Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/22 8:08 AM )
See Also

Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

Cho mon, where deh world map, yah?..

The Good
Ever since Final Fantasy series reached the "mainstream", its creators have been paying much attention to visuals and cinematic presentation.

Final Fantasy X is no exception: the first thing you notice when you fire it up are graphics and cutscenes. From a technical viewpoint, the game does to Playstation 2 what Final Fantasy VII did to Playstation - pushes the console to its limits. Not only are the character graphics fabulous - the backgrounds match them fully. Part of them are still pre-rendered, but there are also some very impressive real-time 3D visuals.

CG movies are absolutely gorgeous; while many of them are simply technical "eye candy", some are really memorable thanks to their usage of camera work, visuals, and music. Yuna's wedding, for example, is truly a great piece of CG animation. In short, expect the usual Square artistry and cinematic talent: if you play their games just to see beautiful cutscenes, Final Fantasy X would be perfect for you.

Dramatic storytelling has always been an important component in Final Fantasy games, and Final Fantasy X certainly does not disappoint in this aspect. It delivers a personal, romantic tale with a touch of melancholy and sadness that I'm always ready to appreciate.

The story is told entirely from Tidus' perspective, taking the shape of his memories about the past, with his reflexions and thoughts about what has happened to him. Unlike other Final Fantasies, where heroes come from different parts and join together despite having different motives, Final Fantasy X is fully concentrated on Tidus' personal experience. He is the only stranger, the only outsider, the one who has lost his home forever. There are many plot elements here we've seen many times in previous installments of the series: romantic love, family matters, psychological conflicts, and so on. The narrative also tries to deal with deeper issues, such as religion and its influence on people's lives - though, like most games, it hardly convinces in that aspect.

Spira, the world of Final Fantasy X, has an interesting Asian flavor, superficially resembling South China, or Thailand with a bit of India. The melancholic, "sleepy" and exotic atmosphere of the game is complemented by a lovely musical score, with the piano introduction standing out as one of Nobuo Uematsu's most nostalgically characteristic creations.

The new character growth system is pretty interesting - that is, until you realize that it's just a fancy version of abilities that have been present in the series for a long time. Still, from time to time (actually only near the end of the game) Final Fantasy X does manage to convey a bit of that magical RPG-ing feeling that comes when you train a summoned monster to inflict obscene amount of damage by your own choice.

The Bad
For years, Final Fantasy series has been trying to set itself apart from the formulaic, linear structures of its genre brethren. Optional companions, jobs, abilities, hidden areas and monsters - all that distinguished those games from generic Japanese RPGs that told you exactly how they should be played. Alas, Final Fantasy X seems to be the first one in the series that neglects precisely those aspects that made it refreshingly and appealingly different.

Final Fantasy X is too linear. There is no way around it, and it really hurts. It is by far the game's most serious flaw, and it sucks the fun out of it. Lack of a world map and narrow hostile areas means that exploration in the style of earlier Final Fantasies is no longer possible. You follow a pre-determined path for almost the entire game; only before the last dungeon you finally acquire an airship. But you can't physically navigate it; all you can do is select a location from a menu.

Granted, there are still a few optional locations with side quests and optional bosses the series is famous for. But the sensation of exploring the world on your own is sorely missed. Remember how fun it was to drive vehicles and even breed chocobos to uncover more and more of the world map in Final Fantasy VII? Unfortunately, you won't have any of that here. You'll travel from one small town to another in a straight line. Hostile areas connecting those settlements often consist of plain roads without any branches. The only interesting locations are temples where you'll have to solve puzzles to proceed.

Customization is lacking as well. Gone are the rich equipment possibilities of earlier Final Fantasies: all you can do now is have a generic class representative equip one single type of weapon and armor. There is still the relatively free-form character development the series has become known for (i.e. you can eventually have your tank cast black magic or whatever), but this is achieved only through the needlessly complicated ability grid. It feels more artificial - and certainly less expansive - than the convoluted system of Final Fantasy VIII.

The series' trademark active-time combat has been replaced by a vanilla turn-based system. Apparently it was done to make battles more tactical; in reality, they only became more predictable and devoid of challenge. The possibility to replace a character at any time during the battle simply means that you have an overpowered party with a fully healed "bench" preventing you from ever coming close to danger.

