Phantasmagoria: A Puzzle of Flesh

aka: Phantasmagoria 2, Phantasmagoria 2: A Puzzle of Flesh, Phantasmagoria : Obsessions fatales, Phantasmagoria: Labor des Grauens, Phantasmagoria: Um Enigma de Sangue
Moby ID: 1216
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Description official descriptions

Curtis Craig is a thirty-year-old man whose distorted childhood is filled with horrors. His father was involved in an illegal, top-secret experiment for a company called WynTech Industries. Nearly nothing is known about the true nature of this experiment; but something in it affected the sanity of Curtis' mother, eventually driving her to suicide. Curtis' father was later shot, leaving the poor little boy with serious behavioural disturbances, and eventually in therapy.

Now, a year after having been released from the mental institution, Curtis is employed at WynTech Industries, whose manager, Paul Warner, has seemingly taken it upon himself to take care of Curtis. He tries to find the cause of his psychotic episodes and the mysterious murders that break out all around him, all the while discovering more and more about his past life and his father's fate.

Phantasmagoria: A Puzzle of Flesh is not an actual sequel to the original Phantasmagoria, but rather a follow-up that has similar themes and visual concept. The game is more heavy on puzzles and traditional adventure gameplay than its predecessor. The gameplay involves standard activities found in adventure games, including extended conversations with the characters featuring selectable dialogue topics, collecting and manipulating inventory items with the environment, etc. It is possible (and often necessary) to call characters on the phone, as well as check and answer e-mails accessed by Curtis' computer at his workplace.

Like its predecessor, the game has a simple point-and-click interface and employs video sequences with live actors as cutscenes. Short movies are usually shown after each action performed by the protagonist.

Spellings

  • 幽魂 2 - Taiwanese spelling

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Credits (DOS version)

164 People (105 developers, 59 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 65% (based on 27 ratings)

Players

Average score: 3.8 out of 5 (based on 78 ratings with 10 reviews)

Worth a playthrough, if your expectations aren't too high

The Good
A Puzzle of Flesh surpassed my expectations. Sierra delivers an enticing sci-fi/horror concept with intense and gritty scenes, some fun moments, and at times Hollywood-esque slasher suspense.

Stepping in for Roberta Williams, writer Lorelei Shannon approaches the Phantasmagoria concept with unprecedented (and arguably unsurpassed) maturity. The game's subplots and secondary subject matter are nary seen in today's grittiest movies. Unlike the first game, Shannon doesn't approach the "Mature" rating like a novelty or a crude standard to be pushed for pushing's sake, but rather uses it as license to create dynamic characters who face real problems.

The characters are portrayed in a remarkably lifelike fashion for the FMV subgenre, a style typically plagued by painful F-list performances and zero interactivity. The characters themselves are people you know in real life, not video game caricatures. The interface and puzzles are, by and large, simple and logical, and the game focuses more on main character Curtis Craig's internal problems rather than on exploration and puzzle solving.

The Bad
That said, the puzzles are either brain-numbingly simple or absurdly illogical. The TRUE puzzles, as opposed to other random clicking that results in a cinematic, are few and far between, and about half of them are guessing computer passwords.

For a movie-based game, the locales are visually uninteresting and markedly unatmospheric. While the game's environment is a huge step up from the cheesy computer generated backdrops of the first entry, it doesn't make up for the fact that most of the scenery is recognizable as the hallways and storage closets of a cheap motel. Moreover, there are only about a half dozen locations in the game. This means virtually no exploration and lots of backtracking.

While the characters are pretty intricate, the plot doesn't really unfold; rather, it's revealed through lots of reading of password-protected emails, which really takes the bite out of cinematic reveal.

Just as well, the plot itself is pretty weak. You assume the role of an Average Joe with a troubled past working for a omnitechnoconglomerate that's, surprise surprise, covering up secret and illegal experimentation. A couple people get murdered, and just when a legitimate twist pops up involving the character's self-doubt about his own involvement, he unveils a half-baked paranormal plotline that's not worthy of the 2:00 PM Sci Fi Channel timeslot. Sufficed to say, without spoiling anything, it gets incredibly ludicrous toward the end (or ends, in this case -- you get a choice between two equally unsatisfying story conclusions).

