Tron 2.0

aka: Tron 2.0: Killer App
Moby ID: 10153
Windows Specs
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Description official descriptions

Alan Bradley once helped a computer genius named Kevin Flynn to defeat an evil artificial intelligence with the help of a security program called Tron. Twenty years later, Bradley has reached a new high point in his career: he succeeded in digitizing a human being into the computer and stored the secret of this technique in the Ma3a program. However, the powerful Future Control Industries (fCon) has gained access to this groundbreaking invention, and digitized hackers with the intention of dominating the computer network from within. Alan Bradley is kidnapped, and his son Jet, a computer game programmer, enters the world inside the computer, searching for answers.

TRON 2.0 is based on the events of the CG rendered 1982 film TRON, and has been conceived as a sequel to it. The game is a first-person shooter with light role-playing elements. As Jet Bradley, the player must battle digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc. The named of locations and opponents resemble those of programs and other computer-related terms, sometimes with a humorous intention. Using most weapons, as well as acquiring ("downloading") various kinds of items depletes the player character's energy bar. Energy and health can be replenished at special terminals or gained in small amounts by defeating enemies.

The RPG elements appear in form of special items that can be collected and leveling up the player character, allowing the player to upgrade his parameters. The protagonist's level ("version") increases when a sufficient amount of so-called "build notes" has been collected. The player is free to increase any of the protagonist's five main attributes when leveling up. In addition, various "sub-routines" belonging to three classes - combat, defense, and utility - can be found and equipped. These may grant the main character special abilities, new weapons, or combat modifications. Each sub-routine can also be upgraded.

Players can race against each other in multiplayer light cycle races, designed by Syd Mead, the film’s concept and original light cycle designer. The game has unusual visuals, representing the inside of a computer program (stylized after the movie). It includes the voice acting of many actors and actresses who were part of the original movie cast.

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Credits (Windows version)

343 People (261 developers, 82 thanks) · View all

TRON 2.0 is powered by
  • Jupiter Technology
Licensed from
  • Touchdown Entertainment Inc.
Lead game Designer
Producer
Executive Producer
Lead Artist
Art Director
QA Manager
Director of Development
Lead Level Designer
Senior Level Designer
Level Design/Game Design Direction
Level Designers
Multiplayer Disc Arena Designer
Senior Character Artist and Animator
Senior Interface and FX Artist
Lead World Artist
Senior World Artist
World Artist
Artist
Director Of Engineering
Lead Engineer
[ full credits ]

Reviews

Critics

Average score: 81% (based on 45 ratings)

Players

Average score: 4.2 out of 5 (based on 75 ratings with 8 reviews)

A religious experience.

The Good
Let me get this off my chest: I'm a geek. A MAJOR geek. Tron was one of those childhood movies (though I was born after it came out) that left a lasting impression on me, probably second only to Terminator 2. It had all of the "right stuff": technical mumbo-jumbo that, judging by the time context, did not piss me off even a bit (well, maybe besides the "bit" having three modes...) and generally accurate to boot; absolutely astounding visuals, which I find beautiful even today; excellent music; excellent actors; excellent storyline (particularly when considering the time frame). The overall "feel" of the movie is something I have never, ever encountered afterwords: a sense of mystique and technological wizardry that can only be a labor of love. For eons I have wished for - and dreaded - a sequel; I wanted more, but I was afraid of being disappointed (Terminator 3... <sob>). And I was quite dumbfounded when the sequel came out in the form of a video game. When the game came out, I didn't know what to think; I was worried that the game would disappoint, in which case a childhood dream of mine would be crushed. I waited over two weeks (a lifetime, when it comes to things I really want...) and decided to take the risk and be done with it.

Boy, I was NOT disappointed.

Tron 2.0 has all of the "right stuff". First and foremost, it is quite possibly the most beautiful game ever to grace my monitor. I have gasped over the latest Doom 3 trailer; almost fainted over the Half Life 2 technology demo. Tron 2.0 left me gaping like an idiot. For days I daydreamed and talked only of Tron 2.0; this is the kind of thing that only genuine geeks and gamers can understand. The damn thing haunted me; I couldn't wait for the day to end so that I could shut off the lights, put some headphones on and stay up playing the game until I couldn't keep my eyes open. The sense of being in the Tron world is simply unbelievable, simple indescribable... you have to experience it to understand. Obviously the game was designed by people after my own heart: people who understood the movie, people who lived it and wanted to keep the legacy going... and with the help of the Lithtech-derived engine, 20 years after the movie the Tron universe comes to life once again, in glorious, 32 bit colour real time. The game is gorgeous... but that is merely a word. No screenshot can convey how absolutely minimalistic, beautifully digital this game is.

