The Curse of Monkey Island

aka: A Maldição da Ilha dos Macacos, CMI, La Maldicion de Monkey Island, La Malédiction De l'Ile aux Singes, La maledizione di Monkey Island, MI3, Monkey Island 3, Prokljatje Ostrova Obez'jan
Moby ID: 547
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Description official descriptions

Having barely escaped LeChuck's dreadful amusement park, Guybrush Threepwood finds himself stuck in the middle of the sea, with nothing in his boat but a sausage and a diary. Musing over the events that have led him into this predicament, Guybrush suddenly discovers a ship navigated by none other than his archenemy. Once again, Guybrush saves his beloved Elaine from the claws of his undead rival. In the midst of the treasure that belonged to the defeated foe Guybrush finds a ring. Overwhelmed by his love to Elaine, he proposes marriage to her and gives her the ring. What he doesn't know is that the ring is cursed; before he is able to realize what is happening, Elaine is turned into a gold statue. Will Guybrush be able to lift the curse and to save his one and only love?

This third installment of the Monkey Island is, like its predecessors, a humorous puzzle-solving adventure game. The game features cartoon-style SVGA graphics and (for the first time in the series) voice-overs for all the conversations. The interface no longer involves a list of verbs that occupies a part of the screen; instead, it follows the same principle as in Full Throttle: the player chooses first the object to interact with, then the action from a menu that appears. Like the second game, The Curse of Monkey Island has two difficulty levels.

Spellings

  • Проклятье Острова Обезьян - Russian spelling (unofficial)
  • 猴岛小英雄3:猴岛的诅咒 - Simplified Chinese spelling
  • 猴島小英雄III:猴島的詛咒 - Traditional Chinese spelling
  • 원숭이섬의 저주 - Korean spelling

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Credits (Windows version)

318 People (272 developers, 46 thanks) · View all

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Reviews

Critics

Average score: 90% (based on 42 ratings)

Players

Average score: 4.1 out of 5 (based on 322 ratings with 18 reviews)

The king of adventure games.

The Good
It really is amazing. Every time a Monkey Island game comes out it manages to top the last title. The story is loads of fun with the same humour and comic charm of the previous MI titles (whoever came up with the hilarious pirate song in the middle of the game deserves an award). Graphically this is about as good as hand drawn 2d art gets. The backgrounds are all lavish cartoon art and the characters are brilliantly designed. Several favorites from the first MI games make a return along with some great new characters like Murray the evil talking skull and the hilarious Captain Blonebeard who runs the local chicken shop. Voice acting is flawless. Everyone has so much character and brings a brilliance to the game that text sentences just can't capture. Music is equally brilliant and never sets a foot wrong. The puzzle difficulty also makes a return so that novices aren't left in the cold.

The Bad
Nothing! well maybe that boat section in the middle of the game. The arcade aspect is a little dull but it can be turned off if you desire.

The Bottom Line
I can barely believe it but I think this is the greatest Monkey Island adventure of them all. Any adventure fan simply must get it with the exception of purists who think that if a game wasn't made when speech was only text then it should be ignored.

Windows · by Sycada (177) · 2002

Another day, another Monkey Island 3 review

The Good
So this is LucasArts's third Monkey Island adventure after six years. It may not be created by Ron Gilbert like the previous Monkey Island games, but LucasArts made sure that all the spirit of these predecessors that made them very popular, exist in the third game. Once again you play Guybrush Threepwood, who places an engagement ring on Elaine Marley's finger, and, unfortunately for him, the ring turns Elaine into a gold statue due to the pirate curse that LeChuck has placed on it. In order to get the real ring, he must travel to another island far away. To make matters worse, LeChuck wants to marry Elaine just to piss Mr. Brush off.

Right at the start of the game, you will notice how Mr. Brush has transformed from a bearded and stubby pirate to a skinny dude who happened to grow overnight. The game is divided into six parts, and gives you the option of playing in either regular mode or Mega-Monkey mode. There really is no different between the two, except that you have to do more shit in Mega-Monkey, and if you happen to choose just the regular mode, certain scenes won't be omitted.

CMI has all the elements that The Secret of Monkey Island had. During the course of the game, you have to get a crew of three pirates to sail the seas with you, prepare to swordfight against some pirates, travel between islands, do a little business with some foreigners, and finally, defeat LeChuck once and for all.