The Bottom Line
A Puzzle of Flesh is a great concept delivered with above-par acting for the genre and gritty maturity. If the main plot were more intricate, the puzzles more involved, and the scenery more visually interesting, Phantasmagoria 2 could have had a place in gaming history as the one that broke the mold and pushed the envelope for content maturity. As it is, it remains a playable made-for-TV movie. Hopefully someone will try to do this again with greater success, but for now A Puzzle of Flesh is a decent adventure game worth a playthrough for fans of the genre. Just don't expect too much.

Windows · by jTrippy (58) · 2008

When office romances take a ride on the wild side

The Good
As a common practice, when game companies like Sierra and LucasArts create sequels to their popular titles, those titles would feature the same protagonist from the previous games. You would think the same rule applies when Sierra developed a sequel to Phantasmagoria. Nope. A Puzzle of Flesh was spearheaded by Lorelei Shannon, who also was in charge of Pepper’s Adventures in Time and helped co-wrote King’s Quest VII with Roberta Williams. In addition, the protagonist is male; and the making of this game involved filming on location near the company’s headquarters, and not actors being plonked in front of a blue screen, along with some props. However, A Puzzle of Flesh shares one thing in common with its predecessor – its themes.

After spending some time in a mental institution, 26-year-old Curtis Craig returns to work where he gets to associate with his interesting co-workers. While working at WynTech, he has hallucinations, flashes of gore, or receives odd e-mails. His co-workers are found brutally murdered, and he finds out this may be connected to the “Threshold” project, a top-secret project that his father was also involved in. During the game’s five chapters, you will do some other interesting things like going to daily sessions with a therapist, discussing life growing up, work, and the Threshold; snoop through your superior’s office; deal with an aggressive cop; and experience the joys of S&M.

Curtis's co-workers are likeable, and I was sad to see what happened to them. I could tell that Trevor was gay through his behavior, dialogue, and fondness of Curtis. Jocilyn has an on-again-off-again relationship with Curtis, and this ends on a sour note as soon as she finds out that he is cheating on her. Bob is a classic example of the one guy at work that gets on your nerves, but what happens to him afterwards you don't wish that on your enemies. Therese is your wild co-worker who doesn't care if Curtis is taken, and she is prepared to let him share her fetishes. The actors who portrayed their characters did an amazing job, and I could see that the actor who played Therese enjoyed herself filming her scenes.

The game utilizes Sierra’s Creative Interpreter version 3, the final revision of Sierra’s SCI engine before they got into trouble later, and people who have already played KQ7 and Phantasmagoria should be familiar with it. The game is presented in a letterbox format, and you have the one cursor which can be used to interact with objects and move to different areas. Dragging the mouse to the bottom of the screen allows you to access the inventory, and the icon next to your items allows you to examine one of them. In A Puzzle of Flesh, the interface also allows you to review video clips spread over the individual chapters, access the “all-in-one” control panel, and the map (which is useful if you don’t feel like walking all the way to the exit).

In A Puzzle of Flesh, there are a lot of minor video clips of Curtis doing something that range from opening and closing drawers, walking from room to room, opening and closing doors, and sitting down to work. The major ones are reserved in the beginning, middle, and end of each chapter. The clips are stored as DuckMotion (DUK) files, which can be played in VLC media player. (I’m not kidding. Go try it!). Since the clips feature 16-bit colors, but the SCI engine only had 8-bit colors, Sierra programmed the game to have the engine shut down every time the player triggers a clip. This is why you don’t see the interface when a clip is played.

A Puzzle of Flesh is right up there with the first game when it comes to violence. Four chapters in the game ends with a gruesome murder taking place, and there are occasional flashes of gore present in some movie clips. There are quite a few sex scenes added as well, with the first in chapter one. In addition, one of the characters you meet near the final stages of the game – the Hecatomb – is enough to give anyone nightmares. All of this is why some countries have a problem with games that are controversial. The Australian version of the game had the censored mode permanently turned on.

Wes Plate was responsible for the editing, which was done on a Macintosh Quadra 950. This is because the program Sierra wanted him to use was only available on a Mac. It is ironic, then, that the final game did not see a release on the machine. I find it amusing that there are slight pauses at the end, but I don’t know whether this has anything to do with the engine starting back up. I feel a bit sorry for Plate, having to make special cuts for countries that believed in game censorship.