The Bottom Line
Some people play Final Fantasy games for their melodramatic stories and artistically appealing cinematic direction. I certainly do not oppose those; but to me, Final Fantasy is also (and primarily) about traveling, finding little secrets, and having different ways to build up your characters - that is, all things pertaining to gameplay. And that is, sadly, precisely where Final Fantasy X falls behind its more entertaining, longer-lasting predecessors.

PlayStation 2 · by Unicorn Lynx (181775) · 2016

This way sir

The Good
The beaches of Besaid, beautiful, I could feel the wind in my hair and I could see the saliva dripping of the fangs of the monster I was throwing my Blitzball at. But seriously in all the previous final fantasys you could choose where you went and then we get Final Fantasy X which escorts you around with a nice red arrow at the top of your map saying don't find your own way just follow me." I mean correct me if I'm wrong but i don't think Tidus sees a big red arrow showing him where to go, so why should we and Blitzball gets tiring after about the fifth game since you must admit it got a bit repetitive.......throw, kick, swim etc. Maybe the creators should be concentrating more on the gameplay rather than the crashing waves and the sand between the toes.

The Bad
See above =)

The Bottom Line
If you like graphics above gameplay then this is a premium choice.

PlayStation 2 · by Horny-Bullant (49) · 2003

Final Fantasy games should have never been created *gasp*

The Good
*Note: Reviewer has only played Final Fantasy 8 before playing this game.

Catchy title, eh? Must think, who in the hell is this egghead? Doh.

Well actually, I really don't have anything bad to say about Final Fantasy X, regardless of the one-line summary. What I DO have to say is that because games like Final Fantasy, other games out there become REALLY BAD in comparison, I mean really bad. I think it was the words of ol' Unicorn Lynx that said "with games like Final Fantasy, you'd wonder what all the other games are for?" True, so true. AND because of games like Final Fantasy, those crappy games out there, don't become "mediocre" or "all right", they become "dang that's an 'orrible game" or "didn't the developers who made this RPG ever played Final Fantasy?".

Don't you just love a good outlet before a getting into a review? Hahaha.

O.K. About Final Fantasy X. Considering the only other Final Fantasy game I've played was FF8, that's the only game I can compare it too. Final Fantasy is an odd exception. You can't compare it to other RPG's, because it CAN'T be compared. Even other hit games can be compared with other games of the same genre, but not Final Fantasy. It stands in its own league...its own legend.

First things first. The story was incredibly way better than FF8. At least that's what I think. More depth, more feel, more emotion. Which is probably why I love and hate it too (I'll explain the hate in the BAD section). Although I really wonder why all the FF movies suck, considering the games have such imaginative and visionary storylines. I won't get in the story, you can read other reviews for that.

The second is the combat system. I don't know about you, but I immensely enjoyed it. The fact that you can trade heroes at any point in battle makes a lot of new possibilities, as you try to get all the heroes to act in combat for experience purposes. It's nice that you don't have to get stuck with a certain type of combat possibilities because your heroes have different fighting styles.

The third. Acting. Egad, I know its eye candy but I do respect the level of detail they put in the body movements. Most of the dialogs are well put (underline most, not all...next, bad section). I really enjoy anything Waka the blitz player says in a dialog, that bloke cracks me up with his Polynesian style of speech and funny dialogs. Auron is always "mister serious", Lulu is...uh, don't quite notice the dialogs...you notice everything else though! Yuna is this nice conservative girl. The type you want to bring home and introduce to your parents. Basically "nearly" all the heroes have excellent balance in role and dialog, which makes you more acquainted and closer to the story.

Fourth. The music ahh...the music. Some shoot me because the music hit me through the heart and it never healed. More on the music in the bad section. And no, I'm not going to say the music's bad...it's something else.

Last but not least. B L I T Z B A L L!!! Go Aurochs. Dang it, I've never liked sport games. But half of the time I played Final Fantasy X, I was playing Blitzball! He shoots, he scores! Goal!! My personal record is 9-0. Dang my players are good and mostly all of them are original Aurochs. Even Waka is in my team. Though the blitzball section needed some major upgrades, especially in the configuration department, but considering it's just an "add-on" for fun (of which the fun part did very well), I ain't complaining.

