🐳 Moby v2024.04.07

Blake Stone: Aliens of Gold

aka: Blake Stone 3-D, Secret Agent Game
Moby ID: 786
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 7:08 PM )

Description official descriptions

Aliens of Gold, the first game in the Blake Stone series, pits the space-age British secret agent against Dr. Pyrus Goldfire; a madman bent on world domination. Using a mastery of genetic engineering and a tremendous reserve of wealth, Dr. Goldfire intends to unleash a mutant army upon the Earth.

The first chapter begins in Goldfire's S.T.A.R. Institute headquarters building. Each level has Blake fighting through guards to find an elevator keycard for the next level. Dr. Goldfire will personally appear along the way to fire shots at Blake, and his genetic creations also pose a tough challenge. Each chapter lasts 10 levels, and brings Blake closer to reaching Goldfire, only to have the mad doctor escape to a new installation in his network, and the start of a new chapter.

Blake Stone uses the Wolfenstein 3-D engine to render its levels. Basic gameplay and enemy AI is similar in most respects. Some of Blake's innovations include silent weapons that can kill guards without alerting others. Alerts are given to the player through text messages on the HUD. Health can be gained through use of wall-mounted vending machines, operated with tokens picked up off dead guards. An automap and stat-tracking are both available during gameplay. Finally, there are friendly AI characters who offer clues and powerups when you speak to them - provided Blake doesn't accidentally shoot them first!

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (DOS version)

80 People (58 developers, 22 thanks) · View all

Engine Programmer
Engine Tools Programmer
Jam Productions
Contributing Artists
Music
Texture Mapping Engine
  • id Software
Cover and LINC Computer Illustration
Comic Book Illustration
Comic Book Storyline
Financing & Resources
  • Apogee Software
Special Thanks to [1]
Apogee Technical Support
[ full credits ]

Reviews

Critics

Average score: 72% (based on 10 ratings)

Players

Average score: 3.4 out of 5 (based on 65 ratings with 10 reviews)

Wolfenstein 3D meets 007...but in a good way!

The Good
What I like...no...what I love about this game is that it transcends its FPS roots to give you an experience that you cannot find anywhere else! Gone is the level-grinding, bone-smashing tedium that is Doom! Return to a simpler time and enjoy the Wolfenstein 3D-like search for Dr. Goldfire to seek revenge for your family's untimely death! Yeah, it's kinda cheesy, but in a good way this time.

The Bad
What's there not to like about this game. Sure...it LOOKS cartoony compared to games like Wolf-3D and Doom, but in reality it's just as serious. It's a pity that it came out in the same year as Doom, since Doom naturally and completely overshadowed it in nearly every way.

The Bottom Line
This may look like nothing but a Wolfenstein 3D clone, but looks can be deceiving. Much more vibrant than its predecessor of sorts, the overall presentation and backgrounds are much more appealing to the general audience despite its somewhat gory overall content. Taking features like saving scientists (or in other words, the ones you don't want to shoot), playing "cat and mouse" with Dr. Goldfire, and throbbing music by Bobby Prince of Doom and Wolfenstein fame and combining that with a good overall story (you have to read it to believe it), you may find here what you couldn't find in Wolf-3D or Doom - charm! It's just that plain and simple. And if you're lucky enough to find a copy of the game that still comes packed with the comic, you're in for a special treat!

DOS · by Blast Vortex (45) · 2007

Wolf3D to the left of me, DOOM to the right of me...here I am, stuck in the middle: the final words of Blake Stone.

The Good
Poor Blake Stone. How he tried. Although the game features a decent engine (an enhanced Wolf3D engine), with cool effects like light sourcing, texture mapped ceilings and floors, and switches you can actually flip, there was just a punch that it lacked...don't get me wrong! The game isn't all THAT bad! It is fun for a while to grab a few weapons and blow a few hundred alien beings to Kingdom Come, but...something's just....WRONG.

The Bad
Maybe this is what's wrong with this game: for the most part, it just tried TOO hard to be the so-called "DOOM killer", and ended up flat on its face. It tried creeping us out with eerie alien and mutant designs, but most of these "mutants" and "aliens" look more like they belong in the "Captain Action" or "Zapf Brannigan" crowds. They tried giving us ambient music with a low, slightly mysterious feel, but most of the music is rather dull and uninspired. They tried creating a cool futuristic environment with metallic walls, blood splattered organic tiles, and other touches like alien holding tubes and such, but the graphics look (at times) even worse than those of Wolf3D. They tried making smart enemies that would chase you, steal ammo, and maybe go jibaku (suicidal) on you, but most of these enemies just do one thing: stand there and let you kill them. If not that, they'll just fall into a predictable pattern of move, fire, move, fire...you get the idea. They tried making everything that would kill DOOM, but what this all did in the end was kill the game itself.