Fortunately enough, that is not all. Tron 2.0 is graced with some of the best music ever to be heard in a computer game. The music is nothing short of amazing; more-over, it has restored my faith in dynamic scores. Not since X-Wing has a computer game been graced with music that seamlessly integrates with the game; never in the foreground, never quite in the background, always adjusting and changing to what is happening... always subtle, never annoying. If there was a way to just listen to the in-game music, I would have. It is incredible that the composer has managed to maintain the strange, unique musical style from the original movie, integrate modern electronic elements so seamlessly and keep everything under tight enough control to allow Direct Music to kick in. The in-game music is nothing short of amazing.

Story? Plenty of that to go around. Tron 2.0 stays faithful to the movie, and walks you through an incredibly immersive, incredibly diverse digital universe. Here again the game engine kicks in to show you amazing footage of what it would be like to stroll around a sort of internet cyber-city; to traverse the circuitry of an ancient mainframe computer (and even overclock it!), even a PDA - everywhere you go, plot elements pop up, missions are always diverse and the scenery is astounding. Oh yes, there are lightcycle arenas aplenty, and they look better than ever. Who needs a Cray Y when you have DirectX?...

Finally, the voice acting is terrific: Bruce Boxleitner plays Alan-1 again, Cindy Morgan plays Ma3a... I only wish they'd found how to keep David Warner and Jeff Bridges, but I guess you can't have it all.

The Bad
It is very rare that I find no fault with a game; Tron 2.0 is no exception to this rule. That being said, it is extremely rare that I so readily forget a game's flaws; Tron 2.0 is a definite exception to this rule.

There are some frustrating scenes in Tron 2.0; most of them involve the lightcycle arenas. The computer AI is devilishly quick on reflexes, and incredibly stupid on strategy. I'm not particularly good at lightcycles (wasn't very good playing good ole' Novatron either...), so this made for some very frustrating time trying to get through some of those scenes.

The boss levels are generally fine, but some are ridiculously annoying; plus, there was no reason for the last level to contain slight spoiler three damn bosses, one would've been enough.

Battle system has a relatively high learning curve; this is not quite a straightforward shooter.

Regardless, it took me exactly two minutes apiece to forget these shortcomings...

The Bottom Line
An incredible game in every sense. Well thought, well designed, well executed. A treat for '70s/'80s geeks. One of those rare games that one will ALWAYS remember.

Windows · by Tomer Gabel (4538) · 2003

If you like shooters, you'll like Tron 2.0. If you liked the movie, you'll love Tron 2.0.

The Good
Tron 2.0 was a pleasant surprise. Like most media franchises translated to games of recent years (007 Nightfire, Dukes of Hazzard, Die Hard, the list goes on), most translations are less than enjoyable. Tron 2.0 thankfully bucked this trend by involving some of the original talent of the movie and combined them with an engaging storyline.

I'll be honest: I'm a huge Tron fan. I was 12 when the movie came out, and coupled with my budding love of computing, it made a solid impression on me that very few movies have. So when I saw pre-release screenshots of the game I had high hopes... and thank goodness, it turned out great. The visuals, sound, and level design not only matched the movie, they exceeded it by leaps and bounds.

For experienced gamers not familiar with the movie, Tron 2.0 puts a few spins on story-driven shooters in a couple of ways. For one, an RPG element is introduced via "build notes", which you can collect to eventually increase your stats (maximum health, maximum ammo, etc.). There are the usual assortment of weapons, from short-range melee and energy-draining weapons to a long-range sniping weapon. One light strategic twist is that each weapon takes up a certain number of "memory slots", and each major area you enter has a different "memory configuration" that changes the quantity and order of the slots, so you have to think about how you're going to accomplish certain tasks and which combination of armor, tools, and weapons to use to do so.