The Bad
Hmm. There are several things that bothered me in the game. Not in any particular order, I'll start with Aeon, the Guardian Forces of FF8. As I recall, one of the "brands" of Final Fantasy were the summoned monsters that are really tough. In Final Fantasy X, the Aeons are wimps. Seriously, wimps. You know that because in the middle to the end game, you hardly use the Aeons as your heroes are powerful enough. At the end game (sorry, possible spoiler), you fight your Aeons. I defeat each of them with one hit. Even by my weakest hero, that is Rikku (Yuna can cast Holy). So much for the mighty summoning monsters. Wasn't surprised they got rid of it in FF X-2. The Aeons were much more like a spell than the title they rightly should deserve.

In regard to the Aeons, your heroes get too powerful too quickly. Which is probably why you don't use your Aeons. The reason why you use those Aeons is because usually they're the only ones that can reach the 9999 damage limit (or more). But when each of your heroes can do that in a single turn, plus they have more moves and abilities than your Aeons, the poor monsters don't have much use anymore. I would go as far to say that you can play Final Fantasy X without even using a single Aeon to win the game. Now something's wrong there.

A lot of the Aeon abilities were also useless, or I missed something. With spells like Life that can be taught to an Aeon, I though there were parts in the game where your heroes and the Aeon could fight together. Obviously, Life has no use as you can't use it to the Aeon (though I never tried it to a KO'd hero though). As I said, I could've missed something.

My harshest critic for the game refers to the fact that the games is incredibly EASY! Compared to FF8, this game is mother goose! The monsters are also quite unbalanced in the game. I was expecting Sin and all those bosses in the end game to be extremely difficult. They were child pickings! What gives? The monsters in the ARENA could kick Sin the behind easy! Now how can the monsters in the ARENA be tougher that Sin and the gang? I don't get it. I really don't.

Though the story is good, the story-line is somewhat bothersome. It's that quick to finish the game if you want to. After you control the airship, it ends pretty quickly unless you do something otherwise. The game is very short compared to FF8. I expected 30-40% of the game to be finished when I controlled the airship...not 60-70% of the game! (100 hours of game play is still short in my RPG book).

The Acting. The acting was good for MOST of the heroes/characters. Except of our leader (what's his name?) and Yuna. All the other characters were perfect. The leader is this adolescent kid that talks and acts too much. Probably because of the market, though some of his dialogs are quite "grown-up" most of them are really childish. Yuna is nice when she's being a not-so confident shy girl. She get's really corny and acts really bad when she tries to become the "hero" tough-girl. Though many of her body gestures were really good on her defense.

Lastly, the music. Dang I hate the composer, not because the music's bad. But because it's really good. Though they're weren't as many good tracks compared to FF8, the few that did were much better in "quality". Some of those songs really stabbed me in the heart and soul. They carried the essence of some of the truest forms pain and sorrow I've experienced in my pathetic form of existence. When I finished the game and listened to the song, I cried for hours. Like downpour crying...it is a true work of heart. But it touches closer to home, more than one would like it to. Maybe some people out there get my meaning...

But regardless...Final Fantasy says "IN YOUR FACE OTHER RPGS!"

The Bottom Line
The gameplay of Final Fantasy X is divided into 3 major sections:

  1. 35% Playing FF X the RPG.

  2. 35% Playing Blitzball

  3. 30% Drooling over Lulu.

PlayStation 2 · by Indra was here (20755) · 2006

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Final Fantasy
Released 1987 on NES, 1989 on MSX, 2010 on BREW...
Final Fantasy X-2
Released 2003 on PlayStation 2
Final Fantasy VIII
Released 1999 on PlayStation, Windows, 2009 on PSP...
Final Fantasy VII
Released 1997 on PlayStation, Windows, 2009 on PSP...
Final Fantasy II
Released 1988 on NES, 2009 on Wii, 2014 on Nintendo 3DS
Final Fantasy III
Released 1990 on NES, 2009 on Wii, 2014 on Nintendo 3DS
Final Fantasy V
Released 1992 on SNES, PlayStation, 2011 on PSP...
Final Fantasy XII
Released 2006 on PlayStation 2
Final Fantasy IX
Released 2000 on PlayStation, 2010 on PSP, 2016 on Windows...

Related Sites +

Identifiers +

  • MobyGames ID: 5673
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.