If you have forgotten already, this first game required you to learn fifteen insults to use against Carla, the swordmaster. CMI is no different. There are new insults that you must learn. However, to initiate a swordfight, you do not click on a pirate anywhere on a map, but click on a pirate's ship, do a little combat out in the sea, and board his ship. The point with this particular rant is that there are some arcade sequences in this game, and some of them include using the cannon at the start of the game to sink boats with pirate skeletons on them, and going out to sea and bombing a pirate ship in order to get on-board. These sequences are fun to play.

The game features high-resolution graphics, but because 3D was not popular in the nineties, the graphics are still in 2D, just like the last two games. When I first looked at the graphics, I realized how Disney-like they were. Of course, CMI is not the only game with a Disney-like feel. I can give you a few examples such as Sierra's King's Quest VII and Leisure Suit Larry: Love for Sail!. The backgrounds and the characters that you interact with are hand-drawn nicely. When you get on-board a pirate ship, and start throwing insults at the pirate, the tone that they use to comeback at you with lines like "Oh, yeah?", "I'm shaking, I'm shaking.", and "I am rubber, you are glue." are the originals from MI1, but they sound great coming from different pirates.

Speaking of characters, some of them from previous games, including the voodoo priestess, Wally, and Stan, are back. Stan is one of the funniest characters in the game, and seems to change professions. First, he was a ship salesman, then he specialized in used coffins, and now, he's an insurance salesman. What is funny about him is that I really have no idea why he waves his arms. A new character that you will meet is Murray, the talking skull. He says nothing sensible but how when he comes back as a normal human, he is going to cause pain and suffering to the good samaritans, and how he wants Mr. Brush to join him.

And what good is CMI without some humor added to the mix? Occasionally, you have to laugh at what characters will do or say, or what appears on screen. I laughed at the way that CMI was written in the form of the THX logo, with the text "The Monkeys are listening" below it. Another example would be when the three pirates suddenly burst into song instead of just doing their jobs, and you have to make them shut up. Minor things include the false ending halfway through the game, and how you can get fooled into thinking that you can use 3D graphics.

Well, after six years, Lucas managed to incorporate the Monkey Island theme into the game, so that MI fans will immediately know that Lucas didn't fool them into thinking that this is actually something else entirely. This theme is also easier to remember. It was likely that fans would be singing the tune just before they decided to buy a MI game. I remember when an old friend from uni sang it when I lent him a copy of Escape from Monkey Island. The theme that plays when you are talking to voodoo priestess and Stan (from Monkey Island 2) is still there, but these are "revved" up.

The interface is pretty simple to use. Point the "X" anywhere until some text at the bottom appears. Right-click the mouse button to bring up a coin with three pictures inside it, allowing you to examine and pick up objects, or talk to characters or use your mouth on something. Pressing [F1] will bring up an open book, which will allow you to adjust several game settings, turn text and voice on or off, and save, load, and quit your game. During the game, pressing [SHIFT-W] will allow you to win the game, but I have no idea why you want to do this.

The Bad
All I can complain about is the ending, which is very short compared to other MI games. Normally, when I finish a game, I tend to sit back and watch the end credits roll by. The end credits in CMI are crap, and I felt that they needed more work. At the start of these credits, you have Murray saying "This is so unfair" and that's it. It wouldn't hurt to have him say different lines every two seconds, and that is what made him funny. The background could have changed so to make it have several other backgrounds rather than the animal skull at the right remaining static.

The Bottom Line
If you have played the previous MI games, my suggestion to you is try to play this one. The third game has much better graphics, and there is some humor and the gameplay that made the other MI games successful.

Rating: ***½

Windows · by Katakis | カタキス (43091) · 2005

More of an homage than a true conclusion

The Good
Curse was the first Monkey Island game not developed by Ron Gilbert. Overall, the new team did a good job filling those very large shoes, most noticeably as far as gameplay mechanics are concerned.

Clearly, much effort has been put into puzzles, that very important cornerstone of adventure game design. There are quite a few mind-benders here; the golden tooth puzzle will probably be forever engraved in my memory - not just because it's tricky, but also because it's brilliantly designed and very amusing. And how can I ever forget the banjo competition? After several futile attempts I finally figured out the solution and couldn't help bursting into laughter.

Is this game still funny? The answer is "sometimes". It does borrow heavily from previous two games - for example, insult fighting is recycled (though now with rhymes) - but there are still bits of fresh, charming humor here. The usage of classic humorous mechanics from the predecessors is nowhere as blatant, as abusive, and - dare I say - as insulting as in the next installment. Even the salesman Stan, who is now being featured for the third time, manages to stay amusing - he now sells coffins, because at least the customers don't come back with complaints...