Fan of the movie or not, the visuals are living wonderment: The old mainframe area looks just like the movie (but crisper); virus-ridden areas are cracked, broken, and sickly; the "internet" is a vast metropolis with spires reaching miles into the sky; and so on. The designers enlisted the help of Syd Mead (the original designer of the visuals in the 1982 movie) and it shows -- the place looks gorgeous and I would almost recommend you play Tron 2.0 just to see how everything looks with all the chrome turned on. If you have an advanced video card (I played with an ATI 9500 Pro) you can even enable glowing hazy lightsources for an organic, just-like-the-movie look.

Most modern games significantly lack audio punch, but the audio (especially the music) is easily the best I've heard in recent years. Sound effects like footsteps, throwing the disc, and especially the light cycles are dead-on accurate for the movie, and sound effects for new elements of the game are logical evolutions of the movie sound. Some of the villain voices are suitably campy, but the characters Mercury (voiced by Rebecca Romijn-Stamos) and the main character Jet are done well. The addition of original movie voice talent Bruce Boxleitner and Cindy Morgan gives Tron 2.0 a slight push to the nostalgic (and, being movie and TV veterans of over 20 years, their performances are among the best in the game). Finally, the music is arguably the star of the entire game: Not only is it electronic (without being hard-core electronica), but it weaves parts of Wendy Carlos' original themes all throughout the main score very skillfully. And true to Monolith's earlier shooter No One Lives Forever, the music is interactive! You are alerted to danger through a change in the music's tone, and when that threat is eliminated, the music morphs back into an appropriate mood for exploring. It is much more seamless than the NOLF music changes. I can't express enough how much the music made an impression on both me and gameplay.

If you are a fan of the movie, the storyline (shown via in-game cinematic cutscenes, archived "video" clips, and most effectively in various emails left throughout the system) explains what happened after the end of the movie and further develops the story and characters. If you ever wanted a sequel to Tron, Tron 2.0 does a more than acceptable job.

(And if you ever played the Tron arcade game's "light cycle" subgame at the local arcade when you were in your teens, the updated version adds some new twists: It's 3D, you can vary the speed of your cycle a bit more extensively, and there are various power-ups littered around the area.)

The Bad
As much admiration as I have for the game, no game is perfect. Some little things bothered me that detracted from the experience a few times:

  • Most of the new characters introduced in Tron 2.0 (I don't want to give spoilers by naming names) were never really explored or developed in any depth. This was slightly disappointing for those of us who really bought into the story (ie fans of the movie).
  • In the initial retail release of the game -- the one played for this review -- you couldn't skip any light cycle scenes. No big deal if you enjoyed them, but there is one light cycle marathon (three battles in a row) that started to get on my nerves after I kept failing it for over an hour. (However, a downloadable patch remedies this so be sure to patch the game before you start playing.)
  • The game's biggest draw, the visual design, works against you in a few places where you need to throw a switch or trigger -- everything is so ultra-bright-neo-modern that it is part to find the switches in two places.
  • The ending is a bit of a let-down, I'm sorry to say. It's a very fun ride getting there, but it is simply too easy to beat the final boss (I played it on Normal difficulty) as there are situations you can put yourself in where you can attack the boss but he can't attack you. Worse, the ending cinematic was way too short.



The Bottom Line
Fans of the movie simply have to pick this up. It is a brilliant realization of the movie, representing it perfectly without ruining anything. And even if you don't know of or like the movie, the game itself is a capable shooter with a unique visual style that you owe to yourself to check out.

Windows · by Trixter (8952) · 2003

Good, but not great

The Good
This game is beautifully crafted. From the blocky geometric structures outlined in brilliant blues and reds and yellows, to the paper-thin trails of the light cycles, Monolith have nailed the look of Tron. The sound quality is good too. Fans will be happy to know the springy footsteps, derezzing enemies and light cycle engine whines from the movie are all replicated here. Even the new weapon effects fit well in this universe.

The Bad
Tron suffers from too many uninspired sections and dull combat. If you were to remove the movie licence, this game would be just another generic shooter. For every memorable moment throughout the game, you also face another forgettable level to run through or another jump puzzle to solve.

The Bottom Line
Tron 2.0 has a unique visual style, like the movie. The gameplay ties into the film so fans should enjoy the nostalgia. Unfortunately, Tron 2.0 suffers from too many dull sections. Nevertheless it does have some real strengths that help make it a solid shooter.