The Bottom Line
It's so sad...Blake Stone is the tragic tale of engineering a DOOM killer gone terribly wrong. The creation went mad and tried having itself sold for love and attention. But no one cared. Being stuck between Wolf3D and DOOM didn't help, either. If you wish to adopt this little freakish creation, be warned: it may one day snap. Get the cattle prod ready...

DOS · by Satoshi Kunsai (2020) · 2001

James Bond meets Flash Gordon in a bargain bin near you.

The Good
Generally good use of the Wolfenstein 3D engine, with a few minor enhancements. The manual is full of lovingly-drawn comic book art and backstory, suggesting that the producers of this game truly appreciate the old-fashioned action hero genre.

The Bad
The plot/setting is kind of silly, yet not at all humorous--so don't expect an Austin Powers-style romp. There really isn't much here that wasn't done in Wolfenstein 3D, so this game lacks the impact of that classic.



The Bottom Line
Although not terrible, this game is really only worth buying if you need to play every FPS out there.

DOS · by PCGamer77 (3158) · 2015

[ View all 10 player reviews ]

Discussion

Subject By Date
Before it's time ? GAMEBOY COLOR! (1990) Mar 16, 2008

Trivia

Comic

The original documentation for the game included an 11 page comic book which introduced Blake and his arch-enemy, Doctor Goldstern.

Dr. Goldstern's name

The main antagonist of the game was originally named Dr. Goldstern, however, this had to be changed to Goldfire after Apogee received a complaint from a watchful customer, as Mike Maynard recounts:

Dr. Pyrus Goldfire was originally called Dr. Goldstern. One person sent an email to Apogee complaining about how the name "Goldstern" portrayed Jewish people as evil. So we had to change the name.

Were the name kept as it was, it would have served as a bilingual bonus of sorts, as Stern means 'star' in German, and Goldfire's research centre where the first episode of the game takes place is called The S.T.A.R. Institute.

This change had not prevented the developers from playing with words though: the new -fire part of the name is echoed by Goldfire's first name, Pyrus, which is obviously derived from Greek pyros, meaning 'fire'.

Screen shots from the beta of the game that show the original name of Dr. Goldfire can be found here.

Engine

While Blake Stone uses an updated version of the Wolfenstein 3D engine, it is not the significantly upgraded engine that appeared in Shadowcaster.

German index

On January 1, 1995, Blake Stone: Aliens of Gold was put on the infamous German index by the BPjS for being extreme violent. The game group offers more information about this topic.

Release

The programmers that developed Blake Stone (JAM Productions) were friends of id Software from when both teams worked at Softdisk Publishing as employees. JAM Productions was aware DOOM was going to be released and that it would kill all sales of Blake Stone, so the game was released early, 1 month before DOOM to hopefully see some sales. The first 30 days of sales brought in a good $100,000 for the development team. Once DOOM was released all income dropped to below $10,000 a month. The company struggled to release Blake Stone: Planet Strike then later the company broke up.

Information also contributed by Jim Row, Xoleras and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Blake Stone: Planet Strike!
Released 1994 on DOS, 2009 on Windows, 2014 on Linux
BlazBlue: Cross Tag Battle - Blake
Released 2018 on PlayStation 4, Nintendo Switch, Windows
Stone Raider
Released 1986 on Sinclair QL
Red Stone
Released 2015 on Windows
The Stone of Sisyphus
Released 1980 on Apple II, TRS-80, Atari 8-bit
ROCKin' Stone
Released 2005 on J2ME, GNEX, 2009 on BlackBerry...
The Interactive Adventures of Blake and Mortimer: The Time Trap
Released 1997 on Windows, Macintosh, Windows 3.x
Power Stone Collection
Released 2006 on PSP

Related Sites +

Identifiers +

  • MobyGames ID: 786
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Omniscia.

Windows added by Cantillon. Linux added by Sciere. Macintosh added by lights out party.

Additional contributors: Trixter, Apogee IV, vedder, Patrick Bregger, MrFlibble, Kayburt.

Game added January 24, 2000. Last modified February 14, 2024.