The music in A Puzzle of Flesh is brilliant, and Gary Spinrad did a wonderful job making sure that it blends well with the game’s theme. The early clips, showing Curtis’s hallucinations, have that beat to them, while the music when Curtis is making love to his girlfriend has an easy-listening feel to it. Other pieces I like include the creepy music you hear as you walk around WynTech, as well as those near the end of the game. Spinrad also did the vocals for the ending theme music, which happens to be just as bad as the one in the first game!

The Bad
I found some of the controversial scenes uncomfortable. There is one scene in which Curtis and Therese are having passionate sex in the Borderline’s bathroom after Curtis volunteers to have his navel pierced. I thought that this was a bit extreme. As for the murders, I didn’t have a problem with most of them, but Bob’s murder was too much.

I have to agree with some reviewers that some of the puzzles are illogical. Within the first five minutes into the game, you have to retrieve your wallet from underneath the couch, and you would think to move the couch to get it, right? Wrong. You must involve your pet rat, Blob. Another one is at the end of the game. You are offered no clues as to how to solve it, and it is a matter of clicking everywhere until something happens.

It would have been useful if you could easily play the FMV clips that are not located on the CD that is in the drive, and that a CD request screen appears. Unfortunately, this doesn’t seem to do anything and all I ended up getting was a “Blue Screen of Death”.

The Bottom Line
A Puzzle of Flesh is a horror game in the same vein as its predecessor, and explores themes that were considered taboo at the time of its release. It is not for the faint-hearted and certainly not one for kids; it has its fair share of violence and sex. This led to some countries either banning or censoring it. It is an interesting game and definitely worth a playthrough.

Windows · by Katakis | ă‚«ă‚żă‚­ă‚ą (43091) · 2019

Truly horrifying ... horrifying gameplay that is.

The Good
To be honest, there's really nothing much about the game that I can say I truly liked. OK, the video was a bit smoother than the original Phantasmagoria. There ... that's it.

The Bad
Let me list the reasons. The film sequences draw from almost every B-Grade horror movie ever made. The acting ... absolutely awful. Did they have to make the disembodied voices sound like Fozzie Bear? Gameplay that largely consists of inane puzzles that really have little to do with advancing the plot in any meaningful way. I never felt any real horror playing the game, except at the thought that I had wasted so much time with it.


The Bottom Line
Think of the worst horror movie you ever saw. Then remove the humour that you usually find in such flicks, and you have Phantasmagoria: A Puzzle of Flesh.

DOS · by Les Nessman (265) · 2006

[ View all 10 player reviews ]

Trivia

Australian version

The Australian version of Phantasmagoria: A Puzzle of Flesh suffered the same fate as Duke Nukem 3D: The censorship feature is turned on permanently.

German index

On March 31, 1998, Phantasmagoria: A Puzzle of Flesh was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

German version

In the German version, one video with Therese at the water tank is missing. The game shows the scene in which Curtis drinks water twice instead. There is also a slight difference during another scene in Therese's cubicle.

Phantasmagoria

The only connection between Phantasmagoria and this game is that at the beginning of Act 3, Curtis receives a letter about a book signing by Adrienne Delaney, the main character in Phantasmagoria. It is impossible to meet Adrienne, however.

UK version

In the UK version, the videos of Bob's and Therese's deaths are based on the "low violence" game setting by default. They are also some additional cuts during the scenes.

Video

The Windows version of Phantasmagoria: A Puzzle of Flesh displays 16-bit videos, while the DOS-edition can show only 256-colors.

Sexual content

If you are able to play an uncensored edition of the game, be prepared for a fair share of sexual content, which, at least at the time, was pretty taboo for the gaming industry:

Curtis has sex with both of his female coworkers, one of which is into S&M and invites Curtis to a S&M techno-nightclub. In therapy, Curtis confronts his gender identity issues, his mother forcing him to wear a dress, and his romantic feelings for his gay best friend.

Information also contributed by Ajan, B14ck W01f, Virgil and Xoleras

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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

DOS added by MAT.

Additional contributors: Tomer Gabel, MAT, Jeanne, chirinea, Daniel Albu, Sciere, Xoleras, Paulus18950, ETJB, Patrick Bregger, Maner76, Shamal Jifan.

Game added March 28, 2000. Last modified April 3, 2024.