Veteran Monkey Island players will be delighted to discover the Easter eggs - that scene where you explore a location from the first game displayed with original VGA graphics is very amusing, and so is the brilliant false ending in the middle of the game. And how can you not appreciate a joke hidden in the game's menu options?..

The characters also do not disappoint. There aren't that many old acquaintances, and the game introduces one of the funniest characters of the entire series: the talking skull Murray. Even more forgettable characters are fun to be around thanks to the superb voice acting, which in my opinion contributes quite a lot to the atmosphere.

The Bad
Correct me if I'm wrong, but I felt there was always something dark and slightly deranged in Monkey Island games. Admittedly, I liked the first one more than the second, which had a cynical break-up of a couple, dangerous voodoo rituals, and a spitting contest. But Secret also had unsettling scenes, and the whole premise of a ghost pirate ship lurking beneath a mysterious island was not taken lightly. The third game has lost that particular edge; it's funny, but it's not crazy enough - it's too tame. That's why I still prefer the second game with all its idiosyncrasies.

I have no complaints about the puzzles, but the game's structure is formulaic and not inventive enough. Just like the first installment, it begins with a search for a crew; each potential recruit requires you to undergo a lengthy trial of puzzles until you meet his whimsical requirements and he agrees to accompany you. The plot is also not particularly interesting, and instead of the weird ending of LeChuck's Revenge we are treated to a stereotypical final confrontation adorned with a disappointingly short ending.

I can't say I loved the simplified interface they carried over from Full Throttle. LucasArts' adventures have always been more restrictive than Sierra's, but at least specific verbs enhanced the interaction. Here, it's just basic pointing and clicking.

I think the game's main problem is excess of reverence. The designers clearly tried their very best to capture the elusive, enigmatic spirit of the series, but perhaps they tried a bit too hard, and failed to come up with a strong idea of their own. The game, therefore, feels like a respectfully designed, well-measured, tasteful tribute, but not the grand finale to the series that we were expecting.

The Bottom Line
Perhaps I'm being unfair to this undeniably well-crafted, solid game, but I can't help feeling underwhelmed by its timid adherence to the series' formula and its lack of dark and bizarre imagery that distinguished its predecessors. It's a characteristic example of what people call "good, but not great".

Windows · by Unicorn Lynx (181780) · 2016

[ View all 18 player reviews ]

Discussion

Subject By Date
Like a good wine... The Fabulous King (1332) Jul 9, 2013

Trivia

1001 Video Games

The Curse of Monkey Island appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled movie

There used to be a department somewhere within Industrial Light and Magic, that was tasked with writing screenplays for animated films based on Lucasfilm's intellectual property from other media. One such screenplay was a Monkey Island movie, entitled The Curse of Monkey Island, likely loosely based on the game of the same name. In the big reorganization of Lucasfilm that occurred a couple of years ago the department was killed and the movie (still in pre-production) with it.

Cut content

  • A love song called "Plank of Love" was planned to be in the game but was never recorded. A stanza from the song, written by Chuck Jordan:

Elaine: "Oh, how I love you Guybrush."

Elaine: "Not even your corny jokes'll..."

Elaine: "Make me wish that I was not your bride..."

Elaine: "When you carry me 'cross your fo'c'sle!" * In a PC Gamer sneak preview of the game, the designers admitted that Gary Coleman's character, Kenny Falmouth, was supposed to answer "What-chu talkin' about, Guybrush?" to a certain question, but they decided to remove the line since they didn't want to risk offending the former star of Diff'rent Strokes.

Development

LucasArts initially designed longer end scenes for the game but due to budget and time restrains were forced to drop those plans.

Development tools

The Curse of Monkey Island used 3 engines: SCUMM (the last LucasArts game to use it), INSANE and iMUSE.

Fingers

You can notice how all the characters in the game have only four fingers on each of their hands. Hard to notice when you're too busy finishing the story, but you can check the end credits. You'll be able to see that quite clear.

Gags

  • When Van Helgen is doing his guitar riff, Guybrush will pull out a lighter if you don't move him for about a minute.
  • On the in-game menu there's a button which appears as disabled and it says "Enable 3D acceleration", but when you get over it with a mouse, it says "No, really, there's no 3D acceleration in this game."