Windows · by Cyberzed (51) · 2003

[ View all 8 player reviews ]

Trivia

Beta testers

The at-home beta testers are not credited anywhere in the game due to legal reasons.

Buena Vista Interactive

Buena Vista Interactive is a division of Disney that was founded specifically for Tron 2.0. Because of its T rating, Disney didn't want to release it under the kid friendly Disney Interactive, so they created a new label. Perhaps because of its association with Disney, Tron 2.0 is amazingly low on the amount of violence it contains. Throughout the course of the entire game, only one human being actually dies, and your character neither causes that death nor is he responsible for it.

Coin-op cameo

The old coin-op cabinet of TRON makes an appearance during the game's intro. Your character is just finishing playing it in the employee lounge when the game starts.

Marathon

Some of the programmers of TRON 2.0 are apparently fans of Bungie's Marathon series, as there are a couple of Marathon references in the game. Firstly, one of the corrupted Z-lots in the "Thorne's Partition Perimeter" level is named Durandal.exe if you examine him with your profiler. Durandal was a demented A.I. who was a major character in the Marathon series. Also, in the level "Thorne's Internal Partition", one of the messages Thorne sends you is "Frog blast the vent core!", which is what the assimilated civilians in the original Marathon would yell out before they tried to kill you.

Movie

TRON 2.0 was announced along with a movie version of it. The script went into its third draft before it was cancelled, though the game survived. With the release of TRON: Legacy and its game counterpart TRON: Evolution, Tron 2.0 is now no longer canon in the main movie series timeline; both titles explicitly contradict the events of this game.

Reindeer Flotilla

In the movie TRON, the character Kevin Flynn created tanks for his games, and used the password "Reindeer Flotilla" to access them. In the game you run across some of these tanks, but the developers of the game apparently did not read the screen from the film carefully, as the password used to access them in the game is "Reindeer Tortilla". Additionally, the default multiplayer server password is "reindeerflotilla".

Scuzzy wares

The ICP units will sometimes utter the phrase "scuzzy wares" while they are hunting for your character. This is taken directly from the original movie; Flynn says the same thing out of frustration early in the film. The phrase is probably a combination of the the computer terms SCSI and warez, and makes no sense when used together, although to a casual listener it sounds a legitimate replacement for a cuss word or an insult.

Visual effects

The game was developed with the Lithtech engine. Monolith designers collaborated with nVidia to produce the glowing effect. While the game works with all DirectX 9 compliant cards, The owners of nVidia FX-class cards are able to see the TRON glow from the original movie. Also, the futurist Syd Mead was brought on as a consultant to re-design the famous light cycles. He designed the original light cycles as well. Syd has worked on Blade Runner, Aliens, and numerous other films.

Awards

  • Computer Games Magazine
    • March 2004 - #4 Game of the Year in the “Best of 2003” Awards
  • Computer Gaming World
    • March 2004 (Issue #236) – Best Use of License of the Year
  • GameSpy
    • 2003 – #9 PC Game of the Year
    • 2003 - Best Original Storyline of the Year (PC)

Information also contributed by Alan Chan, Mickey Gabel, Zack Green, PCGamer77, psychofish, WildKard, Trixter, Scott Monster Corn Popper and Jeremy Johnson.

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Related Sites +

  • TRON 2.0 Unofficial FAQ
    TRON 2.0 Unofficial FAQ v1.0: A guide to the TRON 2.0 game from Monolith Productions and Buena Vista Games (Disney), providing background story, hints and tips, troubleshooting advice, walkthroughs, and more.
  • Tron 2.0
    Official website
  • Upgrade to New Adventures
    An Apple Games article about the Macintosh version of Tron 2.0, with commentary being provided by Designer Syd Mead (April, 2004).
  • Visual Walkthroughs - Tron 2.0
    A nice walkthrough of the game shown visually with screenshots.

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  • MobyGames ID: 10153
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Contributors to this Entry

Game added by The Ring Hawk.

Xbox added by Shoddyan. Macintosh added by Scaryfun.

Additional contributors: PCGamer77, Longwalker, Corn Popper, Shoddyan, tronfaq, Zeppin, Patrick Bregger.

Game added August 27, 2003. Last modified September 24, 2023.