermit. PlayStation 3 added by Crawly. Xbox One added by MAT. Windows added by Rantanplan.

Additional contributors: Zovni, Guy Chapman, Sciere, DreinIX, Patrick Bregger, GTramp, Victor Vance, Zhuzha.

Game added April 2, 2001. Last modified March 28, 2024.