German version

The German version of the game changed the character Rottingham into "Röchelieu" (an obvious pun referring to the cardinal Richelieu, the French politician of the 17th century), and he talks with French accent. Another slight change concerned Palido Domingo, which is a parody of the famous singer Placido Domingo. In the German version it was changed into "Blasido". Why is it funny and why did they change it? Because "blas" means "pale" in German! This way, the joke is even funnier, since the name "Blasido" is more similar to "Placido" than "Palido". Other changes: the character Minestrone is called "Meistersuppe", which is "master soup", and Haggis talks with a broad Frisian accent instead of the original Scotch.

A sequence missing in the European versions of the game is the shanty Guybrush's crew sings in chapter three: A Pirate I was meant to be. For reasons not yet known, the song was cut from non-English versions of the game: in an interview from 2021 designer Larry Ahern says he was not even aware of the song being cut and does not remember ever being asked about it, so he assumes it was probably a decision made by the localization team alone.

Macintosh

Although no Mac version of the game was released, it is possible to play on Mac OS X using ScummVM and the game files from the PC CDs.

Murray

Murray, the demonic skeleton, was only planned to be near LeChuck's ship in the original script. But thanks to loads of positive feedback on the Curse of Monkey Island demo and some initiative of the programmers, the character was added to four other locations in the game in the last few months of development. Murray even has to be used as an inventory item to solve a puzzle at one point.

References

  • In The Curse of Monkey Island there's a place where you can enter the 'forest' screen from original The Secret of Monkey Island. You can only see your new Guybrush head, lurking like from some hole in a tree-stump. From another place, the dying scene under water can be visited. More information about both easter eggs can be found in the tips & tricks section.
  • When you enter the dialogue with LeChuck in part V of the game, Guybrush threatens LeChuck that should he kill Guybrush, there will be no more sequels and LeChuck's name will be forgotten, just like Bobbin Threadbare's. Bobbin Threadbare, of course, is the name of the main character in Loom, and thanks to the low sales of the game, there never was a sequel.
  • The dead guy at Blondebeard's restaurant is none other than Manny Calavera - the main character from Grim Fandango.

References to the game

The Curse of Monkey Island was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 02/2007.

Ron Gilbert

Ron Gilbert, designer of the original two games of the series, said that the game was done well considering the tough job they had, but his biggest complaint was that Elaine fell in love with Guybrush. Gilbert says that Elaine thinks of Guybrush as more of a brother, and she would never do something like that.

Time

  • The church clock tower on Plunder Island always shows exact time in reality, Guybrush will tell you exactly what time is it.
  • Ask Palido Domingo about how long he's been staying at the beach. The answer it will depend on the date set on your computer clock.

Translation

Puerto Pollo, one of the main areas in the game, means Port Chicken in Spanish.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Adventure Game of the Year
  • PC Player (Germany)
    • Issue 01/1999 - Best Adventure in 1998

Information also contributed by Adam Schoales, Daniel Albu, Emepol; Gothicgene, James1, Jason Harang, Little Yoda; Marek, MAT, MDMaster, Scott Monster, Tom Murphy, Unicorn Lynx, Zack Green, and Zovni

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Related Sites +

  • CMI Walkthrough
    A walkthrough of The Curse of Monkey Island by Cindy Wells, which provides direction through both the regular and MegaMonkey modes of the game.
  • Escape from Monkey Island
    A website with lots of stuff about Monkey Island.
  • Hints for Curse of Monkey Island
    These hints are written so you can gradually get the help you need without spoiling the game for you.
  • LucasFans
    The unofficial LucasArts fan website.
  • ScummVM
    Get "Curse of Monkey Island", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.
  • The Curse of Monkey Island
    Official Website
  • The Scumm Bar
    A really good unofficial Monkey Island fan-club with lots of fan art, music and info about the game.
  • World Of Monkey Island
    An excellent fan-club with lots of things to look at such as errors in the game, screen shots, and more.

Identifiers +

  • MobyGames ID: 547
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Contributors to this Entry

Game added by robotriot.

Macintosh added by Stelios Kanitsakis.

Additional contributors: MAT, Swordmaster, Itay Brenner, Adam Baratz, Unicorn Lynx, Indra was here, Jeanne, Apogee IV, James Isaac, chirinea, Sciere, MDMaster, Zeppin, Paulus18950, federicocrane, Mastran, Patrick Bregger, FatherJack.

Game added December 7, 1999. Last modified March 6, 2024.